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framer-motion

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A simple and powerful JavaScript animation library

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(function (global, factory) { typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports, require('react')) : typeof define === 'function' && define.amd ? define(['exports', 'react'], factory) : (global = typeof globalThis !== 'undefined' ? globalThis : global || self, factory(global.Motion = {}, global.React)); })(this, (function (exports, React$1) { 'use strict'; function _interopNamespaceDefault(e) { var n = Object.create(null); if (e) { Object.keys(e).forEach(function (k) { if (k !== 'default') { var d = Object.getOwnPropertyDescriptor(e, k); Object.defineProperty(n, k, d.get ? d : { enumerable: true, get: function () { return e[k]; } }); } }); } n.default = e; return Object.freeze(n); } var React__namespace = /*#__PURE__*/_interopNamespaceDefault(React$1); // source: react/cjs/react-jsx-runtime.production.min.js /** * @license React * react-jsx-runtime.production.min.js * * Copyright (c) Facebook, Inc. and its affiliates. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. */ var f = React, k = Symbol.for("react.element"), l = Symbol.for("react.fragment"), m$1 = Object.prototype.hasOwnProperty, n = f.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED.ReactCurrentOwner, p = { key: !0, ref: !0, __self: !0, __source: !0 }; function q(c, a, g) { var b, d = {}, e = null, h = null; void 0 !== g && (e = "" + g); void 0 !== a.key && (e = "" + a.key); void 0 !== a.ref && (h = a.ref); for (b in a) m$1.call(a, b) && !p.hasOwnProperty(b) && (d[b] = a[b]); if (c && c.defaultProps) for (b in ((a = c.defaultProps), a)) void 0 === d[b] && (d[b] = a[b]); return { $$typeof: k, type: c, key: e, ref: h, props: d, _owner: n.current } } const Fragment = l; const jsx = q; const jsxs = q; const LayoutGroupContext = React$1.createContext({}); /** * Creates a constant value over the lifecycle of a component. * * Even if `useMemo` is provided an empty array as its final argument, it doesn't offer * a guarantee that it won't re-run for performance reasons later on. By using `useConstant` * you can ensure that initialisers don't execute twice or more. */ function useConstant(init) { const ref = React$1.useRef(null); if (ref.current === null) { ref.current = init(); } return ref.current; } const isBrowser = typeof window !== "undefined"; const useIsomorphicLayoutEffect = isBrowser ? React$1.useLayoutEffect : React$1.useEffect; /** * @public */ const PresenceContext = /* @__PURE__ */ React$1.createContext(null); /** * @public */ const MotionConfigContext = React$1.createContext({ transformPagePoint: (p) => p, isStatic: false, reducedMotion: "never", }); /** * Measurement functionality has to be within a separate component * to leverage snapshot lifecycle. */ class PopChildMeasure extends React__namespace.Component { getSnapshotBeforeUpdate(prevProps) { const element = this.props.childRef.current; if (element && prevProps.isPresent && !this.props.isPresent) { const parent = element.offsetParent; const parentWidth = parent instanceof HTMLElement ? parent.offsetWidth || 0 : 0; const size = this.props.sizeRef.current; size.height = element.offsetHeight || 0; size.width = element.offsetWidth || 0; size.top = element.offsetTop; size.left = element.offsetLeft; size.right = parentWidth - size.width - size.left; } return null; } /** * Required with getSnapshotBeforeUpdate to stop React complaining. */ componentDidUpdate() { } render() { return this.props.children; } } function PopChild({ children, isPresent, anchorX }) { const id = React$1.useId(); const ref = React$1.useRef(null); const size = React$1.useRef({ width: 0, height: 0, top: 0, left: 0, right: 0, }); const { nonce } = React$1.useContext(MotionConfigContext); /** * We create and inject a style block so we can apply this explicit * sizing in a non-destructive manner by just deleting the style block. * * We can't apply size via render as the measurement happens * in getSnapshotBeforeUpdate (post-render), likewise if we apply the * styles directly on the DOM node, we might be overwriting * styles set via the style prop. */ React$1.useInsertionEffect(() => { const { width, height, top, left, right } = size.current; if (isPresent || !ref.current || !width || !height) return; const x = anchorX === "left" ? `left: ${left}` : `right: ${right}`; ref.current.dataset.motionPopId = id; const style = document.createElement("style"); if (nonce) style.nonce = nonce; document.head.appendChild(style); if (style.sheet) { style.sheet.insertRule(` [data-motion-pop-id="${id}"] { position: absolute !important; width: ${width}px !important; height: ${height}px !important; ${x}px !important; top: ${top}px !important; } `); } return () => { document.head.removeChild(style); }; }, [isPresent]); return (jsx(PopChildMeasure, { isPresent: isPresent, childRef: ref, sizeRef: size, children: React__namespace.cloneElement(children, { ref }) })); } const PresenceChild = ({ children, initial, isPresent, onExitComplete, custom, presenceAffectsLayout, mode, anchorX, }) => { const presenceChildren = useConstant(newChildrenMap); const id = React$1.useId(); let isReusedContext = true; let context = React$1.useMemo(() => { isReusedContext = false; return { id, initial, isPresent, custom, onExitComplete: (childId) => { presenceChildren.set(childId, true); for (const isComplete of presenceChildren.values()) { if (!isComplete) return; // can stop searching when any is incomplete } onExitComplete && onExitComplete(); }, register: (childId) => { presenceChildren.set(childId, false); return () => presenceChildren.delete(childId); }, }; }, [isPresent, presenceChildren, onExitComplete]); /** * If the presence of a child affects the layout of the components around it, * we want to make a new context value to ensure they get re-rendered * so they can detect that layout change. */ if (presenceAffectsLayout && isReusedContext) { context = { ...context }; } React$1.useMemo(() => { presenceChildren.forEach((_, key) => presenceChildren.set(key, false)); }, [isPresent]); /** * If there's no `motion` components to fire exit animations, we want to remove this * component immediately. */ React__namespace.useEffect(() => { !isPresent && !presenceChildren.size && onExitComplete && onExitComplete(); }, [isPresent]); if (mode === "popLayout") { children = (jsx(PopChild, { isPresent: isPresent, anchorX: anchorX, children: children })); } return (jsx(PresenceContext.Provider, { value: context, children: children })); }; function newChildrenMap() { return new Map(); } /** * When a component is the child of `AnimatePresence`, it can use `usePresence` * to access information about whether it's still present in the React tree. * * ```jsx * import { usePresence } from "framer-motion" * * export const Component = () => { * const [isPresent, safeToRemove] = usePresence() * * useEffect(() => { * !isPresent && setTimeout(safeToRemove, 1000) * }, [isPresent]) * * return <div /> * } * ``` * * If `isPresent` is `false`, it means that a component has been removed the tree, but * `AnimatePresence` won't really remove it until `safeToRemove` has been called. * * @public */ function usePresence(subscribe = true) { const context = React$1.useContext(PresenceContext); if (context === null) return [true, null]; const { isPresent, onExitComplete, register } = context; // It's safe to call the following hooks conditionally (after an early return) because the context will always // either be null or non-null for the lifespan of the component. const id = React$1.useId(); React$1.useEffect(() => { if (subscribe) { return register(id); } }, [subscribe]); const safeToRemove = React$1.useCallback(() => subscribe && onExitComplete && onExitComplete(id), [id, onExitComplete, subscribe]); return !isPresent && onExitComplete ? [false, safeToRemove] : [true]; } /** * Similar to `usePresence`, except `useIsPresent` simply returns whether or not the component is present. * There is no `safeToRemove` function. * * ```jsx * import { useIsPresent } from "framer-motion" * * export const Component = () => { * const isPresent = useIsPresent() * * useEffect(() => { * !isPresent && console.log("I've been removed!") * }, [isPresent]) * * return <div /> * } * ``` * * @public */ function useIsPresent() { return isPresent(React$1.useContext(PresenceContext)); } function isPresent(context) { return context === null ? true : context.isPresent; } const getChildKey = (child) => child.key || ""; function onlyElements(children) { const filtered = []; // We use forEach here instead of map as map mutates the component key by preprending `.$` React$1.Children.forEach(children, (child) => { if (React$1.isValidElement(child)) filtered.push(child); }); return filtered; } /** * `AnimatePresence` enables the animation of components that have been removed from the tree. * * When adding/removing more than a single child, every child **must** be given a unique `key` prop. * * Any `motion` components that have an `exit` property defined will animate out when removed from * the tree. * * ```jsx * import { motion, AnimatePresence } from 'framer-motion' * * export const Items = ({ items }) => ( * <AnimatePresence> * {items.map(item => ( * <motion.div * key={item.id} * initial={{ opacity: 0 }} * animate={{ opacity: 1 }} * exit={{ opacity: 0 }} * /> * ))} * </AnimatePresence> * ) * ``` * * You