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gameguard-client

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The client-side companion to the GameGuard that communicates with the server to manage the player and their data.

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## 1.0.0 / 2020-09-27 - [FEATURE] Simplified the `Message` object by taking out the `toString` and `toBinary` methods and moving them to the utility file. - [FEATURE] Removed the `ClientData` and `Cookies` modules and replaced them with `js-cookie` to make it more simple and efficient. - [TESTS] Improved and added tests. - [MISC] Changed typescript out dir to `build` instead of `lib` to match GameGuard server. - [MISC] Added npm scripts to improve build process. ## 0.14.1 / 2020-04-16 - [MISC] Updated out-of-date dependencies to their latest versions which also fixed all possible fixed security vulnerabilities. ## 0.14.0 / 2020-02-26 - [FEATURE] Messages now get sent and read as binary. - [MISC] Made sure the client works with the latest version of gameguard. - [MISC] Updated out of date dependencies to their latest versions. ## 0.13.0 / 2020-02-16 - [MISC] Made sure the client works with the latest version (0.13.0) of gameguard. - [MISC] Update dependencies to their latest versions. ## 0.12.0 / 2020-02-13 - [MISC] Made sure the client works with the latest version (0.12.0) of gameguard. - [MISC] Updated gameguard dev dependency to its latest version. ## 0.11.0 / 2020-02-11 - [FEATURE] Added latency property to client that is updated whenever the gameguard server is set to send over the latest latency information. - [DOCS] Updated docs. - [MISC] Updated gameguard dev dependency to latest version. - [MISC] Removed unnecessary dependencies. - [MISC] Updated rollup plugins to namespaced versions. ## 0.10.1 / 2020-02-10 - [HOTFIX] Fixed contents of message not being parsed correctly. - [MISC] Changed CHANGELOG format. - [MISC] Added LICENSE file. - [MISC] Updated dependencies to their latest versions. ## 0.10.0 / 2020-01-29 - [TEST] Updated test to account for gameguard signal name change. - [MISC] Updated gameguard to latest version. - [MISC] Renamed `prepublish` script in package.json to `prepare` as prompted by npm. ## 0.9.0 / 2020-01-28 - [FEATURE] Switched from using events to signals. - [DOCS] Updated docs for signals. - [TEST] Updated tests. - [MISC] Updated dependencies to their latest versions. ## 0.8.0 / 2020-01-26 - [DOCS] Added option for using script through unpkg. - [MISC] Updated dependencies to their latest versions. ## 0.7.0 / 2020-01-19 - [FEATURE] Matched versions with gameguard. From this point forward both packages with matching version numbers will be guaranteed to work with each other. ## 0.6.2 / 2020-01-16 - [HOTFIX] Compiled files from last commit ## 0.6.1 / 2020-01-16 - [HOTFIX] Message.ts was still sending a message with a key of content instead of contents. ## 0.6.0 / 2020-01-16 - [HOTFIX] Changed `content` in Message.ts to `contents`. - [MISC] Updated typescript to latest version. ## 0.5.0 / 2020-01-14 - [HOTFIX] Changed `player-joined` to `player-connected` as it changed in gameguard. - [MISC] Updated dev dependencies to their latest versions. ## 0.4.3 / 2020-01-10 - Initial release as a separate package from gameguard.