gamecloud
Version:
game logic server over cloud
286 lines • 5.58 kB
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{
"hopeDefense":{
"des":"期望防御值",
"num":4000
},
"injuryFreeRate":{
"des":"免伤成长系数",
"num":10
},
"hopeLucky":{
"des":"期望运气值",
"num":100
},
"luckyRate":{
"des":"幸运成长系数",
"num":3
},
"buckleBlood":{
"des":"扣血基础值",
"num":500
},
"getRoleNum":{
"des":"角色碎片数量",
"num":10
},
"debrisConumRate":{
"des":"碎片成长系数",
"num":0.2
},
"costAp":{
"des":"关卡体力消耗",
"num":6
},
"dropRate":{
"des":"关卡物品掉落率",
"num":0.3
},
"skillUnlockLev1":{
"des":"角色技能1解锁等级",
"num":5
},
"skillUnlockLev2":{
"des":"角色技能2解锁等级",
"num":15
},
"skillUnlockLev3":{
"des":"角色技能3解锁等级",
"num":30
},
"maxLev":{
"des":"最大等级",
"num":30
},
"shareTextCount":{
"des":"分享文本总数",
"num":33
},
"deadMaxShareTime":{
"des":"死亡分享最大次数",
"num":3
},
"apMaxShareTime":{
"des":"无体力分享最大次数",
"num":3
},
"deadShareCoffee":{
"des":"死亡分享获得咖啡数",
"num":1
},
"deadShareAp":{
"des":"分享获得体力数",
"num":30
},
"energyDefault":{
"des":"开场默认能量值",
"num":50
},
"energyTime":{
"des":"随时间恢复能量",
"num":2
},
"energySmall":{
"des":"小跳恢复能量",
"num":5
},
"energyBig":{
"des":"大跳恢复能量",
"num":3
},
"skillMoneyBase":{
"des":"技能金币基数",
"num":60
},
"effectDefBase":{
"des":"防御效果基础值",
"num":2
},
"effectDefUpdata":{
"des":"防御效果成长系数",
"num":0.6
},
"effectLifeBase":{
"des":"生命效果基础值",
"num":2
},
"effectLifeUpdata":{
"des":"生命效果成长系数",
"num":0.6
},
"effectLuckyBase":{
"des":"运气效果基础值",
"num":2
},
"effectLuckyUpdata":{
"des":"运气效果成长系数",
"num":0.6
},
"effectInjuryFreeBase":{
"des":"免伤效果基础值",
"num":3
},
"effectInjuryFreeUpdata":{
"des":"免伤效果成长系数",
"num":0.3
},
"effectRealLuckyBase":{
"des":"幸运效果基础值",
"num":3
},
"effectRealLuckyUpdata":{
"des":"幸运效果成长系数",
"num":0.3
},
"effectScoreBase":{
"des":"积分效果基础值",
"num":8
},
"effectScoreUpdata":{
"des":"积分效果成长系数",
"num":1.4
},
"effectMoneyBase":{
"des":"金币结算基础值",
"num":8
},
"effectMoneyUpdata":{
"des":"金币结算成长系数",
"num":1.4
},
"effectRebornBase":{
"des":"复活生命基础值",
"num":6
},
"effectRebornUpdata":{
"des":"复活生命成长系数",
"num":4
},
"effectPlaneBase":{
"des":"纸飞机效果基础值",
"num":5
},
"effectPlaneUpdata":{
"des":"纸飞机效果成长系数",
"num":0.5
},
"effectJumpBase":{
"des":"跳跃恢复基础值",
"num":300
},
"effectJumpUpdata":{
"des":"跳跃恢复成长系数",
"num":0.005
},
"effectShieldBase":{
"des":"通用护盾效果基础值",
"num":500
},
"effectShieldUpdata":{
"des":"通用护盾成长系数",
"num":0.8
},
"effectDropBase":{
"des":"关卡掉落基础值",
"num":5
},
"effectDropUpdata":{
"des":"关卡掉落成长系数",
"num":0.5
},
"effectClearApBase":{
"des":"过关体力恢复效果基础值",
"num":15
},
"effectClearApUpdata":{
"des":"过关体力恢复效果成长系数",
"num":0.5
},
"effectFenShenBase":{
"des":"分身效果基础值",
"num":400
},
"effectFenShenUpdata":{
"des":"分身效果成长系数",
"num":55
},
"effectFenShenLife":{
"des":"分身效果生命百分比",
"num":0.001
},
"effectFenShenRecoverBase":{
"des":"分身效果恢复基础值",
"num":30
},
"effectFenShenRecoverUpdata":{
"des":"分身效果恢复成长系数",
"num":200
},
"effectFenShenRecoverLife":{
"des":"分身效果恢复生命百分比",
"num":0.1
},
"effectFenShenPlusBase":{
"des":"分身效果强化基础值",
"num":13
},
"effectFenShenPlusUpdata":{
"des":"分身效果强化成长系数",
"num":3
},
"effectNinjaShieldBase":{
"des":"忍术护盾效果基础值",
"num":1000
},
"effectNinjaShieldUpdata":{
"des":"忍术护盾效果成长系数",
"num":145
},
"effectNinjaShieldLife":{
"des":"忍术护盾效果生命百分比",
"num":0.003
},
"effectNinjaShieldRecoverBase":{
"des":"忍术护盾恢复基础值",
"num":6
},
"effectNinjaShieldRecoverUpdata":{
"des":"忍术护盾恢复成长系数",
"num":4
},
"effectNinjaShieldRecoverExBase":{
"des":"忍术护盾额外恢复基础值",
"num":12
},
"effectNinjaShieldRecoverExUpdata":{
"des":"忍术护盾额外恢复成长系数",
"num":0.6
},
"effectNinjaRecoverFixedValue":{
"des":"忍术回血固定值",
"num":850
},
"effectNinjaRecoverBase":{
"des":"忍术回血基础值",
"num":7
},
"effectNinjaRecoverUpdata":{
"des":"忍术回血成长系数",
"num":1.05
},
"effectNinjaItemRecoverBase":{
"des":"忍术道具治疗基础值",
"num":500
},
"effectNinjaItemRecoverUpdata":{
"des":"忍术道具治疗成长系数",
"num":0.5
},
"effectNinjaRecoverPlusBase":{
"des":"忍术恢复强化基础值",
"num":12
},
"effectNinjaRecoverPlusUpdata":{
"des":"忍术恢复强化成长系数",
"num":0.6
}
}