fvtt-types
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TypeScript type definitions for Foundry VTT
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text/typescript
import type { AnyMutableObject } from "#utils";
import type DataModel from "../abstract/data.d.mts";
import type Document from "../abstract/document.mts";
import type { DataField, SchemaField } from "../data/fields.d.mts";
import type { LogCompatibilityWarningOptions } from "../utils/logging.d.mts";
/**
* The Document definition for a Scene.
* Defines the DataSchema and common behaviors for a Scene which are shared between both client and server.
*/
// Note(LukeAbby): You may wonder why documents don't simply pass the `Parent` generic parameter.
// This pattern evolved from trying to avoid circular loops and even internal tsc errors.
// See: https://gist.github.com/LukeAbby/0d01b6e20ef19ebc304d7d18cef9cc21
declare abstract class BaseScene extends Document<"Scene", BaseScene.Schema, any> {
/**
* @param data - Initial data from which to construct the `BaseScene`
* @param context - Construction context options
*
* @remarks Constructing `BaseScene` directly is not advised. The base document classes exist in
* order to use documents on both the client (i.e. where all your code runs) and behind the scenes
* on the server to manage document validation and storage.
*
* You should use {@link Scene.implementation | `new Scene.implementation(...)`} instead which will give you
* a system specific implementation of `Scene`.
*/
constructor(data: Scene.CreateData, context?: Scene.ConstructionContext);
/**
* @defaultValue
* ```js
* mergeObject(super.metadata, {
* name: "Scene",
* collection: "scenes",
* indexed: true,
* compendiumIndexFields: ["_id", "name", "thumb", "sort", "folder"],
* embedded: {
* AmbientLight: "lights",
* AmbientSound: "sounds",
* Drawing: "drawings",
* MeasuredTemplate: "templates",
* Note: "notes",
* Region: "regions",
* Tile: "tiles",
* Token: "tokens",
* Wall: "walls"
* },
* label: "DOCUMENT.Scene",
* labelPlural: "DOCUMENT.Scenes",
* preserveOnImport: [...super.metadata.preserveOnImport, "active"],
* schemaVersion: "13.341"
* });
* ```
*/
static override metadata: BaseScene.Metadata;
static override defineSchema(): BaseScene.Schema;
/** @defaultValue `["DOCUMENT", "SCENE"]` */
static override LOCALIZATION_PREFIXES: string[];
/**
* The default grid defined by the system.
*/
static get defaultGrid(): foundry.grid.BaseGrid;
protected override _initialize(options?: Document.InitializeOptions): void;
override updateSource(changes: Scene.UpdateData, options: DataModel.UpdateOptions): Scene.UpdateData;
/**
* @remarks
* Migrations:
* - `fogExploration` to `fog.exploration` (since v12, until 14 (probably))
* - `fogReset` to `fog.reset` (since v12, until 14 (probably))
* - `fogOverlay` to `fog.overlay` (since v12, until 14 (probably))
* - `fogExploredColor` to `fog.colors.explored` (since v12, until 14 (probably))
* - `fogUnexploredColor` to `fog.colors.unexplored` (since v12, until 14 (probably))
* - `globalLight` to `environment.globalLight.enabled` (since v12, until 14 (probably))
* - `globalLightThreshold` to `environment.globalLight.darkness.max` (since v12, until 14 (probably))
* - `darkness` to `environment.darknessLevel` (since v12, until 14 (probably))
* - `flags.core.sourceId` to `_stats.compendiumSource` (since v12, no specified end)
*/
static override migrateData(source: AnyMutableObject): AnyMutableObject;
/**
* @remarks
* Shims:
* - `fogExploration` to `fog.exploration` (since v12, until 14)
* - `fogReset` to `fog.reset` (since v12, until 14)
* - `fogOverlay` to `fog.overlay` (since v12, until 14)
* - `fogExploredColor` to `fog.colors.explored` (since v12, until 14)
* - `fogUnexploredColor` to `fog.colors.unexplored` (since v12, until 14)
* - `globalLight` to `environment.globalLight.enabled` (since v12, until 14)
* - `globalLightThreshold` to `environment.globalLight.darkness.max` (since v12, until 14)
* - `darkness` to `environment.darknessLevel` (since v12, until 14)
*/
// options: not null (destructured)
static override shimData(source: AnyMutableObject, options?: DataModel.ShimDataOptions): AnyMutableObject;
/**
* @deprecated since v12, until v14
* @remarks Replaced with `fog.exploration`
* @privateRemarks Defined via `Object.defineProperties` operating on `this.prototype` in a static initialization block with options: `{configurable: true}`
