UNPKG
gamecloud
Version:
latest (6.0.23)
6.0.23
6.0.22
6.0.21
6.0.20
6.0.19
6.0.18
6.0.17
6.0.16
6.0.15
6.0.13
6.0.12
6.0.11
6.0.10
6.0.9
6.0.8
6.0.7
6.0.6
6.0.5
6.0.4
6.0.3
6.0.2
6.0.1
6.0.0
5.1.5
5.1.3
5.1.2
5.1.1
5.1.0
5.0.8
5.0.7
5.0.6
5.0.5
5.0.3
5.0.2
5.0.1
5.0.0
2.5.8
2.5.7
2.5.6
2.5.5
2.5.3
2.5.2
2.5.1
2.5.0
2.3.1
2.3.0
2.2.28
2.2.27
2.2.26
2.2.25
2.2.23
2.2.22
2.2.21
2.2.20
2.2.19
2.2.18
2.2.17
2.2.16
2.2.15
2.2.12
2.2.11
2.2.10
2.2.9
2.2.8
2.2.7
2.2.6
2.2.5
2.2.3
2.2.2
2.2.1
2.2.0
2.1.5
2.1.3
2.1.2
2.1.1
2.1.0
2.0.2
2.0.1
2.0.0
1.2.8
1.2.7
1.2.6
1.2.5
1.2.3
1.2.2
1.2.1
1.2.0
1.1.26
1.1.25
1.1.23
1.1.22
1.1.21
1.1.20
1.1.19
1.1.18
1.1.17
1.1.16
1.1.15
1.1.12
1.1.11
1.1.10
1.1.9
1.1.8
1.1.7
1.1.6
1.1.5
1.1.2
1.1.1
1.0.1
1.0.0
game logic server over cloud
github.com/bookmansoft/gamecloud
bookmansoft/gamecloud
gamecloud
/
facade
/
util
/
baseService.js
20 lines
(18 loc)
•
364 B
JavaScript
View Raw
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
let
StatusMachine = require(
'javascript-state-machine'
)
/** * 扩展服务类的基类 */
class
baseService
extends
StatusMachine
{
/** * 构造函数 */
constructor(...
args
){ super(
args
[
1
]);
/** * 节点对象 */
this
.core =
args
[
0
]; } } exports = module.exports = baseService