fvtt-types
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TypeScript type definitions for Foundry VTT
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text/typescript
import type { InexactPartial, Merge } from "#utils";
import type Document from "#common/abstract/document.d.mts";
import type { DataSchema } from "#common/data/fields.d.mts";
import type BaseAmbientSound from "#common/documents/ambient-sound.mjs";
import fields = foundry.data.fields;
declare namespace AmbientSoundDocument {
/**
* The document's name.
*/
type Name = "AmbientSound";
/**
* The context used to create an `AmbientSoundDocument`.
*/
interface ConstructionContext extends Document.ConstructionContext<Parent> {}
/**
* The documents embedded within `AmbientSoundDocument`.
*/
type Hierarchy = Readonly<Document.HierarchyOf<Schema>>;
/**
* The implementation of the `AmbientSoundDocument` document instance configured through `CONFIG.AmbientSound.documentClass` in Foundry and
* {@linkcode DocumentClassConfig} in fvtt-types.
*/
type Implementation = Document.ImplementationFor<Name>;
/**
* The implementation of the `AmbientSoundDocument` document configured through `CONFIG.AmbientSound.documentClass` in Foundry and
* {@linkcode DocumentClassConfig} in fvtt-types.
*/
type ImplementationClass = Document.ImplementationClassFor<Name>;
/**
* A document's metadata is special information about the document ranging anywhere from its name,
* whether it's indexed, or to the permissions a user has over it.
*/
interface Metadata
extends Merge<
Document.Metadata.Default,
Readonly<{
name: "AmbientSound";
collection: "sounds";
label: string;
labelPlural: string;
isEmbedded: true;
schemaVersion: string;
}>
> {}
// No need for Metadata namespace
/**
* A document's parent is something that can contain it.
* For example an `Item` can be contained by an `Actor` which makes `Actor` one of its possible parents.
*/
type Parent = Scene.Implementation | null;
/**
* A document's descendants are any child documents, grandchild documents, etc.
* This is a union of all instances, or never if the document doesn't have any descendants.
*/
type Descendant = never;
/**
* A document's descendants are any child documents, grandchild documents, etc.
* This is a union of all classes, or never if the document doesn't have any descendants.
*/
type DescendantClass = never;
/**
* Types of `CompendiumCollection` this document might be contained in.
* Note that `this.pack` will always return a string; this is the type for `game.packs.get(this.pack)`
*
* Will be `never` if cannot be contained in a `CompendiumCollection`.
*/
// Note: Takes any document in the heritage chain (i.e. itself or any parent, transitive or not) that can be contained in a compendium.
type Pack = foundry.documents.collections.CompendiumCollection.ForDocument<"Scene">;
/**
* An embedded document is a document contained in another.
* For example an `Item` can be contained by an `Actor` which means `Item` can be embedded in `Actor`.
*
* If this is `never` it is because there are no embeddable documents (or there's a bug!).
*/
type Embedded = never;
/**
* The name of the world or embedded collection this document can find itself in.
* For example an `Item` is always going to be inside a collection with a key of `items`.
* This is a fixed string per document type and is primarily useful for {@link ClientDocumentMixin | `Descendant Document Events`}.
*/
type ParentCollectionName = Metadata["collection"];
/**
* The world collection that contains this document type. Will be `never` if none exists.
*/
type CollectionClass = never;
/**
* The world collection that contains this document type. Will be `never` if none exists.
*/
type Collection = never;
/**
* An instance of `AmbientSoundDocument` that comes from the database but failed validation meaning that
* its `system` and `_source` could theoretically be anything.
*/
type Invalid = Document.Internal.Invalid<Implementation>;
/**
* An instance of `AmbientSoundDocument` that comes from the database.
*/
type Stored = Document.Internal.Stored<AmbientSoundDocument.Implementation>;
/**
* The data put in {@link AmbientSoundDocument._source | `AmbientSoundDocument#_source`}. This data is what was
* persisted to the database and therefore it must be valid JSON.
*
* For example a {@link fields.SetField | `SetField`} is persisted to the database as an array
* but initialized as a {@linkcode Set}.
