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framer-motion

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A simple and powerful JavaScript animation library

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'use strict';

var motionDom = require('motion-dom');
var React = require('react');
var index = require('./index-BuO47Yrm.js');
var motionUtils = require('motion-utils');
var jsxRuntime = require('react/jsx-runtime');

/**
 * When a component is the child of `AnimatePresence`, it can use `usePresence`
 * to access information about whether it's still present in the React tree.
 *
 * ```jsx
 * import { usePresence } from "framer-motion"
 *
 * export const Component = () => {
 *   const [isPresent, safeToRemove] = usePresence()
 *
 *   useEffect(() => {
 *     !isPresent && setTimeout(safeToRemove, 1000)
 *   }, [isPresent])
 *
 *   return <div />
 * }
 * ```
 *
 * If `isPresent` is `false`, it means that a component has been removed from the tree,
 * but `AnimatePresence` won't really remove it until `safeToRemove` has been called.
 *
 * @public
 */
function usePresence(subscribe = true) {
    const context = React.useContext(index.PresenceContext);
    if (context === null)
        return [true, null];
    const { isPresent, onExitComplete, register } = context;
    // It's safe to call the following hooks conditionally (after an early return) because the context will always
    // either be null or non-null for the lifespan of the component.
    const id = React.useId();
    React.useEffect(() => {
        if (subscribe) {
            return register(id);
        }
    }, [subscribe]);
    const safeToRemove = React.useCallback(() => subscribe && onExitComplete && onExitComplete(id), [id, onExitComplete, subscribe]);
    return !isPresent && onExitComplete ? [false, safeToRemove] : [true];
}
/**
 * Similar to `usePresence`, except `useIsPresent` simply returns whether or not the component is present.
 * There is no `safeToRemove` function.
 *
 * ```jsx
 * import { useIsPresent } from "framer-motion"
 *
 * export const Component = () => {
 *   const isPresent = useIsPresent()
 *
 *   useEffect(() => {
 *     !isPresent && console.log("I've been removed!")
 *   }, [isPresent])
 *
 *   return <div />
 * }
 * ```
 *
 * @public
 */
function useIsPresent() {
    return isPresent(React.useContext(index.PresenceContext));
}
function isPresent(context) {
    return context === null ? true : context.isPresent;
}

const createDomVisualElement = (Component, options) => {
    /**
     * Use explicit isSVG override if provided, otherwise auto-detect
     */
    const isSVG = options.isSVG ?? index.isSVGComponent(Component);
    return isSVG
        ? new motionDom.SVGVisualElement(options)
        : new motionDom.HTMLVisualElement(options, {
            allowProjection: Component !== React.Fragment,
        });
};

class AnimationFeature extends motionDom.Feature {
    /**
     * We dynamically generate the AnimationState manager as it contains a reference
     * to the underlying animation library. We only want to load that if we load this,
     * so people can optionally code split it out using the `m` component.
     */
    constructor(node) {
        super(node);
        node.animationState || (node.animationState = motionDom.createAnimationState(node));
    }
    updateAnimationControlsSubscription() {
        const { animate } = this.node.getProps();
        if (motionDom.isAnimationControls(animate)) {
            this.unmountControls = animate.subscribe(this.node);
        }
    }
    /**
     * Subscribe any provided AnimationControls to the component's VisualElement
     */
    mount() {
        this.updateAnimationControlsSubscription();
    }
    update() {
        const { animate } = this.node.getProps();
        const { animate: prevAnimate } = this.node.prevProps || {};
        if (animate !== prevAnimate) {
            this.updateAnimationControlsSubscription();
        }
    }
    unmount() {
        this.node.animationState.reset();
        this.unmountControls?.();
    }
}

let id = 0;
class ExitAnimationFeature extends motionDom.Feature {
    constructor() {
        super(...arguments);
        this.id = id++;
        this.isExitComplete = false;
    }
    update() {
        if (!this.node.presenceContext)
            return;
        const { isPresent, onExitComplete } = this.node.presenceContext;
        const { isPresent: prevIsPresent } = this.node.prevPresenceContext || {};
        if (!this.node.animationState || isPresent === prevIsPresent) {
            return;
        }
        if (isPresent && prevIsPresent === false) {
            /**
             * When re-entering, if the exit animation already completed
             * (element is at rest), reset to initial values so the enter
             * animation replays from the correct position.
             */
            if (this.isExitComplete) {
                const { initial, custom } = this.node.getProps();
                if (typeof initial === "string" ||
                    (typeof initial === "object" &&
                        initial !== null &&
                        !Array.isArray(initial))) {
                    const resolved = motionDom.resolveVariant(this.node, initial, custom);
                    if (resolved) {
                        const { transition, transitionEnd, ...target } = resolved;
                        for (const key in target) {
                            this.node
                                .getValue(key)
                                ?.jump(target[key]);
                        }
                    }
                }
                this.node.animationState.reset();
                this.node.animationState.animateChanges();
            }
            else {
                this.node.animationState.setActive("exit", false);
            }
            this.isExitComplete = false;
            return;
        }
        const exitAnimation = this.node.animationState.setActive("exit", !isPresent);
        if (onExitComplete && !isPresent) {
            exitAnimation.then(() => {
                this.isExitComplete = true;
                onExitComplete(this.id);
            });
        }
    }
    mount() {
        const { register, onExitComplete } = this.node.presenceContext || {};
        if (onExitComplete) {
            onExitComplete(this.id);
        }
        if (register) {
            this.unmount = register(this.id);
        }
    }
    unmount() { }
}

const animations = {
    animation: {
        Feature: AnimationFeature,
    },
    exit: {
        Feature: ExitAnimationFeature,
    },
};

function extractEventInfo(event) {
    return {
        point: {
            x: event.pageX,
            y: event.pageY,
        },
    };
}
const addPointerInfo = (handler) => (event) => motionDom.isPrimaryPointer(event) && handler(event, extractEventInfo(event));

function addPointerEvent(target, eventName, handler, options) {
    return motionDom.addDomEvent(target, eventName, addPointerInfo(handler), options);
}

