framer-motion
Version:
A simple and powerful JavaScript animation library
65 lines (62 loc) • 2.05 kB
JavaScript
import { useState, useLayoutEffect } from 'react';
import { useConstant } from '../../utils/use-constant.mjs';
import { makeUseVisualState } from '../../motion/utils/use-visual-state.mjs';
import { createBox } from '../../projection/geometry/models.mjs';
import { VisualElement } from '../../render/VisualElement.mjs';
import { animateVisualElement } from '../interfaces/visual-element.mjs';
const createObject = () => ({});
class StateVisualElement extends VisualElement {
constructor() {
super(...arguments);
this.measureInstanceViewportBox = createBox;
}
build() { }
resetTransform() { }
restoreTransform() { }
removeValueFromRenderState() { }
renderInstance() { }
scrapeMotionValuesFromProps() {
return createObject();
}
getBaseTargetFromProps() {
return undefined;
}
readValueFromInstance(_state, key, options) {
return options.initialState[key] || 0;
}
sortInstanceNodePosition() {
return 0;
}
}
const useVisualState = makeUseVisualState({
scrapeMotionValuesFromProps: createObject,
createRenderState: createObject,
});
/**
* This is not an officially supported API and may be removed
* on any version.
*/
function useAnimatedState(initialState) {
const [animationState, setAnimationState] = useState(initialState);
const visualState = useVisualState({}, false);
const element = useConstant(() => {
return new StateVisualElement({
props: {
onUpdate: (v) => {
setAnimationState({ ...v });
},
},
visualState,
presenceContext: null,
}, { initialState });
});
useLayoutEffect(() => {
element.mount({});
return () => element.unmount();
}, [element]);
const startAnimation = useConstant(() => (animationDefinition) => {
return animateVisualElement(element, animationDefinition);
});
return [animationState, startAnimation];
}
export { useAnimatedState };