*/
get fogExploration(): this["fog"]["exploration"];
set fogExploration(value);
/**
* @deprecated since v12, until v14
* @remarks Replaced with `fog.reset`
* @privateRemarks Defined via `Object.defineProperties` operating on `this.prototype` in a static initialization block with options: `{configurable: true}`
*/
get fogReset(): this["fog"]["reset"];
set fogReset(value);
/**
* @deprecated since v12, until v14
* @remarks Replaced with `fog.overlay`
* @privateRemarks Defined via `Object.defineProperties` operating on `this.prototype` in a static initialization block with options: `{configurable: true}`
*/
get fogOverlay(): this["fog"]["overlay"];
set fogOverlay(value);
/**
* @deprecated since v12, until v14
* @remarks Replaced with `fog.colors.explored`
* @privateRemarks Defined via `Object.defineProperties` operating on `this.prototype` in a static initialization block with options: `{configurable: true}`
*/
get fogExploredColor(): this["fog"]["colors"]["explored"];
set fogExploredColor(value);
/**
* @deprecated since v12, until v14
* @remarks Replaced with `fog.colors.unexplored`
* @privateRemarks Defined via `Object.defineProperties` operating on `this.prototype` in a static initialization block with options: `{configurable: true}`
*/
get fogUnexploredColor(): this["fog"]["colors"]["unexplored"];
set fogUnexploredColor(value);
/**
* @deprecated since v12, until v14
* @remarks Replaced with `environment.globalLight.enabled`
* @privateRemarks Defined via `Object.defineProperties` operating on `this.prototype` in a static initialization block with options: `{configurable: true}`
*/
get globalLight(): this["environment"]["globalLight"]["enabled"];
set globalLight(value);
/**
* @deprecated since v12, until v14
* @remarks Replaced with `environment.globalLight.darkness.max`
* @privateRemarks Defined via `Object.defineProperties` operating on `this.prototype` in a static initialization block with options: `{configurable: true}`
*/
get globalLightThreshold(): this["environment"]["globalLight"]["darkness"]["max"];
set globalLightThreshold(value);
/**
* @deprecated since v12, until v14
* @remarks Replaced with `environment.darknessLevel`
* @privateRemarks Defined via `Object.defineProperties` operating on `this.prototype` in a static initialization block with options: `{configurable: true}`
*/
get darkness(): this["environment"]["darknessLevel"];
set darkness(value);
/*
* After this point these are not really overridden methods.
* They are here because Foundry's documents are complex and have lots of edge cases.
* There are DRY ways of representing this but this ends up being harder to understand
* for end users extending these functions, especially for static methods. There are also a
* number of methods that don't make sense to call directly on `Document` like `createDocuments`,
* as there is no data that can safely construct every possible document. Finally keeping definitions
* separate like this helps against circularities.
*/
/* Document overrides */
// Same as Document for now
protected static override _initializationOrder(): Generator<[string, DataField.Any], void, undefined>;
readonly parentCollection: Scene.ParentCollectionName | null;
readonly pack: string | null;
static override get implementation(): Scene.ImplementationClass;
static get baseDocument(): typeof BaseScene;
static get collectionName(): Scene.ParentCollectionName;
static get documentName(): Scene.Name;
static get TYPES(): CONST.BASE_DOCUMENT_TYPE[];
static get hasTypeData(): undefined;
static get hierarchy(): Scene.Hierarchy;
override parent: Scene.Parent;
static override createDocuments<Temporary extends boolean | undefined = undefined>(
data: Array<Scene.Implementation | Scene.CreateData> | undefined,
operation?: Document.Database.CreateOperation<Scene.Database.Create<Temporary>>,
): Promise<Array<Scene.TemporaryIf<Temporary>>>;
static override updateDocuments(
updates: Scene.UpdateData[] | undefined,
operation?: Document.Database.UpdateDocumentsOperation<Scene.Database.Update>,
): Promise<Scene.Implementation[]>;
static override deleteDocuments(
ids: readonly string[] | undefined,
operation?: Document.Database.DeleteDocumentsOperation<Scene.Database.Delete>,
): Promise<Scene.Implementation[]>;
static override create<Temporary extends boolean | undefined = undefined>(
