gamecloud
Version:
game logic server over cloud
99 lines (78 loc) • 1.89 kB
JavaScript
;
const assert = require('assert');
const crypto = require('crypto');
const POOL64 = Buffer.allocUnsafe(64);
/**
* Hash with chosen algorithm.
* @param {String} alg
* @param {Buffer} data
* @returns {Buffer}
*/
exports.hash = function hash(alg, data) {
return crypto.createHash(alg).update(data).digest();
};
/**
* Hash with ripemd160.
* @param {Buffer} data
* @returns {Buffer}
*/
exports.ripemd160 = function ripemd160(data) {
return exports.hash('ripemd160', data);
};
/**
* Hash with sha1.
* @param {Buffer} data
* @returns {Buffer}
*/
exports.sha1 = function sha1(data) {
return exports.hash('sha1', data);
};
/**
* Hash with sha256.
* @param {Buffer} data
* @returns {Buffer}
*/
exports.sha256 = function sha256(data) {
return exports.hash('sha256', data);
};
/**
* Hash with sha256 and ripemd160 (OP_HASH160).
* @param {Buffer} data
* @returns {Buffer}
*/
exports.hash160 = function hash160(data) {
return exports.ripemd160(exports.sha256(data));
};
/**
* Hash with sha256 twice (OP_HASH256).
* @param {Buffer} data
* @returns {Buffer}
*/
exports.hash256 = function hash256(data) {
return exports.sha256(exports.sha256(data));
};
/**
* Hash left and right hashes with hash256.
* @param {Buffer} left
* @param {Buffer} right
* @returns {Buffer}
*/
exports.root256 = function root256(left, right) {
const data = POOL64;
assert(left.length === 32);
assert(right.length === 32);
left.copy(data, 0);
right.copy(data, 32);
return exports.hash256(data);
};
/**
* Create an HMAC.
* @param {String} alg
* @param {Buffer} data
* @param {Buffer} key
* @returns {Buffer} HMAC
*/
exports.hmac = function hmac(alg, data, key) {
const ctx = crypto.createHmac(alg, key);
return ctx.update(data).digest();
};