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framer-motion

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A simple and powerful React animation library

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import { ResolvedValues } from "../../render/types"; import { IProjectionNode } from "../node/types"; import { Axis, Box, Delta, Point } from "./types"; /** * Scales a point based on a factor and an originPoint */ export declare function scalePoint(point: number, scale: number, originPoint: number): number; /** * Applies a translate/scale delta to a point */ export declare function applyPointDelta(point: number, translate: number, scale: number, originPoint: number, boxScale?: number): number; /** * Applies a translate/scale delta to an axis */ export declare function applyAxisDelta(axis: Axis, translate: number | undefined, scale: number | undefined, originPoint: number, boxScale?: number): void; /** * Applies a translate/scale delta to a box */ export declare function applyBoxDelta(box: Box, { x, y }: Delta): void; /** * Apply a tree of deltas to a box. We do this to calculate the effect of all the transforms * in a tree upon our box before then calculating how to project it into our desired viewport-relative box * * This is the final nested loop within updateLayoutDelta for future refactoring */ export declare function applyTreeDeltas(box: Box, treeScale: Point, treePath: IProjectionNode[], isSharedTransition?: boolean): void; export declare function translateAxis(axis: Axis, distance: number): void; /** * Apply a transform to an axis from the latest resolved motion values. * This function basically acts as a bridge between a flat motion value map * and applyAxisDelta */ export declare function transformAxis(axis: Axis, transforms: ResolvedValues, [key, scaleKey, originKey]: string[]): void; /** * Apply a transform to a box from the latest resolved motion values. */ export declare function transformBox(box: Box, transform: ResolvedValues): void;