framer-motion
Version:
A simple and powerful JavaScript animation library
803 lines (770 loc) • 29.9 kB
JavaScript
'use strict';
var jsxRuntime = require('react/jsx-runtime');
var motionUtils = require('motion-utils');
var React = require('react');
var motionDom = require('motion-dom');
const LayoutGroupContext = React.createContext({});
/**
* Creates a constant value over the lifecycle of a component.
*
* Even if `useMemo` is provided an empty array as its final argument, it doesn't offer
* a guarantee that it won't re-run for performance reasons later on. By using `useConstant`
* you can ensure that initialisers don't execute twice or more.
*/
function useConstant(init) {
const ref = React.useRef(null);
if (ref.current === null) {
ref.current = init();
}
return ref.current;
}
const isBrowser = typeof window !== "undefined";
const useIsomorphicLayoutEffect = isBrowser ? React.useLayoutEffect : React.useEffect;
/**
* @public
*/
const PresenceContext =
/* @__PURE__ */ React.createContext(null);
/**
* @public
*/
const MotionConfigContext = React.createContext({
transformPagePoint: (p) => p,
isStatic: false,
reducedMotion: "never",
});
const LazyContext = React.createContext({ strict: false });
const featureProps = {
animation: [
"animate",
"variants",
"whileHover",
"whileTap",
"exit",
"whileInView",
"whileFocus",
"whileDrag",
],
exit: ["exit"],
drag: ["drag", "dragControls"],
focus: ["whileFocus"],
hover: ["whileHover", "onHoverStart", "onHoverEnd"],
tap: ["whileTap", "onTap", "onTapStart", "onTapCancel"],
pan: ["onPan", "onPanStart", "onPanSessionStart", "onPanEnd"],
inView: ["whileInView", "onViewportEnter", "onViewportLeave"],
layout: ["layout", "layoutId"],
};
let isInitialized = false;
/**
* Initialize feature definitions with isEnabled checks.
* This must be called before any motion components are rendered.
*/
function initFeatureDefinitions() {
if (isInitialized)
return;
const initialFeatureDefinitions = {};
for (const key in featureProps) {
initialFeatureDefinitions[key] = {
isEnabled: (props) => featureProps[key].some((name) => !!props[name]),
};
}
motionDom.setFeatureDefinitions(initialFeatureDefinitions);
isInitialized = true;
}
/**
* Get the current feature definitions, initializing if needed.
*/
function getInitializedFeatureDefinitions() {
initFeatureDefinitions();
return motionDom.getFeatureDefinitions();
}
function loadFeatures(features) {
const featureDefinitions = getInitializedFeatureDefinitions();
for (const key in features) {
featureDefinitions[key] = {
...featureDefinitions[key],
...features[key],
};
}
motionDom.setFeatureDefinitions(featureDefinitions);
}
/**
* A list of all valid MotionProps.
*
* @privateRemarks
* This doesn't throw if a `MotionProp` name is missing - it should.
*/
const validMotionProps = new Set([
"animate",
"exit",
"variants",
"initial",
"style",
"values",
"variants",
"transition",
"transformTemplate",
"custom",
"inherit",
"onBeforeLayoutMeasure",
"onAnimationStart",
"onAnimationComplete",
"onUpdate",
"onDragStart",
"onDrag",
"onDragEnd",
"onMeasureDragConstraints",
"onDirectionLock",
"onDragTransitionEnd",
"_dragX",
"_dragY",
"onHoverStart",
"onHoverEnd",
"onViewportEnter",
"onViewportLeave",
"globalTapTarget",
"propagate",
"ignoreStrict",
"viewport",
]);
/**
* Check whether a prop name is a valid `MotionProp` key.
*
* @param key - Name of the property to check
* @returns `true` is key is a valid `MotionProp`.
*
* @public
*/
function isValidMotionProp(key) {
return (key.startsWith("while") ||
(key.startsWith("drag") && key !== "draggable") ||
key.startsWith("layout") ||
key.startsWith("onTap") ||
key.startsWith("onPan") ||
key.startsWith("onLayout") ||
validMotionProps.has(key));
}
let shouldForward = (key) => !isValidMotionProp(key);
function loadExternalIsValidProp(isValidProp) {
if (typeof isValidProp !== "function")
return;
// Explicitly filter our events
shouldForward = (key) => key.startsWith("on") ? !isValidMotionProp(key) : isValidProp(key);
}
/**
* Emotion and Styled Components both allow users to pass through arbitrary props to their components
* to dynamically generate CSS. They both use the `@emotion/is-prop-valid` package to determine which
* of these should be passed to the underlying DOM node.
