gamelet-cli
Version:
Download project from code.gamelet.com, edit/test in vscode and sync back to server.
25 lines • 1.91 kB
JavaScript
;
Object.defineProperty(exports, "__esModule", { value: true });
exports.ServiceBase = void 0;
const MonitorManager_1 = require("../managers/MonitorManager");
class ServiceBase {
constructor(name) {
this.name = name;
}
_execute(player, method, params) {
try {
MonitorManager_1.monitorManager.logIncoming(player.client.project.code, 'player', this.name + 'Service.' + method, params, player);
if (method.startsWith('_')) {
throw new Error('method not supported: ' + method);
}
params.unshift(player);
let func = this[method];
return func.apply(this, params);
}
catch (err) {
return Promise.reject(err);
}
}
}
exports.ServiceBase = ServiceBase;
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