// Fixes https://github.com/motiondivision/motion/issues/2270
const getContextWindow = ({ current }) => {
    return current ? current.ownerDocument.defaultView : null;
};

const distance = (a, b) => Math.abs(a - b);
function distance2D(a, b) {
    // Multi-dimensional
    const xDelta = distance(a.x, b.x);
    const yDelta = distance(a.y, b.y);
    return Math.sqrt(xDelta ** 2 + yDelta ** 2);
}

const overflowStyles = /*#__PURE__*/ new Set(["auto", "scroll"]);
/**
 * @internal
 */
class PanSession {
    constructor(event, handlers, { transformPagePoint, contextWindow = window, dragSnapToOrigin = false, distanceThreshold = 3, element, } = {}) {
        /**
         * @internal
         */
        this.startEvent = null;
        /**
         * @internal
         */
        this.lastMoveEvent = null;
        /**
         * @internal
         */
        this.lastMoveEventInfo = null;
        /**
         * Raw (untransformed) event info, re-transformed each frame
         * so transformPagePoint sees the current parent matrix.
         * @internal
         */
        this.lastRawMoveEventInfo = null;
        /**
         * @internal
         */
        this.handlers = {};
        /**
         * @internal
         */
        this.contextWindow = window;
        /**
         * Scroll positions of scrollable ancestors and window.
         * @internal
         */
        this.scrollPositions = new Map();
        /**
         * Cleanup function for scroll listeners.
         * @internal
         */
        this.removeScrollListeners = null;
        this.onElementScroll = (event) => {
            this.handleScroll(event.target);
        };
        this.onWindowScroll = () => {
            this.handleScroll(window);
        };
        this.updatePoint = () => {
            if (!(this.lastMoveEvent && this.lastMoveEventInfo))
                return;
            // Re-transform raw point through current transformPagePoint so
            // animated parent transforms (e.g. rotation) are picked up each frame
            if (this.lastRawMoveEventInfo) {
                this.lastMoveEventInfo = transformPoint(this.lastRawMoveEventInfo, this.transformPagePoint);
            }
            const info = getPanInfo(this.lastMoveEventInfo, this.history);
            const isPanStarted = this.startEvent !== null;
            // Only start panning if the offset is larger than 3 pixels. If we make it
            // any larger than this we'll want to reset the pointer history
            // on the first update to avoid visual snapping to the cursor.
            const isDistancePastThreshold = distance2D(info.offset, { x: 0, y: 0 }) >= this.distanceThreshold;
            if (!isPanStarted && !isDistancePastThreshold)
                return;
            const { point } = info;
            const { timestamp } = motionDom.frameData;
            this.history.push({ ...point, timestamp });
            const { onStart, onMove } = this.handlers;
            if (!isPanStarted) {
                onStart && onStart(this.lastMoveEvent, info);
                this.startEvent = this.lastMoveEvent;
            }
            onMove && onMove(this.lastMoveEvent, info);
        };
        this.handlePointerMove = (event, info) => {
            this.lastMoveEvent = event;
            this.lastRawMoveEventInfo = info;
            this.lastMoveEventInfo = transformPoint(info, this.transformPagePoint);
            // Throttle mouse move event to once per frame
            motionDom.frame.update(this.updatePoint, true);
        };
        this.handlePointerUp = (event, info) => {
            this.end();
            const { onEnd, onSessionEnd, resumeAnimation } = this.handlers;
            // Resume animation if dragSnapToOrigin is set OR if no drag started (user just clicked)
            // This ensures constraint animations continue when interrupted by a click
            if (this.dragSnapToOrigin || !this.startEvent) {
                resumeAnimation && resumeAnimation();
            }
            if (!(this.lastMoveEvent && this.lastMoveEventInfo))
                return;
            const panInfo = getPanInfo(event.type === "pointercancel"
                ? this.lastMoveEventInfo
                : transformPoint(info, this.transformPagePoint), this.history);
            if (this.startEvent && onEnd) {
                onEnd(event, panInfo);
            }
            onSessionEnd && onSessionEnd(event, panInfo);
        };
        // If we have more than one touch, don't start detecting this gesture
        if (!motionDom.isPrimaryPointer(event))
            return;
        this.dragSnapToOrigin = dragSnapToOrigin;
        this.handlers = handlers;
        this.transformPagePoint = transformPagePoint;
        this.distanceThreshold = distanceThreshold;
        this.contextWindow = contextWindow || window;
        const info = extractEventInfo(event);
        const initialInfo = transformPoint(info, this.transformPagePoint);
        const { point } = initialInfo;
        const { timestamp } = motionDom.frameData;
        this.history = [{ ...point, timestamp }];
        const { onSessionStart } = handlers;
        onSessionStart &&
            onSessionStart(event, getPanInfo(initialInfo, this.history));
        // Listen in the capture phase so a descendant calling
        // stopPropagation() (e.g. in its own pointerup handler) can't
        // prevent the gesture from ending. See #2794.
        const eventOptions = { passive: true, capture: true };
        this.removeListeners = motionUtils.pipe(addPointerEvent(this.contextWindow, "pointermove", this.handlePointerMove, eventOptions), addPointerEvent(this.contextWindow, "pointerup", this.handlePointerUp, eventOptions), addPointerEvent(this.contextWindow, "pointercancel", this.handlePointerUp, eventOptions));
        // Start scroll tracking if element provided
        if (element) {
            this.startScrollTracking(element);
        }
    }
    /**
     * Start tracking scroll on ancestors and window.
     */
    startScrollTracking(element) {
        // Store initial scroll positions for scrollable ancestors
        let current = element.parentElement;
        while (current) {
            const style = getComputedStyle(current);
            if (overflowStyles.has(style.overflowX) ||
                overflowStyles.has(style.overflowY)) {
                this.scrollPositions.set(current, {
                    x: current.scrollLeft,
                    y: current.scrollTop,
                });
            }
            current = current.parentElement;
        }
        // Track window scroll
        this.scrollPositions.set(window, {
            x: window.scrollX,
            y: window.scrollY,
        });
        // Capture listener catches element scroll events as they bubble
        window.addEventListener("scroll", this.onElementScroll, {
            capture: true,
        });
        // Direct window scroll listener (window scroll doesn't bubble)
        window.addEventListener("scroll", this.onWindowScroll);
        this.removeScrollListeners = () => {
            window.removeEventListener("scroll", this.onElementScroll, {
                capture: true,
            });
            window.removeEventListener("scroll", this.onWindowScroll);
        };
    }
    /**
     * Handle scroll compensation during drag.
     *
     * For element scroll: adjusts history origin since pageX/pageY doesn't change.
     * For window scroll: adjusts lastMoveEventInfo since pageX/pageY would change.
     */
    handleScroll(target) {
        const initial = this.scrollPositions.get(target);
        if (!initial)
            return;
        const isWindow = target === window;
        const current = isWindow
            ? { x: window.scrollX, y: window.scrollY }
            : {
                x: target.scrollLeft,
                y: target.scrollTop,
            };
        const delta = { x: current.x - initial.x, y: current.y - initial.y };
        if (delta.x === 0 && delta.y === 0)
            return;
        if (isWindow) {
            // Window scroll: pageX/pageY changes, so update lastMoveEventInfo
            if (this.lastMoveEventInfo) {
                this.lastMoveEventInfo.point.x += delta.x;
                this.lastMoveEventInfo.point.y += delta.y;
            }
        }
        else {
            // Element scroll: pageX/pageY unchanged, so adjust history origin
            if (this.history.length > 0) {
                this.history[0].x -= delta.x;
                this.history[0].y -= delta.y;
            }
        }
        this.scrollPositions.set(target, current);
        motionDom.frame.update(this.updatePoint, true);
    }
    updateHandlers(handlers) {
        this.handlers = handlers;
    }
    end() {
        this.removeListeners && this.removeListeners();
        this.removeScrollListeners && this.removeScrollListeners();
        this.scrollPositions.clear();
        motionDom.cancelFrame(this.updatePoint);
    }
}
function transformPoint(info, transformPagePoint) {
    return transformPagePoint ? { point: transformPagePoint(info.point) } : info;
}
function subtractPoint(a, b) {
    return { x: a.x - b.x, y: a.y - b.y };
}
function getPanInfo({ point }, history) {
    return {
        point,
        delta: subtractPoint(point, lastDevicePoint(history)),
        offset: subtractPoint(point, startDevicePoint(history)),
        velocity: getVelocity(history, 0.1),
    };
}
function startDevicePoint(history) {
    return history[0];
}
function lastDevicePoint(history) {
    return history[history.length - 1];
}
function getVelocity(history, timeDelta) {
    if (history.length < 2) {
        return { x: 0, y: 0 };
    }
    let i = history.length - 1;
    let timestampedPoint = null;
    const lastPoint = lastDevicePoint(history);
    while (i >= 0) {
        timestampedPoint = history[i];
        if (lastPoint.timestamp - timestampedPoint.timestamp >
            motionUtils.secondsToMilliseconds(timeDelta)) {
            break;
        }
        i--;
    }
    if (!timestampedPoint) {
        return { x: 0, y: 0 };
    }
    /**
     * If the selected point is the pointer-down origin (history[0]),
     * there are better movement points available, and the time gap
     * is suspiciously large (>2x timeDelta), use the next point instead.
     * This prevents stale pointer-down points from diluting velocity
     * in hold-then-flick gestures.
     */
    if (timestampedPoint === history[0] &&
        history.length > 2 &&
        lastPoint.timestamp - timestampedPoint.timestamp >
            motionUtils.secondsToMilliseconds(timeDelta) * 2) {
        timestampedPoint = history[1];
    }
    const time = motionUtils.millisecondsToSeconds(lastPoint.timestamp - timestampedPoint.timestamp);
    if (time === 0) {
        return { x: 0, y: 0 };
    }
    const currentVelocity = {
        x: (lastPoint.x - timestampedPoint.x) / time,
        y: (lastPoint.y - timestampedPoint.y) / time,
    };
    if (currentVelocity.x === Infinity) {
        currentVelocity.x = 0;
    }
    if (currentVelocity.y === Infinity) {
        currentVelocity.y = 0;
    }
    return currentVelocity;
}