*/
interface Source extends fields.SchemaField.SourceData<Schema> {}
/**
* The data necessary to create a document. Used in places like {@linkcode AmbientSoundDocument.create}
* and {@link AmbientSoundDocument | `new AmbientSoundDocument(...)`}.
*
* For example a {@link fields.SetField | `SetField`} can accept any {@linkcode Iterable}
* with the right values. This means you can pass a `Set` instance, an array of values,
* a generator, or any other iterable.
*/
interface CreateData extends fields.SchemaField.CreateData<Schema> {}
/**
* The data after a {@link foundry.abstract.Document | `Document`} has been initialized, for example
* {@link AmbientSoundDocument.name | `AmbientSoundDocument#name`}.
*
* This is data transformed from {@linkcode AmbientSoundDocument.Source} and turned into more
* convenient runtime data structures. For example a {@link fields.SetField | `SetField`} is
* persisted to the database as an array of values but at runtime it is a `Set` instance.
*/
interface InitializedData extends fields.SchemaField.InitializedData<Schema> {}
/**
* The data used to update a document, for example {@link AmbientSoundDocument.update | `AmbientSoundDocument#update`}.
* It is a distinct type from {@link AmbientSoundDocument.CreateData | `DeepPartial<AmbientSoundDocument.CreateData>`} because
* it has different rules for `null` and `undefined`.
*/
interface UpdateData extends fields.SchemaField.UpdateData<Schema> {}
/**
* The schema for {@linkcode AmbientSoundDocument}. This is the source of truth for how an AmbientSoundDocument document
* must be structured.
*
* Foundry uses this schema to validate the structure of the {@linkcode AmbientSoundDocument}. For example
* a {@link fields.StringField | `StringField`} will enforce that the value is a string. More
* complex fields like {@link fields.SetField | `SetField`} goes through various conversions
* starting as an array in the database, initialized as a set, and allows updates with any
* iterable.
*/
interface Schema extends DataSchema {
/**
* The _id which uniquely identifies this AmbientSound document
* @defaultValue `null`
*/
_id: fields.DocumentIdField;
/**
* The x-coordinate position of the origin of the sound.
* @defaultValue `0`
*/
x: fields.NumberField<{ required: true; integer: true; nullable: false; initial: 0 }>;
/**
* The y-coordinate position of the origin of the sound.
* @defaultValue `0`
*/
y: fields.NumberField<{ required: true; integer: true; nullable: false; initial: 0 }>;
/**
* The elevation of the sound.
* @defaultValue `0`
*/
elevation: fields.NumberField<{ required: true; nullable: false; initial: 0 }>;
/**
* The radius of the emitted sound.
* @defaultValue `0`
*/
radius: fields.NumberField<{
required: true;
nullable: false;
initial: 0;
min: 0;
step: 0.01;
}>;
/**
* The audio file path that is played by this sound
* @defaultValue `null`
*/
path: fields.FilePathField<{ categories: ["AUDIO"] }>;
/**
* Does this sound loop?
* @defaultValue `false`
*/
repeat: fields.BooleanField;
/**
* The audio volume of the sound, from 0 to 1
* @defaultValue `0.5`
*/
volume: fields.AlphaField<{ initial: 0.5; step: 0.01 }>;
/**
* Whether or not this sound source is constrained by Walls.
* @defaultValue `true`
*/
walls: fields.BooleanField<{ initial: true }>;
/**
* Whether to adjust the volume of the sound heard by the listener based on how
* close the listener is to the center of the sound source.
* @defaultValue `true`
*/
easing: fields.BooleanField<{ initial: true }>;
/**
* Is the sound source currently hidden?
