framer-motion
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A simple and powerful JavaScript animation library
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{"version":3,"file":"animate-elements.mjs","sources":["../../../../../src/animation/animators/waapi/animate-elements.ts"],"sourcesContent":["import {\n animationMapKey,\n AnimationPlaybackControls,\n AnimationScope,\n applyPxDefaults,\n DOMKeyframesDefinition,\n AnimationOptions as DynamicAnimationOptions,\n ElementOrSelector,\n fillWildcards,\n getAnimationMap,\n getComputedStyle,\n getValueTransition,\n NativeAnimation,\n NativeAnimationOptions,\n resolveElements,\n UnresolvedValueKeyframe,\n ValueKeyframe,\n} from \"motion-dom\"\nimport { invariant, secondsToMilliseconds } from \"motion-utils\"\n\ninterface AnimationDefinition {\n map: Map<string, NativeAnimation<any>>\n key: string\n unresolvedKeyframes: UnresolvedValueKeyframe[]\n options: Omit<NativeAnimationOptions, \"keyframes\"> & {\n keyframes?: ValueKeyframe[]\n }\n}\n\nexport function animateElements(\n elementOrSelector: ElementOrSelector,\n keyframes: DOMKeyframesDefinition,\n options?: DynamicAnimationOptions,\n scope?: AnimationScope\n) {\n const elements = resolveElements(elementOrSelector, scope) as Array<\n HTMLElement | SVGElement\n >\n const numElements = elements.length\n\n invariant(\n Boolean(numElements),\n \"No valid elements provided.\",\n \"no-valid-elements\"\n )\n\n /**\n * WAAPI doesn't support interrupting animations.\n *\n * Therefore, starting animations requires a three-step process:\n * 1. Stop existing animations (write styles to DOM)\n * 2. Resolve keyframes (read styles from DOM)\n * 3. Create new animations (write styles to DOM)\n *\n * The hybrid `animate()` function uses AsyncAnimation to resolve\n * keyframes before creating new animations, which removes style\n * thrashing. Here, we have much stricter filesize constraints.\n * Therefore we do this in a synchronous way that ensures that\n * at least within `animate()` calls there is no style thrashing.\n *\n * In the motion-native-animate-mini-interrupt benchmark this\n * was 80% faster than a single loop.\n */\n const animationDefinitions: AnimationDefinition[] = []\n\n /**\n * Step 1: Build options and stop existing animations (write)\n */\n for (let i = 0; i < numElements; i++) {\n const element = elements[i]\n const elementTransition: DynamicAnimationOptions = { ...options }\n\n /**\n * Resolve stagger function if provided.\n */\n if (typeof elementTransition.delay === \"function\") {\n elementTransition.delay = elementTransition.delay(i, numElements)\n }\n\n for (const valueName in keyframes) {\n let valueKeyframes = keyframes[valueName as keyof typeof keyframes]!\n\n if (!Array.isArray(valueKeyframes)) {\n valueKeyframes = [valueKeyframes]\n }\n\n const valueOptions = {\n ...getValueTransition(elementTransition as any, valueName),\n }\n\n valueOptions.duration &&= secondsToMilliseconds(\n valueOptions.duration\n )\n\n valueOptions.delay &&= secondsToMilliseconds(valueOptions.delay)\n\n /**\n * If there's an existing animation playing on this element then stop it\n * before creating a new one.\n */\n const map = getAnimationMap(element)\n const key = animationMapKey(\n valueName,\n valueOptions.pseudoElement || \"\"\n )\n const currentAnimation = map.get(key)\n currentAnimation && currentAnimation.stop()\n\n animationDefinitions.push({\n map,\n key,\n unresolvedKeyframes: valueKeyframes,\n options: {\n ...valueOptions,\n element,\n name: valueName,\n allowFlatten:\n !elementTransition.type && !elementTransition.ease,\n },\n })\n }\n }\n\n /**\n * Step 2: Resolve keyframes (read)\n */\n for (let i = 0; i < animationDefinitions.length; i++) {\n const { unresolvedKeyframes, options: animationOptions } =\n animationDefinitions[i]\n\n const { element, name, pseudoElement } = animationOptions\n if (!pseudoElement && unresolvedKeyframes[0] === null) {\n unresolvedKeyframes[0] = getComputedStyle(element, name)\n }\n\n fillWildcards(unresolvedKeyframes)\n applyPxDefaults(unresolvedKeyframes, name)\n\n /**\n * If we only have one keyframe, explicitly read the initial keyframe\n * from the computed style. This is to ensure consistency with WAAPI behaviour\n * for restarting animations, for instance .play() after finish, when it\n * has one vs two keyframes.