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A pure-JS implementation of the W3C's Canvas-2D Context API that can run on top of either Expo Graphics or a browser WebGL context.
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# Copyright (c) 2011 Philip Taylor
# Released under the BSD license and W3C Test Suite License: see LICENSE.txt
- name: 2d.getcontext.exists
desc: The 2D context is implemented
testing:
- context.2d
code: |
@assert canvas.getContext('2d') !== null;
- name: 2d.getcontext.extraargs
desc: The 2D context ignores extra getContext arguments
testing:
- context.2d.extraargs
code: |
@assert canvas.getContext('2d', false, {}, [], 1, "2") !== null;
- name: 2d.type.exists
desc: The 2D context interface is a property of 'window'
notes: &bindings Defined in "Web IDL" (draft)
testing:
- context.2d.type
code: |
@assert window.CanvasRenderingContext2D;
- name: 2d.type.delete
desc: window.CanvasRenderingContext2D is Configurable
notes: *bindings
testing:
- context.2d.type
code: |
@assert window.CanvasRenderingContext2D !== undefined;
@assert delete window.CanvasRenderingContext2D === true;
@assert window.CanvasRenderingContext2D === undefined;
- name: 2d.type.prototype
desc: window.CanvasRenderingContext2D.prototype are not [[Writable]] and not [[Configurable]], and its methods are [[Configurable]].
notes: *bindings
testing:
- context.2d.type
code: |
@assert window.CanvasRenderingContext2D.prototype;
@assert window.CanvasRenderingContext2D.prototype.fill;
window.CanvasRenderingContext2D.prototype = null;
@assert window.CanvasRenderingContext2D.prototype;
delete window.CanvasRenderingContext2D.prototype;
@assert window.CanvasRenderingContext2D.prototype;
window.CanvasRenderingContext2D.prototype.fill = 1;
@assert window.CanvasRenderingContext2D.prototype.fill === 1;
delete window.CanvasRenderingContext2D.prototype.fill;
@assert window.CanvasRenderingContext2D.prototype.fill === undefined;
- name: 2d.type.replace
desc: Interface methods can be overridden
notes: *bindings
testing:
- context.2d.type
code: |
var fillRect = window.CanvasRenderingContext2D.prototype.fillRect;
window.CanvasRenderingContext2D.prototype.fillRect = function (x, y, w, h)
{
this.fillStyle = '#0f0';
fillRect.call(this, x, y, w, h);
};
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
@assert pixel 50,25 == 0,255,0,255;
expected: green
- name: 2d.type.extend
desc: Interface methods can be added
notes: *bindings
testing:
- context.2d.type
code: |
window.CanvasRenderingContext2D.prototype.fillRectGreen = function (x, y, w, h)
{
this.fillStyle = '#0f0';
this.fillRect(x, y, w, h);
};
ctx.fillStyle = '#f00';
ctx.fillRectGreen(0, 0, 100, 50);
@assert pixel 50,25 == 0,255,0,255;
expected: green
- name: 2d.getcontext.unique
desc: getContext('2d') returns the same object
testing:
- context.unique
code: |
@assert canvas.getContext('2d') === canvas.getContext('2d');
- name: 2d.getcontext.shared
desc: getContext('2d') returns objects which share canvas state
testing:
- context.unique
code: |
var ctx2 = canvas.getContext('2d');
ctx.fillStyle = '#f00';
ctx2.fillStyle = '#0f0';
ctx.fillRect(0, 0, 100, 50);
@assert pixel 50,25 == 0,255,0,255;
expected: green
- name: 2d.voidreturn
desc: void methods return undefined
notes: *bindings
images:
- yellow.png
code: |
@assert ctx.save() === undefined;
@assert ctx.restore() === undefined;
@assert ctx.scale(1, 1) === undefined;
@assert ctx.rotate(0) === undefined;
@assert ctx.translate(0, 0) === undefined;
if (ctx.transform) { // (avoid spurious failures, since the aim here is not to test that all features are supported)
@assert ctx.transform(1, 0, 0, 1, 0, 0) === undefined;
}
if (ctx.setTransform) {
@assert ctx.setTransform(1, 0, 0, 1, 0, 0) === undefined;
@assert ctx.setTransform() === undefined;
}
@assert ctx.clearRect(0, 0, 0, 0) === undefined;
@assert ctx.fillRect(0, 0, 0, 0) === undefined;
@assert ctx.strokeRect(0, 0, 0, 0) === undefined;
@assert ctx.beginPath() === undefined;
@assert ctx.closePath() === undefined;
@assert ctx.moveTo(0, 0) === undefined;
@assert ctx.lineTo(0, 0) === undefined;
@assert ctx.quadraticCurveTo(0, 0, 0, 0) === undefined;
@assert ctx.bezierCurveTo(0, 0, 0, 0, 0, 0) === undefined;
@assert ctx.arcTo(0, 0, 0, 0, 1) === undefined;
@assert ctx.rect(0, 0, 0, 0) === undefined;
@assert ctx.arc(0, 0, 1, 0, 0, true) === undefined;
@assert ctx.fill() === undefined;
@assert ctx.stroke() === undefined;
@assert ctx.clip() === undefined;
if (ctx.fillText) {
@assert ctx.fillText('test', 0, 0) === undefined;
@assert ctx.strokeText('test', 0, 0) === undefined;
}
if (ctx.putImageData) {
@assert ctx.putImageData(ctx.getImageData(0, 0, 1, 1), 0, 0) === undefined;
}
@assert ctx.drawImage(document.getElementById('yellow.png'), 0, 0, 1, 1, 0, 0, 0, 0) === undefined;
@assert ctx.drawImage(canvas, 0, 0, 1, 1, 0, 0, 0, 0) === undefined;
@assert ctx.createLinearGradient(0, 0, 0, 0).addColorStop(0, 'white') === undefined;
- name: 2d.missingargs
desc: Missing arguments cause TypeError
code: |
@assert throws TypeError ctx.scale();
@assert throws TypeError ctx.scale(1);
@assert throws TypeError ctx.rotate();
@assert throws TypeError ctx.translate();
@assert throws TypeError ctx.translate(0);
if (ctx.transform) { // (avoid spurious failures, since the aim here is not to test that all features are supported)
@assert throws TypeError ctx.transform();
@assert throws TypeError ctx.transform(1);
@assert throws TypeError ctx.transform(1, 0);
@assert throws TypeError ctx.transform(1, 0, 0);
@assert throws TypeError ctx.transform(1, 0, 0, 1);
@assert throws TypeError ctx.transform(1, 0, 0, 1, 0);
}
if (ctx.setTransform) {
@assert throws TypeError ctx.setTransform(1);
@assert throws TypeError ctx.setTransform(1, 0);
@assert throws TypeError ctx.setTransform(1, 0, 0);
@assert throws TypeError ctx.setTransform(1, 0, 0, 1);
@assert throws TypeError ctx.setTransform(1, 0, 0, 1, 0);
}
@assert throws TypeError ctx.createLinearGradient();
@assert throws TypeError ctx.createLinearGradient(0);
@assert throws TypeError ctx.createLinearGradient(0, 0);
@assert throws TypeError ctx.createLinearGradient(0, 0, 1);
@assert throws TypeError ctx.createRadialGradient();
@assert throws TypeError ctx.createRadialGradient(0);