* @defaultValue `false`
*/
hidden: fields.BooleanField;
/**
* A darkness range (min and max) for which the source should be active
* @defaultValue see properties
*/
darkness: fields.SchemaField<{
/** @defaultValue `0` */
min: fields.AlphaField<{ initial: 0 }>;
/** @defaultValue `1` */
max: fields.AlphaField<{ initial: 1 }>;
}>;
/**
* Special effects to apply to the sound
* @defaultValue see properties
*/
effects: fields.SchemaField<{
/**
* An effect configuration to apply to the sound when not muffled by walls (either clear of, or fully constrained by, walls)
* @defaultValue see properties of {@link EffectsConfigSchema | `AmbientSoundDocument.EffectsConfigSchema`}
*/
base: fields.SchemaField<EffectsConfigSchema>;
/**
* An effect configuration to apply to the sound when muffled by walls
* @defaultValue see properties of {@link EffectsConfigSchema | `AmbientSoundDocument.EffectsConfigSchema`}
*/
muffled: fields.SchemaField<EffectsConfigSchema>;
}>;
/**
* An object of optional key/value flags
* @defaultValue `{}`
*/
flags: fields.DocumentFlagsField<Name>;
}
interface EffectsConfigSchema extends DataSchema {
/**
* @defaultValue `undefined`
* @remarks This isn't enforced by the model, but in practice should only have values in `keyof CONFIG["soundEffects"]`
*/
type: fields.StringField;
/** @defaultValue `5` */
intensity: fields.NumberField<{ required: true; integer: true; initial: 5; min: 1; max: 10 }>;
}
namespace Database {
/** Options passed along in Get operations for AmbientSoundDocuments */
interface Get extends foundry.abstract.types.DatabaseGetOperation<AmbientSoundDocument.Parent> {}
/** Options passed along in Create operations for AmbientSoundDocuments */
interface Create<Temporary extends boolean | undefined = boolean | undefined>
extends foundry.abstract.types.DatabaseCreateOperation<
AmbientSoundDocument.CreateData,
AmbientSoundDocument.Parent,
Temporary
> {}
/** Options passed along in Delete operations for AmbientSoundDocuments */
interface Delete extends foundry.abstract.types.DatabaseDeleteOperation<AmbientSoundDocument.Parent> {}
/** Options passed along in Update operations for AmbientSoundDocuments */
interface Update
extends foundry.abstract.types.DatabaseUpdateOperation<
AmbientSoundDocument.UpdateData,
AmbientSoundDocument.Parent
> {}
/** Operation for {@linkcode AmbientSoundDocument.createDocuments} */
interface CreateDocumentsOperation<Temporary extends boolean | undefined>
extends Document.Database.CreateOperation<AmbientSoundDocument.Database.Create<Temporary>> {}
/** Operation for {@linkcode AmbientSoundDocument.updateDocuments} */
interface UpdateDocumentsOperation
extends Document.Database.UpdateDocumentsOperation<AmbientSoundDocument.Database.Update> {}
/** Operation for {@linkcode AmbientSoundDocument.deleteDocuments} */
interface DeleteDocumentsOperation
extends Document.Database.DeleteDocumentsOperation<AmbientSoundDocument.Database.Delete> {}
/** Operation for {@linkcode AmbientSoundDocument.create} */
interface CreateOperation<Temporary extends boolean | undefined>
extends Document.Database.CreateOperation<AmbientSoundDocument.Database.Create<Temporary>> {}
/** Operation for {@link AmbientSoundDocument.update | `AmbientSoundDocument#update`} */
interface UpdateOperation extends Document.Database.UpdateOperation<Update> {}
interface DeleteOperation extends Document.Database.DeleteOperation<Delete> {}
/** Options for {@linkcode AmbientSoundDocument.get} */
interface GetOptions extends Document.Database.GetOptions {}
/** Options for {@link AmbientSoundDocument._preCreate | `AmbientSoundDocument#_preCreate`} */
interface PreCreateOptions extends Document.Database.PreCreateOptions<Create> {}
/** Options for {@link AmbientSoundDocument._onCreate | `AmbientSoundDocument#_onCreate`} */
interface OnCreateOptions extends Document.Database.CreateOptions<Create> {}
