gamechanger-dapp-cli
Version:
Command line interface for creating ready to use dApps for Cardano with GameChanger Wallet (https://gamechanger.finance/)
88 lines • 4 kB
JavaScript
;
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
var desc = Object.getOwnPropertyDescriptor(m, k);
if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
desc = { enumerable: true, get: function() { return m[k]; } };
}
Object.defineProperty(o, k2, desc);
}) : (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
o[k2] = m[k];
}));
var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
Object.defineProperty(o, "default", { enumerable: true, value: v });
}) : function(o, v) {
o["default"] = v;
});
var __importStar = (this && this.__importStar) || function (mod) {
if (mod && mod.__esModule) return mod;
var result = {};
if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);
__setModuleDefault(result, mod);
return result;
};
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.getBackground = void 0;
require("node-self");
const easyqrcodejs_nodejs_1 = __importDefault(require("easyqrcodejs-nodejs"));
const data_uri_to_buffer_1 = __importDefault(require("data-uri-to-buffer"));
const styles_1 = __importStar(require("../config/styles"));
const canvas_1 = __importDefault(require("canvas"));
const utils_1 = require("../utils");
const { registerFont } = canvas_1.default;
const fontURL = (0, utils_1.resolveGlobal)('../assets/fonts/ABSTRACT.ttf');
const getBackground = (width = styles_1.size) => __awaiter(void 0, void 0, void 0, function* () {
const canvas = document.createElement('canvas');
const ctx = canvas.getContext('2d');
if (ctx) {
const container = document.getElementById('gamearea') || document.body;
container.appendChild(canvas);
canvas.width = width;
canvas.height = width;
const sp = {
x: 0,
y: 0,
}, ep = {
x: canvas.width,
y: 0,
};
const gradient = ctx.createLinearGradient(sp.x, sp.y, ep.x, ep.y);
gradient.addColorStop(0, '#1f00ff');
gradient.addColorStop(1, '#9800ff');
ctx.fillStyle = gradient;
ctx.fillRect(0, 0, canvas.width, canvas.height);
const buffer = yield (0, data_uri_to_buffer_1.default)(canvas.toDataURL('image/png'));
return Promise.resolve(buffer);
}
return Promise.reject(new Error('Canvas not available'));
});
exports.getBackground = getBackground;
class QRCodeWrapper extends easyqrcodejs_nodejs_1.default {
constructor(options) {
super(options);
}
changeStyles(styles) {
this._htOption = Object.assign(Object.assign({}, (this._htOption || {})), styles);
}
}
function createQRCode(text, template = 'default') {
registerFont(fontURL, { family: 'Abstract' });
const style = styles_1.default[template];
const qrCode = new QRCodeWrapper(Object.assign(Object.assign({}, style), { text: text }));
return qrCode;
}
exports.default = createQRCode;
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