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framer-motion

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A simple and powerful React animation library

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import { useRef, useEffect } from 'react'; import { AnimationType } from '../../../render/utils/types.mjs'; import { warnOnce } from '../../../utils/warn-once.mjs'; import { observeIntersection } from './observers.mjs'; function useViewport(_a) { var visualElement = _a.visualElement, whileInView = _a.whileInView, onViewportEnter = _a.onViewportEnter, onViewportLeave = _a.onViewportLeave, _b = _a.viewport, viewport = _b === void 0 ? {} : _b; var state = useRef({ hasEnteredView: false, isInView: false, }); var shouldObserve = Boolean(whileInView || onViewportEnter || onViewportLeave); if (viewport.once && state.current.hasEnteredView) shouldObserve = false; var useObserver = typeof IntersectionObserver === "undefined" ? useMissingIntersectionObserver : useIntersectionObserver; useObserver(shouldObserve, state.current, visualElement, viewport); } var thresholdNames = { some: 0, all: 1, }; function useIntersectionObserver(shouldObserve, state, visualElement, _a) { var root = _a.root, rootMargin = _a.margin, _b = _a.amount, amount = _b === void 0 ? "some" : _b, once = _a.once; useEffect(function () { if (!shouldObserve) return; var options = { root: root === null || root === void 0 ? void 0 : root.current, rootMargin: rootMargin, threshold: typeof amount === "number" ? amount : thresholdNames[amount], }; var intersectionCallback = function (entry) { var _a; var isIntersecting = entry.isIntersecting; /** * If there's been no change in the viewport state, early return. */ if (state.isInView === isIntersecting) return; state.isInView = isIntersecting; /** * Handle hasEnteredView. If this is only meant to run once, and * element isn't visible, early return. Otherwise set hasEnteredView to true. */ if (once && !isIntersecting && state.hasEnteredView) { return; } else if (isIntersecting) { state.hasEnteredView = true; } (_a = visualElement.animationState) === null || _a === void 0 ? void 0 : _a.setActive(AnimationType.InView, isIntersecting); /** * Use the latest committed props rather than the ones in scope * when this observer is created */ var props = visualElement.getProps(); var callback = isIntersecting ? props.onViewportEnter : props.onViewportLeave; callback === null || callback === void 0 ? void 0 : callback(entry); }; return observeIntersection(visualElement.getInstance(), options, intersectionCallback); }, [shouldObserve, root, rootMargin, amount]); } /** * If IntersectionObserver is missing, we activate inView and fire onViewportEnter * on mount. This way, the page will be in the state the author expects users * to see it in for everyone. */ function useMissingIntersectionObserver(shouldObserve, state, visualElement, _a) { var _b = _a.fallback, fallback = _b === void 0 ? true : _b; useEffect(function () { if (!shouldObserve || !fallback) return; if (process.env.NODE_ENV !== "production") { warnOnce(false, "IntersectionObserver not available on this device. whileInView animations will trigger on mount."); } /** * Fire this in an rAF because, at this point, the animation state * won't have flushed for the first time and there's certain logic in * there that behaves differently on the initial animation. * * This hook should be quite rarely called so setting this in an rAF * is preferred to changing the behaviour of the animation state. */ requestAnimationFrame(function () { var _a; state.hasEnteredView = true; var onViewportEnter = visualElement.getProps().onViewportEnter; onViewportEnter === null || onViewportEnter === void 0 ? void 0 : onViewportEnter(null); (_a = visualElement.animationState) === null || _a === void 0 ? void 0 : _a.setActive(AnimationType.InView, true); }); }, [shouldObserve]); } export { useViewport };