data: Scene.CreateData | Scene.CreateData[],
operation?: Scene.Database.CreateOperation<Temporary>,
): Promise<Scene.TemporaryIf<Temporary> | undefined>;
override update(
data: Scene.UpdateData | undefined,
operation?: Scene.Database.UpdateOperation,
): Promise<this | undefined>;
override delete(operation?: Scene.Database.DeleteOperation): Promise<this | undefined>;
static override get(documentId: string, options?: Scene.Database.GetOptions): Scene.Implementation | null;
static override getCollectionName<CollectionName extends Scene.Embedded.Name>(
name: CollectionName,
): Scene.Embedded.CollectionNameOf<CollectionName> | null;
override getEmbeddedCollection<EmbeddedName extends Scene.Embedded.CollectionName>(
embeddedName: EmbeddedName,
): Scene.Embedded.CollectionFor<EmbeddedName>;
override getEmbeddedDocument<EmbeddedName extends Scene.Embedded.CollectionName>(
embeddedName: EmbeddedName,
id: string,
options: Document.GetEmbeddedDocumentOptions,
): Scene.Embedded.DocumentFor<EmbeddedName> | undefined;
override createEmbeddedDocuments<EmbeddedName extends Scene.Embedded.Name>(
embeddedName: EmbeddedName,
data: Document.CreateDataForName<EmbeddedName>[] | undefined,
operation?: Document.Database.CreateOperationForName<EmbeddedName>,
): Promise<Array<Document.StoredForName<EmbeddedName>>>;
override updateEmbeddedDocuments<EmbeddedName extends Scene.Embedded.Name>(
embeddedName: EmbeddedName,
updates: Document.UpdateDataForName<EmbeddedName>[] | undefined,
operation?: Document.Database.UpdateOperationForName<EmbeddedName>,
): Promise<Array<Document.StoredForName<EmbeddedName>>>;
override deleteEmbeddedDocuments<EmbeddedName extends Scene.Embedded.Name>(
embeddedName: EmbeddedName,
ids: Array<string>,
operation?: Document.Database.DeleteOperationForName<EmbeddedName>,
): Promise<Array<Document.StoredForName<EmbeddedName>>>;
// Same as Document for now
override traverseEmbeddedDocuments(
_parentPath?: string,
): Generator<[string, Document.AnyChild<this>], void, undefined>;
override getFlag<Scope extends Scene.Flags.Scope, Key extends Scene.Flags.Key<Scope>>(
scope: Scope,
key: Key,
): Scene.Flags.Get<Scope, Key>;
override setFlag<
Scope extends Scene.Flags.Scope,
Key extends Scene.Flags.Key<Scope>,
Value extends Scene.Flags.Get<Scope, Key>,
>(scope: Scope, key: Key, value: Value): Promise<this>;
override unsetFlag<Scope extends Scene.Flags.Scope, Key extends Scene.Flags.Key<Scope>>(
scope: Scope,
key: Key,
): Promise<this>;
protected override _preCreate(
data: Scene.CreateData,
options: Scene.Database.PreCreateOptions,
user: User.Implementation,
): Promise<boolean | void>;
protected override _onCreate(data: Scene.CreateData, options: Scene.Database.OnCreateOperation, userId: string): void;
protected static override _preCreateOperation(
documents: Scene.Implementation[],
operation: Document.Database.PreCreateOperationStatic<Scene.Database.Create>,
user: User.Implementation,
): Promise<boolean | void>;
protected static override _onCreateOperation(
documents: Scene.Implementation[],
operation: Scene.Database.Create,
user: User.Implementation,
): Promise<void>;
protected override _preUpdate(
changed: Scene.UpdateData,
options: Scene.Database.PreUpdateOptions,
user: User.Implementation,
): Promise<boolean | void>;
protected override _onUpdate(
changed: Scene.UpdateData,
options: Scene.Database.OnUpdateOperation,
userId: string,
): void;
protected static override _preUpdateOperation(
documents: Scene.Implementation[],
operation: Scene.Database.Update,
user: User.Implementation,
): Promise<boolean | void>;
protected static override _onUpdateOperation(
documents: Scene.Implementation[],
operation: Scene.Database.Update,
user: User.Implementation,
): Promise<void>;
protected override _preDelete(
options: Scene.Database.PreDeleteOptions,
user: User.Implementation,
): Promise<boolean | void>;
protected override _onDelete(options: Scene.Database.OnDeleteOperation, userId: string): void;
protected static override _preDeleteOperation(
documents: Scene.Implementation[],
operation: Scene.Database.Delete,
user: User.Implementation,
): Promise<boolean | void>;
protected static override _onDeleteOperation(
documents: Scene.Implementation[],
operation: Scene.Database.Delete,
user: User.Implementation,
): Promise<void>;
// These data field things have been ticketed but will probably go into backlog hell for a while.