/**
 * Apply constraints to a point. These constraints are both physical along an
 * axis, and an elastic factor that determines how much to constrain the point
 * by if it does lie outside the defined parameters.
 */
function applyConstraints(point, { min, max }, elastic) {
    if (min !== undefined && point < min) {
        // If we have a min point defined, and this is outside of that, constrain
        point = elastic
            ? motionDom.mixNumber(min, point, elastic.min)
            : Math.max(point, min);
    }
    else if (max !== undefined && point > max) {
        // If we have a max point defined, and this is outside of that, constrain
        point = elastic
            ? motionDom.mixNumber(max, point, elastic.max)
            : Math.min(point, max);
    }
    return point;
}
/**
 * Calculate constraints in terms of the viewport when defined relatively to the
 * measured axis. This is measured from the nearest edge, so a max constraint of 200
 * on an axis with a max value of 300 would return a constraint of 500 - axis length
 */
function calcRelativeAxisConstraints(axis, min, max) {
    return {
        min: min !== undefined ? axis.min + min : undefined,
        max: max !== undefined
            ? axis.max + max - (axis.max - axis.min)
            : undefined,
    };
}
/**
 * Calculate constraints in terms of the viewport when
 * defined relatively to the measured bounding box.
 */
function calcRelativeConstraints(layoutBox, { top, left, bottom, right }) {
    return {
        x: calcRelativeAxisConstraints(layoutBox.x, left, right),
        y: calcRelativeAxisConstraints(layoutBox.y, top, bottom),
    };
}
/**
 * Calculate viewport constraints when defined as another viewport-relative axis
 */
function calcViewportAxisConstraints(layoutAxis, constraintsAxis) {
    let min = constraintsAxis.min - layoutAxis.min;
    let max = constraintsAxis.max - layoutAxis.max;
    // If the constraints axis is actually smaller than the layout axis then we can
    // flip the constraints
    if (constraintsAxis.max - constraintsAxis.min <
        layoutAxis.max - layoutAxis.min) {
        [min, max] = [max, min];
    }
    return { min, max };
}
/**
 * Calculate viewport constraints when defined as another viewport-relative box
 */
function calcViewportConstraints(layoutBox, constraintsBox) {
    return {
        x: calcViewportAxisConstraints(layoutBox.x, constraintsBox.x),
        y: calcViewportAxisConstraints(layoutBox.y, constraintsBox.y),
    };
}
/**
 * Calculate a transform origin relative to the source axis, between 0-1, that results
 * in an asthetically pleasing scale/transform needed to project from source to target.
 */
function calcOrigin(source, target) {
    let origin = 0.5;
    const sourceLength = motionDom.calcLength(source);
    const targetLength = motionDom.calcLength(target);
    if (targetLength > sourceLength) {
        origin = motionUtils.progress(target.min, target.max - sourceLength, source.min);
    }
    else if (sourceLength > targetLength) {
        origin = motionUtils.progress(source.min, source.max - targetLength, target.min);
    }
    return motionUtils.clamp(0, 1, origin);
}
/**
 * Rebase the calculated viewport constraints relative to the layout.min point.
 */
function rebaseAxisConstraints(layout, constraints) {
    const relativeConstraints = {};
    if (constraints.min !== undefined) {
        relativeConstraints.min = constraints.min - layout.min;
    }
    if (constraints.max !== undefined) {
        relativeConstraints.max = constraints.max - layout.min;
    }
    return relativeConstraints;
}
const defaultElastic = 0.35;
/**
 * Accepts a dragElastic prop and returns resolved elastic values for each axis.
 */
function resolveDragElastic(dragElastic = defaultElastic) {
    if (dragElastic === false) {
        dragElastic = 0;
    }
    else if (dragElastic === true) {
        dragElastic = defaultElastic;
    }
    return {
        x: resolveAxisElastic(dragElastic, "left", "right"),
        y: resolveAxisElastic(dragElastic, "top", "bottom"),
    };
}
function resolveAxisElastic(dragElastic, minLabel, maxLabel) {
    return {
        min: resolvePointElastic(dragElastic, minLabel),
        max: resolvePointElastic(dragElastic, maxLabel),
    };
}
function resolvePointElastic(dragElastic, label) {
    return typeof dragElastic === "number"
        ? dragElastic
        : dragElastic[label] || 0;
}

