gamelet-pixui-frame
Version:
pixui开发者框架
314 lines • 13.6 kB
JavaScript
;
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
var __generator = (this && this.__generator) || function (thisArg, body) {
var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g = Object.create((typeof Iterator === "function" ? Iterator : Object).prototype);
return g.next = verb(0), g["throw"] = verb(1), g["return"] = verb(2), typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
function verb(n) { return function (v) { return step([n, v]); }; }
function step(op) {
if (f) throw new TypeError("Generator is already executing.");
while (g && (g = 0, op[0] && (_ = 0)), _) try {
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case 0: case 1: t = op; break;
case 4: _.label++; return { value: op[1], done: false };
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if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
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_.trys.pop(); continue;
}
op = body.call(thisArg, _);
} catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
}
};
var __spreadArray = (this && this.__spreadArray) || function (to, from, pack) {
if (pack || arguments.length === 2) for (var i = 0, l = from.length, ar; i < l; i++) {
if (ar || !(i in from)) {
if (!ar) ar = Array.prototype.slice.call(from, 0, i);
ar[i] = from[i];
}
}
return to.concat(ar || Array.prototype.slice.call(from));
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.UEGameletAPI = void 0;
var uerpc_mgr_1 = require("./uerpc_mgr");
var utilities_1 = require("../../utilities/utilities");
var UEGameletAPIImpl = /** @class */ (function () {
function UEGameletAPIImpl() {
}
UEGameletAPIImpl.prototype.canUsePlatformAPI = function () {
return false;
};
UEGameletAPIImpl.prototype.getRuntimeEnv = function () {
return "unsupported";
};
UEGameletAPIImpl.prototype.genAppScopeEventName = function (evt) {
return "";
};
UEGameletAPIImpl.prototype.getAppID = function () {
return 0;
};
UEGameletAPIImpl.prototype.getAppKey = function () {
return "";
};
UEGameletAPIImpl.prototype.getAppName = function () {
return "";
};
UEGameletAPIImpl.prototype.getAppVersion = function () {
return "";
};
UEGameletAPIImpl.prototype.queryAppStatus = function (appID) {
return Promise.resolve({});
};
UEGameletAPIImpl.prototype.getAppEntranceConfig = function (key) {
return "";
};
UEGameletAPIImpl.prototype.getOpenArgs = function () {
return "";
};
UEGameletAPIImpl.prototype.getIsProductEnvironment = function () {
return false;
};
UEGameletAPIImpl.prototype.getIsHitBackendWhitelist = function () {
return false;
};
UEGameletAPIImpl.prototype.getIsSupportCallbroker = function () {
return false;
};
UEGameletAPIImpl.prototype.getPlatformDesc = function () {
return "";
};
UEGameletAPIImpl.prototype.getEntryInfo = function () {
return "";
};
UEGameletAPIImpl.prototype.getFaasAddr = function () {
return "";
};
UEGameletAPIImpl.prototype.getUserData = function () {
return __awaiter(this, void 0, void 0, function () {
var udObject;
return __generator(this, function (_a) {
switch (_a.label) {
case 0: return [4 /*yield*/, uerpc_mgr_1.UEGameletAdapter.callLua("Common.GetUserData")];
case 1:
udObject = _a.sent();
return [2 /*return*/, udObject];
}
});
});
};
UEGameletAPIImpl.prototype.refreshUserDataTokens = function () {
return new Promise(function (resolve, reject) {
window.setTimeout(function () { resolve(); }, 1);
});
};
UEGameletAPIImpl.prototype.reportJSExceptionStringToTDM = function (content) {
};
UEGameletAPIImpl.prototype.reportStringToTDM = function (content, tag) {
};
UEGameletAPIImpl.prototype.reportNumberToTDM = function (tag) {
};
UEGameletAPIImpl.prototype.faasReportStringToTDM = function (content, tag) {
return __awaiter(this, void 0, void 0, function () {
return __generator(this, function (_a) {
return [2 /*return*/, new Promise(function (resolve, reject) {
window.setTimeout(function () { resolve("unsupport"); }, 1);
})];
});
});
};
UEGameletAPIImpl.prototype.faasReportNumberToTDM = function (tag) {
return __awaiter(this, void 0, void 0, function () {
return __generator(this, function (_a) {
return [2 /*return*/, new Promise(function (resolve, reject) {
window.setTimeout(function () { resolve("unsupport"); }, 1);
})];
});
});
};
UEGameletAPIImpl.prototype.setDataStash = function (dataKey, dataValue) {
return __awaiter(this, void 0, void 0, function () {
var appId, appKey;
return __generator(this, function (_a) {
switch (_a.label) {
case 0:
appId = 1;
appKey = "appkey";
return [4 /*yield*/, uerpc_mgr_1.UEGameletAdapter.callLua("Common.SetDataStash", appId, appKey, dataKey, dataValue)];
case 1:
_a.sent();
return [2 /*return*/];
}
});
});
};
UEGameletAPIImpl.prototype.getDataStash = function (dataKey) {
return __awaiter(this, void 0, void 0, function () {
var appId;
return __generator(this, function (_a) {
switch (_a.label) {
case 0:
appId = 1;
