funda-ui
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React components using pure Bootstrap 5+ which does not contain any external style and script libraries.
201 lines (172 loc) • 6.74 kB
text/typescript
/*
* All easing functions
* @link: https://easings.net
* @param {Number} t - time (Amount of time that has passed since the beginning of the animation. Usually starts at 0 and is slowly increased using a game loop or other update function.)
* @param {Number} b - beginning value (The starting point of the animation. Usually it's a static value, you can start at 0 for example.)
* @param {Number} c - change in value (The amount of change needed to go from starting point to end point. It's also usually a static value.)
* @param {Number} d - duration (Amount of time the animation will take. Usually a static value aswell.)
* @return {number}
*/
function easeLinear (t: number, b: number, c: number, d: number): number {
return c * t / d + b;
}
function easeInQuad (t: number, b: number, c: number, d: number): number {
return c * (t /= d) * t + b;
}
function easeOutQuad (t: number, b: number, c: number, d: number): number {
return -c * (t /= d) * (t - 2) + b;
}
function easeInOutQuad (t: number, b: number, c: number, d: number): number {
if ((t /= d / 2) < 1) return c / 2 * t * t + b;
return -c / 2 * ((--t) * (t - 2) - 1) + b;
}
function easeInSine (t: number, b: number, c: number, d: number): number {
return -c * Math.cos(t / d * (Math.PI / 2)) + c + b;
}
function easeOutSine (t: number, b: number, c: number, d: number): number {
return c * Math.sin(t / d * (Math.PI / 2)) + b;
}
function easeInOutSine (t: number, b: number, c: number, d: number): number {
return -c / 2 * (Math.cos(Math.PI * t / d) - 1) + b;
}
function easeInExpo (t: number, b: number, c: number, d: number): number {
return (t == 0) ? b : c * Math.pow(2, 10 * (t / d - 1)) + b;
}
function easeOutExpo (t: number, b: number, c: number, d: number): number {
return (t == d) ? b + c : c * (-Math.pow(2, -10 * t / d) + 1) + b;
}
function easeInOutExpo (t: number, b: number, c: number, d: number): number {
if (t == 0) return b;
if (t == d) return b + c;
if ((t /= d / 2) < 1) return c / 2 * Math.pow(2, 10 * (t - 1)) + b;
return c / 2 * (-Math.pow(2, -10 * --t) + 2) + b;
}
function easeInCirc (t: number, b: number, c: number, d: number): number {
return -c * (Math.sqrt(1 - (t /= d) * t) - 1) + b;
}
function easeOutCirc (t: number, b: number, c: number, d: number): number {
return c * Math.sqrt(1 - (t = t / d - 1) * t) + b;
}
function easeInOutCirc (t: number, b: number, c: number, d: number): number {
if ((t /= d / 2) < 1) return -c / 2 * (Math.sqrt(1 - t * t) - 1) + b;
return c / 2 * (Math.sqrt(1 - (t -= 2) * t) + 1) + b;
}
function easeInCubic (t: number, b: number, c: number, d: number): number {
return c * (t /= d) * t * t + b;
}
function easeOutCubic (t: number, b: number, c: number, d: number): number {
return c * ((t = t / d - 1) * t * t + 1) + b;
}
function easeInOutCubic (t: number, b: number, c: number, d: number): number {
if ((t /= d / 2) < 1) return c / 2 * t * t * t + b;
return c / 2 * ((t -= 2) * t * t + 2) + b;
}
function easeInQuart (t: number, b: number, c: number, d: number): number {
return c * (t /= d) * t * t * t + b;
}
function easeOutQuart (t: number, b: number, c: number, d: number): number {
return -c * ((t = t / d - 1) * t * t * t - 1) + b;
}
function easeInOutQuart (t: number, b: number, c: number, d: number): number {
if ((t /= d / 2) < 1) return c / 2 * t * t * t * t + b;
return -c / 2 * ((t -= 2) * t * t * t - 2) + b;
}
function easeInQuint (t: number, b: number, c: number, d: number): number {
return c * (t /= d) * t * t * t * t + b;
}
function easeOutQuint (t: number, b: number, c: number, d: number): number {
return c * ((t = t / d - 1) * t * t * t * t + 1) + b;
}
function easeInOutQuint (t: number, b: number, c: number, d: number): number {
if ((t /= d / 2) < 1) return c / 2 * t * t * t * t * t + b;
return c / 2 * ((t -= 2) * t * t * t * t + 2) + b;
}
function easeInElastic (t: number, b: number, c: number, d: number): number {
var s: number = 1.70158;
var p: number = 0;
var a: number = c;
if (t == 0) return b;
if ((t /= d) == 1) return b + c;
if (!p) p = d * .3;
if (a < Math.abs(c)) {
a = c;
var s = p / 4;
}
else var s = p / (2 * Math.PI) * Math.asin(c / a);
return -(a * Math.pow(2, 10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b;
}
function easeOutElastic (t: number, b: number, c: number, d: number): number {
var s: number = 1.70158;
var p: number = 0;
var a: number = c;
if (t == 0) return b;
if ((t /= d) == 1) return b + c;
if (!p) p = d * .3;
if (a < Math.abs(c)) {
a = c;
var s = p / 4;
}
else var s = p / (2 * Math.PI) * Math.asin(c / a);
return a * Math.pow(2, -10 * t) * Math.sin((t * d - s) * (2 * Math.PI) / p) + c + b;
}
function easeInOutElastic (t: number, b: number, c: number, d: number): number {
var s: number = 1.70158;
var p: number = 0;
var a: number = c;
if (t == 0) return b;
if ((t /= d / 2) == 2) return b + c;
if (!p) p = d * (.3 * 1.5);
if (a < Math.abs(c)) {
a = c;
var s = p / 4;
}
else var s = p / (2 * Math.PI) * Math.asin(c / a);
if (t < 1) return -.5 * (a * Math.pow(2, 10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b;
return a * Math.pow(2, -10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p) * .5 + c + b;
}
function easeInBack (t: number, b: number, c: number, d: number): number {
var s: number = 1.70158;
if (s == undefined) s = 1.70158;
return c * (t /= d) * t * ((s + 1) * t - s) + b;
}
function easeOutBack (t: number, b: number, c: number, d: number): number {
var s: number = 1.70158;
if (s == undefined) s = 1.70158;
return c * ((t = t / d - 1) * t * ((s + 1) * t + s) + 1) + b;
}
function easeInOutBack (t: number, b: number, c: number, d: number): number {
var s: number = 1.70158;
if (s == undefined) s = 1.70158;
if ((t /= d / 2) < 1) return c / 2 * (t * t * (((s *= (1.525)) + 1) * t - s)) + b;
return c / 2 * ((t -= 2) * t * (((s *= (1.525)) + 1) * t + s) + 2) + b;
}
export {
easeLinear,
easeInQuad,
easeOutQuad,
easeInOutQuad,
easeInSine,
easeOutSine,
easeInOutSine,
easeInExpo,
easeOutExpo,
easeInOutExpo,
easeInCirc,
easeOutCirc,
easeInOutCirc,
easeInCubic,
easeOutCubic,
easeInOutCubic,
easeInQuart,
easeOutQuart,
easeInOutQuart,
easeInQuint,
easeOutQuint,
easeInOutQuint,
easeInElastic,
easeOutElastic,
easeInOutElastic,
easeInBack,
easeOutBack,
easeInOutBack
};