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gamelet-pixui-frame

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pixui开发者框架

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import { IGameletAPI } from '../../interfaces/igameletapi'; import { IUserdata } from '../../interfaces/ipresetdata'; declare class JSSDKGameletAPIImpl implements IGameletAPI { private gameletAPIInst; constructor(); canUsePlatformAPI(): boolean; getRuntimeEnv(): string; genAppScopeEventName(evt: string): string; getAppID(): number; getAppId(): number; getAppKey(): string; getAppName(): string; getAppVersion(): string; getAppEntranceConfig(key: string): any; getOpenArgs(): string; getIsProductEnvironment(): boolean; getIsHitBackendWhitelist(): boolean; getIsSupportCallbroker(): boolean; getPlatformDesc(): string; getEntryInfo(): string; getFaasAddr(): string; getUserData(): Promise<IUserdata>; refreshUserDataTokens(): Promise<void>; reportJSExceptionStringToTDM(content: string): void; reportStringToTDM(content: string, tag: string): void; reportNumberToTDM(tag: string): void; faasReportStringToTDM(content: string, tag: string): Promise<any>; faasReportNumberToTDM(tag: string): Promise<any>; reportStatsV2(iType: number, iChangjingId: string, iGoodsId: string, iCountId: number, iFee: number, iFlowId: number, extendList: Array<Object> | undefined, appId?: number): void; reportMonitorV2(tag: string, content: string, itype: number): void; setDataStash(key: string, value: string): Promise<void>; getDataStash(key: string): Promise<string>; clearDataStash(): Promise<void>; writeCookie(customerName: string, content: string, appId: number): Promise<void>; writeRoleCookie(customerName: string, content: string, appId: number): Promise<void>; readCookie(customerName: string, appId: number): Promise<string>; readRoleCookie(customerName: string, appId: number): Promise<string>; deleteCookie(customerName: string, appId: number): Promise<void>; addOnGameCommandListener(func: (cmd: string) => void): void; removeOnGameCommandListener(func: (cmd: string) => void): void; addOnSrvPushDataListener(func: (msg: string) => void): void; removeOnSrvPushDataListener(func: (msg: string) => void): void; addEventListener(evt: string, func: (...args: any[]) => void): void; removeEventListener(evt: string, func: (...args: any[]) => void): void; dispatchEvent(evt: string, ...args: any[]): void; addLocalEventListener(evt: string, func: (...args: any[]) => void): void; removeLocalEventListener(evt: string, func: (...args: any[]) => void): void; dispatchLocalEvent(evt: string, ...args: any[]): void; callGame(msg: string): void; open(appID: number, extend?: object): void; close(appID?: number, extend?: object): void; reportStats(usredata: IUserdata, iModule: number, iChannelID: number, iType: number, iActId: number, iJumpType: number, sJumpURL: string, sRecommendID: string, sChangjingID: string | number, iGoodsID: number, iCountID: number, iFee: number, iActStyle: number, iFlowID: number, sExtendList?: Array<Object> | undefined): void; getAppInfo(appId: number, appKey: string): Promise<{}>; queryAppStatus(appId: number): Promise<{}>; callApplicationBroker(commandId: number, subCommandId: number, req: object, callback: (msg: any) => void): Promise<void>; gameCustomFunction(functionName: string, ...args: any[]): void; getArchivePath(): Promise<string>; loadFileToArrayBuffer(path: string): Promise<ArrayBuffer>; loadFileToString(path: string): Promise<string>; saveArrayBufferToFile(path: string, arrayBuffer: ArrayBuffer): Promise<boolean>; saveStringToFile(path: string, str: string): Promise<boolean>; setGameletAppEnv(appInfo: object, _isProductEnvironment?: boolean): void; getResourcePath(): string; cacheAsset(url: string, callback: (savePath: string, isSuccess: boolean) => void): void; isAssetCached(url: string): Promise<boolean>; getAssetCachePath(url: string): Promise<string>; storeAsset(url: string, callback: (savePath: string, isSuccess: boolean) => void): void; isAssetStored(url: string): Promise<boolean>; getAssetStorePath(url: string): Promise<string>; getJSSDKVersion(): string; } export declare let JSSDKGameletAPI: { getInstance: () => JSSDKGameletAPIImpl; }; export {};