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frida-il2cpp-bridge-my

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(my:Support IOS)Frida module to dump, manipulate and hijack any IL2CPP application at runtime with a high level of abstraction.

54 lines (53 loc) 2.35 kB
"use strict"; var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; return c > 3 && r && Object.defineProperty(target, key, r), r; }; Object.defineProperty(exports, "__esModule", { value: true }); exports.UnityVersion = void 0; const decorator_cache_getter_1 = require("decorator-cache-getter"); const console_1 = require("../utils/console"); const matchPattern = /(20\d{2}|\d)\.(\d)\.(\d{1,2})(?:([abcfp]|rc){0,2}\d?)/; class UnityVersion { constructor(source) { this.toString = () => this.source; this.isEqual = (other) => this.compare(other) == 0; this.isAbove = (other) => this.compare(other) == 1; this.isBelow = (other) => this.compare(other) == -1; this.isEqualOrAbove = (other) => this.compare(other) >= 0; this.isEqualOrBelow = (other) => this.compare(other) <= 0; const matches = source.match(matchPattern); this.source = matches ? matches[0] : source; this.major = matches ? Number(matches[1]) : -1; this.minor = matches ? Number(matches[2]) : -1; this.revision = matches ? Number(matches[3]) : -1; if (matches == null) { console_1.warn(`"${source}" is not a valid Unity version.`); } } get isLegacy() { return this.isBelow("2018.3.0"); } compare(otherSource) { const other = new UnityVersion(otherSource); if (this.major > other.major) return 1; if (this.major < other.major) return -1; if (this.minor > other.minor) return 1; if (this.minor < other.minor) return -1; if (this.revision > other.revision) return 1; if (this.revision < other.revision) return -1; return 0; } } __decorate([ decorator_cache_getter_1.cache ], UnityVersion.prototype, "isLegacy", null); exports.UnityVersion = UnityVersion;