*
* However, when styling a Motion component `styled(motion.div)`, both packages pass through *all* props
* as it's seen as an arbitrary component rather than a DOM node. Motion only allows arbitrary props
* passed through the `custom` prop so it doesn't *need* the payload or computational overhead of
* `@emotion/is-prop-valid`, however to fix this problem we need to use it.
*
* By making it an optionalDependency we can offer this functionality only in the situations where it's
* actually required.
*/
try {
/**
* We attempt to import this package but require won't be defined in esm environments, in that case
* isPropValid will have to be provided via `MotionContext`. In a 6.0.0 this should probably be removed
* in favour of explicit injection.
*
* String concatenation prevents bundlers like webpack (e.g. Storybook)
* from statically resolving this optional dependency at build time.
*/
const emotionPkg = "@emotion/is-prop-" + "valid";
loadExternalIsValidProp(require(emotionPkg).default);
}
catch {
// We don't need to actually do anything here - the fallback is the existing `isPropValid`.
}
function filterProps(props, isDom, forwardMotionProps) {
const filteredProps = {};
for (const key in props) {
/**
* values is considered a valid prop by Emotion, so if it's present
* this will be rendered out to the DOM unless explicitly filtered.
*
* We check the type as it could be used with the `feColorMatrix`
* element, which we support.
*/
if (key === "values" && typeof props.values === "object")
continue;
if (motionDom.isMotionValue(props[key]))
continue;
if (shouldForward(key) ||
(forwardMotionProps === true && isValidMotionProp(key)) ||
(!isDom && !isValidMotionProp(key)) ||
// If trying to use native HTML drag events, forward drag listeners
(props["draggable"] &&
key.startsWith("onDrag"))) {
filteredProps[key] =
props[key];
}
}
return filteredProps;
}
/**
* We keep these listed separately as we use the lowercase tag names as part
* of the runtime bundle to detect SVG components
*/
const lowercaseSVGElements = [
"animate",
"circle",
"defs",
"desc",
"ellipse",
"g",
"image",
"line",
"filter",
"marker",
"mask",
"metadata",
"path",
"pattern",
"polygon",
"polyline",
"rect",
"stop",
"switch",
"symbol",
"svg",
"text",
"tspan",
"use",
"view",
];
function isSVGComponent(Component) {
if (
/**
* If it's not a string, it's a custom React component. Currently we only support
* HTML custom React components.
*/
typeof Component !== "string" ||
/**
* If it contains a dash, the element is a custom HTML webcomponent.
*/
Component.includes("-")) {
return false;
}
else if (
/**
* If it's in our list of lowercase SVG tags, it's an SVG component
*/
lowercaseSVGElements.indexOf(Component) > -1 ||
/**
* If it contains a capital letter, it's an SVG component
*/
/[A-Z]/u.test(Component)) {
return true;
}
return false;
}
const MotionContext = /* @__PURE__ */ React.createContext({});
function getCurrentTreeVariants(props, context) {
if (motionDom.isControllingVariants(props)) {
const { initial, animate } = props;
return {
initial: initial === false || motionDom.isVariantLabel(initial)
? initial
: undefined,
animate: motionDom.isVariantLabel(animate) ? animate : undefined,
};
}
return props.inherit !== false ? context : {};
}
function useCreateMotionContext(props) {
const { initial, animate } = getCurrentTreeVariants(props, React.useContext(MotionContext));
return React.useMemo(() => ({ initial, animate }), [variantLabelsAsDependency(initial), variantLabelsAsDependency(animate)]);
}
function variantLabelsAsDependency(prop) {
return Array.isArray(prop) ? prop.join(" ") : prop;
}
const createHtmlRenderState = () => ({
style: {},
transform: {},
transformOrigin: {},
vars: {},
});
function copyRawValuesOnly(target, source, props) {
for (const key in source) {
if (!motionDom.isMotionValue(source[key]) && !motionDom.isForcedMotionValue(key, props)) {
target[key] = source[key];
}
}
}
function useInitialMotionValues({ transformTemplate }, visualState) {
return React.useMemo(() => {
const state = createHtmlRenderState();
motionDom.buildHTMLStyles(state, visualState, transformTemplate);
return Object.assign({}, state.vars, state.style);
