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framer-motion

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A simple and powerful JavaScript animation library

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import { invariant, noop, progress } from 'motion-utils'; import { clamp } from './clamp.mjs'; import { mix } from './mix/index.mjs'; import { pipe } from './pipe.mjs'; function createMixers(output, ease, customMixer) { const mixers = []; const mixerFactory = customMixer || mix; const numMixers = output.length - 1; for (let i = 0; i < numMixers; i++) { let mixer = mixerFactory(output[i], output[i + 1]); if (ease) { const easingFunction = Array.isArray(ease) ? ease[i] || noop : ease; mixer = pipe(easingFunction, mixer); } mixers.push(mixer); } return mixers; } /** * Create a function that maps from a numerical input array to a generic output array. * * Accepts: * - Numbers * - Colors (hex, hsl, hsla, rgb, rgba) * - Complex (combinations of one or more numbers or strings) * * ```jsx * const mixColor = interpolate([0, 1], ['#fff', '#000']) * * mixColor(0.5) // 'rgba(128, 128, 128, 1)' * ``` * * TODO Revist this approach once we've moved to data models for values, * probably not needed to pregenerate mixer functions. * * @public */ function interpolate(input, output, { clamp: isClamp = true, ease, mixer } = {}) { const inputLength = input.length; invariant(inputLength === output.length, "Both input and output ranges must be the same length"); /** * If we're only provided a single input, we can just make a function * that returns the output. */ if (inputLength === 1) return () => output[0]; if (inputLength === 2 && output[0] === output[1]) return () => output[1]; const isZeroDeltaRange = input[0] === input[1]; // If input runs highest -> lowest, reverse both arrays if (input[0] > input[inputLength - 1]) { input = [...input].reverse(); output = [...output].reverse(); } const mixers = createMixers(output, ease, mixer); const numMixers = mixers.length; const interpolator = (v) => { if (isZeroDeltaRange && v < input[0]) return output[0]; let i = 0; if (numMixers > 1) { for (; i < input.length - 2; i++) { if (v < input[i + 1]) break; } } const progressInRange = progress(input[i], input[i + 1], v); return mixers[i](progressInRange); }; return isClamp ? (v) => interpolator(clamp(input[0], input[inputLength - 1], v)) : interpolator; } export { interpolate };