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gamelet-pixui-frame

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pixui开发者框架

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import { IGameletAPI } from '../../interfaces/igameletapi'; export declare class UnityGameletAPIImpl implements IGameletAPI { constructor(); canUsePlatformAPI(): boolean; getRuntimeEnv(): string; genAppScopeEventName(evt: string): string; getAppID(): number; getAppKey(): string; getAppName(): string; getAppVersion(): string; queryAppStatus(appID: number): Promise<any>; getAppEntranceConfig(key: string): any; getOpenArgs(): string; getIsProductEnvironment(): boolean; getIsHitBackendWhitelist(): boolean; getIsSupportCallbroker(): boolean; getPlatformDesc(): string; getEntryInfo(): string; getFaasAddr(): string; getUserData(): Promise<any>; refreshUserDataTokens(): Promise<void>; reportJSExceptionStringToTDM(content: string): void; reportStringToTDM(content: string, tag: string): void; reportNumberToTDM(tag: string): void; faasReportStringToTDM(content: string, tag: string): Promise<any>; faasReportNumberToTDM(tag: string): Promise<any>; setDataStash(dataKey: string, dataValue: string): Promise<void>; getDataStash(dataKey: any): Promise<string>; clearDataStash(): Promise<void>; writeCookie(customerName: string, content: string): Promise<void>; writeRoleCookie(customerName: string, content: string): Promise<void>; readCookie(customerName: string): Promise<string>; readRoleCookie(customerName: string): Promise<string>; deleteCookie(customerName: string): Promise<void>; addOnGameCommandListener(func: (cmd: string) => void): void; removeOnGameCommandListener(func: (cmd: string) => void): void; addOnSrvPushDataListener(func: (msg: string) => void): void; removeOnSrvPushDataListener(func: (msg: string) => void): void; addEventListener(evt: string, func: (...args: any[]) => void): void; removeEventListener(evt: string, func: (...args: any[]) => void): void; dispatchEvent: (evt: string, ...args: any[]) => void; addLocalEventListener(evt: string, func: (...args: any[]) => void): void; removeLocalEventListener(evt: string, func: (...args: any[]) => void): void; dispatchLocalEvent(evt: string, ...args: any[]): void; callGame(jsonStr: any): void; open(appID: number, features?: object): void; close(appID?: number, features?: object): void; reportStats(userdata: any, iModule: any, iChannelId: any, iType: any, iActId: any, iJumpType: any, sJumpUrl: any, sRecommendId: any, sChangjingId: any, iGoodsId: any, iCountId: any, iFee: any, iActStyle: any, iFlowId: any, sExtendList: any): void; callApplicationBroker(commandId: number, subCommandId: number, requestBodyObject: object, callback: (msg: any) => void): any; gameCustomFunction(functionName: string, ...args: any[]): Promise<any>; setGameletAppEnv(appInfo: object, _isProductEnvironment?: boolean): Promise<void>; reportStatsV2(iType: number, iChangjingId: string, iGoodsId: string, iCountId: number, iFee: number, iFlowId: number, extendList?: Array<Object> | undefined, appId?: number): void; reportMonitorV2(tag: string, content: string, itype: number): void; getResourceAppsInfo(): Promise<string>; getAppDownloadPath(): Promise<string>; cacheAsset(url: string, callback: (savePath: string, isSuccess: boolean) => void): void; isAssetCached(url: string): Promise<boolean>; getAssetCachePath(url: string): Promise<string>; storeAsset(url: string, callback: (savePath: string, isSuccess: boolean) => void): void; isAssetStored(url: string): Promise<boolean>; getAssetStorePath(url: string): Promise<string>; getJSSDKVersion(): string; getServerPlatID(): Promise<number>; md5HashFile(filePath: string): Promise<string>; md5HashString(text: string): Promise<string>; } export declare let UnityGameletAPI: { getInstance: () => UnityGameletAPIImpl; };