fsmachine
Version:
> A simple and small TypeScript finite state machine
66 lines • 2.56 kB
JavaScript
;
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.dispatcherAsync = exports.dispatcher = void 0;
const types_1 = require("./types");
function dispatcher(init, transitions, opts) {
let state = init;
const getState = () => state;
const invalid = (ev) => {
if (opts.onInvalid) {
opts.onInvalid(state, ev);
}
if (opts.throw === false)
return false;
throw new types_1.InvalidTransition(ev, state);
};
const dispatch = (ev) => {
const fromMap = transitions.get(ev);
if (!fromMap)
return invalid(ev);
const transition = fromMap.get(state);
if (!transition)
return invalid(ev);
const from = state;
state = transition.to;
transition.cb(from, ev, transition.to);
return true;
};
return { dispatch, getState };
}
exports.dispatcher = dispatcher;
function dispatcherAsync(init, transitions, opts) {
let state = init;
const getState = () => state;
const invalid = (ev) => {
if (opts.onInvalid) {
opts.onInvalid(state, ev);
}
if (opts.throw === false)
return false;
throw new types_1.InvalidTransition(ev, state);
};
const dispatch = (ev) => __awaiter(this, void 0, void 0, function* () {
const fromMap = transitions.get(ev);
if (!fromMap)
return invalid(ev);
const transition = fromMap.get(state);
if (!transition)
return invalid(ev);
const from = state;
state = transition.to;
yield transition.cb(from, ev, transition.to);
return true;
});
return { dispatch, getState };
}
exports.dispatcherAsync = dispatcherAsync;
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