gamelet-pixui-frame
Version:
pixui开发者框架
84 lines • 3.27 kB
JavaScript
;
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
var desc = Object.getOwnPropertyDescriptor(m, k);
if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
desc = { enumerable: true, get: function() { return m[k]; } };
}
Object.defineProperty(o, k2, desc);
}) : (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
o[k2] = m[k];
}));
var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
Object.defineProperty(o, "default", { enumerable: true, value: v });
}) : function(o, v) {
o["default"] = v;
});
var __importStar = (this && this.__importStar) || (function () {
var ownKeys = function(o) {
ownKeys = Object.getOwnPropertyNames || function (o) {
var ar = [];
for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k;
return ar;
};
return ownKeys(o);
};
return function (mod) {
if (mod && mod.__esModule) return mod;
var result = {};
if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== "default") __createBinding(result, mod, k[i]);
__setModuleDefault(result, mod);
return result;
};
})();
Object.defineProperty(exports, "__esModule", { value: true });
exports.postMessage = postMessage;
exports.addEventListener = addEventListener;
exports.removeEventListener = removeEventListener;
exports.doBuffer = doBuffer;
var global_data_1 = require("../../global_data");
var AW = __importStar(require("../../impl/jssdkimpl/appwindowimpl/presetdata_mgr"));
// import * as PR from '../../impl/jssdkimpl/preprocessorimpl/presetdata_mgr';
var ext_wrapper = __importStar(require("../wrappers/external_interface_wrapper"));
// external is only avaliable on unity and unreal for now.
function postMessage(msg) {
// if (GameletAPI.getRuntimeEnv() != "jssdk-appwindow") {
if (global_data_1.GlobalData.runtimeEnv != "jssdk-appwindow") {
return;
}
if (AW.PresetDataMgr.getInstance().getEnv().isNano) {
// do noting, no one is listening nano sdk page's message event
}
else {
ext_wrapper.postMessage(msg);
}
}
function addEventListener(msg, handler) {
// if (GameletAPI.getRuntimeEnv() != "jssdk-appwindow") {
if (global_data_1.GlobalData.runtimeEnv != "jssdk-appwindow") {
return;
}
if (AW.PresetDataMgr.getInstance().getEnv().isNano) {
// do noting, no one is listening nano sdk page's message event
}
else {
ext_wrapper.addEventListener(msg, handler);
}
}
function removeEventListener(msg, handler) {
// if (GameletAPI.getRuntimeEnv() != "jssdk-appwindow") {
if (global_data_1.GlobalData.runtimeEnv != "jssdk-appwindow") {
return;
}
if (AW.PresetDataMgr.getInstance().getEnv().isNano) {
// do noting, no one is listening nano sdk page's message event
}
else {
ext_wrapper.removeEventListener(msg, handler);
}
}
function doBuffer(data, name, isModule) {
return ext_wrapper.doBuffer(data, name, isModule);
}
//# sourceMappingURL=external.js.map