can sequence exit animations throughout a tree using variants. * * If a child contains multiple `motion` components with `exit` props, it will only unmount the child * once all `motion` components have finished animating out. Likewise, any components using * `usePresence` all need to call `safeToRemove`. * * @public */ const AnimatePresence = ({ children, custom, initial = true, onExitComplete, presenceAffectsLayout = true, mode = "sync", propagate = false, anchorX = "left", }) => { const [isParentPresent, safeToRemove] = usePresence(propagate); /** * Filter any children that aren't ReactElements. We can only track components * between renders with a props.key. */ const presentChildren = React$1.useMemo(() => onlyElements(children), [children]); /** * Track the keys of the currently rendered children. This is used to * determine which children are exiting. */ const presentKeys = propagate && !isParentPresent ? [] : presentChildren.map(getChildKey); /** * If `initial={false}` we only want to pass this to components in the first render. */ const isInitialRender = React$1.useRef(true); /** * A ref containing the currently present children. When all exit animations * are complete, we use this to re-render the component with the latest children * *committed* rather than the latest children *rendered*. */ const pendingPresentChildren = React$1.useRef(presentChildren); /** * Track which exiting children have finished animating out. */ const exitComplete = useConstant(() => new Map()); /** * Save children to render as React state. To ensure this component is concurrent-safe, * we check for exiting children via an effect. */ const [diffedChildren, setDiffedChildren] = React$1.useState(presentChildren); const [renderedChildren, setRenderedChildren] = React$1.useState(presentChildren); useIsomorphicLayoutEffect(() => { isInitialRender.current = false; pendingPresentChildren.current = presentChildren; /** * Update complete status of exiting children. */ for (let i = 0; i < renderedChildren.length; i++) { const key = getChildKey(renderedChildren[i]); if (!presentKeys.includes(key)) { if (exitComplete.get(key) !== true) { exitComplete.set(key, false); } } else { exitComplete.delete(key); } } }, [renderedChildren, presentKeys.length, presentKeys.join("-")]); const exitingChildren = []; if (presentChildren !== diffedChildren) { let nextChildren = [...presentChildren]; /** * Loop through all the currently rendered components and decide which * are exiting. */ for (let i = 0; i < renderedChildren.length; i++) { const child = renderedChildren[i]; const key = getChildKey(child); if (!presentKeys.includes(key)) { nextChildren.splice(i, 0, child); exitingChildren.push(child); } } /** * If we're in "wait" mode, and we have exiting children, we want to * only render these until they've all exited. */ if (mode === "wait" && exitingChildren.length) { nextChildren = exitingChildren; } setRenderedChildren(onlyElements(nextChildren)); setDiffedChildren(presentChildren); /** * Early return to ensure once we've set state with the latest diffed * children, we can immediately re-render. */ return null; } if (mode === "wait" && renderedChildren.length > 1) { console.warn(`You're attempting to animate multiple children within AnimatePresence, but its mode is set to "wait". This will lead to odd visual behaviour.`); } /** * If we've been provided a forceRender function by the LayoutGroupContext, * we can use it to force a re-render amongst all surrounding components once * all components have finished animating out. */ const { forceRender } = React$1.useContext(LayoutGroupContext); return (jsx(Fragment, { children: renderedChildren.map((child) => { const key = getChildKey(child); const isPresent = propagate && !isParentPresent ? false : presentChildren === renderedChildren || presentKeys.includes(key); const onExit = () => { if (exitComplete.has(key)) { exitComplete.set(key, true); } else { return; } let isEveryExitComplete = true; exitComplete.forEach((isExitComplete) => { if (!isExitComplete) isEveryExitComplete = false; }); if (isEveryExitComplete) { forceRender?.(); setRenderedChildren(pendingPresentChildren.current); propagate && safeToRemove?.