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The (AI) Framework: turnkey, zero-config AI orchestration that wraps a coding-agent CLI (Claude Code) as a black box and takes you from an idea to a running app. Vite for AI.

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/** * The live-chat message channel (#714): the user's own turns into a running agent. * * An agent's await gates (#337) are the agent asking the user; this is the reverse — * the user speaking to the agent unprompted. Each message continues the *same* * agent session (`claude --resume <id>`), so the conversation keeps its full * context. The run loop drains this once the work settles; a daemon-spawned * session then ends itself when the queue is idle (#1390) — a follow-up message * reopens the conversation via `--resume`, like Claude Code web — while an agent * with its own terminal dashboard keeps the old stay-open wait, since that * surface has no daemon to resume through. * * Wired only when an interactive channel can deliver messages (a live dashboard / * daemon over `control.jsonl`). A headless agent gets no {@link AgentMessages}, so its * loop ends when the agent stops asking — byte-identical to before this existed. */ /** * One user chat message, plus the surface it arrived through (#917). */ export interface ChatMessage { text: string; } /** A source of user chat messages for a running agent. */ export interface AgentMessages { /** * The next user message. Returns an already-queued message immediately (drain * between turns); otherwise waits for one (stay-open). Resolves `undefined` when * the agent should stop waiting — the signal aborted (Stop / budget cap) or the * source was closed — so the loop ends cleanly rather than hanging. */ next(signal?: AbortSignal): Promise<ChatMessage | undefined>; /** * The next user message only if one has already arrived — never waits (#1390). What the * end-of-run drain asks: a queued follow-up is processed, an idle queue ends the session. * `undefined` once closed, so an aborted agent never starts a new turn off a stale message. */ takeQueued(): ChatMessage | undefined; } /** * A {@link AgentMessages} the control channel feeds ({@link push}) and the run loop * drains ({@link next}). A message that arrives with a waiter parked hands off * directly; otherwise it queues until the next `next()`. FIFO in both directions. */ export declare class AgentMessageQueue implements AgentMessages { private readonly pending; private readonly waiters; private closed; /** Enqueue a user message (or hand it to a parked waiter). No-op once closed. */ push(text: string): void; /** Stop the chat: wake every parked waiter with `undefined` so their loops end. */ close(): void; takeQueued(): ChatMessage | undefined; next(signal?: AbortSignal): Promise<ChatMessage | undefined>; } //# sourceMappingURL=agent-messages.d.ts.map