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fvtt-types

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import type { FixedInstanceType, LoggingLevels } from "#utils"; import type Document from "#common/abstract/document.d.mts"; import type { DatabaseGetOperation, DatabaseUpdateOperation, DatabaseDeleteOperation, } from "#common/abstract/_types.d.mts"; import Game = foundry.Game; /** * The client-side database backend implementation which handles Document modification operations. */ declare class ClientDatabaseBackend extends foundry.abstract.DatabaseBackend { protected override _getDocuments<T extends Document.AnyConstructor>( documentClass: T, request: DatabaseGetOperation, user: User.Implementation, ): Promise<FixedInstanceType<T>[]>; protected override _createDocuments<T extends Document.AnyConstructor>( documentClass: T, operation: Document.Database.CreateOperationForName<T["documentName"], boolean | undefined>, user: User.Implementation, ): Promise<FixedInstanceType<T>[]>; protected override _updateDocuments<T extends Document.AnyConstructor>( documentClass: T, request: DatabaseUpdateOperation<FixedInstanceType<T>>, user: User.Implementation, ): Promise<FixedInstanceType<T>[]>; protected override _deleteDocuments<T extends Document.AnyConstructor>( documentClass: T, request: DatabaseDeleteOperation, user: User.Implementation, ): Promise<FixedInstanceType<T>[]>; /** * Activate the Socket event listeners used to receive responses from events which modify database documents * @param socket - The active game socket */ activateSocketListeners(socket: Game["socket"]): void; override getFlagScopes(): string[]; override getCompendiumScopes(): string[]; protected override _log(level: LoggingLevels, message: string): void; } export default ClientDatabaseBackend;