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gamelet-pixui-frame

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pixui开发者框架

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"use strict"; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; var __generator = (this && this.__generator) || function (thisArg, body) { var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g = Object.create((typeof Iterator === "function" ? Iterator : Object).prototype); return g.next = verb(0), g["throw"] = verb(1), g["return"] = verb(2), typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g; function verb(n) { return function (v) { return step([n, v]); }; } function step(op) { if (f) throw new TypeError("Generator is already executing."); while (g && (g = 0, op[0] && (_ = 0)), _) try { if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t; if (y = 0, t) op = [op[0] & 2, t.value]; switch (op[0]) { case 0: case 1: t = op; break; case 4: _.label++; return { value: op[1], done: false }; case 5: _.label++; y = op[1]; op = [0]; continue; case 7: op = _.ops.pop(); _.trys.pop(); continue; default: if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; } if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; } if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; } if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; } if (t[2]) _.ops.pop(); _.trys.pop(); continue; } op = body.call(thisArg, _); } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; } if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true }; } }; var __spreadArray = (this && this.__spreadArray) || function (to, from, pack) { if (pack || arguments.length === 2) for (var i = 0, l = from.length, ar; i < l; i++) { if (ar || !(i in from)) { if (!ar) ar = Array.prototype.slice.call(from, 0, i); ar[i] = from[i]; } } return to.concat(ar || Array.prototype.slice.call(from)); }; Object.defineProperty(exports, "__esModule", { value: true }); exports.UEGameletAPI = void 0; var uerpc_mgr_1 = require("./uerpc_mgr"); var utilities_1 = require("../../utilities/utilities"); var UEGameletAPIImpl = /** @class */ (function () { function UEGameletAPIImpl() { } UEGameletAPIImpl.prototype.canUsePlatformAPI = function () { return false; }; UEGameletAPIImpl.prototype.getRuntimeEnv = function () { return "unsupported"; }; UEGameletAPIImpl.prototype.genAppScopeEventName = function (evt) { return ""; }; UEGameletAPIImpl.prototype.getAppID = function () { return 0; }; UEGameletAPIImpl.prototype.getAppKey = function () { return ""; }; UEGameletAPIImpl.prototype.getAppName = function () { return ""; }; UEGameletAPIImpl.prototype.getAppVersion = function () { return ""; }; UEGameletAPIImpl.prototype.queryAppStatus = function (appID) { return Promise.resolve({}); }; UEGameletAPIImpl.prototype.getAppEntranceConfig = function (key) { return ""; }; UEGameletAPIImpl.prototype.getOpenArgs = function () { return ""; }; UEGameletAPIImpl.prototype.getIsProductEnvironment = function () { return false; }; UEGameletAPIImpl.prototype.getIsHitBackendWhitelist = function () { return false; }; UEGameletAPIImpl.prototype.getIsSupportCallbroker = function () { return false; }; UEGameletAPIImpl.prototype.getPlatformDesc = function () { return ""; }; UEGameletAPIImpl.prototype.getEntryInfo = function () { return ""; }; UEGameletAPIImpl.prototype.getFaasAddr = function () { return ""; }; UEGameletAPIImpl.prototype.getUserData = function () { return __awaiter(this, void 0, void 0, function () { var udObject; return __generator(this, function (_a) { switch (_a.label) { case 0: return [4 /*yield*/, uerpc_mgr_1.UEGameletAdapter.callLua("Common.GetUserData")]; case 1: udObject = _a.sent(); return [2 /*return*/, udObject]; } }); }); }; UEGameletAPIImpl.prototype.refreshUserDataTokens = function () { return new Promise(function (resolve, reject) { window.setTimeout(function () { resolve(); }, 1); }); }; UEGameletAPIImpl.prototype.reportJSExceptionStringToTDM = function (content) { }; UEGameletAPIImpl.prototype.reportStringToTDM = function (content, tag) { }; UEGameletAPIImpl.prototype.reportNumberToTDM = function (tag) { }; UEGameletAPIImpl.prototype.faasReportStringToTDM = function (content, tag) { return __awaiter(this, void 0, void 0, function () { return __generator(this, function (_a) { return [2 /*return*/, new Promise(function (resolve, reject) { window.setTimeout(function () { resolve("unsupport"); }, 1); })]; }); }); }; UEGameletAPIImpl.prototype.faasReportNumberToTDM = function (tag) { return __awaiter(this, void 0, void 0, function () { return __generator(this, function (_a) { return [2 /*return*/, new Promise(function (resolve, reject) { window.setTimeout(function () { resolve("unsupport"); }, 1); })]; }); }); }; UEGameletAPIImpl.prototype.setDataStash = function (dataKey, dataValue) { return __awaiter(this, void 0, void 0, function () { var appId, appKey; return __generator(this, function (_a) { switch (_a.label) { case 0: appId = 1; appKey = "appkey"; return [4 /*yield*/, uerpc_mgr_1.UEGameletAdapter.callLua("Common.SetDataStash", appId, appKey, dataKey, dataValue)]; case 1: _a.sent(); return [2 /*return*/]; } }); }); }; UEGameletAPIImpl.prototype.getDataStash = function (dataKey) { return __awaiter(this, void 0, void 0, function () { var appId; return __generator(this, function (_a) { switch (_a.label) { case 0: appId = 1; return [4 /*yield*/, uerpc_mgr_1.UEGameletAdapter.callLua("Common.GetDataStash", appId, dataKey)]; case 1: return [2 /*return*/, _a.sent()]; } }); }); }; UEGameletAPIImpl.prototype.clearDataStash = function () { return __awaiter(this, void 0, void 0, function () { var appId, appKey; return __generator(this, function (_a) { switch (_a.label) { case 0: appId = 1; appKey = "appkey"; return [4 /*yield*/, uerpc_mgr_1.UEGameletAdapter.callLua("Common.ClearDataStash", appId, appKey)]; case 1: _a.sent(); return [2 /*return*/]; } }); }); }; UEGameletAPIImpl.prototype.writeCookie = function (customerName, content) { return __awaiter(this, void 0, void 0, function () { return __generator(this, function (_a) { return [2 /*return*/, Promise.reject('not support')]; }); }); }; UEGameletAPIImpl.prototype.writeRoleCookie = function (customerName, content) { return __awaiter(this, void 0, void 0, function () { return __generator(this, function (_a) { return [2 /*return*/, Promise.reject('not support')]; }); }); }; UEGameletAPIImpl.prototype.readCookie = function (customerName) { return __awaiter(this, void 0, void 0, function () { return __generator(this, function (_a) { return [2 /*return*/, Promise.reject('not support')]; }); }); }; UEGameletAPIImpl.prototype.readRoleCookie = function (customerName) { return __awaiter(this, void 0, void 0, function () { return __generator(this, function (_a) { return [2 /*return*/, Promise.reject('not support')]; }); }); }; UEGameletAPIImpl.prototype.deleteCookie = function (customerName) { return __awaiter(this, void 0, void 0, function () { return __generator(this, function (_a) { return [2 /*return*/, Promise.reject('not support')]; }); }); }; UEGameletAPIImpl.prototype.addOnGameCommandListener = function (func) { }; UEGameletAPIImpl.prototype.removeOnGameCommandListener = function (func) { }; UEGameletAPIImpl.prototype.addOnSrvPushDataListener = function (func) { }; UEGameletAPIImpl.prototype.removeOnSrvPushDataListener = function (func) { }; UEGameletAPIImpl.prototype.addEventListener = function (evt, func) { }; UEGameletAPIImpl.prototype.removeEventListener = function (evt, func) { }; UEGameletAPIImpl.prototype.dispatchEvent = function (evt) { var args = []; for (var _i = 1; _i < arguments.length; _i++) { args[_i - 1] = arguments[_i]; } }; UEGameletAPIImpl.prototype.addLocalEventListener = function (evt, func) { }; UEGameletAPIImpl.prototype.removeLocalEventListener = function (evt, func) { }; UEGameletAPIImpl.prototype.dispatchLocalEvent = function (evt) { var args = []; for (var _i = 1; _i < arguments.length; _i++) { args[_i - 1] = arguments[_i]; } }; UEGameletAPIImpl.prototype.callGame = function (msg) { }; UEGameletAPIImpl.prototype.open = function (appID, extend) { }; UEGameletAPIImpl.prototype.close = function () { }; UEGameletAPIImpl.prototype.reportStats = function (usredata, iModule, iChannelID, iType, iActId, iJumpType, sJumpURL, sRecommendID, sChangjingID, iGoodsID, iCountID, iFee, iActStyle, iFlowID, sExtendList) { }; UEGameletAPIImpl.prototype.callApplicationBroker = function (commandId, subCommandId, req, callback) { callback(JSON.stringify({ ret: "-1", netret: "-1", err_msg: "not support" })); }; UEGameletAPIImpl.prototype.gameCustomFunction = function (functionName) { var args = []; for (var _i = 1; _i < arguments.length; _i++) { args[_i - 1] = arguments[_i]; } return __awaiter(this, void 0, void 0, function () { return __generator(this, function (_a) { switch (_a.label) { case 0: return [4 /*yield*/, uerpc_mgr_1.UEGameletAdapter.callLua.apply(uerpc_mgr_1.UEGameletAdapter, __spreadArray([functionName], args, false))]; case 1: return [2 /*return*/, _a.sent()]; } }); }); }; UEGameletAPIImpl.prototype.reportStatsV2 = function (iType, iChangjingId, iGoodsId, iCountId, iFee, iFlowId, extendList, appId) { }; UEGameletAPIImpl.prototype.reportMonitorV2 = function (tag, content, itype) { }; UEGameletAPIImpl.prototype.setGameletAppEnv = function (appInfo, isProductEnvironment) { }; UEGameletAPIImpl.prototype.cacheAsset = function (url, callback) { }; UEGameletAPIImpl.prototype.isAssetCached = function (url) { return new Promise(function (resolve, reject) { resolve(false); }); }; UEGameletAPIImpl.prototype.getAssetCachePath = function (url) { return new Promise(function (resolve, reject) { resolve(''); }); }; UEGameletAPIImpl.prototype.storeAsset = function (url, callback) { }; UEGameletAPIImpl.prototype.isAssetStored = function (url) { return new Promise(function (resolve, reject) { resolve(false); }); }; UEGameletAPIImpl.prototype.getAssetStorePath = function (url) { return new Promise(function (resolve, reject) { resolve(''); }); }; UEGameletAPIImpl.prototype.getJSSDKVersion = function () { return ''; }; return UEGameletAPIImpl; }()); exports.UEGameletAPI = (0, utilities_1.singleton)(UEGameletAPIImpl); //# sourceMappingURL=uegameletapi.js.map