@assert throws TypeError ctx.createRadialGradient(0, 0);
@assert throws TypeError ctx.createRadialGradient(0, 0, 1);
@assert throws TypeError ctx.createRadialGradient(0, 0, 1, 0);
@assert throws TypeError ctx.createRadialGradient(0, 0, 1, 0, 0);
@assert throws TypeError ctx.createPattern(canvas);
@assert throws TypeError ctx.clearRect();
@assert throws TypeError ctx.clearRect(0);
@assert throws TypeError ctx.clearRect(0, 0);
@assert throws TypeError ctx.clearRect(0, 0, 0);
@assert throws TypeError ctx.fillRect();
@assert throws TypeError ctx.fillRect(0);
@assert throws TypeError ctx.fillRect(0, 0);
@assert throws TypeError ctx.fillRect(0, 0, 0);
@assert throws TypeError ctx.strokeRect();
@assert throws TypeError ctx.strokeRect(0);
@assert throws TypeError ctx.strokeRect(0, 0);
@assert throws TypeError ctx.strokeRect(0, 0, 0);
@assert throws TypeError ctx.moveTo();
@assert throws TypeError ctx.moveTo(0);
@assert throws TypeError ctx.lineTo();
@assert throws TypeError ctx.lineTo(0);
@assert throws TypeError ctx.quadraticCurveTo();
@assert throws TypeError ctx.quadraticCurveTo(0);
@assert throws TypeError ctx.quadraticCurveTo(0, 0);
@assert throws TypeError ctx.quadraticCurveTo(0, 0, 0);
@assert throws TypeError ctx.bezierCurveTo();
@assert throws TypeError ctx.bezierCurveTo(0);
@assert throws TypeError ctx.bezierCurveTo(0, 0);
@assert throws TypeError ctx.bezierCurveTo(0, 0, 0);
@assert throws TypeError ctx.bezierCurveTo(0, 0, 0, 0);
@assert throws TypeError ctx.bezierCurveTo(0, 0, 0, 0, 0);
@assert throws TypeError ctx.arcTo();
@assert throws TypeError ctx.arcTo(0);
@assert throws TypeError ctx.arcTo(0, 0);
@assert throws TypeError ctx.arcTo(0, 0, 0);
@assert throws TypeError ctx.arcTo(0, 0, 0, 0);
@assert throws TypeError ctx.rect();
@assert throws TypeError ctx.rect(0);
@assert throws TypeError ctx.rect(0, 0);
@assert throws TypeError ctx.rect(0, 0, 0);
@assert throws TypeError ctx.arc();
@assert throws TypeError ctx.arc(0);
@assert throws TypeError ctx.arc(0, 0);
@assert throws TypeError ctx.arc(0, 0, 1);
@assert throws TypeError ctx.arc(0, 0, 1, 0);
// (6th argument to arc is optional)
if (ctx.isPointInPath) {
@assert throws TypeError ctx.isPointInPath();
@assert throws TypeError ctx.isPointInPath(0);
}
if (ctx.drawFocusRing) {
@assert throws TypeError ctx.drawFocusRing();
@assert throws TypeError ctx.drawFocusRing(canvas);
@assert throws TypeError ctx.drawFocusRing(canvas, 0);
}
if (ctx.fillText) {
@assert throws TypeError ctx.fillText();
@assert throws TypeError ctx.fillText('test');
@assert throws TypeError ctx.fillText('test', 0);
@assert throws TypeError ctx.strokeText();
@assert throws TypeError ctx.strokeText('test');
@assert throws TypeError ctx.strokeText('test', 0);
@assert throws TypeError ctx.measureText();
}
@assert throws TypeError ctx.drawImage();
@assert throws TypeError ctx.drawImage(canvas);
@assert throws TypeError ctx.drawImage(canvas, 0);
// TODO: n >= 3 args on drawImage could be either a valid overload,
// or too few for another overload, or too many for another
// overload - what should happen?
if (ctx.createImageData) {
@assert throws TypeError ctx.createImageData();
@assert throws TypeError ctx.createImageData(1);
}
if (ctx.getImageData) {
@assert throws TypeError ctx.getImageData();
@assert throws TypeError ctx.getImageData(0);
@assert throws TypeError ctx.getImageData(0, 0);
@assert throws TypeError ctx.getImageData(0, 0, 1);
}
if (ctx.putImageData) {
var imgdata = ctx.getImageData(0, 0, 1, 1);
@assert throws TypeError ctx.putImageData();
@assert throws TypeError ctx.putImageData(imgdata);
@assert throws TypeError ctx.putImageData(imgdata, 0);
}
var g = ctx.createLinearGradient(0, 0, 0, 0);
@assert throws TypeError g.addColorStop(); @moz-todo
@assert throws TypeError g.addColorStop(0); @moz-todo
- name: 2d.coordinatespace
desc: Coordinate space goes from top-left to bottom-right
notes: This should not be upside down.
manual: We can't tell that getPixelData isn't using the wrong coordinate space too.
testing:
- 2d.coordinatespace
code: |
ctx.fillStyle = '#00f';
ctx.fillRect(0, 0, 100, 50);
ctx.fillStyle = '#0ff';
ctx.fillRect(0, 0, 50, 25);
@assert pixel 25,12 == 0,255,255,255;
@assert pixel 75,12 == 0,0,255,255;
@assert pixel 25,37 == 0,0,255,255;
@assert pixel 75,37 == 0,0,255,255;
expected: |
size 100 50
cr.set_source_rgb(0, 0, 1)
cr.rectangle(0, 0, 100, 50)
cr.fill()
cr.set_source_rgb(0, 1, 1)
cr.rectangle(0, 0, 50, 25)
cr.fill()
- name: 2d.scaled
desc: CSS-scaled canvases get drawn correctly
canvas: 'width="50" height="25" style="width: 100px; height: 50px"'
manual:
code: |
ctx.fillStyle = '#00f';
ctx.fillRect(0, 0, 50, 25);
ctx.fillStyle = '#0ff';
ctx.fillRect(0, 0, 25, 10);
expected: |
size 100 50
cr.set_source_rgb(0, 0, 1)
cr.rectangle(0, 0, 100, 50)
cr.fill()
cr.set_source_rgb(0, 1, 1)
cr.rectangle(0, 0, 50, 20)
cr.fill()
- name: 2d.canvas.reference
desc: CanvasRenderingContext2D.canvas refers back to its canvas
testing:
- 2d.canvas
code: |
@assert ctx.canvas === canvas;
- name: 2d.canvas.readonly
desc: CanvasRenderingContext2D.canvas is readonly
testing:
- 2d.canvas.attribute
code: |
var c = document.createElement('canvas');
var d = ctx.canvas;
@assert c !== d;
ctx.canvas = c;
@assert ctx.canvas === d;
- meta: |
state = [ # some non-default values to test with
('strokeStyle', '"#ff0000"'),
('fillStyle', '"#ff0000"'),
('globalAlpha', 0.5),
('lineWidth', 0.5),
('lineCap', '"round"'),
('lineJoin', '"round"'),
('miterLimit', 0.5),
('shadowOffsetX', 5),
('shadowOffsetY', 5),
('shadowBlur', 5),
('shadowColor', '"#ff0000"'),
('globalCompositeOperation', '"copy"'),
('font', '"25px serif"'),
('textAlign', '"center"'),
('textBaseline', '"bottom"'),
]
for key,value in state:
tests.append( {
'name': '2d.state.saverestore.%s' % key,
'desc': 'save()/restore() works for %s' % key,
'testing': [ '2d.state.%s' % key ],
'code':
"""// Test that restore() undoes any modifications
var old = ctx.%(key)s;
ctx.save();
ctx.%(key)s = %(value)s;
ctx.restore();
@assert ctx.%(key)s === old;
// Also test that save() doesn't modify the values
ctx.%(key)s = %(value)s;
old = ctx.%(key)s;
// we're not interested in failures caused by get(set(x)) != x (e.g.