}, [visualState]);
}
function useStyle(props, visualState) {
const styleProp = props.style || {};
const style = {};
/**
* Copy non-Motion Values straight into style
*/
copyRawValuesOnly(style, styleProp, props);
Object.assign(style, useInitialMotionValues(props, visualState));
return style;
}
function useHTMLProps(props, visualState) {
// The `any` isn't ideal but it is the type of createElement props argument
const htmlProps = {};
const style = useStyle(props, visualState);
if (props.drag && props.dragListener !== false) {
// Disable the ghost element when a user drags
htmlProps.draggable = false;
// Disable text selection
style.userSelect =
style.WebkitUserSelect =
style.WebkitTouchCallout =
"none";
// Disable scrolling on the draggable direction
style.touchAction =
props.drag === true
? "none"
: `pan-${props.drag === "x" ? "y" : "x"}`;
}
if (props.tabIndex === undefined &&
(props.onTap || props.onTapStart || props.whileTap)) {
htmlProps.tabIndex = 0;
}
htmlProps.style = style;
return htmlProps;
}
const createSvgRenderState = () => ({
...createHtmlRenderState(),
attrs: {},
});
function useSVGProps(props, visualState, _isStatic, Component) {
const visualProps = React.useMemo(() => {
const state = createSvgRenderState();
motionDom.buildSVGAttrs(state, visualState, motionDom.isSVGTag(Component), props.transformTemplate, props.style);
return {
...state.attrs,
style: { ...state.style },
};
}, [visualState]);
if (props.style) {
const rawStyles = {};
copyRawValuesOnly(rawStyles, props.style, props);
visualProps.style = { ...rawStyles, ...visualProps.style };
}
return visualProps;
}
function useRender(Component, props, ref, { latestValues, }, isStatic, forwardMotionProps = false, isSVG) {
const useVisualProps = (isSVG ?? isSVGComponent(Component)) ? useSVGProps : useHTMLProps;
const visualProps = useVisualProps(props, latestValues, isStatic, Component);
const filteredProps = filterProps(props, typeof Component === "string", forwardMotionProps);
const elementProps = Component !== React.Fragment ? { ...filteredProps, ...visualProps, ref } : {};
/**
* If component has been handed a motion value as its child,
* memoise its initial value and render that. Subsequent updates
* will be handled by the onChange handler
*/
const { children } = props;
const renderedChildren = React.useMemo(() => (motionDom.isMotionValue(children) ? children.get() : children), [children]);
return React.createElement(Component, {
...elementProps,
children: renderedChildren,
});
}
function makeState({ scrapeMotionValuesFromProps, createRenderState, }, props, context, presenceContext) {
const state = {
latestValues: makeLatestValues(props, context, presenceContext, scrapeMotionValuesFromProps),
renderState: createRenderState(),
};
return state;
}
function makeLatestValues(props, context, presenceContext, scrapeMotionValues) {
const values = {};
const motionValues = scrapeMotionValues(props, {});
for (const key in motionValues) {
values[key] = motionDom.resolveMotionValue(motionValues[key]);
}
let { initial, animate } = props;
const isControllingVariants = motionDom.isControllingVariants(props);
const isVariantNode = motionDom.isVariantNode(props);
if (context &&
isVariantNode &&
!isControllingVariants &&
props.inherit !== false) {
if (initial === undefined)
initial = context.initial;
if (animate === undefined)
animate = context.animate;
}
let isInitialAnimationBlocked = presenceContext
? presenceContext.initial === false
: false;
isInitialAnimationBlocked = isInitialAnimationBlocked || initial === false;
const variantToSet = isInitialAnimationBlocked ? animate : initial;
if (variantToSet &&
typeof variantToSet !== "boolean" &&
!motionDom.isAnimationControls(variantToSet)) {
const list = Array.isArray(variantToSet) ? variantToSet : [variantToSet];
for (let i = 0; i < list.length; i++) {
const resolved = motionDom.resolveVariantFromProps(props, list[i]);
if (resolved) {
const { transitionEnd, transition, ...target } = resolved;
for (const key in target) {
let valueTarget = target[key];
if (Array.isArray(valueTarget)) {
/**
* Take final keyframe if the initial animation is blocked because
* we want to initialise at the end of that blocked animation.
