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frost-api

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A wrapper for Rust Console Edition (RCE) that allows you to use the websocket and API from G-Portal.

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export interface ServerOptions { identifier: string; serverId: number | number[]; region: "EU" | "US"; state?: any[]; playerRefreshing?: boolean; radioRefreshing?: boolean; extendedEventRefreshing?: boolean; timeRefreshing?: boolean; fpsRefreshing?: boolean; intents: string[]; } export interface FetchedServer { rawName: string; name: string; region: "EU" | "US"; sid: number[]; } export interface RustServer { identifier: string; serverId: number[]; region: "EU" | "US"; intervals: RustServerIntervals; flags: string[]; state: any[]; status: "STOPPING" | "MAINTENANCE" | "UPDATING" | "STOPPED" | "STARTING" | "RUNNING" | "SUSPENDED" | "UNKNOWN"; players: string[]; frequencies: number[]; intents: string[]; } interface RustServerIntervals { playerRefreshing?: { enabled: boolean; interval?: NodeJS.Timeout; }; radioRefreshing?: { enabled: boolean; interval?: NodeJS.Timeout; }; extendedEventRefreshing?: { enabled: boolean; interval?: NodeJS.Timeout; }; timeRefreshing?: { enabled: boolean; interval?: NodeJS.Timer; }; fpsRefreshing?: { enabled: boolean; interval?: NodeJS.Timer; }; } export interface CommandRequest { identifier: string; command: string; timestamp?: string; resolve: (value: CommandResponse) => void; reject: (reason: any) => void; timeout?: ReturnType<typeof setTimeout>; } export interface CommandResponse { ok: boolean; response?: string; error?: string; } export interface RustServerInformation { Hostname: string; MaxPlayers: number; Players: number; Queued: number; Joining: number; EntityCount: number; GameTime: string; Uptime: number; Map: "Procedural Map"; Framerate: number; Memory: number; Collections: number; NetworkIn: number; NetworkOut: number; Restarting: boolean; SaveCreatedTime: string; } export {};