framer-motion
Version:
A simple and powerful JavaScript animation library
134 lines (131 loc) • 5.94 kB
JavaScript
import { microtask } from 'motion-dom';
import { useContext, useRef, useInsertionEffect, useEffect } from 'react';
import { optimizedAppearDataAttribute } from '../../animation/optimized-appear/data-id.mjs';
import { LazyContext } from '../../context/LazyContext.mjs';
import { MotionConfigContext } from '../../context/MotionConfigContext.mjs';
import { MotionContext } from '../../context/MotionContext/index.mjs';
import { PresenceContext } from '../../context/PresenceContext.mjs';
import { SwitchLayoutGroupContext } from '../../context/SwitchLayoutGroupContext.mjs';
import { isRefObject } from '../../utils/is-ref-object.mjs';
import { useIsomorphicLayoutEffect } from '../../utils/use-isomorphic-effect.mjs';
function useVisualElement(Component, visualState, props, createVisualElement, ProjectionNodeConstructor) {
const { visualElement: parent } = useContext(MotionContext);
const lazyContext = useContext(LazyContext);
const presenceContext = useContext(PresenceContext);
const reducedMotionConfig = useContext(MotionConfigContext).reducedMotion;
const visualElementRef = useRef(null);
/**
* If we haven't preloaded a renderer, check to see if we have one lazy-loaded
*/
createVisualElement = createVisualElement || lazyContext.renderer;
if (!visualElementRef.current && createVisualElement) {
visualElementRef.current = createVisualElement(Component, {
visualState,
parent,
props,
presenceContext,
blockInitialAnimation: presenceContext
? presenceContext.initial === false
: false,
reducedMotionConfig,
});
}
const visualElement = visualElementRef.current;
/**
* Load Motion gesture and animation features. These are rendered as renderless
* components so each feature can optionally make use of React lifecycle methods.
*/
const initialLayoutGroupConfig = useContext(SwitchLayoutGroupContext);
if (visualElement &&
!visualElement.projection &&
ProjectionNodeConstructor &&
(visualElement.type === "html" || visualElement.type === "svg")) {
createProjectionNode(visualElementRef.current, props, ProjectionNodeConstructor, initialLayoutGroupConfig);
}
const isMounted = useRef(false);
useInsertionEffect(() => {
/**
* Check the component has already mounted before calling
* `update` unnecessarily. This ensures we skip the initial update.
*/
if (visualElement && isMounted.current) {
visualElement.update(props, presenceContext);
}
});
/**
* Cache this value as we want to know whether HandoffAppearAnimations
* was present on initial render - it will be deleted after this.
*/
const optimisedAppearId = props[optimizedAppearDataAttribute];
const wantsHandoff = useRef(Boolean(optimisedAppearId) &&
!window.MotionHandoffIsComplete?.(optimisedAppearId) &&
window.MotionHasOptimisedAnimation?.(optimisedAppearId));
useIsomorphicLayoutEffect(() => {
if (!visualElement)
return;
isMounted.current = true;
window.MotionIsMounted = true;
visualElement.updateFeatures();
microtask.render(visualElement.render);
/**
* Ideally this function would always run in a useEffect.
*
* However, if we have optimised appear animations to handoff from,
* it needs to happen synchronously to ensure there's no flash of
* incorrect styles in the event of a hydration error.
*
* So if we detect a situtation where optimised appear animations
* are running, we use useLayoutEffect to trigger animations.
*/
if (wantsHandoff.current && visualElement.animationState) {
visualElement.animationState.animateChanges();
}
});
useEffect(() => {
if (!visualElement)
return;
if (!wantsHandoff.current && visualElement.animationState) {
visualElement.animationState.animateChanges();
}
if (wantsHandoff.current) {
// This ensures all future calls to animateChanges() in this component will run in useEffect
queueMicrotask(() => {
window.MotionHandoffMarkAsComplete?.(optimisedAppearId);
});
wantsHandoff.current = false;
}
});
return visualElement;
}
function createProjectionNode(visualElement, props, ProjectionNodeConstructor, initialPromotionConfig) {
const { layoutId, layout, drag, dragConstraints, layoutScroll, layoutRoot, layoutCrossfade, } = props;
visualElement.projection = new ProjectionNodeConstructor(visualElement.latestValues, props["data-framer-portal-id"]
? undefined
: getClosestProjectingNode(visualElement.parent));
visualElement.projection.setOptions({
layoutId,
layout,
alwaysMeasureLayout: Boolean(drag) || (dragConstraints && isRefObject(dragConstraints)),
visualElement,
/**
* TODO: Update options in an effect. This could be tricky as it'll be too late
* to update by the time layout animations run.
* We also need to fix this safeToRemove by linking it up to the one returned by usePresence,
* ensuring it gets called if there's no potential layout animations.
*
*/
animationType: typeof layout === "string" ? layout : "both",
initialPromotionConfig,
crossfade: layoutCrossfade,
layoutScroll,
layoutRoot,
});
}
function getClosestProjectingNode(visualElement) {
if (!visualElement)
return undefined;
return visualElement.options.allowProjection !== false
? visualElement.projection
: getClosestProjectingNode(visualElement.parent);
}
export { useVisualElement };