*/
const index = isInitialAnimationBlocked
? valueTarget.length - 1
: 0;
valueTarget = valueTarget[index];
}
if (valueTarget !== null) {
values[key] = valueTarget;
}
}
for (const key in transitionEnd) {
values[key] = transitionEnd[key];
}
}
}
}
return values;
}
const makeUseVisualState = (config) => (props, isStatic) => {
const context = React.useContext(MotionContext);
const presenceContext = React.useContext(PresenceContext);
const make = () => makeState(config, props, context, presenceContext);
return isStatic ? make() : useConstant(make);
};
const useHTMLVisualState = /*@__PURE__*/ makeUseVisualState({
scrapeMotionValuesFromProps: motionDom.scrapeHTMLMotionValuesFromProps,
createRenderState: createHtmlRenderState,
});
const useSVGVisualState = /*@__PURE__*/ makeUseVisualState({
scrapeMotionValuesFromProps: motionDom.scrapeSVGMotionValuesFromProps,
createRenderState: createSvgRenderState,
});
const motionComponentSymbol = Symbol.for("motionComponentSymbol");
/**
* Creates a ref function that, when called, hydrates the provided
* external ref and VisualElement.
*/
function useMotionRef(visualState, visualElement, externalRef) {
/**
* Store externalRef in a ref to avoid including it in the useCallback
* dependency array. Including externalRef in dependencies causes issues
* with libraries like Radix UI that create new callback refs on each render
* when using asChild - this would cause the callback to be recreated,
* triggering element remounts and breaking AnimatePresence exit animations.
*/
const externalRefContainer = React.useRef(externalRef);
React.useInsertionEffect(() => {
externalRefContainer.current = externalRef;
});
// Store cleanup function returned by callback refs (React 19 feature)
const refCleanup = React.useRef(null);
return React.useCallback((instance) => {
if (instance) {
visualState.onMount?.(instance);
}
if (visualElement) {
instance ? visualElement.mount(instance) : visualElement.unmount();
}
const ref = externalRefContainer.current;
if (typeof ref === "function") {
if (instance) {
const cleanup = ref(instance);
if (typeof cleanup === "function") {
refCleanup.current = cleanup;
}
}
else if (refCleanup.current) {
refCleanup.current();
refCleanup.current = null;
}
else {
ref(instance);
}
}
else if (ref) {
ref.current = instance;
}
}, [visualElement]);
}
/**
* Internal, exported only for usage in Framer
*/
const SwitchLayoutGroupContext = React.createContext({});
function isRefObject(ref) {
return (ref &&
typeof ref === "object" &&
Object.prototype.hasOwnProperty.call(ref, "current"));
}
function useVisualElement(Component, visualState, props, createVisualElement, ProjectionNodeConstructor, isSVG) {
const { visualElement: parent } = React.useContext(MotionContext);
const lazyContext = React.useContext(LazyContext);
const presenceContext = React.useContext(PresenceContext);
const motionConfig = React.useContext(MotionConfigContext);
const reducedMotionConfig = motionConfig.reducedMotion;
const skipAnimations = motionConfig.skipAnimations;
const visualElementRef = React.useRef(null);
/**
* Track whether the component has been through React's commit phase.
* Used to detect when LazyMotion features load after the component has mounted.
*/
const hasMountedOnce = React.useRef(false);
/**
* If we haven't preloaded a renderer, check to see if we have one lazy-loaded
*/
createVisualElement =
createVisualElement ||
lazyContext.renderer;
if (!visualElementRef.current && createVisualElement) {
visualElementRef.current = createVisualElement(Component, {
visualState,
parent,
props,
presenceContext,
blockInitialAnimation: presenceContext
? presenceContext.initial === false
: false,
reducedMotionConfig,
skipAnimations,
isSVG,
});
/**
* If the component has already mounted before features loaded (e.g. via
* LazyMotion with async feature loading), we need to force the initial
* animation to run. Otherwise state changes that occurred before features
* loaded will be lost and the element will snap to its final state.
*/
if (hasMountedOnce.current && visualElementRef.current) {
visualElementRef.current.manuallyAnimateOnMount = true;
}
}
const visualElement = visualElementRef.current;
/**
* Load Motion gesture and animation features. These are rendered as renderless
* components so each feature can optionally make use of React lifecycle methods.
