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freeboard-leaflet-realtime

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/*! gridster.js - v0.1.0 - 2013-06-14 * http://gridster.net/ * Copyright (c) 2013 ducksboard; Licensed MIT */ ; (function($, window, document, undefined) { /** * Creates objects with coordinates (x1, y1, x2, y2, cx, cy, width, height) * to simulate DOM elements on the screen. * Coords is used by Gridster to create a faux grid with any DOM element can * collide. * * @class Coords * @param {HTMLElement|Object} obj The jQuery HTMLElement or a object with: left, * top, width and height properties. * @return {Object} Coords instance. * @constructor */ function Coords(obj) { if(obj[0] && $.isPlainObject(obj[0])) { this.data = obj[0]; } else { this.el = obj; } this.isCoords = true; this.coords = {}; this.init(); return this; } var fn = Coords.prototype; fn.init = function() { this.set(); this.original_coords = this.get(); }; fn.set = function(update, not_update_offsets) { var el = this.el; if(el && !update) { this.data = el.offset(); this.data.width = el.width(); this.data.height = el.height(); } if(el && update && !not_update_offsets) { var offset = el.offset(); this.data.top = offset.top; this.data.left = offset.left; } var d = this.data; this.coords.x1 = d.left; this.coords.y1 = d.top; this.coords.x2 = d.left + d.width; this.coords.y2 = d.top + d.height; this.coords.cx = d.left + (d.width / 2); this.coords.cy = d.top + (d.height / 2); this.coords.width = d.width; this.coords.height = d.height; this.coords.el = el || false; return this; }; fn.update = function(data) { if(!data && !this.el) { return this; } if(data) { var new_data = $.extend({}, this.data, data); this.data = new_data; return this.set(true, true); } this.set(true); return this; }; fn.get = function() { return this.coords; }; //jQuery adapter $.fn.coords = function() { if(this.data('coords')) { return this.data('coords'); } var ins = new Coords(this, arguments[0]); this.data('coords', ins); return ins; }; }(jQuery, window, document)); ; (function($, window, document, undefined) { var defaults = { colliders_context: document.body // ,on_overlap: function(collider_data){}, // on_overlap_start : function(collider_data){}, // on_overlap_stop : function(collider_data){} }; /** * Detects collisions between a DOM element against other DOM elements or * Coords objects. * * @class Collision * @uses Coords * @param {HTMLElement} el The jQuery wrapped HTMLElement. * @param {HTMLElement|Array} colliders Can be a jQuery collection * of HTMLElements or an Array of Coords instances. * @param {Object} [options] An Object with all options you want to * overwrite: * @param {Function} [options.on_overlap_start] Executes a function the first * time each `collider ` is overlapped. * @param {Function} [options.on_overlap_stop] Executes a function when a * `collider` is no longer collided. * @param {Function} [options.on_overlap] Executes a function when the * mouse is moved during the collision. * @return {Object} Collision instance. * @constructor */ function Collision(el, colliders, options) { this.options = $.extend(defaults, options); this.$element = el; this.last_colliders = []; this.last_colliders_coords = []; if(typeof colliders === 'string' || colliders instanceof jQuery) { this.$colliders = $(colliders, this.options.colliders_context).not(this.$element); } else { this.colliders = $(colliders); } this.init(); } var fn = Collision.prototype; fn.init = function() { this.find_collisions(); }; fn.overlaps = function(a, b) { var x = false; var y = false; if((b.x1 >= a.x1 && b.x1 <= a.x2) || (b.x2 >= a.x1 && b.x2 <= a.x2) || (a.x1 >= b.x1 && a.x2 <= b.x2)) { x = true; } if((b.y1 >= a.y1 && b.y1 <= a.y2) || (b.y2 >= a.y1 && b.y2 <= a.y2) || (a.y1 >= b.y1 && a.y2 <= b.y2)) { y = true; } return (x && y); }; fn.detect_overlapping_region = function(a, b) { var regionX = ''; var regionY = ''; if(a.y1 > b.cy && a.y1 < b.y2) { regionX = 'N'; } if(a.y2 > b.y1 && a.y2 < b.cy) { regionX = 'S'; } if(a.x1 > b.cx && a.x1 < b.x2) { regionY = 'W'; } if(a.x2 > b.x1 && a.x2 < b.cx) { regionY = 'E'; } return (regionX + regionY) || 'C'; }; fn.calculate_overlapped_area_coords = function(a, b) { var x1 = Math.max(a.x1, b.x1); var y1 = Math.max(a.y1, b.y1); var x2 = Math.min(a.x2, b.x2); var y2 = Math.min(a.y2, b.y2); return $({ left : x1, top : y1, width : (x2 - x1), height: (y2 - y1) }).coords().get(); }; fn.calculate_overlapped_area = function(coords) { return (coords.width * coords.height); }; fn.manage_colliders_start_stop = function(new_colliders_coords, start_callback, stop_callback) { var last = this.last_colliders_coords; for(var i = 0, il = last.length; i < il; i++) { if($.inArray(last[i], new_colliders_coords) === -1) { start_callback.call(this, last[i]); } } for(var j = 0, jl = new_colliders_coords.length; j < jl; j++) { if($.inArray(new_colliders_coords[j], last) === -1) { stop_callback.call(this, new_colliders_coords[j]); } } }; fn.find_collisions = function(player_data_coords) { var self = this; var colliders_coords = []; var colliders_data = []; var $colliders = (this.colliders || this.$colliders); var count = $colliders.length; var player_coords = self.$element.coords().update(player_data_coords || false).get(); while(count--) { var $collider = self.