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framer-motion

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An open source and production-ready motion library for React on the web

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import { TargetAndTransition } from "../types"; import { Point2D } from "../types/geometry"; import { VariantLabels } from "../motion/types"; import { VisualElement } from "../render/types"; /** * Passed in to tap event handlers like `onTap` the `TapInfo` object contains * information about the tap gesture such as it‘s location. * * @library * * ```jsx * function onTap(event, info) { * console.log(info.point.x, info.point.y) * } * * <Frame onTap={onTap} /> * ``` * * @motion * * ```jsx * function onTap(event, info) { * console.log(info.point.x, info.point.y) * } * * <motion.div onTap={onTap} /> * ``` * * @public */ export interface TapInfo { /** * Contains `x` and `y` values for the tap gesture relative to the * device or page. * * @library * * ```jsx * function onTapStart(event, info) { * console.log(info.point.x, info.point.y) * } * * <Frame onTapStart={onTapStart} /> * ``` * * @motion * * ```jsx * function onTapStart(event, info) { * console.log(info.point.x, info.point.y) * } * * <motion.div onTapStart={onTapStart} /> * ``` * * @public */ point: Point2D; } /** * @public */ export interface TapHandlers { /** * Callback when the tap gesture successfully ends on this element. * * @library * * ```jsx * function onTap(event, info) { * console.log(info.point.x, info.point.y) * } * * <Frame onTap={onTap} /> * ``` * * @motion * * ```jsx * function onTap(event, info) { * console.log(info.point.x, info.point.y) * } * * <motion.div onTap={onTap} /> * ``` * * @param event - The originating pointer event. * @param info - An {@link TapInfo} object containing `x` and `y` values for the `point` relative to the device or page. */ onTap?(event: MouseEvent | TouchEvent | PointerEvent, info: TapInfo): void; /** * Callback when the tap gesture starts on this element. * * @library * * ```jsx * function onTapStart(event, info) { * console.log(info.point.x, info.point.y) * } * * <Frame onTapStart={onTapStart} /> * ``` * * @motion * * ```jsx * function onTapStart(event, info) { * console.log(info.point.x, info.point.y) * } * * <motion.div onTapStart={onTapStart} /> * ``` * * @param event - The originating pointer event. * @param info - An {@link TapInfo} object containing `x` and `y` values for the `point` relative to the device or page. */ onTapStart?(event: MouseEvent | TouchEvent | PointerEvent, info: TapInfo): void; /** * Callback when the tap gesture ends outside this element. * * @library * * ```jsx * function onTapCancel(event, info) { * console.log(info.point.x, info.point.y) * } * * <Frame onTapCancel={onTapCancel} /> * ``` * * @motion * * ```jsx * function onTapCancel(event, info) { * console.log(info.point.x, info.point.y) * } * * <motion.div onTapCancel={onTapCancel} /> * ``` * * @param event - The originating pointer event. * @param info - An {@link TapInfo} object containing `x` and `y` values for the `point` relative to the device or page. */ onTapCancel?(event: MouseEvent | TouchEvent | PointerEvent, info: TapInfo): void; /** * Properties or variant label to animate to while the component is pressed. * * @library * * ```jsx * <Frame whileTap={{ scale: 0.8 }} /> * ``` * * @motion * * ```jsx * <motion.div whileTap={{ scale: 0.8 }} /> * ``` */ whileTap?: VariantLabels | TargetAndTransition; } /** * @param handlers - * @internal */ export declare function useTapGesture({ onTap, onTapStart, onTapCancel, whileTap }: TapHandlers, visualElement: VisualElement): void;