// from rounding), so compare against 'old' instead of against %(value)s
ctx.save();
@assert ctx.%(key)s === old;
ctx.restore();
""" % { 'key':key, 'value':value }
} )
tests.append( {
'name': 'initial.reset.2dstate',
'desc': 'Resetting the canvas state resets 2D state variables',
'testing': [ 'initial.reset' ],
'code':
"""canvas.width = 100;
var default_val;
""" + "".join(
"""
default_val = ctx.%(key)s;
ctx.%(key)s = %(value)s;
canvas.width = 100;
@assert ctx.%(key)s === default_val;
""" % { 'key':key, 'value':value }
for key,value in state),
} )
- name: 2d.state.saverestore.transformation
desc: save()/restore() affects the current transformation matrix
testing:
- 2d.state.transformation
code: |
ctx.fillStyle = '#0f0';
ctx.fillRect(0, 0, 100, 50);
ctx.save();
ctx.translate(200, 0);
ctx.restore();
ctx.fillStyle = '#f00';
ctx.fillRect(-200, 0, 100, 50);
@assert pixel 50,25 == 0,255,0,255;
expected: green
- name: 2d.state.saverestore.clip
desc: save()/restore() affects the clipping path
testing:
- 2d.state.clip
code: |
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
ctx.save();
ctx.rect(0, 0, 1, 1);
ctx.clip();
ctx.restore();
ctx.fillStyle = '#0f0';
ctx.fillRect(0, 0, 100, 50);
@assert pixel 50,25 == 0,255,0,255;
expected: green
- name: 2d.state.saverestore.path
desc: save()/restore() does not affect the current path
testing:
- 2d.state.path
code: |
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
ctx.save();
ctx.rect(0, 0, 100, 50);
ctx.restore();
ctx.fillStyle = '#0f0';
ctx.fill();
@assert pixel 50,25 == 0,255,0,255;
expected: green
- name: 2d.state.saverestore.bitmap
desc: save()/restore() does not affect the current bitmap
testing:
- 2d.state.bitmap
code: |
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
ctx.save();
ctx.fillStyle = '#0f0';
ctx.fillRect(0, 0, 100, 50);
ctx.restore();
@assert pixel 50,25 == 0,255,0,255;
expected: green
- name: 2d.state.saverestore.stack
desc: save()/restore() can be nested as a stack
testing:
- 2d.state.save
- 2d.state.restore
code: |
ctx.lineWidth = 1;
ctx.save();
ctx.lineWidth = 2;
ctx.save();
ctx.lineWidth = 3;
@assert ctx.lineWidth === 3;
ctx.restore();
@assert ctx.lineWidth === 2;
ctx.restore();
@assert ctx.lineWidth === 1;
- name: 2d.state.saverestore.stackdepth
desc: save()/restore() stack depth is not unreasonably limited
testing:
- 2d.state.save
- 2d.state.restore
code: |
var limit = 512;
for (var i = 1; i < limit; ++i)
{
ctx.save();
ctx.lineWidth = i;
}
for (var i = limit-1; i > 0; --i)
{
@assert ctx.lineWidth === i;
ctx.restore();
}
- name: 2d.state.saverestore.underflow
desc: restore() with an empty stack has no effect
testing:
- 2d.state.restore.underflow
code: |
for (var i = 0; i < 16; ++i)
ctx.restore();
ctx.lineWidth = 0.5;
ctx.restore();
@assert ctx.lineWidth === 0.5;
- name: 2d.transformation.order
desc: Transformations are applied in the right order
testing:
- 2d.transformation.order
code: |
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
ctx.scale(2, 1);
ctx.rotate(Math.PI / 2);
ctx.fillStyle = '#0f0';
ctx.fillRect(0, -50, 50, 50);
@assert pixel 75,25 == 0,255,0,255;
expected: green
- name: 2d.transformation.scale.basic
desc: scale() works
testing:
- 2d.transformation.scale
code: |
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
ctx.scale(2, 4);
ctx.fillStyle = '#0f0';
ctx.fillRect(0, 0, 50, 12.5);
@assert pixel 90,40 == 0,255,0,255;
expected: green
- name: 2d.transformation.scale.zero
desc: scale() with a scale factor of zero works
testing:
- 2d.transformation.scale
code: |
ctx.fillStyle = '#0f0';
ctx.fillRect(0, 0, 100, 50);
ctx.save();
ctx.translate(50, 0);
ctx.scale(0, 1);
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
ctx.restore();
ctx.save();
ctx.translate(0, 25);
ctx.scale(1, 0);
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
ctx.restore();
canvas.toDataURL();
@assert pixel 50,25 == 0,255,0,255;
expected: green
- name: 2d.transformation.scale.negative
desc: scale() with negative scale factors works
testing:
- 2d.transformation.scale
code: |
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
ctx.save();
ctx.scale(-1, 1);
ctx.fillStyle = '#0f0';
ctx.fillRect(-50, 0, 50, 50);
ctx.restore();
ctx.save();
ctx.scale(1, -1);
ctx.fillStyle = '#0f0';
ctx.fillRect(50, -50, 50, 50);
ctx.restore();
@assert pixel 25,25 == 0,255,0,255;
@assert pixel 75,25 == 0,255,0,255;
expected: green
- name: 2d.transformation.scale.large
desc: scale() with large scale factors works
notes: Not really that large at all, but it hits the limits in Firefox.