*/
const initialLayoutGroupConfig = React.useContext(SwitchLayoutGroupContext);
if (visualElement &&
!visualElement.projection &&
ProjectionNodeConstructor &&
(visualElement.type === "html" || visualElement.type === "svg")) {
createProjectionNode(visualElementRef.current, props, ProjectionNodeConstructor, initialLayoutGroupConfig);
}
const isMounted = React.useRef(false);
React.useInsertionEffect(() => {
/**
* Check the component has already mounted before calling
* `update` unnecessarily. This ensures we skip the initial update.
*/
if (visualElement && isMounted.current) {
visualElement.update(props, presenceContext);
}
});
/**
* Cache this value as we want to know whether HandoffAppearAnimations
* was present on initial render - it will be deleted after this.
*/
const optimisedAppearId = props[motionDom.optimizedAppearDataAttribute];
const wantsHandoff = React.useRef(Boolean(optimisedAppearId) &&
typeof window !== "undefined" &&
!window.MotionHandoffIsComplete?.(optimisedAppearId) &&
window.MotionHasOptimisedAnimation?.(optimisedAppearId));
useIsomorphicLayoutEffect(() => {
/**
* Track that this component has mounted. This is used to detect when
* LazyMotion features load after the component has already committed.
*/
hasMountedOnce.current = true;
if (!visualElement)
return;
isMounted.current = true;
window.MotionIsMounted = true;
visualElement.updateFeatures();
visualElement.scheduleRenderMicrotask();
/**
* Ideally this function would always run in a useEffect.
*
* However, if we have optimised appear animations to handoff from,
* it needs to happen synchronously to ensure there's no flash of
* incorrect styles in the event of a hydration error.
*
* So if we detect a situtation where optimised appear animations
* are running, we use useLayoutEffect to trigger animations.
*/
if (wantsHandoff.current && visualElement.animationState) {
visualElement.animationState.animateChanges();
}
});
React.useEffect(() => {
if (!visualElement)
return;
if (!wantsHandoff.current && visualElement.animationState) {
visualElement.animationState.animateChanges();
}
if (wantsHandoff.current) {
// This ensures all future calls to animateChanges() in this component will run in useEffect
queueMicrotask(() => {
window.MotionHandoffMarkAsComplete?.(optimisedAppearId);
});
wantsHandoff.current = false;
}
/**
* Now we've finished triggering animations for this element we
* can wipe the enteringChildren set for the next render.
*/
visualElement.enteringChildren = undefined;
});
return visualElement;
}
function createProjectionNode(visualElement, props, ProjectionNodeConstructor, initialPromotionConfig) {
const { layoutId, layout, drag, dragConstraints, layoutScroll, layoutRoot, layoutAnchor, layoutCrossfade, } = props;
visualElement.projection = new ProjectionNodeConstructor(visualElement.latestValues, props["data-framer-portal-id"]
? undefined
: getClosestProjectingNode(visualElement.parent));
visualElement.projection.setOptions({
layoutId,
layout,
alwaysMeasureLayout: Boolean(drag) || (dragConstraints && isRefObject(dragConstraints)),
visualElement,
/**
* TODO: Update options in an effect. This could be tricky as it'll be too late
* to update by the time layout animations run.
* We also need to fix this safeToRemove by linking it up to the one returned by usePresence,
* ensuring it gets called if there's no potential layout animations.
*
*/
animationType: typeof layout === "string" ? layout : "both",
initialPromotionConfig,
crossfade: layoutCrossfade,
layoutScroll,
layoutRoot,
layoutAnchor,
});
}
function getClosestProjectingNode(visualElement) {
if (!visualElement)
return undefined;
return visualElement.options.allowProjection !== false
? visualElement.projection
: getClosestProjectingNode(visualElement.parent);
}
/**
* Create a `motion` component.
*
* This function accepts a Component argument, which can be either a string (ie "div"
* for `motion.div`), or an actual React component.
*
* Alongside this is a config option which provides a way of rendering the provided
* component "offline", or outside the React render cycle.
*/
function createMotionComponent(Component, { forwardMotionProps = false, type } = {}, preloadedFeatures, createVisualElement) {
preloadedFeatures && loadFeatures(preloadedFeatures);
/**
* Determine whether to use SVG or HTML rendering based on:
* 1. Explicit `type` option (highest priority)
* 2. Auto-detection via `isSVGComponent`
*/
const isSVG = type ? type === "svg" : isSVGComponent(Component);
const useVisualState = isSVG ? useSVGVisualState : useHTMLVisualState;
function MotionDOMComponent(props, externalRef) {
/**
* If we need to measure the element we load this functionality in a
* separate class component in order to gain access to getSnapshotBeforeUpdate.