$colliders ? $($colliders[count]) : $colliders[count]; var $collider_coords_ins = ($collider.isCoords) ? $collider : $collider.coords(); var collider_coords = $collider_coords_ins.get(); var overlaps = self.overlaps(player_coords, collider_coords); if(!overlaps) { continue; } var region = self.detect_overlapping_region(player_coords, collider_coords); //todo: make this an option if(region === 'C') { var area_coords = self.calculate_overlapped_area_coords(player_coords, collider_coords); var area = self.calculate_overlapped_area(area_coords); var collider_data = { area : area, area_coords : area_coords, region : region, coords : collider_coords, player_coords: player_coords, el : $collider }; if(self.options.on_overlap) { self.options.on_overlap.call(this, collider_data); } colliders_coords.push($collider_coords_ins); colliders_data.push(collider_data); } } if(self.options.on_overlap_stop || self.options.on_overlap_start) { this.manage_colliders_start_stop(colliders_coords, self.options.on_overlap_start, self.options.on_overlap_stop); } this.last_colliders_coords = colliders_coords; return colliders_data; }; fn.get_closest_colliders = function(player_data_coords) { var colliders = this.find_collisions(player_data_coords); colliders.sort(function(a, b) { /* if colliders are being overlapped by the "C" (center) region, * we have to set a lower index in the array to which they are placed * above in the grid. */ if(a.region === 'C' && b.region === 'C') { if(a.coords.y1 < b.coords.y1 || a.coords.x1 < b.coords.x1) { return -1; } else { return 1; } } if(a.area < b.area) { return 1; } return 1; }); return colliders; }; //jQuery adapter $.fn.collision = function(collider, options) { return new Collision(this, collider, options); }; }(jQuery, window, document)); ; (function(window, undefined) { /* Debounce and throttle functions taken from underscore.js */ window.debounce = function(func, wait, immediate) { var timeout; return function() { var context = this, args = arguments; var later = function() { timeout = null; if(!immediate) func.apply(context, args); }; if(immediate && !timeout) func.apply(context, args); clearTimeout(timeout); timeout = setTimeout(later, wait); }; }; window.throttle = function(func, wait) { var context, args, timeout, throttling, more, result; var whenDone = debounce(function() { more = throttling = false; }, wait); return function() { context = this; args = arguments; var later = function() { timeout = null; if(more) func.apply(context, args); whenDone(); }; if(!timeout) timeout = setTimeout(later, wait); if(throttling) { more = true; } else { result = func.apply(context, args); } whenDone(); throttling = true; return result; }; }; })(window); ; (function($, window, document, undefined) { var defaults = { items : '.gs_w', distance : 1, limit : true, offset_left : 0, autoscroll : true, ignore_dragging: ['INPUT', 'TEXTAREA', 'SELECT', 'BUTTON'], handle : null, container_width: 0 // 0 == auto // drag: function(e){}, // start : function(e, ui){}, // stop : function(e){} }; var $window = $(window); var isTouch = !!('ontouchstart' in window); var pointer_events = { start: isTouch ? 'touchstart.gridster-draggable' : 'mousedown.gridster-draggable', move : isTouch ? 'touchmove.gridster-draggable' : 'mousemove.gridster-draggable', end : isTouch ? 'touchend.gridster-draggable' : 'mouseup.gridster-draggable' }; /** * Basic drag implementation for DOM elements inside a container. * Provide start/stop/drag callbacks. * * @class Draggable * @param {HTMLElement} el The HTMLelement that contains all the panes * to be dragged. * @param {Object} [options] An Object with all options you want to * overwrite: * @param {HTMLElement|String} [options.items] Define who will * be the draggable items. Can be a CSS Selector String or a * collection of HTMLElements. * @param {Number} [options.distance] Distance in pixels after mousedown * the mouse must move before dragging should start. * @param {Boolean} [options.limit] Constrains dragging to the width of * the container * @param {offset_left} [options.offset_left] Offset added to the item * that is being dragged. * @param {Number} [options.drag] Executes a callback when the mouse is * moved during the dragging. * @param {Number} [options.start] Executes a callback when the drag * starts. * @param {Number} [options.stop] Executes a callback when the drag stops. * @return {Object} Returns `el`. * @constructor */ function Draggable(el, options) { this.options = $.extend({}, defaults, options); this.$body = $(document.body); this.$container = $(el); this.$dragitems = $(this.options.items, this.$container); this.is_dragging = false; this.player_min_left = 0 + this.options.offset_left; this.init(); } var fn = Draggable.prototype; fn.init = function() { this.calculate_positions(); this.$container.css('position', 'relative'); this.disabled = false; this.events(); $(window).bind('resize.gridster-draggable', throttle($.proxy(this.calculate_positions, this), 200)); }; fn.setOptions = function(options) { this.options = $.extend(this.options, options); }; fn.events = function() { this.$container.on('selectstart.gridster-draggable', $.proxy(this.on_select_start, this)); this.$container.on(pointer_events.start, this.options.items, $.proxy(this.drag_handler, this)); this.$body.on(pointer_events.end, $.proxy(function(e) { this.is_dragging = false; if(this.disabled) { return; } this.