testing:
- 2d.transformation.scale
code: |
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
ctx.scale(1e5, 1e5);
ctx.fillStyle = '#0f0';
ctx.fillRect(0, 0, 1, 1);
@assert pixel 50,25 == 0,255,0,255;
expected: green
- name: 2d.transformation.scale.nonfinite
desc: scale() with Infinity/NaN is ignored
testing:
- 2d.nonfinite
code: |
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
ctx.translate(100, 10);
@nonfinite ctx.scale(<0.1 Infinity -Infinity NaN>, <0.1 Infinity -Infinity NaN>);
ctx.fillStyle = '#0f0';
ctx.fillRect(-100, -10, 100, 50);
@assert pixel 50,25 == 0,255,0,255;
expected: green
- name: 2d.transformation.scale.multiple
desc: Multiple scale()s combine
testing:
- 2d.transformation.scale.multiple
code: |
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
ctx.scale(Math.sqrt(2), Math.sqrt(2));
ctx.scale(Math.sqrt(2), Math.sqrt(2));
ctx.fillStyle = '#0f0';
ctx.fillRect(0, 0, 50, 25);
@assert pixel 90,40 == 0,255,0,255;
expected: green
- name: 2d.transformation.rotate.zero
desc: rotate() by 0 does nothing
testing:
- 2d.transformation.rotate
code: |
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
ctx.rotate(0);
ctx.fillStyle = '#0f0';
ctx.fillRect(0, 0, 100, 50);
@assert pixel 50,25 == 0,255,0,255;
expected: green
- name: 2d.transformation.rotate.radians
desc: rotate() uses radians
testing:
- 2d.transformation.rotate.radians
code: |
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
ctx.rotate(Math.PI); // should fail obviously if this is 3.1 degrees
ctx.fillStyle = '#0f0';
ctx.fillRect(-100, -50, 100, 50);
@assert pixel 50,25 == 0,255,0,255;
expected: green
- name: 2d.transformation.rotate.direction
desc: rotate() is clockwise
testing:
- 2d.transformation.rotate.direction
code: |
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
ctx.rotate(Math.PI / 2);
ctx.fillStyle = '#0f0';
ctx.fillRect(0, -100, 50, 100);
@assert pixel 50,25 == 0,255,0,255;
expected: green
- name: 2d.transformation.rotate.wrap
desc: rotate() wraps large positive values correctly
testing:
- 2d.transformation.rotate
code: |
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
ctx.rotate(Math.PI * (1 + 4096)); // == pi (mod 2*pi)
// We need about pi +/- 0.001 in order to get correct-looking results
// 32-bit floats can store pi*4097 with precision 2^-10, so that should
// be safe enough on reasonable implementations
ctx.fillStyle = '#0f0';
ctx.fillRect(-100, -50, 100, 50);
@assert pixel 50,25 == 0,255,0,255;
@assert pixel 98,2 == 0,255,0,255;
@assert pixel 98,47 == 0,255,0,255;
expected: green
- name: 2d.transformation.rotate.wrapnegative
desc: rotate() wraps large negative values correctly
testing:
- 2d.transformation.rotate
code: |
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
ctx.rotate(-Math.PI * (1 + 4096));
ctx.fillStyle = '#0f0';
ctx.fillRect(-100, -50, 100, 50);
@assert pixel 50,25 == 0,255,0,255;
@assert pixel 98,2 == 0,255,0,255;
@assert pixel 98,47 == 0,255,0,255;
expected: green
- name: 2d.transformation.rotate.nonfinite
desc: rotate() with Infinity/NaN is ignored
testing:
- 2d.nonfinite
code: |
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
ctx.translate(100, 10);
@nonfinite ctx.rotate(<0.1 Infinity -Infinity NaN>);
ctx.fillStyle = '#0f0';
ctx.fillRect(-100, -10, 100, 50);
@assert pixel 50,25 == 0,255,0,255;
expected: green
- name: 2d.transformation.translate.basic
desc: translate() works
testing:
- 2d.transformation.translate
code: |
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
ctx.translate(100, 50);
ctx.fillStyle = '#0f0';
ctx.fillRect(-100, -50, 100, 50);
@assert pixel 90,40 == 0,255,0,255;
expected: green
- name: 2d.transformation.translate.nonfinite
desc: translate() with Infinity/NaN is ignored
testing:
- 2d.nonfinite
code: |
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
ctx.translate(100, 10);
@nonfinite ctx.translate(<0.1 Infinity -Infinity NaN>, <0.1 Infinity -Infinity NaN>);
ctx.fillStyle = '#0f0';
ctx.fillRect(-100, -10, 100, 50);
@assert pixel 50,25 == 0,255,0,255;
expected: green
- name: 2d.transformation.transform.identity
desc: transform() with the identity matrix does nothing
testing:
- 2d.transformation.transform
code: |
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
ctx.transform(1,0, 0,1, 0,0);
ctx.fillStyle = '#0f0';
ctx.fillRect(0, 0, 100, 50);
@assert pixel 50,25 == 0,255,0,255;
expected: green
- name: 2d.transformation.transform.skewed
desc: transform() with skewy matrix transforms correctly
testing:
- 2d.transformation.transform
code: |
// Create green with a red square ring inside it
ctx.fillStyle = '#0f0';
ctx.fillRect(0, 0, 100, 50);
ctx.fillStyle = '#f00';
ctx.fillRect(20, 10, 60, 30);
ctx.fillStyle = '#0f0';
ctx.fillRect(40, 20, 20, 10);
// Draw a skewed shape to fill that gap, to make sure it is aligned correctly
ctx.transform(1,4, 2,3, 5,6);
// Post-transform coordinates:
// [[20,10],[80,10],[80,40],[20,40],[20,10],[40,20],[40,30],[60,30],[60,20],[40,20],[20,10]];
// Hence pre-transform coordinates:
var pts=[[-7.4,11.2],[-43.4,59.2],[-31.4,53.2],[4.6,5.2],[-7.4,11.2],
[-15.4,25.2],[-11.4,23.2],[-23.4,39.2],[-27.4,41.2],[-15.4,25.2],
[-7.4,11.2]];
ctx.beginPath();
ctx.moveTo(pts[0][0], pts[0][1]);
for (var i = 0; i < pts.length; ++i)
ctx.lineTo(pts[i][0], pts[i][1]);
ctx.fill();
@assert pixel 21,11 == 0,255,0,255;
@assert pixel 79,11 == 0,255,0,255;
@assert pixel 21,39 == 0,255,0,255;
