framer-motion
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A simple and powerful JavaScript animation library
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{"version":3,"file":"use-visual-element.mjs","sources":["../../../../src/motion/utils/use-visual-element.ts"],"sourcesContent":["\"use client\"\n\nimport {\n optimizedAppearDataAttribute,\n type HTMLRenderState,\n type SVGRenderState,\n type VisualElement,\n} from \"motion-dom\"\nimport * as React from \"react\"\nimport { useContext, useEffect, useInsertionEffect, useRef } from \"react\"\nimport { LazyContext } from \"../../context/LazyContext\"\nimport { MotionConfigContext } from \"../../context/MotionConfigContext\"\nimport { MotionContext } from \"../../context/MotionContext\"\nimport { PresenceContext } from \"../../context/PresenceContext\"\nimport { SwitchLayoutGroupContext } from \"../../context/SwitchLayoutGroupContext\"\nimport { MotionProps } from \"../../motion/types\"\nimport { DOMMotionComponents } from \"../../render/dom/types\"\nimport { CreateVisualElement } from \"../../render/types\"\nimport { useIsomorphicLayoutEffect } from \"../../utils/use-isomorphic-effect\"\nimport { VisualState } from \"./use-visual-state\"\n\nexport function useVisualElement<\n Props,\n TagName extends keyof DOMMotionComponents | string\n>(\n Component: TagName | string | React.ComponentType<Props>,\n visualState:\n | VisualState<SVGElement, SVGRenderState>\n | VisualState<HTMLElement, HTMLRenderState>,\n props: MotionProps & Partial<MotionConfigContext>,\n createVisualElement?: CreateVisualElement<Props, TagName>,\n ProjectionNodeConstructor?: any,\n isSVG?: boolean\n): VisualElement<HTMLElement | SVGElement> | undefined {\n const { visualElement: parent } = useContext(MotionContext)\n const lazyContext = useContext(LazyContext)\n const presenceContext = useContext(PresenceContext)\n const motionConfig = useContext(MotionConfigContext)\n const reducedMotionConfig = motionConfig.reducedMotion\n const skipAnimations = motionConfig.skipAnimations\n\n const visualElementRef = useRef<VisualElement<\n HTMLElement | SVGElement\n > | null>(null)\n\n /**\n * Track whether the component has been through React's commit phase.\n * Used to detect when LazyMotion features load after the component has mounted.\n */\n const hasMountedOnce = useRef(false)\n\n /**\n * If we haven't preloaded a renderer, check to see if we have one lazy-loaded\n */\n createVisualElement =\n createVisualElement ||\n (lazyContext.renderer as CreateVisualElement<Props, TagName>)\n\n if (!visualElementRef.current && createVisualElement) {\n visualElementRef.current = createVisualElement(Component, {\n visualState,\n parent,\n props,\n presenceContext,\n blockInitialAnimation: presenceContext\n ? presenceContext.initial === false\n : false,\n reducedMotionConfig,\n skipAnimations,\n isSVG,\n })\n\n /**\n * If the component has already mounted before features loaded (e.g. via\n * LazyMotion with async feature loading), we need to force the initial\n * animation to run. Otherwise state changes that occurred before features\n * loaded will be lost and the element will snap to its final state.\n */\n if (hasMountedOnce.current && visualElementRef.current) {\n visualElementRef.current.manuallyAnimateOnMount = true\n }\n }\n\n const visualElement = visualElementRef.current\n\n /**\n * Load Motion gesture and animation features. These are rendered as renderless\n * components so each feature can optionally make use of React lifecycle methods.