$body.off(pointer_events.move); if(this.drag_start) { this.on_dragstop(e); } }, this)); }; fn.get_actual_pos = function($el) { var pos = $el.position(); return pos; }; fn.get_mouse_pos = function(e) { if(isTouch) { var oe = e.originalEvent; e = oe.touches.length ? oe.touches[0] : oe.changedTouches[0]; } return { left: e.clientX, top : e.clientY }; }; fn.get_offset = function(e) { e.preventDefault(); var mouse_actual_pos = this.get_mouse_pos(e); var diff_x = Math.round(mouse_actual_pos.left - this.mouse_init_pos.left); var diff_y = Math.round(mouse_actual_pos.top - this.mouse_init_pos.top); var left = Math.round(this.el_init_offset.left + diff_x - this.baseX); var top = Math.round(this.el_init_offset.top + diff_y - this.baseY + this.scrollOffset); if(this.options.limit) { if(left > this.player_max_left) { left = this.player_max_left; } else if(left < this.player_min_left) { left = this.player_min_left; } } return { left : left, top : top, mouse_left: mouse_actual_pos.left, mouse_top : mouse_actual_pos.top }; }; fn.manage_scroll = function(offset) { /* scroll document */ var nextScrollTop; var scrollTop = $window.scrollTop(); var min_window_y = scrollTop; var max_window_y = min_window_y + this.window_height; var mouse_down_zone = max_window_y - 50; var mouse_up_zone = min_window_y + 50; var abs_mouse_left = offset.mouse_left; var abs_mouse_top = min_window_y + offset.mouse_top; var max_player_y = (this.doc_height - this.window_height + this.player_height); if(abs_mouse_top >= mouse_down_zone) { nextScrollTop = scrollTop + 30; if(nextScrollTop < max_player_y) { $window.scrollTop(nextScrollTop); this.scrollOffset = this.scrollOffset + 30; } } if(abs_mouse_top <= mouse_up_zone) { nextScrollTop = scrollTop - 30; if(nextScrollTop > 0) { $window.scrollTop(nextScrollTop); this.scrollOffset = this.scrollOffset - 30; } } }; fn.calculate_positions = function(e) { this.window_height = $window.height(); }; fn.drag_handler = function(e) { var node = e.target.nodeName; if(this.disabled || e.which !== 1 && !isTouch) { return; } if(this.ignore_drag(e)) { return; } var self = this; var first = true; this.$player = $(e.currentTarget); this.el_init_pos = this.get_actual_pos(this.$player); this.mouse_init_pos = this.get_mouse_pos(e); this.offsetY = this.mouse_init_pos.top - this.el_init_pos.top; this.$body.on(pointer_events.move, function(mme) { var mouse_actual_pos = self.get_mouse_pos(mme); var diff_x = Math.abs(mouse_actual_pos.left - self.mouse_init_pos.left); var diff_y = Math.abs(mouse_actual_pos.top - self.mouse_init_pos.top); if(!(diff_x > self.options.distance || diff_y > self.options.distance)) { return false; } if(first) { first = false; self.on_dragstart.call(self, mme); return false; } if(self.is_dragging === true) { self.on_dragmove.call(self, mme); } return false; }); if(!isTouch) { return false; } }; fn.on_dragstart = function(e) { e.preventDefault(); this.drag_start = true; this.is_dragging = true; var offset = this.$container.offset(); this.baseX = Math.round(offset.left); this.baseY = Math.round(offset.top); this.doc_height = $(document).height(); if(this.options.helper === 'clone') { this.$helper = this.$player.clone().appendTo(this.$container).addClass('helper'); this.helper = true; } else { this.helper = false; } this.scrollOffset = 0; this.el_init_offset = this.$player.offset(); this.player_width = this.$player.width(); this.player_height = this.$player.height(); var container_width = this.options.container_width || this.$container.width(); this.player_max_left = (container_width - this.player_width + this.options.offset_left); if(this.options.start) { this.options.start.call(this.$player, e, { helper: this.helper ? this.$helper : this.$player }); } return false; }; fn.on_dragmove = function(e) { var offset = this.get_offset(e); this.options.autoscroll && this.manage_scroll(offset); (this.helper ? this.$helper : this.$player).css({ 'position': 'absolute', 'left' : offset.left, 'top' : offset.top }); var ui = { 'position': { 'left': offset.left, 'top' : offset.top } }; if(this.options.drag) { this.options.drag.call(this.$player, e, ui); } return false; }; fn.on_dragstop = function(e) { var offset = this.get_offset(e); this.drag_start = false; var ui = { 'position': { 'left': offset.left, 'top' : offset.top } }; if(this.options.stop) { this.options.stop.call(this.$player, e, ui); } if(this.helper) { this.$helper.remove(); } return false; }; fn.on_select_start = function(e) { if(this.disabled) { return; } if(this.ignore_drag(e)) { return; } return false; }; fn.enable = function() { this.disabled = false; }; fn.disable = function() { this.disabled = true; }; fn.destroy = function() { this.disable(); this.$container.off('.gridster-draggable'); this.$body.off('.gridster-draggable'); $(window).off('.gridster-draggable'); $.removeData(this.$container, 'drag'); }; fn.ignore_drag = function(event) { if(this.options.handle) { return !$(event.target).is(this.options.handle); } return $.inArray(event.target.nodeName, this.options.ignore_dragging) >= 0; }; //jQuery adapter $.fn.drag = function(options) { return this.each(function() { if(!