gamelet-pixui-frame
Version:
pixui开发者框架
65 lines • 2.47 kB
JavaScript
;
/**
* 本文件的作用是对unitySDK中输出的日志加上[AppId:xxx]
*/
var __spreadArray = (this && this.__spreadArray) || function (to, from, pack) {
if (pack || arguments.length === 2) for (var i = 0, l = from.length, ar; i < l; i++) {
if (ar || !(i in from)) {
if (!ar) ar = Array.prototype.slice.call(from, 0, i);
ar[i] = from[i];
}
}
return to.concat(ar || Array.prototype.slice.call(from));
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.loggerInit = loggerInit;
var logger = {
log: console.log,
info: console.info,
warn: console.warn,
error: console.error
};
function loggerInit(appId) {
if (typeof gamelet == 'object') {
if (typeof gamelet.isApplicationDebug == 'boolean') {
var isApplicationDebug_1 = gamelet.isApplicationDebug;
console.log = function () {
var args = [];
for (var _i = 0; _i < arguments.length; _i++) {
args[_i] = arguments[_i];
}
if (isApplicationDebug_1) {
logger.log.apply(logger, __spreadArray(["[AppId:".concat(appId, "]")], args, false));
}
};
console.info = function () {
var args = [];
for (var _i = 0; _i < arguments.length; _i++) {
args[_i] = arguments[_i];
}
if (isApplicationDebug_1) {
logger.info.apply(logger, __spreadArray(["[AppId:".concat(appId, "]")], args, false));
}
};
console.warn = function () {
var args = [];
for (var _i = 0; _i < arguments.length; _i++) {
args[_i] = arguments[_i];
}
if (isApplicationDebug_1) {
logger.warn.apply(logger, __spreadArray(["[AppId:".concat(appId, "]")], args, false));
}
};
console.error = function () {
var args = [];
for (var _i = 0; _i < arguments.length; _i++) {
args[_i] = arguments[_i];
}
if (isApplicationDebug_1) {
logger.error.apply(logger, __spreadArray(["[AppId:".concat(appId, "]")], args, false));
}
};
}
}
}
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