gamedig
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Query for the status of any game server in Node.JS
70 lines (54 loc) • 2.07 kB
JavaScript
import Core from './core.js'
import { XMLParser, XMLValidator } from 'fast-xml-parser'
export default class farmingsimulator extends Core {
async run (state) {
if (!this.options.port) this.options.port = 8080
if (!this.options.token) throw new Error(`No token provided. You can get it from http://${this.options.host}:${this.options.port}/settings.html`)
const request = await this.request({
url: `http://${this.options.host}:${this.options.port}/feed/dedicated-server-stats.xml?code=${this.options.token}`,
responseType: 'text'
})
const isValidXML = XMLValidator.validate(request)
if (!isValidXML) {
throw new Error('Invalid XML received from Farming Simulator Server')
}
const parser = new XMLParser({ ignoreAttributes: false })
const parsed = parser.parse(request)
const serverInfo = parsed.Server
const playerInfo = serverInfo.Slots
// Attributes in fast-xml-parser are prefixed with @_
state.name = serverInfo['@_name']
state.map = serverInfo['@_mapName']
state.numplayers = parseInt(playerInfo['@_numUsed'], 10) || 0
state.maxplayers = parseInt(playerInfo['@_capacity'], 10) || 0
const players = playerInfo.Player
for (const player of players) {
if (player['@_isUsed'] !== 'true') { continue }
state.players.push({
name: player['#text'],
isUsed: player['@_isUsed'] === 'true',
isAdmin: player['@_isAdmin'] === 'true',
uptime: parseInt(player['@_uptime'], 10),
x: parseFloat(player['@_x']),
y: parseFloat(player['@_y']),
z: parseFloat(player['@_z'])
})
}
state.raw = {
data: request,
mods: []
}
const mods = serverInfo.Mods.Mod
for (const mod of mods) {
if (mod['@_name'] == null) { continue }
state.raw.mods.push({
name: mod['#text'],
short_name: mod['@_name'],
author: mod['@_author'],
version: mod['@_version'],
hash: mod['@_hash']
})
}
state.version = serverInfo['@_version']
}
}