$.data(this, 'drag')) { $.data(this, 'drag', new Draggable(this, options)); } else { $.data(this, 'drag').setOptions(options); } }); }; }(jQuery, window, document)); ; (function($, window, document, undefined) { var defaults = { namespace : '', widget_selector : 'li', widget_margins : [10, 10], widget_base_dimensions : [400, 225], extra_rows : 0, extra_cols : 0, min_cols : 1, max_cols : null, min_rows : 15, max_size_x : 6, autogenerate_stylesheet : true, avoid_overlapped_widgets: true, serialize_params : function($w, wgd) { return { col : wgd.col, row : wgd.row, size_x: wgd.size_x, size_y: wgd.size_y }; }, collision : {}, draggable : { distance: 4 } }; /** * @class Gridster * @uses Draggable * @uses Collision * @param {HTMLElement} el The HTMLelement that contains all the panes. * @param {Object} [options] An Object with all options you want to * overwrite: * @param {HTMLElement|String} [options.widget_selector] Define who will * be the draggable panes. Can be a CSS Selector String or a * collection of HTMLElements * @param {Array} [options.widget_margins] Margin between panes. * The first index for the horizontal margin (left, right) and * the second for the vertical margin (top, bottom). * @param {Array} [options.widget_base_dimensions] Base widget dimensions * in pixels. The first index for the width and the second for the * height. * @param {Number} [options.extra_cols] Add more columns in addition to * those that have been calculated. * @param {Number} [options.extra_rows] Add more rows in addition to * those that have been calculated. * @param {Number} [options.min_cols] The minimum required columns. * @param {Number} [options.max_cols] The maximum columns possible (set to null * for no maximum). * @param {Number} [options.min_rows] The minimum required rows. * @param {Number} [options.max_size_x] The maximum number of columns * that a widget can span. * @param {Boolean} [options.autogenerate_stylesheet] If true, all the * CSS required to position all panes in their respective columns * and rows will be generated automatically and injected to the * `<head>` of the document. You can set this to false, and write * your own CSS targeting rows and cols via data-attributes like so: * `[data-col="1"] { left: 10px; }` * @param {Boolean} [options.avoid_overlapped_widgets] Avoid that panes loaded * from the DOM can be overlapped. It is helpful if the positions were * bad stored in the database or if there was any conflict. * @param {Function} [options.serialize_params] Return the data you want * for each widget in the serialization. Two arguments are passed: * `$w`: the jQuery wrapped HTMLElement, and `wgd`: the grid * coords object (`col`, `row`, `size_x`, `size_y`). * @param {Object} [options.collision] An Object with all options for * Collision class you want to overwrite. See Collision docs for * more info. * @param {Object} [options.draggable] An Object with all options for * Draggable class you want to overwrite. See Draggable docs for more * info. * * @constructor */ function Gridster(el, options) { this.options = $.extend(true, defaults, options); this.$el = $(el); this.$wrapper = this.$el.parent(); this.$widgets = this.$el.children(this.options.widget_selector).addClass('gs_w'); this.panes = []; this.$changed = $([]); this.wrapper_width = this.$wrapper.width(); this.min_widget_width = (this.options.widget_margins[0] * 2) + this.options.widget_base_dimensions[0]; this.min_widget_height = (this.options.widget_margins[1] * 2) + this.options.widget_base_dimensions[1]; this.$style_tags = $([]); this.init(); } Gridster.generated_stylesheets = []; var fn = Gridster.prototype; fn.init = function() { this.generate_grid_and_stylesheet(); this.get_widgets_from_DOM(); this.set_dom_grid_height(); this.$wrapper.addClass('ready'); this.draggable(); $(window).bind('resize.gridster', throttle($.proxy(this.recalculate_faux_grid, this), 200)); }; /** * Disables dragging. * * @method disable * @return {Class} Returns the instance of the Gridster Class. */ fn.disable = function() { this.$wrapper.find('.player-revert').removeClass('player-revert'); this.drag_api.disable(); return this; }; /** * Enables dragging. * * @method enable * @return {Class} Returns the instance of the Gridster Class. */ fn.enable = function() { this.drag_api.enable(); return this; }; /** * Add a new widget to the grid. * * @method add_widget * @param {String|HTMLElement} html The string representing the HTML of the widget * or the HTMLElement. * @param {Number} [size_x] The nº of rows the widget occupies horizontally. * @param {Number} [size_y] The nº of columns the widget occupies vertically. * @param {Number} [col] The column the widget should start in. * @param {Number} [row] The row the widget should start in. * @return {HTMLElement} Returns the jQuery wrapped HTMLElement representing. * the widget that was just created. */ fn.add_widget = function(html, size_x, size_y, col, row) { var pos; size_x || (size_x = 1); size_y || (size_y = 1); if(!col & !row) { pos = this.next_position(size_x, size_y); } else { pos = { col: col, row: row }; this.empty_cells(col, row, size_x, size_y); } var $w = $(html).attr({ 'data-col' : pos.col, 'data-row' : pos.row, 'data-sizex': size_x, 'data-sizey': size_y }).addClass('gs_w').appendTo(this.$el).hide(); this.$widgets = this.