gamedig
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Query for the status of any game server in Node.JS
25 lines (20 loc) • 762 B
JavaScript
import Core from './core.js'
import vintagestorymaster from './vintagestorymaster.js'
export default class vintagestory extends Core {
async run (state) {
const master = new vintagestorymaster()
master.options = this.options
const masterState = await master.runOnceSafe()
const servers = masterState.raw.servers
const server = servers.find(s => s.serverIP === `${this.options.address}:${this.options.port}`)
if (!server) {
throw new Error('Server not found in the master list')
}
state.name = server.serverName
state.password = server.hasPassword
state.numplayers = parseInt(server.players)
state.maxplayers = parseInt(server.maxPlayers)
state.version = server.gameVersion
state.raw = server
}
}