/** Operation for {@linkcode AmbientSoundDocument._preCreateOperation} */
interface PreCreateOperation
extends Document.Database.PreCreateOperationStatic<AmbientSoundDocument.Database.Create> {}
/** Operation for {@link AmbientSoundDocument._onCreateOperation | `AmbientSoundDocument#_onCreateOperation`} */
interface OnCreateOperation extends AmbientSoundDocument.Database.Create {}
/** Options for {@link AmbientSoundDocument._preUpdate | `AmbientSoundDocument#_preUpdate`} */
interface PreUpdateOptions extends Document.Database.PreUpdateOptions<Update> {}
/** Options for {@link AmbientSoundDocument._onUpdate | `AmbientSoundDocument#_onUpdate`} */
interface OnUpdateOptions extends Document.Database.UpdateOptions<Update> {}
/** Operation for {@linkcode AmbientSoundDocument._preUpdateOperation} */
interface PreUpdateOperation extends AmbientSoundDocument.Database.Update {}
/** Operation for {@link AmbientSoundDocument._onUpdateOperation | `AmbientSoundDocument._preUpdateOperation`} */
interface OnUpdateOperation extends AmbientSoundDocument.Database.Update {}
/** Options for {@link AmbientSoundDocument._preDelete | `AmbientSoundDocument#_preDelete`} */
interface PreDeleteOptions extends Document.Database.PreDeleteOperationInstance<Delete> {}
/** Options for {@link AmbientSoundDocument._onDelete | `AmbientSoundDocument#_onDelete`} */
interface OnDeleteOptions extends Document.Database.DeleteOptions<Delete> {}
/** Options for {@link AmbientSoundDocument._preDeleteOperation | `AmbientSoundDocument#_preDeleteOperation`} */
interface PreDeleteOperation extends AmbientSoundDocument.Database.Delete {}
/** Options for {@link AmbientSoundDocument._onDeleteOperation | `AmbientSoundDocument#_onDeleteOperation`} */
interface OnDeleteOperation extends AmbientSoundDocument.Database.Delete {}
/** Context for {@linkcode AmbientSoundDocument._onDeleteOperation} */
interface OnDeleteDocumentsContext extends Document.ModificationContext<AmbientSoundDocument.Parent> {}
/** Context for {@linkcode AmbientSoundDocument._onCreateDocuments} */
interface OnCreateDocumentsContext extends Document.ModificationContext<AmbientSoundDocument.Parent> {}
/** Context for {@linkcode AmbientSoundDocument._onUpdateDocuments} */
interface OnUpdateDocumentsContext extends Document.ModificationContext<AmbientSoundDocument.Parent> {}
/**
* Options for {@link AmbientSoundDocument._preCreateDescendantDocuments | `AmbientSoundDocument#_preCreateDescendantDocuments`}
* and {@link AmbientSoundDocument._onCreateDescendantDocuments | `AmbientSoundDocument#_onCreateDescendantDocuments`}
*/
interface CreateOptions extends Document.Database.CreateOptions<AmbientSoundDocument.Database.Create> {}
/**
* Options for {@link AmbientSoundDocument._preUpdateDescendantDocuments | `AmbientSoundDocument#_preUpdateDescendantDocuments`}
* and {@link AmbientSoundDocument._onUpdateDescendantDocuments | `AmbientSoundDocument#_onUpdateDescendantDocuments`}
*/
interface UpdateOptions extends Document.Database.UpdateOptions<AmbientSoundDocument.Database.Update> {}
/**
* Options for {@link AmbientSoundDocument._preDeleteDescendantDocuments | `AmbientSoundDocument#_preDeleteDescendantDocuments`}
* and {@link AmbientSoundDocument._onDeleteDescendantDocuments | `AmbientSoundDocument#_onDeleteDescendantDocuments`}
*/
interface DeleteOptions extends Document.Database.DeleteOptions<AmbientSoundDocument.Database.Delete> {}
/**
* Create options for {@linkcode AmbientSoundDocument.createDialog}.
*/
interface DialogCreateOptions extends InexactPartial<Create> {}
}
/**
* If `Temporary` is true then `AmbientSoundDocument.Implementation`, otherwise `AmbientSoundDocument.Stored`.
*/
type TemporaryIf<Temporary extends boolean | undefined> = true extends Temporary
? AmbientSoundDocument.Implementation
: AmbientSoundDocument.Stored;
/**
* The flags that are available for this document in the form `{ [scope: string]: { [key: string]: unknown } }`.