$widgets.add($w); this.register_widget($w); this.add_faux_rows(pos.size_y); //this.add_faux_cols(pos.size_x); this.set_dom_grid_height(); return $w.fadeIn(); }; /** * Change the size of a widget. * * @method resize_widget * @param {HTMLElement} $widget The jQuery wrapped HTMLElement * representing the widget. * @param {Number} size_x The number of columns that will occupy the widget. * @param {Number} size_y The number of rows that will occupy the widget. * @param {Function} callback Function executed when the widget is removed. * @return {HTMLElement} Returns $widget. */ fn.resize_widget = function($widget, size_x, size_y, callback) { var wgd = $widget.coords().grid; size_x || (size_x = wgd.size_x); size_y || (size_y = wgd.size_y); if(size_x > this.cols) { size_x = this.cols; } var old_cells_occupied = this.get_cells_occupied(wgd); var old_size_x = wgd.size_x; var old_size_y = wgd.size_y; var old_col = wgd.col; var new_col = old_col; var wider = size_x > old_size_x; var taller = size_y > old_size_y; if(old_col + size_x - 1 > this.cols) { var diff = old_col + (size_x - 1) - this.cols; var c = old_col - diff; new_col = Math.max(1, c); } var new_grid_data = { col : new_col, row : wgd.row, size_x: size_x, size_y: size_y }; var new_cells_occupied = this.get_cells_occupied(new_grid_data); var empty_cols = []; $.each(old_cells_occupied.cols, function(i, col) { if($.inArray(col, new_cells_occupied.cols) === -1) { empty_cols.push(col); } }); var occupied_cols = []; $.each(new_cells_occupied.cols, function(i, col) { if($.inArray(col, old_cells_occupied.cols) === -1) { occupied_cols.push(col); } }); var empty_rows = []; $.each(old_cells_occupied.rows, function(i, row) { if($.inArray(row, new_cells_occupied.rows) === -1) { empty_rows.push(row); } }); var occupied_rows = []; $.each(new_cells_occupied.rows, function(i, row) { if($.inArray(row, old_cells_occupied.rows) === -1) { occupied_rows.push(row); } }); this.remove_from_gridmap(wgd); if(occupied_cols.length) { var cols_to_empty = [ new_col, wgd.row, size_x, Math.min(old_size_y, size_y), $widget ]; this.empty_cells.apply(this, cols_to_empty); } if(occupied_rows.length) { var rows_to_empty = [new_col, wgd.row, size_x, size_y, $widget]; this.empty_cells.apply(this, rows_to_empty); } wgd.col = new_col; wgd.size_x = size_x; wgd.size_y = size_y; this.add_to_gridmap(new_grid_data, $widget); //update coords instance attributes $widget.data('coords').update({ width : (size_x * this.options.widget_base_dimensions[0] + ((size_x - 1) * this.options.widget_margins[0]) * 2), height: (size_y * this.options.widget_base_dimensions[1] + ((size_y - 1) * this.options.widget_margins[1]) * 2) }); if(size_y > old_size_y) { this.add_faux_rows(size_y - old_size_y); } if(size_x > old_size_x) { this.add_faux_cols(size_x - old_size_x); } $widget.attr({ 'data-col' : new_col, 'data-sizex': size_x, 'data-sizey': size_y }); if(empty_cols.length) { var cols_to_remove_holes = [ empty_cols[0], wgd.row, empty_cols.length, Math.min(old_size_y, size_y), $widget ]; this.remove_empty_cells.apply(this, cols_to_remove_holes); } if(empty_rows.length) { var rows_to_remove_holes = [ new_col, wgd.row, size_x, size_y, $widget ]; this.remove_empty_cells.apply(this, rows_to_remove_holes); } if(callback) { callback.call(this, size_x, size_y); } return $widget; }; /** * Move down panes in cells represented by the arguments col, row, size_x, * size_y * * @method empty_cells * @param {Number} col The column where the group of cells begin. * @param {Number} row The row where the group of cells begin. * @param {Number} size_x The number of columns that the group of cells * occupy. * @param {Number} size_y The number of rows that the group of cells * occupy. * @param {HTMLElement} $exclude Exclude panes from being moved. * @return {Class} Returns the instance of the Gridster Class. */ fn.empty_cells = function(col, row, size_x, size_y, $exclude) { var $nexts = this.widgets_below({ col : col, row : row - size_y, size_x: size_x, size_y: size_y }); $nexts.not($exclude).each($.proxy(function(i, w) { var wgd = $(w).coords().grid; if(!(wgd.row <= (row + size_y - 1))) { return; } var diff = (row + size_y) - wgd.row; this.move_widget_down($(w), diff); }, this)); this.set_dom_grid_height(); return this; }; /** * Move up panes below cells represented by the arguments col, row, size_x, * size_y. * * @method remove_empty_cells * @param {Number} col The column where the group of cells begin. * @param {Number} row The row where the group of cells begin. * @param {Number} size_x The number of columns that the group of cells * occupy. * @param {Number} size_y The number of rows that the group of cells * occupy. * @param {HTMLElement} exclude Exclude panes from being moved. * @return {Class} Returns the instance of the Gridster Class. */ fn.remove_empty_cells = function(col, row, size_x, size_y, exclude) { var $nexts = this.widgets_below({ col : col, row : row, size_x: size_x, size_y: size_y }); $nexts.not(exclude).each($.proxy(function(i, widget) { this.move_widget_up($(widget), size_y); }, this)); this.set_dom_grid_height(); return this; }; /** * Get the most left column below to add a new widget. * * @method next_position * @param {Number} size_x The nº of rows the widget occupies horizontally. * @param {Number} size_y The nº of columns the widget occupies vertically. * @return {Object} Returns a grid coords object representing the future * widget coords. */ fn.next_position = function(size_x, size_y) { size_x || (size_x = 1); size_y || (size_y = 1); var ga = this.gridmap; var cols_l = ga.length; var valid_pos = []; var rows_l; for(var c = 1; c < cols_l; c++) { rows_l = ga[c].length; for(var r = 1; r <= rows_l; r++) { var can_move_to = this.can_move_to({ size_x: size_x, size_y: size_y }, c, r); if(can_move_to) { valid_pos.push({ col : c, row : r, size_y: size_y, size_x: size_x }); } } } if(valid_pos.length) { return this.sort_by_row_and_col_asc(valid_pos)[0]; } return false; }; /** * Remove a widget from the grid. * * @method remove_widget * @param {HTMLElement} el The jQuery wrapped HTMLElement you want to remove. * @param {Boolean|Function} silent If true, panes below the removed one * will not move up. If a Function is passed it will be used as callback. * @param {Function} callback Function executed when the widget is removed. * @return {Class} Returns the instance of the Gridster Class. */ fn.remove_widget = function(el, silent, callback) { var $el = el instanceof jQuery ? el : $(el); var wgd = $el.coords().grid; // if silent is a function assume it's a callback if($.isFunction(silent)) { callback = silent; silent = false; } this.cells_occupied_by_placeholder = {}; this.