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gamecloud

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'use strict'; var dbm; var type; var seed; /** * We receive the dbmigrate dependency from dbmigrate initially. * This enables us to not have to rely on NODE_PATH. */ exports.setup = function(options, seedLink) { dbm = options.dbmigrate; type = dbm.dataType; seed = seedLink; }; exports.up = function(db) { return db.createTable('ally_news', { id: { type: 'int', autoIncrement: true, primaryKey: true}, aid: {type: 'int', defaultValue: 0}, newstype: {type: 'int', defaultValue: 0}, content: {type: 'string', length: 500}, buildTime: {type: 'int', defaultValue: 0}, }); }; exports.down = function(db) { return db.dropTable('ally_news').then( function(result) { }, function(err) { } ); }; exports._meta = { "version": 1 };