gamejs-lib
Version:
Client-side GameCredits JavaScript library
43 lines (31 loc) • 953 B
JavaScript
// OP_RETURN {aa21a9ed} {commitment}
const Buffer = require('safe-buffer').Buffer
const bscript = require('../../script')
const types = require('../../types')
const typeforce = require('typeforce')
const OPS = require('bitcoin-ops')
const HEADER = Buffer.from('aa21a9ed', 'hex')
function check (script) {
const buffer = bscript.compile(script)
return buffer.length > 37 &&
buffer[0] === OPS.OP_RETURN &&
buffer[1] === 0x24 &&
buffer.slice(2, 6).equals(HEADER)
}
check.toJSON = function () { return 'Witness commitment output' }
function encode (commitment) {
typeforce(types.Hash256bit, commitment)
const buffer = Buffer.allocUnsafe(36)
HEADER.copy(buffer, 0)
commitment.copy(buffer, 4)
return bscript.compile([OPS.OP_RETURN, buffer])
}
function decode (buffer) {
typeforce(check, buffer)
return bscript.decompile(buffer)[1].slice(4, 36)
}
module.exports = {
check: check,
decode: decode,
encode: encode
}