$widgets = this.$widgets.not($el); var $nexts = this.widgets_below($el); this.remove_from_gridmap(wgd); $el.fadeOut($.proxy(function() { $el.remove(); if(!silent) { $nexts.each($.proxy(function(i, widget) { this.move_widget_up($(widget), wgd.size_y); }, this)); } this.set_dom_grid_height(); if(callback) { callback.call(this, el); } }, this)); }; /** * Remove all panes from the grid. * * @method remove_all_widgets * @param {Function} callback Function executed for each widget removed. * @return {Class} Returns the instance of the Gridster Class. */ fn.remove_all_widgets = function(callback) { this.$widgets.each($.proxy(function(i, el) { this.remove_widget(el, true, callback); }, this)); return this; }; /** * Returns a serialized array of the panes in the grid. * * @method serialize * @param {HTMLElement} [$widgets] The collection of jQuery wrapped * HTMLElements you want to serialize. If no argument is passed all panes * will be serialized. * @return {Array} Returns an Array of Objects with the data specified in * the serialize_params option. */ fn.serialize = function($widgets) { $widgets || ($widgets = this.$widgets); var result = []; $widgets.each($.proxy(function(i, widget) { result.push(this.options.serialize_params($(widget), $(widget).coords().grid)); }, this)); return result; }; /** * Returns a serialized array of the panes that have changed their * position. * * @method serialize_changed * @return {Array} Returns an Array of Objects with the data specified in * the serialize_params option. */ fn.serialize_changed = function() { return this.serialize(this.$changed); }; /** * Creates the grid coords object representing the widget a add it to the * mapped array of positions. * * @method register_widget * @return {Array} Returns the instance of the Gridster class. */ fn.register_widget = function($el) { var wgd = { 'col' : parseInt($el.attr('data-col'), 10), 'row' : parseInt($el.attr('data-row'), 10), 'size_x': parseInt($el.attr('data-sizex'), 10), 'size_y': parseInt($el.attr('data-sizey'), 10), 'el' : $el }; if(this.options.avoid_overlapped_widgets && !this.can_move_to({size_x: wgd.size_x, size_y: wgd.size_y}, wgd.col, wgd.row)) { wgd = this.next_position(wgd.size_x, wgd.size_y); wgd.el = $el; $el.attr({ 'data-col' : wgd.col, 'data-row' : wgd.row, 'data-sizex': wgd.size_x, 'data-sizey': wgd.size_y }); } // attach Coord object to player data-coord attribute $el.data('coords', $el.coords()); // Extend Coord object with grid position info $el.data('coords').grid = wgd; this.add_to_gridmap(wgd, $el); return this; }; /** * Update in the mapped array of positions the value of cells represented by * the grid coords object passed in the `grid_data` param. * * @param {Object} grid_data The grid coords object representing the cells * to update in the mapped array. * @param {HTMLElement|Boolean} value Pass `false` or the jQuery wrapped * HTMLElement, depends if you want to delete an existing position or add * a new one. * @method update_widget_position * @return {Class} Returns the instance of the Gridster Class. */ fn.update_widget_position = function(grid_data, value) { this.for_each_cell_occupied(grid_data, function(col, row) { if(!this.gridmap[col]) { return this; } this.gridmap[col][row] = value; }); return this; }; /** * Remove a widget from the mapped array of positions. * * @method remove_from_gridmap * @param {Object} grid_data The grid coords object representing the cells * to update in the mapped array. * @return {Class} Returns the instance of the Gridster Class. */ fn.remove_from_gridmap = function(grid_data) { return this.update_widget_position(grid_data, false); }; /** * Add a widget to the mapped array of positions. * * @method add_to_gridmap * @param {Object} grid_data The grid coords object representing the cells * to update in the mapped array. * @param {HTMLElement|Boolean} value The value to set in the specified * position . * @return {Class} Returns the instance of the Gridster Class. */ fn.add_to_gridmap = function(grid_data, value) { this.update_widget_position(grid_data, value || grid_data.el); if(grid_data.el) { var $widgets = this.widgets_below(grid_data.el); $widgets.each($.proxy(function(i, widget) { this.move_widget_up($(widget)); }, this)); } }; /** * Make panes draggable. * * @uses Draggable * @method draggable * @return {Class} Returns the instance of the Gridster Class. */ fn.draggable = function() { var self = this; var draggable_options = $.extend(true, {}, this.options.draggable, { offset_left : this.options.widget_margins[0], container_width: this.container_width, start : function(event, ui) { self.$widgets.filter('.player-revert').removeClass('player-revert'); self.$player = $(this); self.$helper = self.options.draggable.helper === 'clone' ? $(ui.helper) : self.$player; self.helper = !self.$helper.is(self.