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fyogametable

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Fyo Game Table API

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var FYO = FYO || {}; (function () { 'use strict'; function Button3D(connector, options) { options = options || {}; this.connector = connector; this.element = null; this.camera = null; this.scene = null; this.renderer = null; this.mouseX = 0; this.mouseY = 0; this.windowHalfX = window.innerWidth / 2; this.windowHalfY = window.innerHeight / 2; this.thumbObj = null; this.events = new FYO.EventManager(); if (options.ondown) { this.events.on('down', options.ondown); } if (options.onup) { this.events.on('up', options.onup); } navigator.vibrate = navigator.vibrate || navigator.webkitVibrate || navigator.mozVibrate || navigator.msVibrate || function () { }; this.Init(options || { color: 0x222222 }); //this.Animate(); } Button3D.prototype = { element: null, camera: null, scene: null, renderer: null, mouseX: 0, mouseY: 0, windowHalfX: window.innerWidth / 2, windowHalfY: window.innerHeight / 2, thumbObj: null, events: null, on: function (e, f) { return this.events.on(e, f); }, remove: function (e, f) { return this.events.remove(e, f); }, clear: function (e) { return this.events.clear(e); }, Set: function (x, y, w, h) { this.positioner.Set(x, y, w, h); this.onWindowResize(); }, SetAlign: function (h, v) { this.positioner.align.horizontal = h; this.positioner.align.vertical = v; }, Reposition: function (x, y, w, h) { this.onWindowResize(x, y, w, h); }, Init: function (options) { var self = this; this.element = document.createElement('div'); this.positioner = new FYO.Positioner(this.element); this.element.setAttribute('style', 'position: absolute; top: 0; left: 0; right: 100%; bottom: 0;'); var containerParent = document.body; if (options.container) { containerParent = document.getElementById(options.container); } containerParent.appendChild(this.element); // scene this.scene = new THREE.Scene(); var ambient = new THREE.AmbientLight(0x101030); this.scene.add(ambient); var directionalLight = new THREE.DirectionalLight(0xffeedd); directionalLight.position.set(1, 10, 1); this.scene.add(directionalLight); this.camera = new THREE.PerspectiveCamera(45, this.element.clientWidth / this.element.clientHeight, 1, 2000); this.camera.position.y = 3.3; this.camera.position.z = 1; this.camera.lookAt(this.scene.position); // texture var manager = new THREE.LoadingManager(); manager.onProgress = function (/*item, loaded, total*/) { }; var onProgress = function (/*xhr*/) { //if (xhr.lengthComputable) { // var percentComplete = xhr.loaded / xhr.total * 100; // console.log(Math.round(percentComplete, 2) + '% downloaded'); //} }; var onError = function (/*xhr*/) { }; var modelLoader = new THREE.OBJLoader(manager); if (options.color) { modelLoader.load(options.model || '/fyogametable/assets/objs/Button.obj', function (object) { object.traverse(function (child) { console.log(child); if (child instanceof THREE.Mesh) { child.material.color = new THREE.Color(options.color || 0x221111); } }); object.position.y = 0; self.thumbObj = object; self.scene.add(object); self.Render(); }, onProgress, onError); } else if(options.image) { var texture = new THREE.Texture(); var loader = new THREE.ImageLoader(manager); loader.load(options.image || '/fyogametable/imgs/Red_A.png', function (image) { texture.image = image; texture.needsUpdate = true; self.Render(); }); modelLoader.load(options.model || '/fyogametable/assets/objs/ButtonTex.obj', function (object) { object.traverse(function (child) { if (child instanceof THREE.Mesh) { child.material.map = texture; } }); object.position.y = 0; self.thumbObj = object; self.scene.add(object); self.Render(); }, onProgress, onError); } // this.renderer = new THREE.WebGLRenderer({ alpha: true }); this.renderer.setPixelRatio(window.devicePixelRatio); this.renderer.setSize(this.element.clientWidth, this.element.clientHeight); this.renderer.setClearColor(0x000000, 0); this.element.appendChild(this.renderer.domElement); this.element.addEventListener('mousemove', function (e) { self.onMouseMove(e); }, false); this.element.addEventListener('mousedown', function (e) { self.onMouseDown(e); }, false); this.element.addEventListener('mouseup', function (e) { self.onMouseUp(e); }, false); this.element.addEventListener('mouseleave', function (e) { self.onMouseLeave(e); }, false); this.element.addEventListener('touchmove', function (e) { self.onTouchMove(e); }, false); this.element.addEventListener('touchstart', function (e) { self.onTouchStart(e); }, false); this.element.addEventListener('touchend', function (e) { self.onTouchDone(e); }, false); // window.addEventListener('resize', function (e) { self.onWindowResize(e); }, false); this.Render(); }, onWindowResize: function () { this.elementHalfX = this.element.clientWidth / 2; this.elementHalfY = this.element.clientHeight / 2; this.camera.aspect = this.elementHalfX / this.elementHalfY; this.camera.updateProjectionMatrix(); this.renderer.setSize(this.element.clientWidth, this.element.clientHeight); this.Render(); }, onMouseMove: function (event) { event.preventDefault(); this.mouseX = event.offsetX; this.mouseY = event.offsetY; this.Render(); }, onMouseDown: function (event) { event.preventDefault(); this.mouseDown = true; this.events.trigger('down', true); this.Render(); }, onMouseUp: function (event) { event.preventDefault(); this.mouseDown = false; this.events.trigger('up', true); this.Render(); }, onMouseLeave: function (event) { event.preventDefault(); this.mouseX = this.elementHalfX; this.mouseY = this.elementHalfY; this.Render(); }, onTouchStart: function () { navigator.vibrate(10); this.mouseDown = true; this.events.trigger('down', true); this.Render(); }, onTouchMove: function (event) { event.preventDefault(); var rect = this.element.getBoundingClientRect(); for (var i = 0; i < event.touches.length; i++) { // determine if touch is within rect var touch = event.touches[i]; if (touch.pageX >= rect.left && touch.pageX <= rect.right && touch.pageY >= rect.top && touch.pageY <= rect.bottom) { this.mouseX = touch.pageX - rect.left; this.mouseY = touch.pageY - rect.top; } } this.Render(); }, onTouchDone: function (event) { event.preventDefault(); this.mouseX = this.elementHalfX; this.mouseY = this.elementHalfY; //navigator.vibrate(10); this.mouseDown = false; this.events.trigger('up', true); this.Render(); }, //Animate: function () { // var self = this; // requestAnimationFrame(function () { // self.Animate(); // }); // this.Render(); //}, Render: function () { if (this.thumbObj !== null) { this.thumbObj.scale.y = this.mouseDown ? 0.75 : 1.0; } this.renderer.render(this.scene, this.camera); } }; FYO.Button3D = Button3D; })();