const elementDragControls = new WeakMap();
class VisualElementDragControls {
    constructor(visualElement) {
        this.openDragLock = null;
        this.isDragging = false;
        this.currentDirection = null;
        this.originPoint = { x: 0, y: 0 };
        /**
         * The permitted boundaries of travel, in pixels.
         */
        this.constraints = false;
        this.hasMutatedConstraints = false;
        /**
         * The per-axis resolved elastic values.
         */
        this.elastic = motionDom.createBox();
        /**
         * The latest pointer event. Used as fallback when the `cancel` and `stop` functions are called without arguments.
         */
        this.latestPointerEvent = null;
        /**
         * The latest pan info. Used as fallback when the `cancel` and `stop` functions are called without arguments.
         */
        this.latestPanInfo = null;
        this.visualElement = visualElement;
    }
    start(originEvent, { snapToCursor = false, distanceThreshold } = {}) {
        /**
         * Don't start dragging if this component is exiting
         */
        const { presenceContext } = this.visualElement;
        if (presenceContext && presenceContext.isPresent === false)
            return;
        const onSessionStart = (event) => {
            if (snapToCursor) {
                this.snapToCursor(extractEventInfo(event).point);
            }
            this.stopAnimation();
        };
        const onStart = (event, info) => {
            // Attempt to grab the global drag gesture lock - maybe make this part of PanSession
            const { drag, dragPropagation, onDragStart } = this.getProps();
            if (drag && !dragPropagation) {
                if (this.openDragLock)
                    this.openDragLock();
                this.openDragLock = motionDom.setDragLock(drag);
                // If we don 't have the lock, don't start dragging
                if (!this.openDragLock)
                    return;
            }
            this.latestPointerEvent = event;
            this.latestPanInfo = info;
            this.isDragging = true;
            this.currentDirection = null;
            this.resolveConstraints();
            if (this.visualElement.projection) {
                this.visualElement.projection.isAnimationBlocked = true;
                this.visualElement.projection.target = undefined;
            }
            /**
             * Record gesture origin and pointer offset
             */
            motionDom.eachAxis((axis) => {
                let current = this.getAxisMotionValue(axis).get() || 0;
                /**
                 * If the MotionValue is a percentage value convert to px
                 */
                if (motionDom.percent.test(current)) {
                    const { projection } = this.visualElement;
                    if (projection && projection.layout) {
                        const measuredAxis = projection.layout.layoutBox[axis];
                        if (measuredAxis) {
                            const length = motionDom.calcLength(measuredAxis);
                            current = length * (parseFloat(current) / 100);
                        }
                    }
                }
                this.originPoint[axis] = current;
            });
            // Fire onDragStart event
            if (onDragStart) {
                motionDom.frame.update(() => onDragStart(event, info), false, true);
            }
            motionDom.addValueToWillChange(this.visualElement, "transform");
            const { animationState } = this.visualElement;
            animationState && animationState.setActive("whileDrag", true);
        };
        const onMove = (event, info) => {
            this.latestPointerEvent = event;
            this.latestPanInfo = info;
            const { dragPropagation, dragDirectionLock, onDirectionLock, onDrag, } = this.getProps();
            // If we didn't successfully receive the gesture lock, early return.
            if (!dragPropagation && !this.openDragLock)
                return;
            const { offset } = info;
            // Attempt to detect drag direction if directionLock is true
            if (dragDirectionLock && this.currentDirection === null) {
                this.currentDirection = getCurrentDirection(offset);
                // If we've successfully set a direction, notify listener
                if (this.currentDirection !== null) {
                    onDirectionLock && onDirectionLock(this.currentDirection);
                }
                return;
            }
            // Update each point with the latest position
            this.updateAxis("x", info.point, offset);
            this.updateAxis("y", info.point, offset);
            /**
             * Ideally we would leave the renderer to fire naturally at the end of
             * this frame but if the element is about to change layout as the result
             * of a re-render we want to ensure the browser can read the latest
             * bounding box to ensure the pointer and element don't fall out of sync.
             */
            this.visualElement.render();
            /**
             * This must fire after the render call as it might trigger a state
             * change which itself might trigger a layout update.
             */
            if (onDrag) {
                motionDom.frame.update(() => onDrag(event, info), false, true);
            }
        };
        const onSessionEnd = (event, info) => {
            this.latestPointerEvent = event;
            this.latestPanInfo = info;
            this.stop(event, info);
            this.latestPointerEvent = null;
            this.latestPanInfo = null;
        };
        const resumeAnimation = () => {
            const { dragSnapToOrigin: snap } = this.getProps();
            if (snap || this.constraints) {
                this.startAnimation({ x: 0, y: 0 });
            }
        };
        const { dragSnapToOrigin } = this.getProps();
        this.panSession = new PanSession(originEvent, {
            onSessionStart,
            onStart,
            onMove,
            onSessionEnd,
            resumeAnimation,
        }, {
            transformPagePoint: this.visualElement.getTransformPagePoint(),
            dragSnapToOrigin,
            distanceThreshold,
            contextWindow: getContextWindow(this.visualElement),
            element: this.visualElement.current,
        });
    }
    /**
     * @internal
     */
    stop(event, panInfo) {
        const finalEvent = event || this.latestPointerEvent;
        const finalPanInfo = panInfo || this.latestPanInfo;
        const isDragging = this.isDragging;
        this.cancel();
        if (!isDragging || !finalPanInfo || !finalEvent)
            return;
        const { velocity } = finalPanInfo;
        this.startAnimation(velocity);
        const { onDragEnd } = this.getProps();
        if (onDragEnd) {
            motionDom.frame.postRender(() => onDragEnd(finalEvent, finalPanInfo));
        }
    }
    /**
     * @internal
     */
    cancel() {
        this.isDragging = false;
        const { projection, animationState } = this.visualElement;
        if (projection) {
            projection.isAnimationBlocked = false;
        }
        this.endPanSession();
        const { dragPropagation } = this.getProps();
        if (!dragPropagation && this.openDragLock) {
            this.openDragLock();
            this.openDragLock = null;
        }
        animationState && animationState.setActive("whileDrag", false);
    }
    /**
     * Clean up the pan session without modifying other drag state.
     * This is used during unmount to ensure event listeners are removed
     * without affecting projection animations or drag locks.
     * @internal
     */
    endPanSession() {
        this.panSession && this.panSession.end();
        this.panSession = undefined;
    }
    updateAxis(axis, _point, offset) {
        const { drag } = this.getProps();
        // If we're not dragging this axis, do an early return.
        if (!offset || !shouldDrag(axis, drag, this.currentDirection))
            return;
        const axisValue = this.getAxisMotionValue(axis);
        let next = this.originPoint[axis] + offset[axis];
        // Apply constraints
        if (this.constraints && this.constraints[axis]) {
            next = applyConstraints(next, this.constraints[axis], this.elastic[axis]);
        }
        axisValue.set(next);
    }
    resolveConstraints() {
        const { dragConstraints, dragElastic } = this.getProps();
        const layout = this.visualElement.projection &&
            !this.visualElement.projection.layout
            ? this.visualElement.projection.measure(false)
            : this.visualElement.projection?.layout;
        const prevConstraints = this.constraints;
        if (dragConstraints && index.isRefObject(dragConstraints)) {
            if (!this.constraints) {
                this.constraints = this.resolveRefConstraints();
            }
        }
        else {
            if (dragConstraints && layout) {
                this.constraints = calcRelativeConstraints(layout.layoutBox, dragConstraints);
            }
            else {
                this.constraints = false;
            }
        }
        this.elastic = resolveDragElastic(dragElastic);
        /**
         * If we're outputting to external MotionValues, we want to rebase the measured constraints
         * from viewport-relative to component-relative. This only applies to relative (non-ref)
         * constraints, as ref-based constraints from calcViewportConstraints are already in the
         * correct coordinate space for the motion value transform offset.
         */
        if (prevConstraints !== this.constraints &&
            !index.isRefObject(dragConstraints) &&
            layout &&
            this.constraints &&
            !this.hasMutatedConstraints) {
            motionDom.eachAxis((axis) => {
                if (this.constraints !== false &&
                    this.getAxisMotionValue(axis)) {
                    this.constraints[axis] = rebaseAxisConstraints(layout.layoutBox[axis], this.constraints[axis]);
                }
            });
        }
    }
    resolveRefConstraints() {
        const { dragConstraints: constraints, onMeasureDragConstraints } = this.getProps();
        if (!constraints || !index.isRefObject(constraints))
            return false;
        const constraintsElement = constraints.current;
        motionUtils.invariant(constraintsElement !== null, "If `dragConstraints` is set as a React ref, that ref must be passed to another component's `ref` prop.", "drag-constraints-ref");
        const { projection } = this.visualElement;
        // TODO
        if (!projection || !projection.layout)
            return false;
        /**
         * Refresh the root scroll offset so the constraint's viewport box
         * translates to correct page coordinates. The scroll captured at
         * drag mount can be stale if the document was scrolled afterwards —
         * e.g. via the browser restoring scroll on refresh, or an ancestor
         * layout effect running after this element's mount (#2829).
         *
         * Clear the cached scroll first so `updateScroll` bypasses its
         * per-animationId cache and re-reads the live value.
         */
        if (projection.root) {
            projection.root.scroll = undefined;
            projection.root.updateScroll();
        }
        const constraintsBox = motionDom.measurePageBox(constraintsElement, projection.root, this.visualElement.getTransformPagePoint());
        let measuredConstraints = calcViewportConstraints(projection.layout.layoutBox, constraintsBox);
        /**
         * If there's an onMeasureDragConstraints listener we call it and
         * if different constraints are returned, set constraints to that
         */
        if (onMeasureDragConstraints) {
            const userConstraints = onMeasureDragConstraints(motionDom.convertBoxToBoundingBox(measuredConstraints));
            this.hasMutatedConstraints = !!userConstraints;
            if (userConstraints) {
                measuredConstraints = motionDom.convertBoundingBoxToBox(userConstraints);
            }
        }
        return measuredConstraints;
    }
    startAnimation(velocity) {
        const { drag, dragMomentum, dragElastic, dragTransition, dragSnapToOrigin, onDragTransitionEnd, } = this.getProps();
        const constraints = this.constraints || {};
        const momentumAnimations = motionDom.eachAxis((axis) => {
            if (!shouldDrag(axis, drag, this.currentDirection)) {
                return;
            }
            let transition = (constraints && constraints[axis]) || {};
            if (dragSnapToOrigin === true ||
                dragSnapToOrigin === axis)
                transition = { min: 0, max: 0 };
            /**
             * Overdamp the boundary spring if `dragElastic` is disabled. There's still a frame
             * of spring animations so we should look into adding a disable spring option to `inertia`.
             * We could do something here where we affect the `bounceStiffness` and `bounceDamping`
             * using the value of `dragElastic`.
             */
            const bounceStiffness = dragElastic ? 200 : 1000000;
            const bounceDamping = dragElastic ? 40 : 10000000;
            const inertia = {
                type: "inertia",
                velocity: dragMomentum ? velocity[axis] : 0,
                bounceStiffness,
                bounceDamping,
                timeConstant: 750,
                restDelta: 1,
                restSpeed: 10,
                ...dragTransition,
                ...transition,
            };
            // If we're not animating on an externally-provided `MotionValue` we can use the
            // component's animation controls which will handle interactions with whileHover (etc),
            // otherwise we just have to animate the `MotionValue` itself.
            return this.startAxisValueAnimation(axis, inertia);
        });
        // Run all animations and then resolve the new drag constraints.
        return Promise.all(momentumAnimations).then(onDragTransitionEnd);
    }
    startAxisValueAnimation(axis, transition) {
        const axisValue = this.getAxisMotionValue(axis);
        motionDom.addValueToWillChange(this.visualElement, axis);
        return axisValue.start(motionDom.animateMotionValue(axis, axisValue, 0, transition, this.visualElement, false));
    }
    stopAnimation() {
        motionDom.eachAxis((axis) => this.getAxisMotionValue(axis).stop());
    }
    /**
     * Drag works differently depending on which props are provided.
     *
     * - If _dragX and _dragY are provided, we output the gesture delta directly to those motion values.
     * - Otherwise, we apply the delta to the x/y motion values.
     */
    getAxisMotionValue(axis) {
        const dragKey = `_drag${axis.toUpperCase()}`;
        const props = this.visualElement.getProps();
        const externalMotionValue = props[dragKey];
        return externalMotionValue
            ? externalMotionValue
            : this.visualElement.getValue(axis, this.visualElement.latestValues[axis] ?? 0);
    }
    snapToCursor(point) {
        motionDom.eachAxis((axis) => {
            const { drag } = this.getProps();
            // If we're not dragging this axis, do an early return.
            if (!shouldDrag(axis, drag, this.currentDirection))
                return;
            const { projection } = this.visualElement;
            const axisValue = this.getAxisMotionValue(axis);
            if (projection && projection.layout) {
                const { min, max } = projection.layout.layoutBox[axis];
                /**
                 * The layout measurement includes the current transform value,
                 * so we need to add it back to get the correct snap position.
                 * This fixes an issue where elements with initial coordinates
                 * would snap to the wrong position on the first drag.
                 */
                const current = axisValue.get() || 0;
                axisValue.set(point[axis] - motionDom.mixNumber(min, max, 0.5) + current);
            }
        });
    }
    /**
     * When the viewport resizes we want to check if the measured constraints
     * have changed and, if so, reposition the element within those new constraints
     * relative to where it was before the resize.
     */
    scalePositionWithinConstraints() {
        if (!this.visualElement.current)
            return;
        const { drag, dragConstraints } = this.getProps();
        const { projection } = this.visualElement;
        if (!index.isRefObject(dragConstraints) || !projection || !this.constraints)
            return;
        /**
         * Stop current animations as there can be visual glitching if we try to do
         * this mid-animation
         */
        this.stopAnimation();
        /**
         * Record the relative position of the dragged element relative to the
         * constraints box and save as a progress value.
         */
        const boxProgress = { x: 0, y: 0 };
        motionDom.eachAxis((axis) => {
            const axisValue = this.getAxisMotionValue(axis);
            if (axisValue && this.constraints !== false) {
                const latest = axisValue.get();
                boxProgress[axis] = calcOrigin({ min: latest, max: latest }, this.constraints[axis]);
            }
        });
        /**
         * Update the layout of this element and resolve the latest drag constraints
         */
        const { transformTemplate } = this.visualElement.getProps();
        this.visualElement.current.style.transform = transformTemplate
            ? transformTemplate({}, "")
            : "none";
        projection.root && projection.root.updateScroll();
        projection.updateLayout();
        /**
         * Reset constraints so resolveConstraints() will recalculate them
         * with the freshly measured layout rather than returning the cached value.
         */
        this.constraints = false;
        this.resolveConstraints();
        /**
         * For each axis, calculate the current progress of the layout axis
         * within the new constraints.
         */
        motionDom.eachAxis((axis) => {
            if (!shouldDrag(axis, drag, null))
                return;
            /**
             * Calculate a new transform based on the previous box progress
             */
            const axisValue = this.getAxisMotionValue(axis);
            const { min, max } = this.constraints[axis];
            axisValue.set(motionDom.mixNumber(min, max, boxProgress[axis]));
        });
        /**
         * Flush the updated transform to the DOM synchronously to prevent
         * a visual flash at the element's CSS layout position (0,0) when
         * the transform was stripped for measurement.
         */
        this.visualElement.render();
    }
    addListeners() {
        if (!this.visualElement.current)
            return;
        elementDragControls.set(this.visualElement, this);
        const element = this.visualElement.current;
        /**
         * Attach a pointerdown event listener on this DOM element to initiate drag tracking.
         */
        const stopPointerListener = addPointerEvent(element, "pointerdown", (event) => {
            const { drag, dragListener = true } = this.getProps();
            const target = event.target;
            /**
             * Only block drag if clicking on a text input child element
             * (input, textarea, select, contenteditable) where users might
             * want to select text or interact with the control.
             *
             * Buttons and links don't block drag since they don't have
             * click-and-move actions of their own.
             */
            const isClickingTextInputChild = target !== element && motionDom.isElementTextInput(target);
            if (drag && dragListener && !isClickingTextInputChild) {
                this.start(event);
            }
        });
        /**
         * If using ref-based constraints, observe both the draggable element
         * and the constraint container for size changes via ResizeObserver.
         * Setup is deferred because dragConstraints.current is null when
         * addListeners first runs (React hasn't committed the ref yet).
         */
        let stopResizeObservers;
        const measureDragConstraints = () => {
            const { dragConstraints } = this.getProps();
            if (index.isRefObject(dragConstraints) && dragConstraints.current) {
                this.constraints = this.resolveRefConstraints();
                if (!stopResizeObservers) {
                    stopResizeObservers = startResizeObservers(element, dragConstraints.current, () => this.scalePositionWithinConstraints());
                }
            }
        };
        const { projection } = this.visualElement;
        const stopMeasureLayoutListener = projection.addEventListener("measure", measureDragConstraints);
        if (projection && !projection.layout) {
            projection.root && projection.root.updateScroll();
            projection.updateLayout();
        }
        motionDom.frame.read(measureDragConstraints);
        /**
         * Attach a window resize listener to scale the draggable target within its defined
         * constraints as the window resizes.
         */
        const stopResizeListener = motionDom.addDomEvent(window, "resize", () => this.scalePositionWithinConstraints());
        /**
         * If the element's layout changes, calculate the delta and apply that to
         * the drag gesture's origin point.
         */
        const stopLayoutUpdateListener = projection.addEventListener("didUpdate", (({ delta, hasLayoutChanged }) => {
            if (this.isDragging && hasLayoutChanged) {
                motionDom.eachAxis((axis) => {
                    const motionValue = this.getAxisMotionValue(axis);
                    if (!motionValue)
                        return;
                    this.originPoint[axis] += delta[axis].translate;
                    motionValue.set(motionValue.get() + delta[axis].translate);
                });
                this.visualElement.render();
            }
        }));
        return () => {
            stopResizeListener();
            stopPointerListener();
            stopMeasureLayoutListener();
            stopLayoutUpdateListener && stopLayoutUpdateListener();
            stopResizeObservers && stopResizeObservers();
        };
    }
    getProps() {
        const props = this.visualElement.getProps();
        const { drag = false, dragDirectionLock = false, dragPropagation = false, dragConstraints = false, dragElastic = defaultElastic, dragMomentum = true, } = props;
        return {
            ...props,
            drag,
            dragDirectionLock,
            dragPropagation,
            dragConstraints,
            dragElastic,
            dragMomentum,
        };
    }
}
function skipFirstCall(callback) {
    let isFirst = true;
    return () => {
        if (isFirst) {
            isFirst = false;
            return;
        }
        callback();
    };
}
function startResizeObservers(element, constraintsElement, onResize) {
    const stopElement = motionDom.resize(element, skipFirstCall(onResize));
    const stopContainer = motionDom.resize(constraintsElement, skipFirstCall(onResize));
    return () => {
        stopElement();
        stopContainer();
    };
}
function shouldDrag(direction, drag, currentDirection) {
    return ((drag === true || drag === direction) &&
        (currentDirection === null || currentDirection === direction));
}
/**
 * Based on an x/y offset determine the current drag direction. If both axis' offsets are lower
 * than the provided threshold, return `null`.
 *
 * @param offset - The x/y offset from origin.
 * @param lockThreshold - (Optional) - the minimum absolute offset before we can determine a drag direction.
 */
function getCurrentDirection(offset, lockThreshold = 10) {
    let direction = null;
    if (Math.abs(offset.y) > lockThreshold) {
        direction = "y";
    }
    else if (Math.abs(offset.x) > lockThreshold) {
        direction = "x";
    }
    return direction;
}