$player); self.on_start_drag.call(self, event, ui); self.$el.trigger('gridster:dragstart'); }, stop : function(event, ui) { self.on_stop_drag.call(self, event, ui); self.$el.trigger('gridster:dragstop'); }, drag : throttle(function(event, ui) { self.on_drag.call(self, event, ui); self.$el.trigger('gridster:drag'); }, 60) }); this.drag_api = this.$el.drag(draggable_options).data('drag'); return this; }; /** * This function is executed when the player begins to be dragged. * * @method on_start_drag * @param {Event} event The original browser event * @param {Object} ui A prepared ui object. */ fn.on_start_drag = function(event, ui) { this.$helper.add(this.$player).add(this.$wrapper).addClass('dragging'); this.$player.addClass('player'); this.player_grid_data = this.$player.coords().grid; this.placeholder_grid_data = $.extend({}, this.player_grid_data); //set new grid height along the dragging period this.$el.css('height', this.$el.height() + (this.player_grid_data.size_y * this.min_widget_height)); var colliders = this.faux_grid; var coords = this.$player.data('coords').coords; this.cells_occupied_by_player = this.get_cells_occupied(this.player_grid_data); this.cells_occupied_by_placeholder = this.get_cells_occupied(this.placeholder_grid_data); this.last_cols = []; this.last_rows = []; // see jquery.collision.js this.collision_api = this.$helper.collision(colliders, this.options.collision); this.$preview_holder = $('<li />', { 'class' : 'preview-holder', 'data-row': this.$player.attr('data-row'), 'data-col': this.$player.attr('data-col'), css : { width : coords.width, height: coords.height } }).appendTo(this.$el); if(this.options.draggable.start) { this.options.draggable.start.call(this, event, ui); } }; /** * This function is executed when the player is being dragged. * * @method on_drag * @param {Event} event The original browser event * @param {Object} ui A prepared ui object. */ fn.on_drag = function(event, ui) { //break if dragstop has been fired if(this.$player === null) { return false; } var abs_offset = { left: ui.position.left + this.baseX, top : ui.position.top + this.baseY }; this.colliders_data = this.collision_api.get_closest_colliders(abs_offset); this.on_overlapped_column_change(this.on_start_overlapping_column, this.on_stop_overlapping_column); this.on_overlapped_row_change(this.on_start_overlapping_row, this.on_stop_overlapping_row); if(this.helper && this.$player) { this.$player.css({ 'left': ui.position.left, 'top' : ui.position.top }); } if(this.options.draggable.drag) { this.options.draggable.drag.call(this, event, ui); } }; /** * This function is executed when the player stops being dragged. * * @method on_stop_drag * @param {Event} event The original browser event * @param {Object} ui A prepared ui object. */ fn.on_stop_drag = function(event, ui) { this.$helper.add(this.$player).add(this.$wrapper).removeClass('dragging'); ui.position.left = ui.position.left + this.baseX; ui.position.top = ui.position.top + this.baseY; this.colliders_data = this.collision_api.get_closest_colliders(ui.position); this.on_overlapped_column_change(this.on_start_overlapping_column, this.on_stop_overlapping_column); this.on_overlapped_row_change(this.on_start_overlapping_row, this.on_stop_overlapping_row); this.$player.addClass('player-revert').removeClass('player').attr({ 'data-col': this.placeholder_grid_data.col, 'data-row': this.placeholder_grid_data.row }).css({ 'left': '', 'top' : '' }); this.$changed = this.$changed.add(this.$player); this.cells_occupied_by_player = this.get_cells_occupied(this.placeholder_grid_data); this.set_cells_player_occupies(this.placeholder_grid_data.col, this.placeholder_grid_data.row); this.$player.coords().grid.row = this.placeholder_grid_data.row; this.$player.coords().grid.col = this.placeholder_grid_data.col; if(this.options.draggable.stop) { this.options.draggable.stop.call(this, event, ui); } this.$preview_holder.remove(); this.$player = null; this.$helper = null; this.placeholder_grid_data = {}; this.player_grid_data = {}; this.cells_occupied_by_placeholder = {}; this.cells_occupied_by_player = {}; this.set_dom_grid_height(); }; /** * Executes the callbacks passed as arguments when a column begins to be * overlapped or stops being overlapped. * * @param {Function} start_callback Function executed when a new column * begins to be overlapped. The column is passed as first argument. * @param {Function} stop_callback Function executed when a column stops * being overlapped. The column is passed as first argument. * @method on_overlapped_column_change * @return {Class} Returns the instance of the Gridster Class. */ fn.on_overlapped_column_change = function(start_callback, stop_callback) { if(!this.colliders_data.length) { return this; } var cols = this.get_targeted_columns(this.colliders_data[0].el.data.col); var last_n_cols = this.last_cols.length; var n_cols = cols.length; var i; for(i = 0; i < n_cols; i++) { if($.inArray(cols[i], this.last_cols) === -1) { (start_callback || $.noop).call(this, cols[i]); } } for(i = 0; i < last_n_cols; i++) { if($.inArray(this.last_cols[i], cols) === -1) { (stop_callback || $.noop).call(this, this.last_cols[i]); } } this.last_cols = cols; return this; }; /** * Executes the callbacks passed as arguments when a row starts to be * overlapped or stops being overlapped. * * @param {Function} start_callback Function executed when a new row begins * to be overlapped. The row is passed as