fvtt-types
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TypeScript type definitions for Foundry VTT
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text/typescript
import type { AnyMutableObject } from "#utils";
import type DataModel from "../abstract/data.d.mts";
import type Document from "../abstract/document.mts";
import type { DataField, SchemaField } from "../data/fields.d.mts";
import type { LogCompatibilityWarningOptions } from "../utils/logging.d.mts";
/**
* The Actor Document.
* Defines the DataSchema and common behaviors for an Actor which are shared between both client and server.
*/
// Note(LukeAbby): You may wonder why documents don't simply pass the `Parent` generic parameter.
// This pattern evolved from trying to avoid circular loops and even internal tsc errors.
// See: https://gist.github.com/LukeAbby/0d01b6e20ef19ebc304d7d18cef9cc21
declare abstract class BaseActor<out SubType extends Actor.SubType = Actor.SubType> extends Document<
"Actor",
BaseActor._Schema,
any
> {
/**
* @param data - Initial data from which to construct the `BaseActor`
* @param context - Construction context options
*
* @remarks Constructing `BaseActor` directly is not advised. The base document classes exist in
* order to use documents on both the client (i.e. where all your code runs) and behind the scenes
* on the server to manage document validation and storage.
*
* You should use {@link Actor.implementation | `new Actor.implementation(...)`} instead which will give you
* a system specific implementation of `Actor`.
*/
constructor(data: Actor.CreateData, context?: Actor.ConstructionContext);
/**
* @defaultValue
* ```js
* mergeObject(super.metadata, {
* name: "Actor",
* collection: "actors",
* indexed: true,
* compendiumIndexFields: ["_id", "name", "img", "type", "sort", "folder"],
* embedded: {ActiveEffect: "effects", Item: "items"},
* hasTypeData: true,
* label: "DOCUMENT.Actor",
* labelPlural: "DOCUMENT.Actors",
* permissions: {
* create: this.#canCreate,
* update: this.#canUpdate
* },
* schemaVersion: "13.341"
* })
* ```
*/
static override metadata: BaseActor.Metadata;
static override defineSchema(): BaseActor.Schema;
/**
* The default icon used for newly created Actor documents.
* @defaultValue `CONST.DEFAULT_TOKEN`
*/
static DEFAULT_ICON: string;
/**
* Determine default artwork based on the provided actor data
* @param actorData - The source actor data
* @remarks Core's implementation does not use `actorData`
*/
static getDefaultArtwork(actorData?: BaseActor.CreateData): BaseActor.GetDefaultArtworkReturn;
// options: not null (parameter default only)
protected override _initializeSource(
data: BaseActor.CreateData | this,
options?: Document.InitializeSourceOptions,
): BaseActor.Source;
/** @remarks calls `DocumentStatsField._shimDocument(this)` */
protected override _initialize(options?: Document.InitializeOptions): void;
/** @remarks Returns `user.hasPermission("ACTOR_CREATE")` */
static override canUserCreate(user: User.Implementation): boolean;
protected override _preCreate(
data: Actor.CreateData,
options: Actor.Database.PreCreateOptions,
user: User.Implementation,
): Promise<boolean | void>;
protected override _preUpdate(
changed: Actor.UpdateData,
options: Actor.Database.PreUpdateOptions,
user: User.Implementation,
): Promise<boolean | void>;
/**
* @remarks
* Migrations:
* - `flags.core.sourceId` to `_stats.compendiumSource` (since v12, no specified end)
*/
static override migrateData(source: AnyMutableObject): AnyMutableObject;
/** @remarks `source` instead of the parent's `data` here */
static override shimData(source: AnyMutableObject, options?: DataModel.ShimDataOptions): AnyMutableObject;
/*
* After this point these are not really overridden methods.
* They are here because Foundry's documents are complex and have lots of edge cases.
* There are DRY ways of representing this but this ends up being harder to understand
* for end users extending these functions, especially for static methods. There are also a
* number of methods that don't make sense to call directly on `Document` like `createDocuments`,
* as there is no data that can safely construct every possible document. Finally keeping definitions
* separate like this helps against circularities.