class DragGesture extends motionDom.Feature {
    constructor(node) {
        super(node);
        this.removeGroupControls = motionUtils.noop;
        this.removeListeners = motionUtils.noop;
        this.controls = new VisualElementDragControls(node);
    }
    mount() {
        // If we've been provided a DragControls for manual control over the drag gesture,
        // subscribe this component to it on mount.
        const { dragControls } = this.node.getProps();
        if (dragControls) {
            this.removeGroupControls = dragControls.subscribe(this.controls);
        }
        this.removeListeners = this.controls.addListeners() || motionUtils.noop;
    }
    update() {
        const { dragControls } = this.node.getProps();
        const { dragControls: prevDragControls } = this.node.prevProps || {};
        if (dragControls !== prevDragControls) {
            this.removeGroupControls();
            if (dragControls) {
                this.removeGroupControls = dragControls.subscribe(this.controls);
            }
        }
    }
    unmount() {
        this.removeGroupControls();
        this.removeListeners();
        /**
         * In React 19, during list reorder reconciliation, components may
         * briefly unmount and remount while the drag is still active. If we're
         * actively dragging, we should NOT end the pan session - it will
         * continue tracking pointer events via its window-level listeners.
         *
         * The pan session will be properly cleaned up when:
         * 1. The drag ends naturally (pointerup/pointercancel)
         * 2. The component is truly removed from the DOM
         */
        if (!this.controls.isDragging) {
            this.controls.endPanSession();
        }
    }
}

