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framer-motion

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A simple and powerful React animation library

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import { __rest } from 'tslib'; import { useContext } from 'react'; import { isAnimationControls } from '../../animation/utils/is-animation-controls.mjs'; import { PresenceContext } from '../../context/PresenceContext.mjs'; import { checkIfControllingVariants, checkIfVariantNode, resolveVariantFromProps } from '../../render/utils/variants.mjs'; import { useConstant } from '../../utils/use-constant.mjs'; import { resolveMotionValue } from '../../value/utils/resolve-motion-value.mjs'; import { MotionContext } from '../../context/MotionContext/index.mjs'; function makeState(_a, props, context, presenceContext) { var scrapeMotionValuesFromProps = _a.scrapeMotionValuesFromProps, createRenderState = _a.createRenderState, onMount = _a.onMount; var state = { latestValues: makeLatestValues(props, context, presenceContext, scrapeMotionValuesFromProps), renderState: createRenderState(), }; if (onMount) { state.mount = function (instance) { return onMount(props, instance, state); }; } return state; } var makeUseVisualState = function (config) { return function (props, isStatic) { var context = useContext(MotionContext); var presenceContext = useContext(PresenceContext); return isStatic ? makeState(config, props, context, presenceContext) : useConstant(function () { return makeState(config, props, context, presenceContext); }); }; }; function makeLatestValues(props, context, presenceContext, scrapeMotionValues) { var values = {}; var blockInitialAnimation = (presenceContext === null || presenceContext === void 0 ? void 0 : presenceContext.initial) === false; var motionValues = scrapeMotionValues(props); for (var key in motionValues) { values[key] = resolveMotionValue(motionValues[key]); } var initial = props.initial, animate = props.animate; var isControllingVariants = checkIfControllingVariants(props); var isVariantNode = checkIfVariantNode(props); if (context && isVariantNode && !isControllingVariants && props.inherit !== false) { initial !== null && initial !== void 0 ? initial : (initial = context.initial); animate !== null && animate !== void 0 ? animate : (animate = context.animate); } var initialAnimationIsBlocked = blockInitialAnimation || initial === false; var variantToSet = initialAnimationIsBlocked ? animate : initial; if (variantToSet && typeof variantToSet !== "boolean" && !isAnimationControls(variantToSet)) { var list = Array.isArray(variantToSet) ? variantToSet : [variantToSet]; list.forEach(function (definition) { var resolved = resolveVariantFromProps(props, definition); if (!resolved) return; var transitionEnd = resolved.transitionEnd; resolved.transition; var target = __rest(resolved, ["transitionEnd", "transition"]); for (var key in target) { var valueTarget = target[key]; if (Array.isArray(valueTarget)) { /** * Take final keyframe if the initial animation is blocked because * we want to initialise at the end of that blocked animation. */ var index = initialAnimationIsBlocked ? valueTarget.length - 1 : 0; valueTarget = valueTarget[index]; } if (valueTarget !== null) { values[key] = valueTarget; } } for (var key in transitionEnd) values[key] = transitionEnd[key]; }); } return values; } export { makeUseVisualState };