gamedig
Version:
Query for the status of any game server in Node.JS
46 lines (38 loc) • 1.44 kB
JavaScript
import Core from './core.js'
const extractValue = (text, regex, defaultValue, parser = (val) => val) => {
const match = text.match(regex)
return match ? parser(match[1] || defaultValue) : defaultValue
}
export default class soldat extends Core {
async run (state) {
const data = await this.withTcp(async socket => {
return await this.tcpSend(socket, 'STARTFILES\r\nlogs/gamestat.txt\r\nENDFILES\r\n', (data) => {
const asString = data.toString()
if (asString.endsWith('\r\n') && !asString.endsWith('ENDFILES\r\n')) {
return undefined
}
return data
})
})
const string = data.toString()
state.numplayers = extractValue(string, /Players:\s*(\d+)/, 0, Number)
state.map = extractValue(string, /Map:\s*(.+)/, '')
const lines = string.trim().split('\n')
const playersIndex = lines.findIndex(line => line.startsWith('Players list'))
if (playersIndex > -1) {
for (let i = playersIndex + 1; i < lines.length - 1; i += 5) {
state.players.push({
name: lines[i].trim(),
raw: {
kills: parseInt(lines[i + 1].trim()),
deaths: parseInt(lines[i + 2].trim()),
team: parseInt(lines[i + 3].trim()),
ping: parseInt(lines[i + 4].trim())
}
})
}
}
state.raw.response = string
state.raw.gamemode = extractValue(string, /Gamemode:\s*(.+)/, '')
}
}