// We'll end up copy and pasting without modification for now I think. It makes it a tiny bit easier to update though.
// options: not null (parameter default only in _addDataFieldShim)
protected static override _addDataFieldShims(
data: AnyMutableObject,
shims: Record<string, string>,
options?: Document.DataFieldShimOptions,
): void;
// options: not null (parameter default only)
protected static override _addDataFieldShim(
data: AnyMutableObject,
oldKey: string,
newKey: string,
options?: Document.DataFieldShimOptions,
): void;
protected static override _addDataFieldMigration(
data: AnyMutableObject,
oldKey: string,
newKey: string,
apply?: ((data: AnyMutableObject) => unknown) | null,
): boolean;
// options: not null (destructured where forwarded)
protected static override _logDataFieldMigration(
oldKey: string,
newKey: string,
options?: LogCompatibilityWarningOptions,
): void;
/**
* @deprecated since v12, will be removed in v14
* @remarks "The `Document._onCreateDocuments` static method is deprecated in favor of {@link Document._onCreateOperation | `Document._onCreateOperation`}"
*/
protected static override _onCreateDocuments(
documents: Scene.Implementation[],
context: Document.ModificationContext<Scene.Parent>,
): Promise<void>;
/**
* @deprecated since v12, will be removed in v14
* @remarks "The `Document._onUpdateDocuments` static method is deprecated in favor of {@link Document._onUpdateOperation | `Document._onUpdateOperation`}"
*/
protected static override _onUpdateDocuments(
documents: Scene.Implementation[],
context: Document.ModificationContext<Scene.Parent>,
): Promise<void>;
/**
* @deprecated since v12, will be removed in v14
* @remarks "The `Document._onDeleteDocuments` static method is deprecated in favor of {@link Document._onDeleteOperation | `Document._onDeleteOperation`}"
*/
protected static override _onDeleteDocuments(
documents: Scene.Implementation[],
context: Document.ModificationContext<Scene.Parent>,
): Promise<void>;
/* DataModel overrides */
protected static override _schema: SchemaField<Scene.Schema>;
static override get schema(): SchemaField<Scene.Schema>;
static override validateJoint(data: Scene.Source): void;
// options: not null (parameter default only, destructured in super)
static override fromSource(source: Scene.CreateData, context?: DataModel.FromSourceOptions): Scene.Implementation;
static override fromJSON(json: string): Scene.Implementation;
#BaseScene: true;
}
export default BaseScene;
declare namespace BaseScene {
export import Name = Scene.Name;
export import ConstructionContext = Scene.ConstructionContext;
export import ConstructorArgs = Scene.ConstructorArgs;
export import Hierarchy = Scene.Hierarchy;
export import Metadata = Scene.Metadata;
export import Parent = Scene.Parent;
export import Descendant = Scene.Descendant;
export import DescendantClass = Scene.DescendantClass;
export import Pack = Scene.Pack;
export import Embedded = Scene.Embedded;
export import ParentCollectionName = Scene.ParentCollectionName;
export import CollectionClass = Scene.CollectionClass;
export import Collection = Scene.Collection;
export import Invalid = Scene.Invalid;
export import Stored = Scene.Stored;
export import Source = Scene.Source;
export import CreateData = Scene.CreateData;
export import InitializedData = Scene.InitializedData;
export import UpdateData = Scene.UpdateData;
export import Schema = Scene.Schema;
export import Database = Scene.Database;
export import TemporaryIf = Scene.TemporaryIf;
export import Flags = Scene.Flags;
namespace Internal {
// Note(LukeAbby): The point of this is to give the base class of `Scene` a name.
// The expression `ClientDocumentMixin(BaseScene)` is more intuitive but it has worse
// caching, likely due to the majority of tsc's caching working off of names.
// See https://gist.github.com/LukeAbby/18a928fdc35c5d54dc121ed5dbf412fd.
interface ClientDocument extends foundry.documents.abstract.ClientDocumentMixin.Mix<typeof BaseScene> {}
const ClientDocument: ClientDocument;
}
}