(); onExitComplete && onExitComplete(); } }; return (jsx(PresenceChild, { isPresent: isPresent, initial: !isInitialRender.current || initial ? undefined : false, custom: custom, presenceAffectsLayout: presenceAffectsLayout, mode: mode, onExitComplete: isPresent ? undefined : onExit, anchorX: anchorX, children: child }, key)); }) })); }; /** * Note: Still used by components generated by old versions of Framer * * @deprecated */ const DeprecatedLayoutGroupContext = React$1.createContext(null); function addUniqueItem(arr, item) { if (arr.indexOf(item) === -1) arr.push(item); } function removeItem(arr, item) { const index = arr.indexOf(item); if (index > -1) arr.splice(index, 1); } // Adapted from array-move function moveItem([...arr], fromIndex, toIndex) { const startIndex = fromIndex < 0 ? arr.length + fromIndex : fromIndex; if (startIndex >= 0 && startIndex < arr.length) { const endIndex = toIndex < 0 ? arr.length + toIndex : toIndex; const [item] = arr.splice(fromIndex, 1); arr.splice(endIndex, 0, item); } return arr; } const clamp = (min, max, v) => { if (v > max) return max; if (v < min) return min; return v; }; exports.warning = () => { }; exports.invariant = () => { }; { exports.warning = (check, message) => { if (!check && typeof console !== "undefined") { console.warn(message); } }; exports.invariant = (check, message) => { if (!check) { throw new Error(message); } }; } const MotionGlobalConfig = {}; /** * Check if value is a numerical string, ie a string that is purely a number eg "100" or "-100.1" */ const isNumericalString = (v) => /^-?(?:\d+(?:\.\d+)?|\.\d+)$/u.test(v); /** * Check if the value is a zero value string like "0px" or "0%" */ const isZeroValueString = (v) => /^0[^.\s]+$/u.test(v); /*#__NO_SIDE_EFFECTS__*/ function memo(callback) { let result; return () => { if (result === undefined) result = callback(); return result; }; } /*#__NO_SIDE_EFFECTS__*/ const noop = (any) => any; /** * Pipe * Compose other transformers to run linearily * pipe(min(20), max(40)) * @param {...functions} transformers * @return {function} */ const combineFunctions = (a, b) => (v) => b(a(v)); const pipe = (...transformers) => transformers.reduce(combineFunctions); /* Progress within given range Given a lower limit and an upper limit, we return the progress (expressed as a number 0-1) represented by the given value, and limit that progress to within 0-1. @param [number]: Lower limit @param [number]: Upper limit @param [number]: Value to find progress within given range @return [number]: Progress of value within range as expressed 0-1 */ /*#__NO_SIDE_EFFECTS__*/ const progress = (from, to, value) => { const toFromDifference = to - from; return toFromDifference === 0 ? 1 : (value - from) / toFromDifference; }; class SubscriptionManager { constructor() { this.subscriptions = []; } add(handler) { addUniqueItem(this.subscriptions, handler); return () => removeItem(this.subscriptions, handler); } notify(a, b, c) { const numSubscriptions = this.subscriptions.length; if (!numSubscriptions) return; if (numSubscriptions === 1) { /** * If there's only a single handler we can just call it without invoking a loop. */ this.subscriptions[0](a, b, c); } else { for (let i = 0; i < numSubscriptions; i++) { /** * Check whether the handler exists before firing as it's possible * the subscriptions were modified during this loop running. */ const handler = this.subscriptions[i]; handler && handler(a, b, c); } } } getSize() { return this.subscriptions.length; } clear() { this.subscriptions.length = 0; } } /** * Converts seconds to milliseconds * * @param seconds - Time in seconds. * @return milliseconds - Converted time in milliseconds. */ /*#__NO_SIDE_EFFECTS__*/ const secondsToMilliseconds = (seconds) => seconds * 1000; /*#__NO_SIDE_EFFECTS__*/ const millisecondsToSeconds = (milliseconds) => milliseconds / 1000; /* Convert velocity into velocity per second @param [number]: Unit per frame @param [number]: Frame duration in ms */ function velocityPerSecond(velocity, frameDuration) { return frameDuration ? velocity * (1000 / frameDuration) : 0; } const warned = new Set(); function hasWarned$1(message) { return warned.has(message); } function warnOnce(condition, message, element) { if (condition || warned.has(message)) return; console.warn(message); if (element) console.warn(element); warned.add(message); } const wrap = (min, max, v) => { const rangeSize = max - min; return ((((v - min) % rangeSize) + rangeSize) % rangeSize) + min; }; /* Bezier function generator This has been modified from Gaƫtan Renaudeau's BezierEasing https://github.com/gre/bezier-easing/blob/master/src/index.js https://github.com/gre/bezier-easing/blob/master/LICENSE I've removed the newtonRaphsonIterate algo because in benchmarking it wasn't noticiably faster than binarySubdivision, indeed removing it usually improved times, depending on the curve. I also removed the lookup table, as for the added bundle size and loop we're only cutting ~4 or so subdivision iterations. I bumped the max iterations up to 12 to compensate and this still tended to be faster for no perceivable loss in accuracy. Usage const easeOut = cubicBezier(.17,.67,.83,.67); const x = easeOut(0.5); // returns 0.627... */ // Returns x(t) given t, x1, and x2, or