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gamedig

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Query for the status of any game server in Node.JS

21 lines (17 loc) 610 B
import Epic from './epic.js' export default class squad extends Epic { constructor () { super() // OAuth2 credentials extracted by intercepting Squad traffic. this.clientId = 'xyza7891J7d3GU8ZIwCoC5xdBsdoqVWA' this.clientSecret = '4SLVBqAm09q776SIlQRTD6moM/bnGAWhDSqOxJAIS0s' this.deploymentId = '5dee4062a90b42cd98fcad618b6636c2' this.authByExternalToken = true } async run (state) { await super.run(state) state.name = state.raw.attributes.SERVERNAME_s state.password = state.raw.attributes.PASSWORD_b state.version = state.raw.attributes.GAMEVERSION_s } }