friend-connect
Version:
**BEFORE YOU USE THIS TOOL, PLEASE READ THE FOLLOWING: WE _AS CONTRIBUTORS_ ARE NOT RESPONSIBLE FOR ANY DAMAGE OR LOSS CAUSED BY THIS APP. USE AN ALT ACCOUNT, JUST IN CASE THERE IS AN ISSUE WITH THIS METHOD.**
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TypeScript
/// <reference types="node" />
import EventEmitter from "events";
import { XboxClient } from "../";
import { MultiplayerSessionRequest } from "../xboxRestTypes";
export declare class RTAMultiplayerSession extends EventEmitter {
#private;
private readonly xbox;
readonly uri: string;
get sessionName(): string;
protected connectionId: string;
readonly sessionTemplateName: string;
protected websocketConnected: boolean;
readonly serviceConfigId: string;
protected startTimes: number;
multiplayerSessionRequest: MultiplayerSessionRequest;
members: Set<XboxClient>;
functionsToRunOnSessionUpdate: Set<() => void>;
autoRestart: boolean;
firstStartSignaled: boolean;
private readonly updateSessionCallback;
constructor(xbox: XboxClient, multiplayerSessionRequest: MultiplayerSessionRequest, serviceConfigId: string, sessionTemplateName: string, autoRestart: boolean, updateSessionCallback: (rtaMultiplayerSession: RTAMultiplayerSession) => void);
private start;
updateSession(): void;
join(xbox: XboxClient): void;
}