gamedig
Version:
Query for the status of any game server in Node.JS
21 lines (17 loc) • 604 B
JavaScript
import Epic from './epic.js'
export default class renown extends Epic {
constructor () {
super()
// OAuth2 credentials provided by the game developer.
this.clientId = 'xyza7891XjE03sj3B404z0iQfQ4efjUj'
this.clientSecret = '2YY7STKJ5wJuFIyR8TaXaBPfhHZiAY13YuNPSIn+0WY'
this.deploymentId = '472a8286c61c408ca5ca1ec0401f07b7'
this.authByExternalToken = true
}
async run (state) {
await super.run(state)
state.name = state.raw.attributes.SERVERNAME_s
state.password = state.raw.attributes.PASSWORD_b
state.version = state.raw.attributes.SERVERVERSION_s
}
}