y(t) given t, y1, and y2. const calcBezier = (t, a1, a2) => (((1.0 - 3.0 * a2 + 3.0 * a1) * t + (3.0 * a2 - 6.0 * a1)) * t + 3.0 * a1) * t; const subdivisionPrecision = 0.0000001; const subdivisionMaxIterations = 12; function binarySubdivide(x, lowerBound, upperBound, mX1, mX2) { let currentX; let currentT; let i = 0; do { currentT = lowerBound + (upperBound - lowerBound) / 2.0; currentX = calcBezier(currentT, mX1, mX2) - x; if (currentX > 0.0) { upperBound = currentT; } else { lowerBound = currentT; } } while (Math.abs(currentX) > subdivisionPrecision && ++i < subdivisionMaxIterations); return currentT; } function cubicBezier(mX1, mY1, mX2, mY2) { // If this is a linear gradient, return linear easing if (mX1 === mY1 && mX2 === mY2) return noop; const getTForX = (aX) => binarySubdivide(aX, 0, 1, mX1, mX2); // If animation is at start/end, return t without easing return (t) => t === 0 || t === 1 ? t : calcBezier(getTForX(t), mY1, mY2); } // Accepts an easing function and returns a new one that outputs mirrored values for // the second half of the animation. Turns easeIn into easeInOut. const mirrorEasing = (easing) => (p) => p <= 0.5 ? easing(2 * p) / 2 : (2 - easing(2 * (1 - p))) / 2; // Accepts an easing function and returns a new one that outputs reversed values. // Turns easeIn into easeOut. const reverseEasing = (easing) => (p) => 1 - easing(1 - p); const backOut = /*@__PURE__*/ cubicBezier(0.33, 1.53, 0.69, 0.99); const backIn = /*@__PURE__*/ reverseEasing(backOut); const backInOut = /*@__PURE__*/ mirrorEasing(backIn); const anticipate = (p) => (p *= 2) < 1 ? 0.5 * backIn(p) : 0.5 * (2 - Math.pow(2, -10 * (p - 1))); const circIn = (p) => 1 - Math.sin(Math.acos(p)); const circOut = reverseEasing(circIn); const circInOut = mirrorEasing(circIn); const easeIn = /*@__PURE__*/ cubicBezier(0.42, 0, 1, 1); const easeOut = /*@__PURE__*/ cubicBezier(0, 0, 0.58, 1); const easeInOut = /*@__PURE__*/ cubicBezier(0.42, 0, 0.58, 1); function steps(numSteps, direction = "end") { return (progress) => { progress = direction === "end" ? Math.min(progress, 0.999) : Math.max(progress, 0.001); const expanded = progress * numSteps; const rounded = direction === "end" ? Math.floor(expanded) : Math.ceil(expanded); return clamp(0, 1, rounded / numSteps); }; } const isEasingArray = (ease) => { return Array.isArray(ease) && typeof ease[0] !== "number"; }; function getEasingForSegment(easing, i) { return isEasingArray(easing) ? easing[wrap(0, easing.length, i)] : easing; } const isBezierDefinition = (easing) => Array.isArray(easing) && typeof easing[0] === "number"; const easingLookup = { linear: noop, easeIn, easeInOut, easeOut, circIn, circInOut, circOut, backIn, backInOut, backOut, anticipate, }; const isValidEasing = (easing) => { return typeof easing === "string"; }; const easingDefinitionToFunction = (definition) => { if (isBezierDefinition(definition)) { // If cubic bezier definition, create bezier curve exports.invariant(definition.length === 4, `Cubic bezier arrays must contain four numerical values.`); const [x1, y1, x2, y2] = definition; return cubicBezier(x1, y1, x2, y2); } else if (isValidEasing(definition)) { // Else lookup from table exports.invariant(easingLookup[definition] !== undefined, `Invalid easing type '${definition}'`); return easingLookup[definition]; } return definition; }; const stepsOrder = [ "setup", // Compute "read", // Read "resolveKeyframes", // Write/Read/Write/Read "preUpdate", // Compute "update", // Compute "preRender", // Compute "render", // Write "postRender", // Compute ]; const statsBuffer = { value: null, addProjectionMetrics: null, }; function createRenderStep(runNextFrame, stepName) { /** * We create and reuse two queues, one to queue jobs for the current frame * and one for the next. We reuse to avoid triggering GC after x frames. */ let thisFrame = new Set(); let nextFrame = new Set(); /** * Track whether we're currently processing jobs in this step. This way * we can decide whether to schedule new jobs for this frame or next. */ let isProcessing = false; let flushNextFrame = false; /** * A set of processes which were marked keepAlive when scheduled. */ const toKeepAlive = new WeakSet(); let latestFrameData = { delta: 0.0, timestamp: 0.0, isProcessing: false, }; let numCalls = 0; function triggerCallback(callback) { if (toKeepAlive.has(callback)) { step.schedule(callback); runNextFrame(); } numCalls++; callback(latestFrameData); } const step = { /** * Schedule a process to run on the next frame. */ schedule: (callback, keepAlive = false, immediate = false) => { const addToCurrentFrame = immediate && isProcessing; const queue = addToCurrentFrame ? thisFrame : nextFrame; if (keepAlive) toKeepAlive.add(callback); if (!queue.has(callback)) queue.add(callback); return callback; }, /** * Cancel the provided callback from running on the next frame. */ cancel: (callback) => { nextFrame.delete(callback); toKeepAlive.delete(callback); }, /** * Execute all schedule callbacks. */ process: (frameData) => { latestFrameData = frameData; /** * If we're already processing we've probably been triggered by a flushSync * inside an existing process. Instead of executing, mark flushNextFrame * as true and ensure we flush the following frame at the end of this one. */ if (isProcessing) { flushNextFrame = true; return; } isProcessing = true; [thisFrame, nextFrame] = [nextFrame, thisFrame]; // Execute this frame thisFrame.forEach(triggerCallback); /** * If we're recording stats then */ if (stepName && statsBuffer.value) { statsBuffer.value.frameloop[stepName].push(numCalls); } numCalls = 0; // Clear the frame so no callbacks remain. This is to avoid // memory leaks should this render step not run for a while. thisFrame.clear(); isProcessing = false; if (flushNextFrame) { flushNextFrame = false; step.process(frameData); } }, }; return step; } const maxElapsed$1 = 40; function createRenderBatcher(scheduleNextBatch, allowKeepAlive) { let runNextFrame = false; let useDefaultElapsed = true; const state = { delta: 0.0, timestamp: 0.0, isProcessing: false, }; const flagRunNextFrame = () => (runNextFrame = true); const steps = stepsOrder.reduce((acc, key) => { acc[key] = createRenderStep(flagRunNextFrame, allowKeepAlive ? key : undefined); return acc; }, {}); const { setup, read, resolveKeyframes, preUpdate, update, preRender, render, postRender, } = steps; const processBatch = () => { const timestamp = MotionGlobalConfig.useManualTiming ? state.timestamp : performance.now(); runNextFrame = false; if (!MotionGlobalConfig.useManualTiming) { state.delta = useDefaultElapsed ? 1000 / 60 : Math.max(Math.min(timestamp - state.timestamp, maxElapsed$1), 1); } state.timestamp = timestamp; state.isProcessing = true; // Unrolled render loop for better per-frame performance setup.process(state); read.process(state); resolveKeyframes.process(state); preUpdate.process(state); update.process(state); preRender.process(state); render.process(state); postRender.process(state); state.isProcessing = false; if (runNextFrame && allowKeepAlive) { useDefaultElapsed = false; scheduleNextBatch(processBatch); } }; const wake = () => { runNextFrame = true; useDefaultElapsed = true; if (!state.isProcessing) { scheduleNextBatch(processBatch); } }; const schedule = stepsOrder.reduce((acc, key) => { const step = steps[key]; acc[key] = (process, keepAlive = false, immediate = false) => { if (!runNextFrame) wake(); return step.schedule(process, keepAlive, immediate); }; return acc; }, {}); const cancel = (process) => { for (let i = 0; i < stepsOrder.length; i++) { steps[stepsOrder[i]].cancel(process); } }; return { schedule, cancel, state, steps }; } const { schedule: frame, cancel: cancelFrame, state: frameData, steps: frameSteps, } = /* @__PURE__ */ createRenderBatcher(typeof requestAnimationFrame !== "undefined" ? requestAnimationFrame : noop, true); let now; function clearTime() { now = undefined; } /** * An eventloop-synchronous alternative to performance.now(). * * Ensures that time measurements remain consistent within a synchronous context. * Usually calling performance.now() twice within the same synchronous context * will return different values which isn't useful for animations when we're usually * trying to sync animations to the same frame. */ const time = { now: () => { if (now === undefined) { time.set(frameData.isProcessing || MotionGlobalConfig.useManualTiming ? frameData.timestamp : performance.now()); } return now; }, set: (newTime) => { now = newTime; queueMicrotask(clearTime); }, }; const activeAnimations = { layout: 0, mainThread: 0, waapi: 0, }; const checkStringStartsWith = (token) => (key) => typeof key === "string" && key.startsWith(token); const isCSSVariableName = /*@__PURE__*/ checkStringStartsWith("--"); const startsAsVariableToken = /*@__PURE__*/ checkStringStartsWith("var(--"); const isCSSVariableToken = (value) => { const startsWithToken = startsAsVariableToken(value); if (!startsWithToken) return false; // Ensure any comments are stripped from the value as this can harm performance of the regex. return singleCssVariableRegex.test(value.split("/*")[0].trim()); }; const singleCssVariableRegex = /var\(--(?:[\w-]+\s*|[\w-]+\s*,(?:\s*[^)(\s]|\s*\((?:[^)(]|\([^)(]*\))*\))+\s*)\)$/iu; const number = { test: (v) => typeof v === "number", parse: parseFloat, transform: (v) => v, }; const alpha = { ...number, transform: (v) => clamp(0, 1, v), }; const scale = { ...number, default: 1, }; // If this number is a decimal, make it just five decimal places // to avoid exponents const sanitize = (v) => Math.round(v * 100000) / 100000; const floatRegex = /-?