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fzstd

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High performance Zstandard (de)compression

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/** * Codes for errors generated within this library */ export declare const ZstdErrorCode: { readonly InvalidData: 0; readonly WindowSizeTooLarge: 1; readonly InvalidBlockType: 2; readonly FSEAccuracyTooHigh: 3; readonly DistanceTooFarBack: 4; readonly UnexpectedEOF: 5; }; type ZEC = (typeof ZstdErrorCode)[keyof typeof ZstdErrorCode]; /** * An error generated within this library */ export interface ZstdError extends Error { /** * The code associated with this error */ code: ZEC; } /** * Decompresses Zstandard data * @param dat The input data * @param buf The output buffer. If unspecified, the function will allocate * exactly enough memory to fit the decompressed data. If your * data has multiple frames and you know the output size, specifying * it will yield better performance. * @returns The decompressed data */ export declare function decompress(dat: Uint8Array, buf?: Uint8Array): Uint8Array; /** * Callback to handle data in Zstandard streams * @param data The data that was (de)compressed * @param final Whether this is the last chunk in the stream */ export type ZstdStreamHandler = (data: Uint8Array, final?: boolean) => unknown; /** * Decompressor for Zstandard streamed data */ export declare class Decompress { private s; private c; private l; private z; /** * Creates a Zstandard decompressor * @param ondata The handler for stream data */ constructor(ondata?: ZstdStreamHandler); /** * Pushes data to be decompressed * @param chunk The chunk of data to push * @param final Whether or not this is the last chunk in the stream */ push(chunk: Uint8Array, final?: boolean): any; /** * Handler called whenever data is decompressed */ ondata: ZstdStreamHandler; } export {};