\n */\n if (!pseudoElement && unresolvedKeyframes.length < 2) {\n unresolvedKeyframes.unshift(getComputedStyle(element, name))\n }\n\n animationOptions.keyframes = unresolvedKeyframes as ValueKeyframe[]\n }\n\n /**\n * Step 3: Create new animations (write)\n */\n const animations: AnimationPlaybackControls[] = []\n for (let i = 0; i < animationDefinitions.length; i++) {\n const { map, key, options: animationOptions } = animationDefinitions[i]\n const animation = new NativeAnimation(\n animationOptions as NativeAnimationOptions\n )\n\n map.set(key, animation)\n animation.finished.finally(() => map.delete(key))\n\n animations.push(animation)\n }\n\n return animations\n}\n"],"names":[],"mappings":";;;AA6BM,SAAU,eAAe,CAC3B,iBAAoC,EACpC,SAAiC,EACjC,OAAiC,EACjC,KAAsB,EAAA;IAEtB,MAAM,QAAQ,GAAG,eAAe,CAAC,iBAAiB,EAAE,KAAK,CAExD,CAAA;AACD,IAAA,MAAM,WAAW,GAAG,QAAQ,CAAC,MAAM,CAAA;IAEnC,SAAS,CACL,OAAO,CAAC,WAAW,CAAC,EACpB,6BAA6B,EAC7B,mBAAmB,CACtB,CAAA;AAED;;;;;;;;;;;;;;;;AAgBG;IACH,MAAM,oBAAoB,GAA0B,EAAE,CAAA;AAEtD;;AAEG;AACH,IAAA,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,WAAW,EAAE,CAAC,EAAE,EAAE;AAClC,QAAA,MAAM,OAAO,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAA;AAC3B,QAAA,MAAM,iBAAiB,GAA4B,EAAE,GAAG,OAAO,EAAE,CAAA;AAEjE;;AAEG;AACH,QAAA,IAAI,OAAO,iBAAiB,CAAC,KAAK,KAAK,UAAU,EAAE;YAC/C,iBAAiB,CAAC,KAAK,GAAG,iBAAiB,CAAC,KAAK,CAAC,CAAC,EAAE,WAAW,CAAC,CAAA;SACpE;AAED,QAAA,KAAK,MAAM,SAAS,IAAI,SAAS,EAAE;AAC/B,YAAA,IAAI,cAAc,GAAG,SAAS,CAAC,SAAmC,CAAE,CAAA;YAEpE,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,cAAc,CAAC,EAAE;AAChC,gBAAA,cAAc,GAAG,CAAC,cAAc,CAAC,CAAA;aACpC;AAED,YAAA,MAAM,YAAY,GAAG;AACjB,gBAAA,GAAG,kBAAkB,CAAC,iBAAwB,EAAE,SAAS,CAAC;aAC7D,CAAA;AAED,YAAA,YAAY,CAAC,QAAQ,KAArB,YAAY,CAAC,QAAQ,GAAK,qBAAqB,CAC3C,YAAY,CAAC,QAAQ,CACxB,CAAA,CAAA;AAED,YAAA,YAAY,CAAC,KAAK,KAAlB,YAAY,CAAC,KAAK,GAAK,qBAAqB,CAAC,YAAY,CAAC,KAAK,CAAC,CAAA,CAAA;AAEhE;;;AAGG;AACH,YAAA,MAAM,GAAG,GAAG,eAAe,CAAC,OAAO,CAAC,CAAA;AACpC,YAAA,MAAM,GAAG,GAAG,eAAe,CACvB,SAAS,EACT,YAAY,CAAC,aAAa,IAAI,EAAE,CACnC,CAAA;YACD,MAAM,gBAAgB,GAAG,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAA;AACrC,YAAA,gBAAgB,IAAI,gBAAgB,CAAC,IAAI,EAAE,CAAA;YAE3C,oBAAoB,CAAC,IAAI,CAAC;gBACtB,GAAG;gBACH,GAAG;AACH,gBAAA,mBAAmB,EAAE,cAAc;AACnC,gBAAA,OAAO,EAAE;AACL,oBAAA,GAAG,YAAY;oBACf,OAAO;AACP,oBAAA,IAAI,EAAE,SAAS;oBACf,YAAY,EACR,CAAC,iBAAiB,CAAC,IAAI,IAAI,CAAC,iBAAiB,CAAC,IAAI;AACzD,iBAAA;AACJ,aAAA,CAAC,CAAA;SACL;KACJ;AAED;;AAEG;AACH,IAAA,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,oBAAoB,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;AAClD,QAAA,MAAM,EAAE,mBAAmB,EAAE,OAAO,EAAE,gBAAgB,EAAE,GACpD,oBAAoB,CAAC,CAAC,CAAC,CAAA;QAE3B,MAAM,EAAE,OAAO,EAAE,IAAI,EAAE,aAAa,EAAE,GAAG,gBAAgB,CAAA;QACzD,IAAI,CAAC,aAAa,IAAI,mBAAmB,CAAC,CAAC,CAAC,KAAK,IAAI,EAAE;YACnD,mBAAmB,CAAC,CAAC,CAAC,GAAG,gBAAgB,CAAC,OAAO,EAAE,IAAI,CAAC,CAAA;SAC3D;QAED,aAAa,CAAC,mBAAmB,CAAC,CAAA;AAClC,QAAA,eAAe,CAAC,mBAAmB,EAAE,IAAI,CAAC,CAAA;AAE1C;;;;;AAKG;QACH,IAAI,CAAC,aAAa,IAAI,mBAAmB,CAAC,MAAM,GAAG,CAAC,EAAE;YAClD,mBAAmB,CAAC,OAAO,CAAC,gBAAgB,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC,CAAA;SAC/D;AAED,QAAA,gBAAgB,CAAC,SAAS,GAAG,mBAAsC,CAAA;KACtE;AAED;;AAEG;IACH,MAAM,UAAU,GAAgC,EAAE,CAAA;AAClD,IAAA,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,oBAAoB,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;AAClD,QAAA,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,OAAO,EAAE,gBAAgB,EAAE,GAAG,oBAAoB,CAAC,CAAC,CAAC,CAAA;AACvE,QAAA,MAAM,SAAS,GAAG,IAAI,eAAe,CACjC,gBAA0C,CAC7C,CAAA;AAED,QAAA,GAAG,CAAC,GAAG,CAAC,GAAG,EAAE,SAAS,CAAC,CAAA;AACvB,QAAA,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,MAAM,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,CAAA;AAEjD,QAAA,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,CAAA;KAC7B;AAED,IAAA,OAAO,UAAU,CAAA;AACrB;;;;"}