UNPKG

framework

Version:

The (AI) Framework: turnkey, zero-config AI orchestration that wraps a coding-agent CLI (Claude Code) as a black box and takes you from an idea to a running app. Vite for AI.

64 lines 3.21 kB
/** * The live-chat message channel (#714): the user's own turns into a running run. * * A run's await gates (#337) are the agent asking the user; this is the reverse — * the user speaking to the agent unprompted. Each message continues the *same* * agent session (`claude --resume <id>`), so the conversation keeps its full * context. The run loop drains this once the work settles; a daemon-spawned * session then ends itself when the queue is idle (#1390) — a follow-up message * reopens the conversation via `--resume`, like Claude Code web — while a run * with its own terminal dashboard keeps the old stay-open wait, since that * surface has no daemon to resume through. * * Wired only when an interactive channel can deliver messages (a live dashboard / * daemon over `control.jsonl`). A headless run gets no {@link RunMessages}, so its * loop ends when the agent stops asking — byte-identical to before this existed. */ /** * One user chat message, plus the surface it arrived through (#917). * * The origin travels with the text rather than being read off the run, because one run can be * spoken to from more than one surface: a session started in the dashboard and then answered from * Discord is a single conversation whose turns have different origins. */ export interface ChatMessage { text: string; /** The originating surface, when the sender named one. Absent means "the run's own surface". */ via?: string; } /** A source of user chat messages for a running run. */ export interface RunMessages { /** * The next user message. Returns an already-queued message immediately (drain * between turns); otherwise waits for one (stay-open). Resolves `undefined` when * the run should stop waiting — the signal aborted (Stop / budget cap) or the * source was closed — so the loop ends cleanly rather than hanging. */ next(signal?: AbortSignal): Promise<ChatMessage | undefined>; /** * The next user message only if one has already arrived — never waits (#1390). What the * end-of-run drain asks: a queued follow-up is processed, an idle queue ends the session. * `undefined` once closed, so an aborted run never starts a new turn off a stale message. */ takeQueued(): ChatMessage | undefined; } /** * A {@link RunMessages} the control channel feeds ({@link push}) and the run loop * drains ({@link next}). A message that arrives with a waiter parked hands off * directly; otherwise it queues until the next `next()`. FIFO in both directions. */ export declare class RunMessageQueue implements RunMessages { private readonly pending; private readonly waiters; private closed; /** * Enqueue a user message (or hand it to a parked waiter). No-op once closed. `via` names the * surface it came through (#917); omitted, the run attributes it to its own. */ push(text: string, via?: string): void; /** Stop the chat: wake every parked waiter with `undefined` so their loops end. */ close(): void; takeQueued(): ChatMessage | undefined; next(signal?: AbortSignal): Promise<ChatMessage | undefined>; } //# sourceMappingURL=run-messages.d.ts.map