*/
type: SubType;
/* Document overrides */
// Same as Document for now
protected static override _initializationOrder(): Generator<[string, DataField.Any], void, undefined>;
override readonly parentCollection: Actor.ParentCollectionName | null;
override readonly pack: string | null;
static override get implementation(): Actor.ImplementationClass;
static override get baseDocument(): typeof BaseActor;
static override get collectionName(): Actor.ParentCollectionName;
static override get documentName(): Actor.Name;
static override get TYPES(): BaseActor.SubType[];
static override get hasTypeData(): true;
static override get hierarchy(): Actor.Hierarchy;
override system: Actor.SystemOfType<SubType>;
override parent: BaseActor.Parent;
static override createDocuments<Temporary extends boolean | undefined = undefined>(
data: Array<Actor.Implementation | Actor.CreateData> | undefined,
operation?: Document.Database.CreateOperation<Actor.Database.Create<Temporary>>,
): Promise<Array<Actor.TemporaryIf<Temporary>>>;
static override updateDocuments(
updates: Actor.UpdateData[] | undefined,
operation?: Document.Database.UpdateDocumentsOperation<Actor.Database.Update>,
): Promise<Actor.Implementation[]>;
static override deleteDocuments(
ids: readonly string[] | undefined,
operation?: Document.Database.DeleteDocumentsOperation<Actor.Database.Delete>,
): Promise<Actor.Implementation[]>;
static override create<Temporary extends boolean | undefined = undefined>(
data: Actor.CreateData | Actor.CreateData[],
operation?: Actor.Database.CreateOperation<Temporary>,
): Promise<Actor.TemporaryIf<Temporary> | undefined>;
override update(
data: Actor.UpdateData | undefined,
operation?: Actor.Database.UpdateOperation,
): Promise<this | undefined>;
override delete(operation?: Actor.Database.DeleteOperation): Promise<this | undefined>;
static override get(documentId: string, options?: Actor.Database.GetOptions): Actor.Implementation | null;
static override getCollectionName<CollectionName extends Actor.Embedded.Name>(
name: CollectionName,
): Actor.Embedded.CollectionNameOf<CollectionName> | null;
override getEmbeddedCollection<EmbeddedName extends Actor.Embedded.CollectionName>(
embeddedName: EmbeddedName,
): Actor.Embedded.CollectionFor<EmbeddedName>;
override getEmbeddedDocument<EmbeddedName extends Actor.Embedded.CollectionName>(
embeddedName: EmbeddedName,
id: string,
options: Document.GetEmbeddedDocumentOptions,
): Actor.Embedded.DocumentFor<EmbeddedName> | undefined;
override createEmbeddedDocuments<EmbeddedName extends Actor.Embedded.Name>(
embeddedName: EmbeddedName,
data: Document.CreateDataForName<EmbeddedName>[] | undefined,
operation?: Document.Database.CreateOperationForName<EmbeddedName>,
): Promise<Array<Document.StoredForName<EmbeddedName>>>;
override updateEmbeddedDocuments<EmbeddedName extends Actor.Embedded.Name>(
embeddedName: EmbeddedName,
updates: Document.UpdateDataForName<EmbeddedName>[] | undefined,
operation?: Document.Database.UpdateOperationForName<EmbeddedName>,
): Promise<Array<Document.StoredForName<EmbeddedName>>>;
override deleteEmbeddedDocuments<EmbeddedName extends Actor.Embedded.Name>(
embeddedName: EmbeddedName,
ids: Array<string>,
operation?: Document.Database.DeleteOperationForName<EmbeddedName>,
): Promise<Array<Document.StoredForName<EmbeddedName>>>;
// Same as Document for now
override traverseEmbeddedDocuments(
_parentPath?: string,
): Generator<[string, Document.AnyChild<this>], void, undefined>;
override getFlag<Scope extends Actor.Flags.Scope, Key extends Actor.Flags.Key<Scope>>(
scope: Scope,
key: Key,
): Actor.Flags.Get<Scope, Key>;
override setFlag<
Scope extends Actor.Flags.Scope,
Key extends Actor.Flags.Key<Scope>,
Value extends Actor.Flags.Get<Scope, Key>,
>(scope: Scope, key: Key, value: Value): Promise<this>;
override unsetFlag<Scope extends Actor.Flags.Scope, Key extends Actor.Flags.Key<Scope>>(
scope: Scope,
key: Key,
): Promise<this>;
protected override _onCreate(data: Actor.CreateData, options: Actor.Database.OnCreateOperation, userId: string): void;
protected static override _preCreateOperation(
documents: Actor.Implementation[],
operation: Document.Database.PreCreateOperationStatic<Actor.Database.Create>,
user: User.Implementation,
): Promise<boolean | void>;
protected static override _onCreateOperation(
documents: Actor.Implementation[],
operation: Actor.Database.Create,
user: User.Implementation,
): Promise<void>;
protected override _onUpdate(
changed: Actor.UpdateData,
options: Actor.Database.OnUpdateOperation,
userId: string,
): void;
protected static override _preUpdateOperation(
documents: Actor.Implementation[],
operation: Actor.Database.Update,
user: User.Implementation,
): Promise<boolean | void>;
protected static override _onUpdateOperation(
documents: Actor.Implementation[],
operation: Actor.Database.Update,
user: User.Implementation,
): Promise<void>;
protected override _preDelete(
options: Actor.Database.PreDeleteOptions,
user: User.Implementation,
): Promise<boolean | void>;
protected override _onDelete(options: Actor.Database.OnDeleteOperation, userId: string): void;
protected static override _preDeleteOperation(
documents: Actor.Implementation[],
operation: Actor.Database.Delete,
user: User.Implementation,
): Promise<boolean | void>;
protected static override _onDeleteOperation(
documents: Actor.Implementation[],
operation: Actor.Database.Delete,
user: User.Implementation,
): Promise<void>;
// These data field things have been ticketed but will probably go into backlog hell for a while.