(?:\d+(?:\.\d+)?|\.\d+)/gu; function isNullish(v) { return v == null; } const singleColorRegex = /^(?:#[\da-f]{3,8}|(?:rgb|hsl)a?\((?:-?[\d.]+%?[,\s]+){2}-?[\d.]+%?\s*(?:[,/]\s*)?(?:\b\d+(?:\.\d+)?|\.\d+)?%?\))$/iu; /** * Returns true if the provided string is a color, ie rgba(0,0,0,0) or #000, * but false if a number or multiple colors */ const isColorString = (type, testProp) => (v) => { return Boolean((typeof v === "string" && singleColorRegex.test(v) && v.startsWith(type)) || (testProp && !isNullish(v) && Object.prototype.hasOwnProperty.call(v, testProp))); }; const splitColor = (aName, bName, cName) => (v) => { if (typeof v !== "string") return v; const [a, b, c, alpha] = v.match(floatRegex); return { [aName]: parseFloat(a), [bName]: parseFloat(b), [cName]: parseFloat(c), alpha: alpha !== undefined ? parseFloat(alpha) : 1, }; }; const clampRgbUnit = (v) => clamp(0, 255, v); const rgbUnit = { ...number, transform: (v) => Math.round(clampRgbUnit(v)), }; const rgba = { test: /*@__PURE__*/ isColorString("rgb", "red"), parse: /*@__PURE__*/ splitColor("red", "green", "blue"), transform: ({ red, green, blue, alpha: alpha$1 = 1 }) => "rgba(" + rgbUnit.transform(red) + ", " + rgbUnit.transform(green) + ", " + rgbUnit.transform(blue) + ", " + sanitize(alpha.transform(alpha$1)) + ")", }; function parseHex(v) { let r = ""; let g = ""; let b = ""; let a = ""; // If we have 6 characters, ie #FF0000 if (v.length > 5) { r = v.substring(1, 3); g = v.substring(3, 5); b = v.substring(5, 7); a = v.substring(7, 9); // Or we have 3 characters, ie #F00 } else { r = v.substring(1, 2); g = v.substring(2, 3); b = v.substring(3, 4); a = v.substring(4, 5); r += r; g += g; b += b; a += a; } return { red: parseInt(r, 16), green: parseInt(g, 16), blue: parseInt(b, 16), alpha: a ? parseInt(a, 16) / 255 : 1, }; } const hex = { test: /*@__PURE__*/ isColorString("#"), parse: parseHex, transform: rgba.transform, }; /*#__NO_SIDE_EFFECTS__*/ const createUnitType = (unit) => ({ test: (v) => typeof v === "string" && v.endsWith(unit) && v.split(" ").length === 1, parse: parseFloat, transform: (v) => `${v}${unit}`, }); const degrees = /*@__PURE__*/ createUnitType("deg"); const percent = /*@__PURE__*/ createUnitType("%"); const px = /*@__PURE__*/ createUnitType("px"); const vh = /*@__PURE__*/ createUnitType("vh"); const vw = /*@__PURE__*/ createUnitType("vw"); const progressPercentage = /*@__PURE__*/ (() => ({ ...percent, parse: (v) => percent.parse(v) / 100, transform: (v) => percent.transform(v * 100), }))(); const hsla = { test: /*@__PURE__*/ isColorString("hsl", "hue"), parse: /*@__PURE__*/ splitColor("hue", "saturation", "lightness"), transform: ({ hue, saturation, lightness, alpha: alpha$1 = 1 }) => { return ("hsla(" + Math.round(hue) + ", " + percent.transform(sanitize(saturation)) + ", " + percent.transform(sanitize(lightness)) + ", " + sanitize(alpha.transform(alpha$1)) + ")"); }, }; const color = { test: (v) => rgba.test(v) || hex.test(v) || hsla.test(v), parse: (v) => { if (rgba.test(v)) { return rgba.parse(v); } else if (hsla.test(v)) { return hsla.parse(v); } else { return hex.parse(v); } }, transform: (v) => { return typeof v === "string" ? v : v.hasOwnProperty("red") ? rgba.transform(v) : hsla.transform(v); }, }; const colorRegex = /(?:#[\da-f]{3,8}|(?:rgb|hsl)a?\((?:-?[\d.]+%?[,\s]+){2}-?[\d.]+%?\s*(?:[,/]\s*)?(?:\b\d+(?:\.\d+)?|\.\d+)?%?\))/giu; function test(v) { return (isNaN(v) && typeof v === "string" && (v.match(floatRegex)?.length || 0) + (v.match(colorRegex)?.length || 0) > 0); } const NUMBER_TOKEN = "number"; const COLOR_TOKEN = "color"; const VAR_TOKEN = "var"; const VAR_FUNCTION_TOKEN = "var("; const SPLIT_TOKEN = "${}"; // this regex consists of the `singleCssVariableRegex|rgbHSLValueRegex|digitRegex` const complexRegex = /var\s*\(\s*--(?:[\w-]+\s*|[\w-]+\s*,(?:\s*[^)(\s]|\s*\((?:[^)(]|\([^)(]*\))*\))+\s*)\)|#[\da-f]{3,8}|(?:rgb|hsl)a?\((?:-?[\d.]+%?[,\s]+){2}-?[\d.]+%?\s*(?:[,/]\s*)?(?:\b\d+(?:\.\d+)?|\.\d+)?%?\)|-?(?:\d+(?:\.\d+)?|\.\d+)/giu; function analyseComplexValue(value) { const originalValue = value.toString(); const values = []; const indexes = { color: [], number: [], var: [], }; const types = []; let i = 0; const tokenised = originalValue.replace(complexRegex, (parsedValue) => { if (color.test(parsedValue)) { indexes.color.push(i); types.push(COLOR_TOKEN); values.push(color.parse(parsedValue)); } else if (parsedValue.startsWith(VAR_FUNCTION_TOKEN)) { indexes.var.push(i); types.push(VAR_TOKEN); values.push(parsedValue); } else { indexes.number.push(i); types.push(NUMBER_TOKEN); values.push(parseFloat(parsedValue)); } ++i; return SPLIT_TOKEN; }); const split = tokenised.split(SPLIT_TOKEN); return { values, split, indexes, types }; } function parseComplexValue(v) { return analyseComplexValue(v).values; } function createTransformer(source) { const { split, types } = analyseComplexValue(source); const numSections = split.length; return (v) => { let output = ""; for (let i = 0; i < numSections; i++) { output += split[i]; if (v[i] !