@assert pixel 79,39 == 0,255,0,255;
@assert pixel 39,19 == 0,255,0,255;
@assert pixel 61,19 == 0,255,0,255;
@assert pixel 39,31 == 0,255,0,255;
@assert pixel 61,31 == 0,255,0,255;
expected: green
- name: 2d.transformation.transform.multiply
desc: transform() multiplies the CTM
testing:
- 2d.transformation.transform.multiply
code: |
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
ctx.transform(1,2, 3,4, 5,6);
ctx.transform(-2,1, 3/2,-1/2, 1,-2);
ctx.fillStyle = '#0f0';
ctx.fillRect(0, 0, 100, 50);
@assert pixel 50,25 == 0,255,0,255;
expected: green
- name: 2d.transformation.transform.nonfinite
desc: transform() with Infinity/NaN is ignored
testing:
- 2d.nonfinite
code: |
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
ctx.translate(100, 10);
@nonfinite ctx.transform(<0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>);
ctx.fillStyle = '#0f0';
ctx.fillRect(-100, -10, 100, 50);
@assert pixel 50,25 == 0,255,0,255;
expected: green
- name: 2d.transformation.setTransform.skewed
testing:
- 2d.transformation.setTransform
code: |
// Create green with a red square ring inside it
ctx.fillStyle = '#0f0';
ctx.fillRect(0, 0, 100, 50);
ctx.fillStyle = '#f00';
ctx.fillRect(20, 10, 60, 30);
ctx.fillStyle = '#0f0';
ctx.fillRect(40, 20, 20, 10);
// Draw a skewed shape to fill that gap, to make sure it is aligned correctly
ctx.setTransform(1,4, 2,3, 5,6);
// Post-transform coordinates:
// [[20,10],[80,10],[80,40],[20,40],[20,10],[40,20],[40,30],[60,30],[60,20],[40,20],[20,10]];
// Hence pre-transform coordinates:
var pts=[[-7.4,11.2],[-43.4,59.2],[-31.4,53.2],[4.6,5.2],[-7.4,11.2],
[-15.4,25.2],[-11.4,23.2],[-23.4,39.2],[-27.4,41.2],[-15.4,25.2],
[-7.4,11.2]];
ctx.beginPath();
ctx.moveTo(pts[0][0], pts[0][1]);
for (var i = 0; i < pts.length; ++i)
ctx.lineTo(pts[i][0], pts[i][1]);
ctx.fill();
@assert pixel 21,11 == 0,255,0,255;
@assert pixel 79,11 == 0,255,0,255;
@assert pixel 21,39 == 0,255,0,255;
@assert pixel 79,39 == 0,255,0,255;
@assert pixel 39,19 == 0,255,0,255;
@assert pixel 61,19 == 0,255,0,255;
@assert pixel 39,31 == 0,255,0,255;
@assert pixel 61,31 == 0,255,0,255;
expected: green
- name: 2d.transformation.setTransform.multiple
testing:
- 2d.transformation.setTransform.identity
code: |
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
ctx.setTransform(1/2,0, 0,1/2, 0,0);
ctx.setTransform();
ctx.setTransform(2,0, 0,2, 0,0);
ctx.fillStyle = '#0f0';
ctx.fillRect(0, 0, 50, 25);
@assert pixel 75,35 == 0,255,0,255;
expected: green
- name: 2d.transformation.setTransform.nonfinite
desc: setTransform() with Infinity/NaN is ignored
testing:
- 2d.nonfinite
code: |
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
ctx.translate(100, 10);
@nonfinite ctx.setTransform(<0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>);
ctx.fillStyle = '#0f0';
ctx.fillRect(-100, -10, 100, 50);
@assert pixel 50,25 == 0,255,0,255;
expected: green
- name: 2d.composite.globalAlpha.range
testing:
- 2d.composite.globalAlpha.range
code: |
ctx.globalAlpha = 0.5;
var a = ctx.globalAlpha; // might not be exactly 0.5, if it is rounded/quantised, so remember for future comparisons
ctx.globalAlpha = 1.1;
@assert ctx.globalAlpha === a;
ctx.globalAlpha = -0.1;
@assert ctx.globalAlpha === a;
ctx.globalAlpha = 0;
@assert ctx.globalAlpha === 0;
ctx.globalAlpha = 1;
@assert ctx.globalAlpha === 1;
- name: 2d.composite.globalAlpha.invalid
testing:
- 2d.composite.globalAlpha.range
code: |
ctx.globalAlpha = 0.5;
var a = ctx.globalAlpha; // might not be exactly 0.5, if it is rounded/quantised, so remember for future comparisons
ctx.globalAlpha = Infinity;
@assert ctx.globalAlpha === a;
ctx.globalAlpha = -Infinity;
@assert ctx.globalAlpha === a;
ctx.globalAlpha = NaN;
@assert ctx.globalAlpha === a;
- name: 2d.composite.globalAlpha.default
testing:
- 2d.composite.globalAlpha.default
code: |
@assert ctx.globalAlpha === 1.0;
- name: 2d.composite.globalAlpha.fill
testing:
- 2d.composite.globalAlpha.shape
code: |
ctx.fillStyle = '#0f0';
ctx.fillRect(0, 0, 100, 50);
ctx.globalAlpha = 0.01; // avoid any potential alpha=0 optimisations
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
@assert pixel 50,25 ==~ 2,253,0,255;
expected: green
- name: 2d.composite.globalAlpha.image
testing:
- 2d.composite.globalAlpha.image
images:
- red.png
code: |
ctx.fillStyle = '#0f0';
ctx.fillRect(0, 0, 100, 50);
ctx.globalAlpha = 0.01; // avoid any potential alpha=0 optimisations
ctx.drawImage(document.getElementById('red.png'), 0, 0);
@assert pixel 50,25 ==~ 2,253,0,255;
expected: green
- name: 2d.composite.globalAlpha.canvas
testing:
- 2d.composite.globalAlpha.image
code: |
var canvas2 = document.createElement('canvas');
canvas2.width = 100;
canvas2.height = 50;
var ctx2 = canvas2.getContext('2d');
ctx2.fillStyle = '#f00';
ctx2.fillRect(0, 0, 100, 50);
ctx.fillStyle = '#0f0';
ctx.fillRect(0, 0, 100, 50);
ctx.globalAlpha = 0.01; // avoid any potential alpha=0 optimisations
ctx.drawImage(canvas2, 0, 0);
@assert pixel 50,25 ==~ 2,253,0,255;
expected: green
- name: 2d.composite.globalAlpha.imagepattern
testing:
- 2d.composite.globalAlpha.image
images:
- red.png
code: |
ctx.fillStyle = '#0f0';
ctx.fillRect(0, 0, 100, 50);
ctx.fillStyle = ctx.createPattern(document.getElementById('red.png'), 'no-repeat');
ctx.globalAlpha = 0.01; // avoid any potential alpha=0 optimisations
ctx.fillRect(0, 0, 100, 50);