*/
interface Flags extends Document.Internal.ConfiguredFlagsForName<Name> {}
namespace Flags {
/**
* The valid scopes for the flags on this document e.g. `"core"` or `"dnd5e"`.
*/
type Scope = Document.Internal.FlagKeyOf<Flags>;
/**
* The valid keys for a certain scope for example if the scope is "core" then a valid key may be `"sheetLock"` or `"viewMode"`.
*/
type Key<Scope extends Flags.Scope> = Document.Internal.FlagKeyOf<Document.Internal.FlagGetKey<Flags, Scope>>;
/**
* Gets the type of a particular flag given a `Scope` and a `Key`.
*/
type Get<Scope extends Flags.Scope, Key extends Flags.Key<Scope>> = Document.Internal.GetFlag<Flags, Scope, Key>;
}
interface DropData extends Document.Internal.DropData<Name> {}
interface DropDataOptions extends Document.DropDataOptions {}
interface DefaultNameContext extends Document.DefaultNameContext<Name, NonNullable<Parent>> {}
interface CreateDialogData extends Document.CreateDialogData<CreateData> {}
interface CreateDialogOptions extends Document.CreateDialogOptions<Name> {}
interface Effect {
type: keyof CONFIG["soundEffects"];
/**
* @defaultValue `5`
* @remarks Can't be `null` as {@link BiquadFilterNode} and {@link ConvolverNode} constructors both only have parameter defaults
*/
intensity?: number | undefined;
}
/**
* The arguments to construct the document.
*
* @deprecated Writing the signature directly has helped reduce circularities and therefore is
* now recommended.
*/
// eslint-disable-next-line @typescript-eslint/no-deprecated
type ConstructorArgs = Document.ConstructorParameters<CreateData, Parent>;
}
/**
* The client-side AmbientSound document which extends the common BaseAmbientSound document model.
*
* @see {@linkcode Scene} The Scene document type which contains AmbientSound documents
* @see {@linkcode AmbientSoundConfig} The AmbientSound configuration application
*/
declare class AmbientSoundDocument extends BaseAmbientSound.Internal.CanvasDocument {
/**
* @param data - Initial data from which to construct the `AmbientSoundDocument`
* @param context - Construction context options
*/
constructor(
// Note(LukeAbby): Optional as there are currently no required properties on `CreateData`.
data?: AmbientSoundDocument.CreateData,
context?: AmbientSoundDocument.ConstructionContext,
);
/*
* After this point these are not really overridden methods.
* They are here because Foundry's documents are complex and have lots of edge cases.
* There are DRY ways of representing this but this ends up being harder to understand
* for end users extending these functions, especially for static methods. There are also a
* number of methods that don't make sense to call directly on `Document` like `createDocuments`,
* as there is no data that can safely construct every possible document. Finally keeping definitions
* separate like this helps against circularities.
*/
// ClientDocument overrides
// Descendant Document operations have been left out because Wall does not have any descendant documents.
/** @remarks `context` must contain a `pack` or `parent`. */
static override defaultName(context: AmbientSoundDocument.DefaultNameContext): string;
/** @remarks `createOptions` must contain a `pack` or `parent`. */
static override createDialog(
data: AmbientSoundDocument.CreateDialogData | undefined,
createOptions: AmbientSoundDocument.Database.DialogCreateOptions,
options?: AmbientSoundDocument.CreateDialogOptions,
): Promise<AmbientSoundDocument.Stored | null | undefined>;
override deleteDialog(
options?: InexactPartial<foundry.applications.api.DialogV2.ConfirmConfig>,
operation?: Document.Database.DeleteOperationForName<"AmbientSound">,
): Promise<this | false | null | undefined>;
static override fromDropData(
data: AmbientSoundDocument.DropData,
options?: AmbientSoundDocument.DropDataOptions,
): Promise<AmbientSoundDocument.Implementation | undefined>;
static override fromImport(
source: AmbientSoundDocument.Source,
context?: Document.FromImportContext<AmbientSoundDocument.Parent> | null,
): Promise<AmbientSoundDocument.Implementation>;
override _onClickDocumentLink(event: MouseEvent): ClientDocument.OnClickDocumentLinkReturn;
}
export default AmbientSoundDocument;