\n */\n const initialLayoutGroupConfig = useContext(SwitchLayoutGroupContext)\n\n if (\n visualElement &&\n !visualElement.projection &&\n ProjectionNodeConstructor &&\n (visualElement.type === \"html\" || visualElement.type === \"svg\")\n ) {\n /**\n * Classes built by createProjectionNode set up their node from the\n * component's props, so components only bundle the setup with the\n * layout and drag features.\n */\n ProjectionNodeConstructor.create(\n visualElement,\n props,\n initialLayoutGroupConfig\n )\n }\n\n useInsertionEffect(() => {\n /**\n * Skip the update if the visual element was created with these props.\n * This isn't gated on the layout effect below having run, as a hidden\n * <Activity> runs insertion effects but not layout effects, and\n * props from renders made while hidden must still reach the element.\n */\n if (visualElement && visualElement.props !== props) {\n visualElement.update(props, presenceContext)\n }\n })\n\n /**\n * Cache this value as we want to know whether HandoffAppearAnimations\n * was present on initial render - it will be deleted after this.\n */\n const optimisedAppearId =\n props[optimizedAppearDataAttribute as keyof typeof props]\n const wantsHandoff = useRef(\n Boolean(optimisedAppearId) &&\n typeof window !== \"undefined\" &&\n !window.MotionHandoffIsComplete?.(optimisedAppearId) &&\n window.MotionHasOptimisedAnimation?.(optimisedAppearId)\n )\n\n /**\n * Layout effects re-run when a hidden Suspense/Activity boundary is\n * revealed, but passive effects only re-run if this component re-renders\n * (not the case for memoized elements). Replay animations on every\n * reconnection. Must be declared before the effect that sets hasMountedOnce.\n */\n useIsomorphicLayoutEffect(() => {\n if (!hasMountedOnce.current || !visualElement) return\n\n visualElement.animationState?.animateChanges()\n visualElement.enteringChildren = undefined\n }, [])\n\n useIsomorphicLayoutEffect(() => {\n /**\n * Track that this component has mounted. This is used to detect when\n * LazyMotion features load after the component has already committed.\n */\n hasMountedOnce.current = true\n\n if (!visualElement) return\n\n window.MotionIsMounted = true\n\n visualElement.updateFeatures()\n visualElement.scheduleRenderMicrotask()\n\n /**\n * Ideally this function would always run in a useEffect.\n *\n * However, if we have optimised appear animations to handoff from,\n * it needs to happen synchronously to ensure there's no flash of\n * incorrect styles in the event of a hydration error.\n *\n * So if we detect a situation where optimised appear animations\n * are running, we use useLayoutEffect to trigger animations.\n */\n if (wantsHandoff.current && visualElement.animationState) {\n visualElement.animationState.animateChanges()\n }\n })\n\n useEffect(() => {\n if (!visualElement) return\n\n if (!wantsHandoff.current && visualElement.animationState) {\n visualElement.animationState.animateChanges()\n }\n\n if (wantsHandoff.current) {\n // This ensures all future calls to animateChanges() in this component will run in useEffect\n queueMicrotask(() => {\n window.MotionHandoffMarkAsComplete?.(optimisedAppearId)\n })\n\n wantsHandoff.current = false\n }\n\n /**\n * Now we've finished triggering animations for this element we\n * can wipe the enteringChildren set for the next render.\n */\n visualElement.enteringChildren = undefined\n })\n\n return visualElement!\n}\n"],"names":[],"mappings":";;;;;;;;;;AAqBM;;AAcF;AACA;AACA;AACA;AACA;AAEA;AAIA;;;AAGG;AACH;AAEA;;AAEG;;;;AAKH;AACI;;;;;AAKI;AACI;AACA;;;;AAIP;AAED;;;;;AAKG;;AAEC;;;AAIR;AAEA;;;AAGG;AACH;AAEA;;;AAII;AAEA;;;;AAIG;;;;AASH;;;;;AAKG;;AAEC;;AAER;AAEA;;;AAGG;AACH;AAEA;;AAGQ;AACA;AAGR;;;;;AAKG;;AAEC;;AAEA;AACA;;;AAIA;;;AAGG;AACH;AAEA;;AAEA;;;AAKA;;;;;;;;;AASG;;AAEC;;AAER;;AAGI;;;AAGI;;AAGJ;;;AAGQ;AACJ;AAEA;;AAGJ;;;AAGG;AACH;AACJ;AAEA;AACJ;;"}