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Query for the status of any game server in Node.JS

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import Core from './core.js' import { XMLParser, XMLValidator } from 'fast-xml-parser' export default class farmingsimulator extends Core { async run (state) { if (!this.options.port) this.options.port = 8080 if (!this.options.token) throw new Error(`No token provided. You can get it from http://${this.options.host}:${this.options.port}/settings.html`) const request = await this.request({ url: `http://${this.options.host}:${this.options.port}/feed/dedicated-server-stats.xml?code=${this.options.token}`, responseType: 'text' }) const isValidXML = XMLValidator.validate(request) if (!isValidXML) { throw new Error('Invalid XML received from Farming Simulator Server') } const parser = new XMLParser({ ignoreAttributes: false }) const parsed = parser.parse(request) const serverInfo = parsed.Server const playerInfo = serverInfo.Slots // Attributes in fast-xml-parser are prefixed with @_ state.name = serverInfo['@_name'] state.map = serverInfo['@_mapName'] state.numplayers = parseInt(playerInfo['@_numUsed'], 10) || 0 state.maxplayers = parseInt(playerInfo['@_capacity'], 10) || 0 const players = playerInfo.Player for (const player of players) { if (player['@_isUsed'] !== 'true') { continue } state.players.push({ name: player['#text'], isUsed: player['@_isUsed'] === 'true', isAdmin: player['@_isAdmin'] === 'true', uptime: parseInt(player['@_uptime'], 10), x: parseFloat(player['@_x']), y: parseFloat(player['@_y']), z: parseFloat(player['@_z']) }) } state.raw = { data: request, mods: [] } const mods = serverInfo.Mods.Mod for (const mod of mods) { if (mod['@_name'] == null) { continue } state.raw.mods.push({ name: mod['#text'], short_name: mod['@_name'], author: mod['@_author'], version: mod['@_version'], hash: mod['@_hash'] }) } state.version = serverInfo['@_version'] } }