*/
let MeasureLayout;
const configAndProps = {
...React.useContext(MotionConfigContext),
...props,
layoutId: useLayoutId(props),
};
const { isStatic } = configAndProps;
const context = useCreateMotionContext(props);
const visualState = useVisualState(props, isStatic);
if (!isStatic && typeof window !== "undefined") {
useStrictMode(configAndProps, preloadedFeatures);
const layoutProjection = getProjectionFunctionality(configAndProps);
MeasureLayout = layoutProjection.MeasureLayout;
/**
* Create a VisualElement for this component. A VisualElement provides a common
* interface to renderer-specific APIs (ie DOM/Three.js etc) as well as
* providing a way of rendering to these APIs outside of the React render loop
* for more performant animations and interactions
*/
context.visualElement = useVisualElement(Component, visualState, configAndProps, createVisualElement, layoutProjection.ProjectionNode, isSVG);
}
/**
* The mount order and hierarchy is specific to ensure our element ref
* is hydrated by the time features fire their effects.
*/
return (jsxRuntime.jsxs(MotionContext.Provider, { value: context, children: [MeasureLayout && context.visualElement ? (jsxRuntime.jsx(MeasureLayout, { visualElement: context.visualElement, ...configAndProps })) : null, useRender(Component, props, useMotionRef(visualState, context.visualElement, externalRef), visualState, isStatic, forwardMotionProps, isSVG)] }));
}
MotionDOMComponent.displayName = `motion.${typeof Component === "string"
? Component
: `create(${Component.displayName ?? Component.name ?? ""})`}`;
const ForwardRefMotionComponent = React.forwardRef(MotionDOMComponent);
ForwardRefMotionComponent[motionComponentSymbol] = Component;
return ForwardRefMotionComponent;
}
function useLayoutId({ layoutId }) {
const layoutGroupId = React.useContext(LayoutGroupContext).id;
return layoutGroupId && layoutId !== undefined
? layoutGroupId + "-" + layoutId
: layoutId;
}
function useStrictMode(configAndProps, preloadedFeatures) {
const isStrict = React.useContext(LazyContext).strict;
/**
* If we're in development mode, check to make sure we're not rendering a motion component
* as a child of LazyMotion, as this will break the file-size benefits of using it.
*/
if (process.env.NODE_ENV !== "production" &&
preloadedFeatures &&
isStrict) {
const strictMessage = "You have rendered a `motion` component within a `LazyMotion` component. This will break tree shaking. Import and render a `m` component instead.";
configAndProps.ignoreStrict
? motionUtils.warning(false, strictMessage, "lazy-strict-mode")
: motionUtils.invariant(false, strictMessage, "lazy-strict-mode");
}
}
function getProjectionFunctionality(props) {
const featureDefinitions = getInitializedFeatureDefinitions();
const { drag, layout } = featureDefinitions;
if (!drag && !layout)
return {};
const combined = { ...drag, ...layout };
return {
MeasureLayout: drag?.isEnabled(props) || layout?.isEnabled(props)
? combined.MeasureLayout
: undefined,
ProjectionNode: combined.ProjectionNode,
};
}
exports.LayoutGroupContext = LayoutGroupContext;
exports.LazyContext = LazyContext;
exports.MotionConfigContext = MotionConfigContext;
exports.MotionContext = MotionContext;
exports.PresenceContext = PresenceContext;
exports.SwitchLayoutGroupContext = SwitchLayoutGroupContext;
exports.createMotionComponent = createMotionComponent;
exports.filterProps = filterProps;
exports.isBrowser = isBrowser;
exports.isRefObject = isRefObject;
exports.isSVGComponent = isSVGComponent;
exports.isValidMotionProp = isValidMotionProp;
exports.loadExternalIsValidProp = loadExternalIsValidProp;
exports.loadFeatures = loadFeatures;
exports.makeUseVisualState = makeUseVisualState;
exports.motionComponentSymbol = motionComponentSymbol;
exports.useConstant = useConstant;
exports.useIsomorphicLayoutEffect = useIsomorphicLayoutEffect;
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