const asyncHandler = (handler) => (event, info) => {
    if (handler) {
        motionDom.frame.update(() => handler(event, info), false, true);
    }
};
class PanGesture extends motionDom.Feature {
    constructor() {
        super(...arguments);
        this.removePointerDownListener = motionUtils.noop;
    }
    onPointerDown(pointerDownEvent) {
        this.session = new PanSession(pointerDownEvent, this.createPanHandlers(), {
            transformPagePoint: this.node.getTransformPagePoint(),
            contextWindow: getContextWindow(this.node),
        });
    }
    createPanHandlers() {
        const { onPanSessionStart, onPanStart, onPan, onPanEnd } = this.node.getProps();
        return {
            onSessionStart: asyncHandler(onPanSessionStart),
            onStart: asyncHandler(onPanStart),
            onMove: asyncHandler(onPan),
            onEnd: (event, info) => {
                delete this.session;
                if (onPanEnd) {
                    motionDom.frame.postRender(() => onPanEnd(event, info));
                }
            },
        };
    }
    mount() {
        this.removePointerDownListener = addPointerEvent(this.node.current, "pointerdown", (event) => this.onPointerDown(event));
    }
    update() {
        this.session && this.session.updateHandlers(this.createPanHandlers());
    }
    unmount() {
        this.removePointerDownListener();
        this.session && this.session.end();
    }
}