first argument. * @param {Function} end_callback Function executed when a row stops being * overlapped. The row is passed as first argument. * @method on_overlapped_row_change * @return {Class} Returns the instance of the Gridster Class. */ fn.on_overlapped_row_change = function(start_callback, end_callback) { if(!this.colliders_data.length) { return this; } var rows = this.get_targeted_rows(this.colliders_data[0].el.data.row); var last_n_rows = this.last_rows.length; var n_rows = rows.length; var i; for(i = 0; i < n_rows; i++) { if($.inArray(rows[i], this.last_rows) === -1) { (start_callback || $.noop).call(this, rows[i]); } } for(i = 0; i < last_n_rows; i++) { if($.inArray(this.last_rows[i], rows) === -1) { (end_callback || $.noop).call(this, this.last_rows[i]); } } this.last_rows = rows; }; /** * Sets the current position of the player * * @param {Number} col * @param {Number} row * @param {Boolean} no_player * @method set_player * @return {object} */ fn.set_player = function(col, row, no_player) { var self = this; if(!no_player) { this.empty_cells_player_occupies(); } var cell = !no_player ? self.colliders_data[0].el.data : {col: col}; var to_col = cell.col; var to_row = row || cell.row; this.player_grid_data = { col : to_col, row : to_row, size_y: this.player_grid_data.size_y, size_x: this.player_grid_data.size_x }; this.cells_occupied_by_player = this.get_cells_occupied(this.player_grid_data); var $overlapped_widgets = this.get_widgets_overlapped(this.player_grid_data); var constraints = this.widgets_constraints($overlapped_widgets); this.manage_movements(constraints.can_go_up, to_col, to_row); this.manage_movements(constraints.can_not_go_up, to_col, to_row); /* if there is not panes overlapping in the new player position, * update the new placeholder position. */ if(!$overlapped_widgets.length) { var pp = this.can_go_player_up(this.player_grid_data); if(pp !== false) { to_row = pp; } this.set_placeholder(to_col, to_row); } return { col: to_col, row: to_row }; }; /** * See which of the panes in the $panes param collection can go to * a upper row and which not. * * @method widgets_contraints * @param {jQuery} $widgets A jQuery wrapped collection of * HTMLElements. * @return {object} Returns a literal Object with two keys: `can_go_up` & * `can_not_go_up`. Each contains a set of HTMLElements. */ fn.widgets_constraints = function($widgets) { var $widgets_can_go_up = $([]); var $widgets_can_not_go_up; var wgd_can_go_up = []; var wgd_can_not_go_up = []; $widgets.each($.proxy(function(i, w) { var $w = $(w); var wgd = $w.coords().grid; if(this.can_go_widget_up(wgd)) { $widgets_can_go_up = $widgets_can_go_up.add($w); wgd_can_go_up.push(wgd); } else { wgd_can_not_go_up.push(wgd); } }, this)); $widgets_can_not_go_up = $widgets.not($widgets_can_go_up); return { can_go_up : this.sort_by_row_asc(wgd_can_go_up), can_not_go_up: this.sort_by_row_desc(wgd_can_not_go_up) }; }; /** * Sorts an Array of grid coords objects (representing the grid coords of * each widget) in ascending way. * * @method sort_by_row_asc * @param {Array} widgets Array of grid coords objects * @return {Array} Returns the array sorted. */ fn.sort_by_row_asc = function(widgets) { widgets = widgets.sort(function(a, b) { if(!a.row) { a = $(a).coords().grid; b = $(b).coords().grid; } if(a.row > b.row) { return 1; } return -1; }); return widgets; }; /** * Sorts an Array of grid coords objects (representing the grid coords of * each widget) placing first the empty cells upper left. * * @method sort_by_row_and_col_asc * @param {Array} widgets Array of grid coords objects * @return {Array} Returns the array sorted. */ fn.sort_by_row_and_col_asc = function(widgets) { widgets = widgets.sort(function(a, b) { if(a.row > b.row || a.row === b.row && a.col > b.col) { return 1; } return -1; }); return widgets; }; /** * Sorts an Array of grid coords objects by column (representing the grid * coords of each widget) in ascending way. * * @method sort_by_col_asc * @param {Array} widgets Array of grid coords objects * @return {Array} Returns the array sorted. */ fn.sort_by_col_asc = function(widgets) { widgets = widgets.sort(function(a, b) { if(a.col > b.col) { return 1; } return -1; }); return widgets; }; /** * Sorts an Array of grid coords objects (representing the grid coords of * each widget) in descending way. * * @method sort_by_row_desc * @param {Array} widgets Array of grid coords objects * @return {Array} Returns the array sorted. */ fn.sort_by_row_desc = function(widgets) { widgets = widgets.sort(function(a, b) { if(a.row + a.size_y < b.row + b.size_y) { return 1; } return -1; }); return widgets; }; /** * Sorts an Array of grid coords objects (representing the grid coords of * each widget) in descending way. * * @method manage_movements * @param {jQuery} $widgets A jQuery collection of HTMLElements * representing the panes you want to move. * @param {Number} to_col The column to which we want to move the panes. * @param {Number} to_row The row to which we want to move the panes. * @return {Class} Returns the instance of the Gridster Class. */ fn.manage_movements = function($widgets, to_col, to_row) { $.each($widgets, $.proxy(function(i, w) { var wgd = w; var $w = wgd.el; var can_go_widget_up = this.can_go_widget_up(wgd); if(can_go_widget_up) { //target CAN go up //so move widget up this.move_widget_to($w, can_go_widget_up); this.set_placeholder(to_col, can_go_widget_up + wgd.size_y); } else {