@assert pixel 50,25 ==~ 2,253,0,255;
expected: green
- name: 2d.composite.globalAlpha.canvaspattern
testing:
- 2d.composite.globalAlpha.image
code: |
var canvas2 = document.createElement('canvas');
canvas2.width = 100;
canvas2.height = 50;
var ctx2 = canvas2.getContext('2d');
ctx2.fillStyle = '#f00';
ctx2.fillRect(0, 0, 100, 50);
ctx.fillStyle = '#0f0';
ctx.fillRect(0, 0, 100, 50);
ctx.fillStyle = ctx.createPattern(canvas2, 'no-repeat');
ctx.globalAlpha = 0.01; // avoid any potential alpha=0 optimisations
ctx.fillRect(0, 0, 100, 50);
@assert pixel 50,25 ==~ 2,253,0,255;
expected: green
- name: 2d.composite.globalAlpha.canvascopy
testing:
- 2d.composite.globalAlpha.image
code: |
var canvas2 = document.createElement('canvas');
canvas2.width = 100;
canvas2.height = 50;
var ctx2 = canvas2.getContext('2d');
ctx2.fillStyle = '#0f0';
ctx2.fillRect(0, 0, 100, 50);
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
ctx.globalCompositeOperation = 'copy'
ctx.globalAlpha = 0.51;
ctx.drawImage(canvas2, 0, 0);
@assert pixel 50,25 ==~ 0,255,0,130;
expected: green
- meta: |
# Composite operation tests
# <http://lists.whatwg.org/htdig.cgi/whatwg-whatwg.org/2007-March/010608.html>
ops = [
# name FA FB
('source-over', '1', '1-aA'),
('destination-over', '1-aB', '1'),
('source-in', 'aB', '0'),
('destination-in', '0', 'aA'),
('source-out', '1-aB', '0'),
('destination-out', '0', '1-aA'),
('source-atop', 'aB', '1-aA'),
('destination-atop', '1-aB', 'aA'),
('xor', '1-aB', '1-aA'),
('copy', '1', '0'),
('lighter', '1', '1'),
]
# The ones that change the output when src = (0,0,0,0):
ops_trans = [ 'source-in', 'destination-in', 'source-out', 'destination-atop', 'copy' ];
def calc_output(A, B, FA_code, FB_code):
RA, GA, BA, aA = A
RB, GB, BB, aB = B
rA, gA, bA = RA*aA, GA*aA, BA*aA
rB, gB, bB = RB*aB, GB*aB, BB*aB
FA = eval(FA_code)
FB = eval(FB_code)
rO = rA*FA + rB*FB
gO = gA*FA + gB*FB
bO = bA*FA + bB*FB
aO = aA*FA + aB*FB
rO = min(255, rO)
gO = min(255, gO)
bO = min(255, bO)
aO = min(1, aO)
if aO:
RO = rO / aO
GO = gO / aO
BO = bO / aO
else: RO = GO = BO = 0
return (RO, GO, BO, aO)
def to_test(color):
r, g, b, a = color
return '%d,%d,%d,%d' % (round(r), round(g), round(b), round(a*255))
def to_cairo(color):
r, g, b, a = color
return '%f,%f,%f,%f' % (r/255., g/255., b/255., a)
for (name, src, dest) in [
('solid', (255, 255, 0, 1.0), (0, 255, 255, 1.0)),
('transparent', (0, 0, 255, 0.75), (0, 255, 0, 0.5)),
# catches the atop, xor and lighter bugs in Opera 9.10
]:
for op, FA_code, FB_code in ops:
expected = calc_output(src, dest, FA_code, FB_code)
tests.append( {
'name': '2d.composite.%s.%s' % (name, op),
'testing': [ '2d.composite.%s' % op ],
'code': """
ctx.fillStyle = 'rgba%s';
ctx.fillRect(0, 0, 100, 50);
ctx.globalCompositeOperation = '%s';
ctx.fillStyle = 'rgba%s';
ctx.fillRect(0, 0, 100, 50);
@assert pixel 50,25 ==~ %s +/- 5;
""" % (dest, op, src, to_test(expected)),
'expected': """size 100 50
cr.set_source_rgba(%s)
cr.rectangle(0, 0, 100, 50)
cr.fill()
""" % to_cairo(expected),
} )
for (name, src, dest) in [ ('image', (255, 255, 0, 0.75), (0, 255, 255, 0.5)) ]:
for op, FA_code, FB_code in ops:
expected = calc_output(src, dest, FA_code, FB_code)
tests.append( {
'name': '2d.composite.%s.%s' % (name, op),
'testing': [ '2d.composite.%s' % op ],
'images': [ 'yellow75.png' ],
'code': """
ctx.fillStyle = 'rgba%s';
ctx.fillRect(0, 0, 100, 50);
ctx.globalCompositeOperation = '%s';
ctx.drawImage(document.getElementById('yellow75.png'), 0, 0);
@assert pixel 50,25 ==~ %s +/- 5;
""" % (dest, op, to_test(expected)),
'expected': """size 100 50
cr.set_source_rgba(%s)
cr.rectangle(0, 0, 100, 50)
cr.fill()
""" % to_cairo(expected),
} )
for (name, src, dest) in [ ('canvas', (255, 255, 0, 0.75), (0, 255, 255, 0.5)) ]:
for op, FA_code, FB_code in ops:
expected = calc_output(src, dest, FA_code, FB_code)
tests.append( {
'name': '2d.composite.%s.%s' % (name, op),
'testing': [ '2d.composite.%s' % op ],
'images': [ 'yellow75.png' ],
'code': """
var canvas2 = document.createElement('canvas');
canvas2.width = canvas.width;
canvas2.height = canvas.height;
var ctx2 = canvas2.getContext('2d');
ctx2.drawImage(document.getElementById('yellow75.png'), 0, 0);
ctx.fillStyle = 'rgba%s';
ctx.fillRect(0, 0, 100, 50);
ctx.globalCompositeOperation = '%s';
ctx.drawImage(canvas2, 0, 0);
@assert pixel 50,25 ==~ %s +/- 5;
""" % (dest, op, to_test(expected)),
'expected': """size 100 50
cr.set_source_rgba(%s)
cr.rectangle(0, 0, 100, 50)
cr.fill()
""" % to_cairo(expected),
} )
for (name, src, dest) in [ ('uncovered.fill', (0, 0, 255, 0.75), (0, 255, 0, 0.5)) ]:
for op, FA_code, FB_code in ops:
if op not in ops_trans: continue
expected0 = calc_output((0,0,0,0.0), dest, FA_code, FB_code)
tests.append( {
'name': '2d.composite.%s.%s' % (name, op),
'desc': 'fill() draws pixels not covered by the source object as (0,0,0,0), and does not leave the pixels unchanged.',
'testing': [ '2d.composite.%s' % op ],
'code': """
ctx.fillStyle = 'rgba%s';
ctx.fillRect(0, 0, 100, 50);
ctx.globalCompositeOperation = '%s';
ctx.fillStyle = 'rgba%s';
ctx.translate(0, 25);
ctx.fillRect(0, 50, 100, 50);
@assert pixel 50,25 ==~ %s +/- 5;
""" % (dest, op, src, to_test(expected0)),
'expected': """size 100 50
cr.set_source_rgba(%s)
cr.rectangle(0, 0, 100, 50)
cr.fill()
""" % (to_cairo(expected0)),
} )