/**
 * Track whether we've taken any snapshots yet. If not,
 * we can safely skip notification of didUpdate.
 *
 * Difficult to capture in a test but to prevent flickering
 * we must set this to true either on update or unmount.
 * Running `next-env/layout-id` in Safari will show this behaviour if broken.
 */
let hasTakenAnySnapshot = false;
class MeasureLayoutWithContext extends React.Component {
    /**
     * This only mounts projection nodes for components that
     * need measuring, we might want to do it for all components
     * in order to incorporate transforms
     */
    componentDidMount() {
        const { visualElement, layoutGroup, switchLayoutGroup, layoutId } = this.props;
        const { projection } = visualElement;
        if (projection) {
            if (layoutGroup.group)
                layoutGroup.group.add(projection);
            if (switchLayoutGroup && switchLayoutGroup.register && layoutId) {
                switchLayoutGroup.register(projection);
            }
            if (hasTakenAnySnapshot) {
                projection.root.didUpdate();
            }
            projection.addEventListener("animationComplete", () => {
                this.safeToRemove();
            });
            projection.setOptions({
                ...projection.options,
                layoutDependency: this.props.layoutDependency,
                onExitComplete: () => this.safeToRemove(),
            });
        }
        motionDom.globalProjectionState.hasEverUpdated = true;
    }
    getSnapshotBeforeUpdate(prevProps) {
        const { layoutDependency, visualElement, drag, isPresent } = this.props;
        const { projection } = visualElement;
        if (!projection)
            return null;
        /**
         * TODO: We use this data in relegate to determine whether to
         * promote a previous element. There's no guarantee its presence data
         * will have updated by this point - if a bug like this arises it will
         * have to be that we markForRelegation and then find a new lead some other way,
         * perhaps in didUpdate
         */
        projection.isPresent = isPresent;
        if (prevProps.layoutDependency !== layoutDependency) {
            projection.setOptions({
                ...projection.options,
                layoutDependency,
            });
        }
        hasTakenAnySnapshot = true;
        if (drag ||
            prevProps.layoutDependency !== layoutDependency ||
            layoutDependency === undefined ||
            prevProps.isPresent !== isPresent) {
            projection.willUpdate();
        }
        else {
            this.safeToRemove();
        }
        if (prevProps.isPresent !== isPresent) {
            if (isPresent) {
                projection.promote();
            }
            else if (!projection.relegate()) {
                /**
                 * If there's another stack member taking over from this one,
                 * it's in charge of the exit animation and therefore should
                 * be in charge of the safe to remove. Otherwise we call it here.
                 */
                motionDom.frame.postRender(() => {
                    const stack = projection.getStack();
                    if (!stack || !stack.members.length) {
                        this.safeToRemove();
                    }
                });
            }
        }
        return null;
    }
    componentDidUpdate() {
        const { visualElement, layoutAnchor } = this.props;
        const { projection } = visualElement;
        if (projection) {
            projection.options.layoutAnchor = layoutAnchor;
            projection.root.didUpdate();
            motionDom.microtask.postRender(() => {
                if (!projection.currentAnimation && projection.isLead()) {
                    this.safeToRemove();
                }
            });
        }
    }
    componentWillUnmount() {
        const { visualElement, layoutGroup, switchLayoutGroup: promoteContext, } = this.props;
        const { projection } = visualElement;
        hasTakenAnySnapshot = true;
        if (projection) {
            projection.scheduleCheckAfterUnmount();
            if (layoutGroup && layoutGroup.group)
                layoutGroup.group.remove(projection);
            if (promoteContext && promoteContext.deregister)
                promoteContext.deregister(projection);
        }
    }
    safeToRemove() {
        const { safeToRemove } = this.props;
        safeToRemove && safeToRemove();
    }
    render() {
        return null;
    }
}
function MeasureLayout(props) {
    const [isPresent, safeToRemove] = usePresence();
    const layoutGroup = React.useContext(index.LayoutGroupContext);
    return (jsxRuntime.jsx(MeasureLayoutWithContext, { ...props, layoutGroup: layoutGroup, switchLayoutGroup: React.useContext(index.SwitchLayoutGroupContext), isPresent: isPresent, safeToRemove: safeToRemove }));
}

const drag = {
    pan: {
        Feature: PanGesture,
    },
    drag: {
        Feature: DragGesture,
        ProjectionNode: motionDom.HTMLProjectionNode,
        MeasureLayout,
    },
};

function handleHoverEvent(node, event, lifecycle) {
    const { props } = node;
    if (node.animationState && props.whileHover) {
        node.animationState.setActive("whileHover", lifecycle === "Start");
    }
    const eventName = ("onHover" + lifecycle);
    const callback = props[eventName];
    if (callback) {
        motionDom.frame.postRender(() => callback(event, extractEventInfo(event)));
    }
}
class HoverGesture extends motionDom.Feature {
    mount() {
        const { current } = this.node;
        if (!current)
            return;
        this.unmount = motionDom.hover(current, (_element, startEvent) => {
            handleHoverEvent(this.node, startEvent, "Start");
            return (endEvent) => handleHoverEvent(this.node, endEvent, "End");
        });
    }
    unmount() { }
}