// We'll end up copy and pasting without modification for now I think. It makes it a tiny bit easier to update though.
// options: not null (parameter default only in _addDataFieldShim)
protected static override _addDataFieldShims(
data: AnyMutableObject,
shims: Record<string, string>,
options?: Document.DataFieldShimOptions,
): void;
// options: not null (parameter default only)
protected static override _addDataFieldShim(
data: AnyMutableObject,
oldKey: string,
newKey: string,
options?: Document.DataFieldShimOptions,
): void;
protected static override _addDataFieldMigration(
data: AnyMutableObject,
oldKey: string,
newKey: string,
apply?: ((data: AnyMutableObject) => unknown) | null,
): boolean;
// options: not null (destructured where forwarded)
protected static override _logDataFieldMigration(
oldKey: string,
newKey: string,
options?: LogCompatibilityWarningOptions,
): void;
/**
* @deprecated since v12, will be removed in v14
* @remarks "The `Document._onCreateDocuments` static method is deprecated in favor of {@link Document._onCreateOperation | `Document._onCreateOperation`}"
*/
protected static override _onCreateDocuments(
documents: Actor.Implementation[],
context: Document.ModificationContext<Actor.Parent>,
): Promise<void>;
/**
* @deprecated since v12, will be removed in v14
* @remarks "The `Document._onUpdateDocuments` static method is deprecated in favor of {@link Document._onUpdateOperation | `Document._onUpdateOperation`}"
*/
protected static override _onUpdateDocuments(
documents: Actor.Implementation[],
context: Document.ModificationContext<Actor.Parent>,
): Promise<void>;
/**
* @deprecated since v12, will be removed in v14
* @remarks "The `Document._onDeleteDocuments` static method is deprecated in favor of {@link Document._onDeleteOperation | `Document._onDeleteOperation`}"
*/
protected static override _onDeleteDocuments(
documents: Actor.Implementation[],
context: Document.ModificationContext<Actor.Parent>,
): Promise<void>;
/* DataModel overrides */
protected static override _schema: SchemaField<Actor.Schema>;
static override get schema(): SchemaField<Actor.Schema>;
static override validateJoint(data: Actor.Source): void;
// options: not null (parameter default only, destructured in super)
static override fromSource(source: Actor.CreateData, context?: DataModel.FromSourceOptions): Actor.Implementation;
static override fromJSON(json: string): Actor.Implementation;
static #BaseActor: true;
}
declare namespace BaseActor {
export import Name = Actor.Name;
export import ConstructionContext = Actor.ConstructionContext;
export import ConstructorArgs = Actor.ConstructorArgs;
export import Hierarchy = Actor.Hierarchy;
export import Metadata = Actor.Metadata;
export import SubType = Actor.SubType;
export import ConfiguredSubType = Actor.ConfiguredSubType;
export import Known = Actor.Known;
export import OfType = Actor.OfType;
export import SystemOfType = Actor.SystemOfType;
export import Parent = Actor.Parent;
export import Descendant = Actor.Descendant;
export import DescendantClass = Actor.DescendantClass;
export import Pack = Actor.Pack;
export import Embedded = Actor.Embedded;
export import ParentCollectionName = Actor.ParentCollectionName;
export import CollectionClass = Actor.CollectionClass;
export import Collection = Actor.Collection;
export import Invalid = Actor.Invalid;
export import Stored = Actor.Stored;
export import Source = Actor.Source;
export import CreateData = Actor.CreateData;
export import InitializedData = Actor.InitializedData;
export import UpdateData = Actor.UpdateData;
export import Schema = Actor.Schema;
export import Database = Actor.Database;
export import TemporaryIf = Actor.TemporaryIf;
export import Flags = Actor.Flags;
export import GetDefaultArtworkReturn = Actor.GetDefaultArtworkReturn;
export import GetDefaultArtworkTextureReturn = Actor.GetDefaultArtworkTextureReturn;
namespace Internal {
// Note(LukeAbby): The point of this is to give the base class of `Actor` a name.
// The expression `ClientDocumentMixin(BaseActor)` is more intuitive but it has worse
// caching, likely due to the majority of tsc's caching working off of names.
// See https://gist.github.com/LukeAbby/18a928fdc35c5d54dc121ed5dbf412fd.
interface ClientDocument extends foundry.documents.abstract.ClientDocumentMixin.Mix<typeof BaseActor> {}
const ClientDocument: ClientDocument;
}
// The document subclasses override `system` anyways.
// There's no point in doing expensive computation work comparing the base class system.
/** @internal */
interface _Schema extends Actor.Schema {
// For performance reasons don't bother calculating the `system` field.
// This is overridden anyways.
system: any;
}
}
export default BaseActor;