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frequency-sweep

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/* * Copyright (c) 2018-2019 Rafael da Silva Rocha. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * */ /** * @fileoverview Function to create multi-stage frequency sweeps. * @see https://github.com/rochars/frequency-sweep */ /** * Waveform functions. * @private */ const WAVES = { noise: function() { return Math.random() * (1 - (-1)) + (-1); }, sine: function(t, delta, phase, start, end, phi0) { phase = 2 * Math.PI * t * (start + (end - start) * delta / 2); return Math.sin(phase + phi0); }, triangle: function(t, delta, phase, start, end, phi0) { phase = 2 * Math.PI * t * (start + (end - start) * delta / 2); return (2 / Math.PI) * Math.asin(Math.sin(phase + phi0)); }, sawtooth: function(t, delta, phase, start, end, phi0) { phase = 2 * Math.PI * t * (start + (end - start) * (delta / 2)) / 2; return (2 / Math.PI) * Math.atan(Math.tan(phase + phi0)); }, square: function(t, delta, phase, start, end, phi0) { phase = 2 * Math.PI * t * (start + (end - start) * delta / 2); return Math.sign(Math.sin(phase + phi0)); } }; /** * Return the samples of a frequency sweep. The sweep may be divided * in segments, each using a different waveform (or noise), and each with * a start and end frequency. * @param {!Array<Object<string, string|number>>} sequence The sequence. * Each item in the array must have the properties: * start: Integer value, the start frequency of the segment. * end: Integer value, the end frequency of the segment. * time: Float value, the duration of the segment. 1 = 1 second. * wave: String, "sine", "square", "triangle", "sawtooth" or "noise". * @param {number} sampleRate The sample rate. * @param {?boolean} outputTyped True to return Float64Array, false for Array. * @return {!Array<number>|!Float64Array} */ export function sweep(sequence, sampleRate, outputTyped=false) { /** @type {number} */ let phi0 = 0; /** @type {number} */ let phase = 0; /** @type {number} */ let numSamples = 0; /** @type {number} */ let duration = 0; /** @type {number} */ let delta = 0; /** @type {!Array<number>|!Float64Array} */ let samples = getOutputObject_(sequence, sampleRate, outputTyped); for (let i = 0, x = 0; i < sequence.length; i++) { numSamples = Math.round(sampleRate * sequence[i].time); duration = numSamples / sampleRate; /** @type {number} */ let limit = numSamples + x; for (; x < limit; x++) { delta = x / numSamples; samples[x] = WAVES[sequence[i].wave]( duration*delta, delta, phase, sequence[i].start, sequence[i].end, phi0); } phase = 2 * Math.PI * duration * (sequence[i].start + (sequence[i].end - sequence[i].start) / 2); phi0 = phi0 + phase; } return samples; } /** * Return the output object, Array or Float64Array. * @param {!Array<Object<string, string|number>>} sequence The sequence. * @param {number} sampleRate The sample rate. * @param {boolean|null} outputTyped True for Float64Array, false for Array. * @return {!Array<number>|!Float64Array} * @private */ function getOutputObject_(sequence, sampleRate, outputTyped) { if (outputTyped) { /** @type {number} */ let numSamples = 0; for (let i = 0; i < sequence.length; i++) { numSamples += Math.round(sampleRate * sequence[i].time); } return new Float64Array(numSamples); } return []; }