class FocusGesture extends motionDom.Feature {
    constructor() {
        super(...arguments);
        this.isActive = false;
    }
    onFocus() {
        let isFocusVisible = false;
        /**
         * If this element doesn't match focus-visible then don't
         * apply whileHover. But, if matches throws that focus-visible
         * is not a valid selector then in that browser outline styles will be applied
         * to the element by default and we want to match that behaviour with whileFocus.
         */
        try {
            isFocusVisible = this.node.current.matches(":focus-visible");
        }
        catch (e) {
            isFocusVisible = true;
        }
        if (!isFocusVisible || !this.node.animationState)
            return;
        this.node.animationState.setActive("whileFocus", true);
        this.isActive = true;
    }
    onBlur() {
        if (!this.isActive || !this.node.animationState)
            return;
        this.node.animationState.setActive("whileFocus", false);
        this.isActive = false;
    }
    mount() {
        this.unmount = motionUtils.pipe(motionDom.addDomEvent(this.node.current, "focus", () => this.onFocus()), motionDom.addDomEvent(this.node.current, "blur", () => this.onBlur()));
    }
    unmount() { }
}

function handlePressEvent(node, event, lifecycle) {
    const { props } = node;
    if (node.current instanceof HTMLButtonElement && node.current.disabled) {
        return;
    }
    if (node.animationState && props.whileTap) {
        node.animationState.setActive("whileTap", lifecycle === "Start");
    }
    const eventName = ("onTap" + (lifecycle === "End" ? "" : lifecycle));
    const callback = props[eventName];
    if (callback) {
        motionDom.frame.postRender(() => callback(event, extractEventInfo(event)));
    }
}
class PressGesture extends motionDom.Feature {
    mount() {
        const { current } = this.node;
        if (!current)
            return;
        const { globalTapTarget, propagate } = this.node.props;
        this.unmount = motionDom.press(current, (_element, startEvent) => {
            handlePressEvent(this.node, startEvent, "Start");
            return (endEvent, { success }) => handlePressEvent(this.node, endEvent, success ? "End" : "Cancel");
        }, {
            useGlobalTarget: globalTapTarget,
            stopPropagation: propagate?.tap === false,
        });
    }
    unmount() { }
}

/**
 * Map an IntersectionHandler callback to an element. We only ever make one handler for one
 * element, so even though these handlers might all be triggered by different
 * observers, we can keep them in the same map.
 */
const observerCallbacks = new WeakMap();
/**
 * Multiple observers can be created for multiple element/document roots. Each with
 * different settings. So here we store dictionaries of observers to each root,
 * using serialised settings (threshold/margin) as lookup keys.
 */
const observers = new WeakMap();
const fireObserverCallback = (entry) => {
    const callback = observerCallbacks.get(entry.target);
    callback && callback(entry);
};
const fireAllObserverCallbacks = (entries) => {
    entries.forEach(fireObserverCallback);
};
function initIntersectionObserver({ root, ...options }) {
    const lookupRoot = root || document;
    /**
     * If we don't have an observer lookup map for this root, create one.
     */
    if (!observers.has(lookupRoot)) {
        observers.set(lookupRoot, {});
    }
    const rootObservers = observers.get(lookupRoot);
    const key = JSON.stringify(options);
    /**
     * If we don't have an observer for this combination of root and settings,
     * create one.
     */
    if (!rootObservers[key]) {
        rootObservers[key] = new IntersectionObserver(fireAllObserverCallbacks, { root, ...options });
    }
    return rootObservers[key];
}
function observeIntersection(element, options, callback) {
    const rootInteresectionObserver = initIntersectionObserver(options);
    observerCallbacks.set(element, callback);
    rootInteresectionObserver.observe(element);
    return () => {
        observerCallbacks.delete(element);
        rootInteresectionObserver.unobserve(element);
    };
}

const thresholdNames = {
    some: 0,
    all: 1,
};
class InViewFeature extends motionDom.Feature {
    constructor() {
        super(...arguments);
        this.hasEnteredView = false;
        this.isInView = false;
    }
    startObserver() {
        this.stopObserver?.();
        const { viewport = {} } = this.node.getProps();
        const { root, margin: rootMargin, amount = "some", once } = viewport;
        const options = {
            root: root ? root.current : undefined,
            rootMargin,
            threshold: typeof amount === "number" ? amount : thresholdNames[amount],
        };
        const onIntersectionUpdate = (entry) => {
            const { isIntersecting } = entry;
            /**
             * If there's been no change in the viewport state, early return.
             */
            if (this.isInView === isIntersecting)
                return;
            this.isInView = isIntersecting;
            /**
             * Handle hasEnteredView. If this is only meant to run once, and
             * element isn't visible, early return. Otherwise set hasEnteredView to true.
             */
            if (once && !isIntersecting && this.hasEnteredView) {
                return;
            }
            else if (isIntersecting) {
                this.hasEnteredView = true;
            }
            if (this.node.animationState) {
                this.node.animationState.setActive("whileInView", isIntersecting);
            }
            /**
             * Use the latest committed props rather than the ones in scope
             * when this observer is created
             */
            const { onViewportEnter, onViewportLeave } = this.node.getProps();
            const callback = isIntersecting ? onViewportEnter : onViewportLeave;
            callback && callback(entry);
        };
        this.stopObserver = observeIntersection(this.node.current, options, onIntersectionUpdate);
    }
    mount() {
        this.startObserver();
    }
    update() {
        if (typeof IntersectionObserver === "undefined")
            return;
        const { props, prevProps } = this.node;
        const hasOptionsChanged = ["amount", "margin", "root"].some(hasViewportOptionChanged(props, prevProps));
        if (hasOptionsChanged) {
            this.startObserver();
        }
    }
    unmount() {
        this.stopObserver?.();
        this.hasEnteredView = false;
        this.isInView = false;
    }
}
function hasViewportOptionChanged({ viewport = {} }, { viewport: prevViewport = {} } = {}) {
    return (name) => viewport[name] !== prevViewport[name];
}

const gestureAnimations = {
    inView: {
        Feature: InViewFeature,
    },
    tap: {
        Feature: PressGesture,
    },
    focus: {
        Feature: FocusGesture,
    },
    hover: {
        Feature: HoverGesture,
    },
};

const layout = {
    layout: {
        ProjectionNode: motionDom.HTMLProjectionNode,
        MeasureLayout,
    },
};

const featureBundle = {
    ...animations,
    ...gestureAnimations,
    ...drag,
    ...layout,
};

exports.addPointerEvent = addPointerEvent;
exports.addPointerInfo = addPointerInfo;
exports.animations = animations;
exports.createDomVisualElement = createDomVisualElement;
exports.distance = distance;
exports.distance2D = distance2D;
exports.drag = drag;
exports.featureBundle = featureBundle;
exports.gestureAnimations = gestureAnimations;
exports.layout = layout;
exports.useIsPresent = useIsPresent;
exports.usePresence = usePresence;
//# sourceMappingURL=feature-bundle-BZV7Y7IM.js.map