for (name, src, dest) in [ ('uncovered.image', (255, 255, 0, 1.0), (0, 255, 255, 0.5)) ]:
for op, FA_code, FB_code in ops:
if op not in ops_trans: continue
expected0 = calc_output((0,0,0,0.0), dest, FA_code, FB_code)
tests.append( {
'name': '2d.composite.%s.%s' % (name, op),
'desc': 'drawImage() draws pixels not covered by the source object as (0,0,0,0), and does not leave the pixels unchanged.',
'testing': [ '2d.composite.%s' % op ],
'images': [ 'yellow.png' ],
'code': """
ctx.fillStyle = 'rgba%s';
ctx.fillRect(0, 0, 100, 50);
ctx.globalCompositeOperation = '%s';
ctx.drawImage(document.getElementById('yellow.png'), 40, 40, 10, 10, 40, 50, 10, 10);
@assert pixel 15,15 ==~ %s +/- 5;
@assert pixel 50,25 ==~ %s +/- 5;
""" % (dest, op, to_test(expected0), to_test(expected0)),
'expected': """size 100 50
cr.set_source_rgba(%s)
cr.rectangle(0, 0, 100, 50)
cr.fill()
""" % (to_cairo(expected0)),
} )
for (name, src, dest) in [ ('uncovered.nocontext', (255, 255, 0, 1.0), (0, 255, 255, 0.5)) ]:
for op, FA_code, FB_code in ops:
if op not in ops_trans: continue
expected0 = calc_output((0,0,0,0.0), dest, FA_code, FB_code)
tests.append( {
'name': '2d.composite.%s.%s' % (name, op),
'desc': 'drawImage() of a canvas with no context draws pixels as (0,0,0,0), and does not leave the pixels unchanged.',
'testing': [ '2d.composite.%s' % op ],
'code': """
ctx.fillStyle = 'rgba%s';
ctx.fillRect(0, 0, 100, 50);
ctx.globalCompositeOperation = '%s';
var canvas2 = document.createElement('canvas');
ctx.drawImage(canvas2, 0, 0);
@assert pixel 50,25 ==~ %s +/- 5;
""" % (dest, op, to_test(expected0)),
'expected': """size 100 50
cr.set_source_rgba(%s)
cr.rectangle(0, 0, 100, 50)
cr.fill()
""" % (to_cairo(expected0)),
} )
for (name, src, dest) in [ ('uncovered.pattern', (255, 255, 0, 1.0), (0, 255, 255, 0.5)) ]:
for op, FA_code, FB_code in ops:
if op not in ops_trans: continue
expected0 = calc_output((0,0,0,0.0), dest, FA_code, FB_code)
tests.append( {
'name': '2d.composite.%s.%s' % (name, op),
'desc': 'Pattern fill() draws pixels not covered by the source object as (0,0,0,0), and does not leave the pixels unchanged.',
'testing': [ '2d.composite.%s' % op ],
'images': [ 'yellow.png' ],
'code': """
ctx.fillStyle = 'rgba%s';
ctx.fillRect(0, 0, 100, 50);
ctx.globalCompositeOperation = '%s';
ctx.fillStyle = ctx.createPattern(document.getElementById('yellow.png'), 'no-repeat');
ctx.fillRect(0, 50, 100, 50);
@assert pixel 50,25 ==~ %s +/- 5;
""" % (dest, op, to_test(expected0)),
'expected': """size 100 50
cr.set_source_rgba(%s)
cr.rectangle(0, 0, 100, 50)
cr.fill()
""" % (to_cairo(expected0)),
} )
for op, FA_code, FB_code in ops:
tests.append( {
'name': '2d.composite.clip.%s' % (op),
'desc': 'fill() does not affect pixels outside the clip region.',
'testing': [ '2d.composite.%s' % op ],
'code': """
ctx.fillStyle = '#0f0';
ctx.fillRect(0, 0, 100, 50);
ctx.globalCompositeOperation = '%s';
ctx.rect(-20, -20, 10, 10);
ctx.clip();
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 50, 50);
@assert pixel 25,25 == 0,255,0,255;
@assert pixel 75,25 == 0,255,0,255;
""" % (op),
'expected': 'green'
} )
- name: 2d.composite.operation.get
testing:
- 2d.composite.operation
code: |
var modes = ['source-atop', 'source-in', 'source-out', 'source-over',
'destination-atop', 'destination-in', 'destination-out', 'destination-over',
'lighter', 'copy', 'xor'];
for (var i = 0; i < modes.length; ++i)
{
ctx.globalCompositeOperation = modes[i];
@assert ctx.globalCompositeOperation === modes[i];
}
- name: 2d.composite.operation.unrecognised
testing:
- 2d.composite.operation.unrecognised
code: |
ctx.globalCompositeOperation = 'xor';
ctx.globalCompositeOperation = 'nonexistent';
@assert ctx.globalCompositeOperation === 'xor';
- name: 2d.composite.operation.darker
testing:
- 2d.composite.operation.unrecognised
code: |
ctx.globalCompositeOperation = 'xor';
ctx.globalCompositeOperation = 'darker';
@assert ctx.globalCompositeOperation === 'xor';
- name: 2d.composite.operation.over
testing:
- 2d.composite.operation.unrecognised
code: |
ctx.globalCompositeOperation = 'xor';
ctx.globalCompositeOperation = 'over';
@assert ctx.globalCompositeOperation === 'xor';
- name: 2d.composite.operation.clear
testing:
- 2d.composite.operation.unrecognised
code: |
ctx.globalCompositeOperation = 'xor';
ctx.globalCompositeOperation = 'clear';
@assert ctx.globalCompositeOperation === 'clear';
- name: 2d.composite.operation.highlight
testing:
- 2d.composite.operation.unrecognised
code: |
ctx.globalCompositeOperation = 'xor';
ctx.globalCompositeOperation = 'highlight';
@assert ctx.globalCompositeOperation === 'xor';
- name: 2d.composite.operation.nullsuffix
testing:
- 2d.composite.operation.exact
code: |
ctx.globalCompositeOperation = 'xor';
ctx.globalCompositeOperation = 'source-over\0';
@assert ctx.globalCompositeOperation === 'xor';
- name: 2d.composite.operation.casesensitive
testing:
- 2d.composite.operation.casesensitive
code: |
ctx.globalCompositeOperation = 'xor';
ctx.globalCompositeOperation = 'Source-over';
@assert ctx.globalCompositeOperation === 'xor';
- name: 2d.composite.operation.default
testing:
- 2d.composite.operation.default
code: |
@assert ctx.globalCompositeOperation === 'source-over';
- meta: |
# Colour parsing tests
# Try most of the CSS3 Color <color> values - http://www.w3.org/TR/css3-color/#colorunits
big_float = '1' + ('0' * 39)
big_double = '1' + ('0' * 310)