return [4 /*yield*/, uerpc_mgr_1.UEGameletAdapter.callLua("Common.GetDataStash", appId, dataKey)];
case 1: return [2 /*return*/, _a.sent()];
}
});
});
};
UEGameletAPIImpl.prototype.clearDataStash = function () {
return __awaiter(this, void 0, void 0, function () {
var appId, appKey;
return __generator(this, function (_a) {
switch (_a.label) {
case 0:
appId = 1;
appKey = "appkey";
return [4 /*yield*/, uerpc_mgr_1.UEGameletAdapter.callLua("Common.ClearDataStash", appId, appKey)];
case 1:
_a.sent();
return [2 /*return*/];
}
});
});
};
UEGameletAPIImpl.prototype.writeCookie = function (customerName, content) {
return __awaiter(this, void 0, void 0, function () {
return __generator(this, function (_a) {
return [2 /*return*/, Promise.reject('not support')];
});
});
};
UEGameletAPIImpl.prototype.writeRoleCookie = function (customerName, content) {
return __awaiter(this, void 0, void 0, function () {
return __generator(this, function (_a) {
return [2 /*return*/, Promise.reject('not support')];
});
});
};
UEGameletAPIImpl.prototype.readCookie = function (customerName) {
return __awaiter(this, void 0, void 0, function () {
return __generator(this, function (_a) {
return [2 /*return*/, Promise.reject('not support')];
});
});
};
UEGameletAPIImpl.prototype.readRoleCookie = function (customerName) {
return __awaiter(this, void 0, void 0, function () {
return __generator(this, function (_a) {
return [2 /*return*/, Promise.reject('not support')];
});
});
};
UEGameletAPIImpl.prototype.deleteCookie = function (customerName) {
return __awaiter(this, void 0, void 0, function () {
return __generator(this, function (_a) {
return [2 /*return*/, Promise.reject('not support')];
});
});
};
UEGameletAPIImpl.prototype.addOnGameCommandListener = function (func) {
};
UEGameletAPIImpl.prototype.removeOnGameCommandListener = function (func) {
};
UEGameletAPIImpl.prototype.addOnSrvPushDataListener = function (func) {
};
UEGameletAPIImpl.prototype.removeOnSrvPushDataListener = function (func) {
};
UEGameletAPIImpl.prototype.addEventListener = function (evt, func) {
};
UEGameletAPIImpl.prototype.removeEventListener = function (evt, func) {
};
UEGameletAPIImpl.prototype.dispatchEvent = function (evt) {
var args = [];
for (var _i = 1; _i < arguments.length; _i++) {
args[_i - 1] = arguments[_i];
}
};
UEGameletAPIImpl.prototype.addLocalEventListener = function (evt, func) {
};
UEGameletAPIImpl.prototype.removeLocalEventListener = function (evt, func) {
};
UEGameletAPIImpl.prototype.dispatchLocalEvent = function (evt) {
var args = [];
for (var _i = 1; _i < arguments.length; _i++) {
args[_i - 1] = arguments[_i];
}
};
UEGameletAPIImpl.prototype.callGame = function (msg) {
};
UEGameletAPIImpl.prototype.open = function (appID, extend) {
};
UEGameletAPIImpl.prototype.close = function () {
};
UEGameletAPIImpl.prototype.reportStats = function (usredata, iModule, iChannelID, iType, iActId, iJumpType, sJumpURL, sRecommendID, sChangjingID, iGoodsID, iCountID, iFee, iActStyle, iFlowID, sExtendList) {
};
UEGameletAPIImpl.prototype.callApplicationBroker = function (commandId, subCommandId, req, callback) {
callback(JSON.stringify({
ret: "-1",
netret: "-1",
err_msg: "not support"
}));
};
UEGameletAPIImpl.prototype.gameCustomFunction = function (functionName) {
var args = [];
for (var _i = 1; _i < arguments.length; _i++) {
args[_i - 1] = arguments[_i];
}
return __awaiter(this, void 0, void 0, function () {
return __generator(this, function (_a) {
switch (_a.label) {
case 0: return [4 /*yield*/, uerpc_mgr_1.UEGameletAdapter.callLua.apply(uerpc_mgr_1.UEGameletAdapter, __spreadArray([functionName], args, false))];
case 1: return [2 /*return*/, _a.sent()];
}
});
});
};
UEGameletAPIImpl.prototype.reportStatsV2 = function (iType, iChangjingId, iGoodsId, iCountId, iFee, iFlowId, extendList, appId) {
};
UEGameletAPIImpl.prototype.reportMonitorV2 = function (tag, content, itype) {
};
UEGameletAPIImpl.prototype.setGameletAppEnv = function (appInfo, isProductEnvironment) { };
UEGameletAPIImpl.prototype.cacheAsset = function (url, callback) { };
UEGameletAPIImpl.prototype.isAssetCached = function (url) {
return new Promise(function (resolve, reject) {
resolve(false);
});
};
UEGameletAPIImpl.prototype.getAssetCachePath = function (url) {
return new Promise(function (resolve, reject) {
resolve('');
});
};
UEGameletAPIImpl.prototype.storeAsset = function (url, callback) { };
UEGameletAPIImpl.prototype.isAssetStored = function (url) {
return new Promise(function (resolve, reject) {
resolve(false);
});
};
UEGameletAPIImpl.prototype.getAssetStorePath = function (url) {
return new Promise(function (resolve, reject) {
resolve('');
});
};
UEGameletAPIImpl.prototype.getJSSDKVersion = function () {
return '';
};
return UEGameletAPIImpl;
}());
exports.UEGameletAPI = (0, utilities_1.singleton)(UEGameletAPIImpl);
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