== undefined) { const type = types[i]; if (type === NUMBER_TOKEN) { output += sanitize(v[i]); } else if (type === COLOR_TOKEN) { output += color.transform(v[i]); } else { output += v[i]; } } } return output; }; } const convertNumbersToZero = (v) => typeof v === "number" ? 0 : v; function getAnimatableNone$1(v) { const parsed = parseComplexValue(v); const transformer = createTransformer(v); return transformer(parsed.map(convertNumbersToZero)); } const complex = { test, parse: parseComplexValue, createTransformer, getAnimatableNone: getAnimatableNone$1, }; // Adapted from https://gist.github.com/mjackson/5311256 function hueToRgb(p, q, t) { if (t < 0) t += 1; if (t > 1) t -= 1; if (t < 1 / 6) return p + (q - p) * 6 * t; if (t < 1 / 2) return q; if (t < 2 / 3) return p + (q - p) * (2 / 3 - t) * 6; return p; } function hslaToRgba({ hue, saturation, lightness, alpha }) { hue /= 360; saturation /= 100; lightness /= 100; let red = 0; let green = 0; let blue = 0; if (!saturation) { red = green = blue = lightness; } else { const q = lightness < 0.5 ? lightness * (1 + saturation) : lightness + saturation - lightness * saturation; const p = 2 * lightness - q; red = hueToRgb(p, q, hue + 1 / 3); green = hueToRgb(p, q, hue); blue = hueToRgb(p, q, hue - 1 / 3); } return { red: Math.round(red * 255), green: Math.round(green * 255), blue: Math.round(blue * 255), alpha, }; } function mixImmediate(a, b) { return (p) => (p > 0 ? b : a); } /* Value in range from progress Given a lower limit and an upper limit, we return the value within that range as expressed by progress (usually a number from 0 to 1) So progress = 0.5 would change from -------- to to from ---- to E.g. from = 10, to = 20, progress = 0.5 => 15 @param [number]: Lower limit of range @param [number]: Upper limit of range @param [number]: The progress between lower and upper limits expressed 0-1 @return [number]: Value as calculated from progress within range (not limited within range) */ const mixNumber$1 = (from, to, progress) => { return from + (to - from) * progress; }; // Linear color space blending // Explained https://www.youtube.com/watch?v=LKnqECcg6Gw // Demonstrated http://codepen.io/osublake/pen/xGVVaN const mixLinearColor = (from, to, v) => { const fromExpo = from * from; const expo = v * (to * to - fromExpo) + fromExpo; return expo < 0 ? 0 : Math.sqrt(expo); }; const colorTypes = [hex, rgba, hsla]; const getColorType = (v) => colorTypes.find((type) => type.test(v)); function asRGBA(color) { const type = getColorType(color); exports.warning(Boolean(type), `'${color}' is not an animatable color. Use the equivalent color code instead.`); if (!Boolean(type)) return false; let model = type.parse(color); if (type === hsla) { // TODO Remove this cast - needed since Motion's stricter typing model = hslaToRgba(model); } return model; } const mixColor = (from, to) => { const fromRGBA = asRGBA(from); const toRGBA = asRGBA(to); if (!fromRGBA || !toRGBA) { return mixImmediate(from, to); } const blended = { ...fromRGBA }; return (v) => { blended.red = mixLinearColor(fromRGBA.red, toRGBA.red, v); blended.green = mixLinearColor(fromRGBA.green, toRGBA.green, v); blended.blue = mixLinearColor(fromRGBA.blue, toRGBA.blue, v); blended.alpha = mixNumber$1(fromRGBA.alpha, toRGBA.alpha, v); return rgba.transform(blended); }; }; const invisibleValues = new Set(["none", "hidden"]); /** * Returns a function that, when provided a progress value between 0 and 1, * will return the "none" or "hidden" string only when the progress is that of * the origin or target. */ function mixVisibility(origin, target) { if (invisibleValues.has(origin)) { return (p) => (p <= 0 ? origin : target); } else { return (p) => (p >= 1 ? target : origin); } } function mixNumber(a, b) { return (p) => mixNumber$1(a, b, p); } function getMixer(a) { if (typeof a === "number") { return mixNumber; } else if (typeof a === "string") { return isCSSVariableToken(a) ? mixImmediate : color.test(a) ? mixColor : mixComplex; } else if (Array.isArray(a)) { return mixArray; } else if (typeof a === "object") { return color.test(a) ? mixColor : mixObject; } return mixImmediate; } function mixArray(a, b) { const output = [...a]; const numValues = output.length; const blendValue = a.map((v, i) => getMixer(v)(v, b[i])); return (p) => { for (let i = 0; i < numValues; i++)