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gamecloud

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{ "hopeDefense":{ "des":"期望防御值", "num":4000 }, "injuryFreeRate":{ "des":"免伤成长系数", "num":10 }, "hopeLucky":{ "des":"期望运气值", "num":100 }, "luckyRate":{ "des":"幸运成长系数", "num":3 }, "buckleBlood":{ "des":"扣血基础值", "num":500 }, "getRoleNum":{ "des":"角色碎片数量", "num":10 }, "debrisConumRate":{ "des":"碎片成长系数", "num":0.2 }, "costAp":{ "des":"关卡体力消耗", "num":6 }, "dropRate":{ "des":"关卡物品掉落率", "num":0.3 }, "skillUnlockLev1":{ "des":"角色技能1解锁等级", "num":5 }, "skillUnlockLev2":{ "des":"角色技能2解锁等级", "num":15 }, "skillUnlockLev3":{ "des":"角色技能3解锁等级", "num":30 }, "maxLev":{ "des":"最大等级", "num":30 }, "shareTextCount":{ "des":"分享文本总数", "num":33 }, "deadMaxShareTime":{ "des":"死亡分享最大次数", "num":3 }, "apMaxShareTime":{ "des":"无体力分享最大次数", "num":3 }, "deadShareCoffee":{ "des":"死亡分享获得咖啡数", "num":1 }, "deadShareAp":{ "des":"分享获得体力数", "num":30 }, "energyDefault":{ "des":"开场默认能量值", "num":50 }, "energyTime":{ "des":"随时间恢复能量", "num":2 }, "energySmall":{ "des":"小跳恢复能量", "num":5 }, "energyBig":{ "des":"大跳恢复能量", "num":3 }, "skillMoneyBase":{ "des":"技能金币基数", "num":60 }, "effectDefBase":{ "des":"防御效果基础值", "num":2 }, "effectDefUpdata":{ "des":"防御效果成长系数", "num":0.6 }, "effectLifeBase":{ "des":"生命效果基础值", "num":2 }, "effectLifeUpdata":{ "des":"生命效果成长系数", "num":0.6 }, "effectLuckyBase":{ "des":"运气效果基础值", "num":2 }, "effectLuckyUpdata":{ "des":"运气效果成长系数", "num":0.6 }, "effectInjuryFreeBase":{ "des":"免伤效果基础值", "num":3 }, "effectInjuryFreeUpdata":{ "des":"免伤效果成长系数", "num":0.3 }, "effectRealLuckyBase":{ "des":"幸运效果基础值", "num":3 }, "effectRealLuckyUpdata":{ "des":"幸运效果成长系数", "num":0.3 }, "effectScoreBase":{ "des":"积分效果基础值", "num":8 }, "effectScoreUpdata":{ "des":"积分效果成长系数", "num":1.4 }, "effectMoneyBase":{ "des":"金币结算基础值", "num":8 }, "effectMoneyUpdata":{ "des":"金币结算成长系数", "num":1.4 }, "effectRebornBase":{ "des":"复活生命基础值", "num":6 }, "effectRebornUpdata":{ "des":"复活生命成长系数", "num":4 }, "effectPlaneBase":{ "des":"纸飞机效果基础值", "num":5 }, "effectPlaneUpdata":{ "des":"纸飞机效果成长系数", "num":0.5 }, "effectJumpBase":{ "des":"跳跃恢复基础值", "num":300 }, "effectJumpUpdata":{ "des":"跳跃恢复成长系数", "num":0.005 }, "effectShieldBase":{ "des":"通用护盾效果基础值", "num":500 }, "effectShieldUpdata":{ "des":"通用护盾成长系数", "num":0.8 }, "effectDropBase":{ "des":"关卡掉落基础值", "num":5 }, "effectDropUpdata":{ "des":"关卡掉落成长系数", "num":0.5 }, "effectClearApBase":{ "des":"过关体力恢复效果基础值", "num":15 }, "effectClearApUpdata":{ "des":"过关体力恢复效果成长系数", "num":0.5 }, "effectFenShenBase":{ "des":"分身效果基础值", "num":400 }, "effectFenShenUpdata":{ "des":"分身效果成长系数", "num":55 }, "effectFenShenLife":{ "des":"分身效果生命百分比", "num":0.001 }, "effectFenShenRecoverBase":{ "des":"分身效果恢复基础值", "num":30 }, "effectFenShenRecoverUpdata":{ "des":"分身效果恢复成长系数", "num":200 }, "effectFenShenRecoverLife":{ "des":"分身效果恢复生命百分比", "num":0.1 }, "effectFenShenPlusBase":{ "des":"分身效果强化基础值", "num":13 }, "effectFenShenPlusUpdata":{ "des":"分身效果强化成长系数", "num":3 }, "effectNinjaShieldBase":{ "des":"忍术护盾效果基础值", "num":1000 }, "effectNinjaShieldUpdata":{ "des":"忍术护盾效果成长系数", "num":145 }, "effectNinjaShieldLife":{ "des":"忍术护盾效果生命百分比", "num":0.003 }, "effectNinjaShieldRecoverBase":{ "des":"忍术护盾恢复基础值", "num":6 }, "effectNinjaShieldRecoverUpdata":{ "des":"忍术护盾恢复成长系数", "num":4 }, "effectNinjaShieldRecoverExBase":{ "des":"忍术护盾额外恢复基础值", "num":12 }, "effectNinjaShieldRecoverExUpdata":{ "des":"忍术护盾额外恢复成长系数", "num":0.6 }, "effectNinjaRecoverFixedValue":{ "des":"忍术回血固定值", "num":850 }, "effectNinjaRecoverBase":{ "des":"忍术回血基础值", "num":7 }, "effectNinjaRecoverUpdata":{ "des":"忍术回血成长系数", "num":1.05 }, "effectNinjaItemRecoverBase":{ "des":"忍术道具治疗基础值", "num":500 }, "effectNinjaItemRecoverUpdata":{ "des":"忍术道具治疗成长系数", "num":0.5 }, "effectNinjaRecoverPlusBase":{ "des":"忍术恢复强化基础值", "num":12 }, "effectNinjaRecoverPlusUpdata":{ "des":"忍术恢复强化成长系数", "num":0.6 } }