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gamejs-lib

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// {signature} {pubKey} const bscript = require('../../script') function check (script) { const chunks = bscript.decompile(script) return chunks.length === 2 && bscript.isCanonicalScriptSignature(chunks[0]) && bscript.isCanonicalPubKey(chunks[1]) } check.toJSON = function () { return 'pubKeyHash input' } module.exports = { check }