for name, string, r,g,b,a, notes in [
('html4', 'limE', 0,255,0,255, ""),
('hex3', '#0f0', 0,255,0,255, ""),
('hex4', '#0f0f', 0,255,0,255, ""),
('hex6', '#00fF00', 0,255,0,255, ""),
('hex8', '#00ff00ff', 0,255,0,255, ""),
('rgb-num', 'rgb(0,255,0)', 0,255,0,255, ""),
('rgb-clamp-1', 'rgb(-1000, 1000, -1000)', 0,255,0,255, 'Assumes colours are clamped to [0,255].'),
('rgb-clamp-2', 'rgb(-200%, 200%, -200%)', 0,255,0,255, 'Assumes colours are clamped to [0,255].'),
('rgb-clamp-3', 'rgb(-2147483649, 4294967298, -18446744073709551619)', 0,255,0,255, 'Assumes colours are clamped to [0,255].'),
('rgb-clamp-4', 'rgb(-'+big_float+', '+big_float+', -'+big_float+')', 0,255,0,255, 'Assumes colours are clamped to [0,255].'),
('rgb-clamp-5', 'rgb(-'+big_double+', '+big_double+', -'+big_double+')', 0,255,0,255, 'Assumes colours are clamped to [0,255].'),
('rgb-percent', 'rgb(0% ,100% ,0%)', 0,255,0,255, 'CSS3 Color says "The integer value 255 corresponds to 100%". (In particular, it is not 254...)'),
('rgb-eof', 'rgb(0, 255, 0', 0,255,0,255, ""), # see CSS2.1 4.2 "Unexpected end of style sheet"
('rgba-solid-1', 'rgba( 0 , 255 , 0 , 1 )', 0,255,0,255, ""),
('rgba-solid-2', 'rgba( 0 , 255 , 0 , 1.0 )', 0,255,0,255, ""),
('rgba-solid-3', 'rgba( 0 , 255 , 0 , +1 )', 0,255,0,255, ""),
('rgba-solid-4', 'rgba( -0 , 255 , +0 , 1 )', 0,255,0,255, ""),
('rgba-num-1', 'rgba( 0 , 255 , 0 , .499 )', 0,255,0,127, ""),
('rgba-num-2', 'rgba( 0 , 255 , 0 , 0.499 )', 0,255,0,127, ""),
('rgba-percent', 'rgba(0%,100%,0%,0.499)', 0,255,0,127, ""), # 0.499*255 rounds to 127, both down and nearest, so it should be safe
('rgba-clamp-1', 'rgba(0, 255, 0, -2)', 0,0,0,0, ""),
('rgba-clamp-2', 'rgba(0, 255, 0, 2)', 0,255,0,255, ""),
('rgba-eof', 'rgba(0, 255, 0, 1', 0,255,0,255, ""),
('transparent-1', 'transparent', 0,0,0,0, ""),
('transparent-2', 'TrAnSpArEnT', 0,0,0,0, ""),
('hsl-1', 'hsl(120, 100%, 50%)', 0,255,0,255, ""),
('hsl-2', 'hsl( -240 , 100% , 50% )', 0,255,0,255, ""),
('hsl-3', 'hsl(360120, 100%, 50%)', 0,255,0,255, ""),
('hsl-4', 'hsl(-360240, 100%, 50%)', 0,255,0,255, ""),
('hsl-5', 'hsl(120.0, 100.0%, 50.0%)', 0,255,0,255, ""),
('hsl-6', 'hsl(+120, +100%, +50%)', 0,255,0,255, ""),
('hsl-clamp-1', 'hsl(120, 200%, 50%)', 0,255,0,255, ""),
('hsl-clamp-2', 'hsl(120, -200%, 49.9%)', 127,127,127,255, ""),
('hsl-clamp-3', 'hsl(120, 100%, 200%)', 255,255,255,255, ""),
('hsl-clamp-4', 'hsl(120, 100%, -200%)', 0,0,0,255, ""),
('hsla-1', 'hsla(120, 100%, 50%, 0.499)', 0,255,0,127, ""),
('hsla-2', 'hsla( 120.0 , 100.0% , 50.0% , 1 )', 0,255,0,255, ""),
('hsla-clamp-1', 'hsla(120, 200%, 50%, 1)', 0,255,0,255, ""),
('hsla-clamp-2', 'hsla(120, -200%, 49.9%, 1)', 127,127,127,255, ""),
('hsla-clamp-3', 'hsla(120, 100%, 200%, 1)', 255,255,255,255, ""),
('hsla-clamp-4', 'hsla(120, 100%, -200%, 1)', 0,0,0,255, ""),
('hsla-clamp-5', 'hsla(120, 100%, 50%, 2)', 0,255,0,255, ""),
('hsla-clamp-6', 'hsla(120, 100%, 0%, -2)', 0,0,0,0, ""),
('svg-1', 'gray', 128,128,128,255, ""),
('svg-2', 'grey', 128,128,128,255, ""),
# css-color-4 rgb() color function
# https://drafts.csswg.org/css-color/#numeric-rgb
('css-color-4-rgb-1', 'rgb(0, 255.0, 0)', 0,255,0,255, ""),
('css-color-4-rgb-2', 'rgb(0, 255, 0, 0.2)', 0,255,0,51, ""),
('css-color-4-rgb-3', 'rgb(0, 255, 0, 20%)', 0,255,0,51, ""),
('css-color-4-rgb-4', 'rgb(0 255 0)', 0,255,0,255, ""),
('css-color-4-rgb-5', 'rgb(0 255 0 / 0.2)', 0,255,0,51, ""),
('css-color-4-rgb-6', 'rgb(0 255 0 / 20%)', 0,255,0,51, ""),
('css-color-4-rgba-1', 'rgba(0, 255.0, 0)', 0,255,0,255, ""),
('css-color-4-rgba-2', 'rgba(0, 255, 0, 0.2)', 0,255,0,51, ""),
('css-color-4-rgba-3', 'rgba(0, 255, 0, 20%)', 0,255,0,51, ""),
('css-color-4-rgba-4', 'rgba(0 255 0)', 0,255,0,255, ""),
('css-color-4-rgba-5', 'rgba(0 255 0 / 0.2)', 0,255,0,51, ""),
('css-color-4-rgba-6', 'rgba(0 255 0 / 20%)', 0,255,0,51, ""),
# css-color-4 hsl() color function
# https://drafts.csswg.org/css-color/#the-hsl-notation
('css-color-4-hsl-1', 'hsl(120 100.0% 50.0%)', 0,255,0,255, ""),
('css-color-4-hsl-2', 'hsl(120 100.0% 50.0% / 0.2)', 0,255,0,51, ""),
('css-color-4-hsl-3', 'hsl(120.0, 100.0%, 50.0%, 0.2)', 0,255,0,51, ""),
('css-color-4-hsl-4', 'hsl(120.0, 100.0%, 50.0%, 20%)', 0,255,0,51, ""),
('css-color-4-hsl-5', 'hsl(120deg, 100.0%, 50.0%, 0.2)', 0,255,0,51, ""),
('css-color-4-hsl-6', 'hsl(120deg, 100.0%, 50.0%)', 0,255,0,255, ""),
('css-color-4-hsl-7', 'hsl(133.33333333grad, 100.0%, 50.0%)', 0,255,0,255, ""),
('css-color-4-hsl-8', 'hsl(2.0943951024rad, 100.0%, 50.0%)', 0,255,0,255, ""),
('css-color-4-hsl-9', 'hsl(0.3333333333turn, 100.0%, 50.0%)', 0,255,0,255, ""),
('css-color-4-hsla-1', 'hsl(120 100.0% 50.0%)', 0,255,0,255, ""),
('css-color-4-hsla-2', 'hsl(120 100.0% 50.0% / 0.2)', 0,255,0,51, ""),
('css-color-4-hsla-3', 'hsl(120.0, 100.0%, 50.0%, 0.2)', 0,255,0,51, ""),
('css-color-4-hsla-4', 'hsl(120.0, 100.0%, 50.0%, 20%)', 0,255,0,51, ""),
('css-color-4-hsla-5', 'hsl(120deg, 100.0%, 50.0%, 0.2)', 0,255,0,51, ""),
('css-color-4-hsla-6', 'hsl(120deg, 100.0%, 50.0%)', 0,255,0,255, ""),
('css-color-4-hsla-7', 'hsl(133.33333333grad, 100.0%, 50.0%)', 0,255,0,255, ""),
('css-color-4-hsla-8', 'hsl(2.0943951024rad, 100.0%, 50.0%)', 0,255,0,255, ""),
('css-color-4-hsla-9', 'hsl(0.3333333333turn, 100.0%, 50.0%)', 0,255,0,255, ""),
# currentColor is handled later
]:
# TODO: test by retrieving fillStyle, instea