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fury-js

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WebGL Game Engine

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// Fury Module can be used with 'require' module.exports = (function() { let Fury = {}; let canvas; // Modules Fury.Atlas = require('./atlas') Fury.Bounds = require('./bounds'); Fury.Camera = require('./camera'); Fury.GameLoop = require('./gameLoop'); Fury.Input = require('./input'); Fury.Material = require('./material'); Fury.Maths = require('./maths'); Fury.Mesh = require('./mesh'); Fury.Model = require('./model'); Fury.NineSlice = require('./nineSlice'); Fury.Physics = require('./physics'); Fury.Prefab = require('./prefab'); Fury.Primitives = require('./primitives'); Fury.Random = require('./random'); Fury.Renderer = require('./renderer'); Fury.Scene = require('./scene'); Fury.Shader = require('./shader'); Fury.Shaders = require('./shaders'); Fury.TextMesh = require('./textmesh'); Fury.Texture = require('./texture'); Fury.TileMap = require('./tilemap'); Fury.Transform = require('./transform'); Fury.Utils = require('./utils'); Fury.WorkerPool = require('./workerPool'); Fury.init = function(parameters) { let disableShaderPreload = false; let canvasId = null; let contextAttributes = null; if (typeof(parameters) == 'string') { disableShaderPreload = true; canvasId = parameters; } else { canvasId = parameters.canvasId; contextAttributes = parameters.glContextAttributes; disableShaderPreload = !!parameters.disableShaderPreload; } canvas = document.getElementById(canvasId); try { Fury.Renderer.init(canvas, contextAttributes); } catch (error) { console.log(error.message); return false; } Fury.Input.init(canvas); if (!disableShaderPreload) { Fury.Shaders.createShaders(); } if (parameters.gameLoop) { Fury.GameLoop.init(parameters.gameLoop); } return true; }; return Fury; })();