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framer-motion

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A simple and powerful JavaScript animation library

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'use strict'; Object.defineProperty(exports, '__esModule', { value: true }); var motionDom = require('motion-dom'); var motionUtils = require('motion-utils'); function isDOMKeyframes(keyframes) { return typeof keyframes === "object" && !Array.isArray(keyframes); } function resolveSubjects(subject, keyframes, scope, selectorCache) { if (typeof subject === "string" && isDOMKeyframes(keyframes)) { return motionDom.resolveElements(subject, scope, selectorCache); } else if (subject instanceof NodeList) { return Array.from(subject); } else if (Array.isArray(subject)) { return subject; } else { return [subject]; } } function calculateRepeatDuration(duration, repeat, _repeatDelay) { return duration * (repeat + 1); } /** * Given a absolute or relative time definition and current/prev time state of the sequence, * calculate an absolute time for the next keyframes. */ function calcNextTime(current, next, prev, labels) { if (typeof next === "number") { return next; } else if (next.startsWith("-") || next.startsWith("+")) { return Math.max(0, current + parseFloat(next)); } else if (next === "<") { return prev; } else if (next.startsWith("<")) { return Math.max(0, prev + parseFloat(next.slice(1))); } else { return labels.get(next) ?? current; } } function eraseKeyframes(sequence, startTime, endTime) { for (let i = 0; i < sequence.length; i++) { const keyframe = sequence[i]; if (keyframe.at > startTime && keyframe.at < endTime) { motionUtils.removeItem(sequence, keyframe); // If we remove this item we have to push the pointer back one i--; } } } function addKeyframes(sequence, keyframes, easing, offset, startTime, endTime) { /** * Erase every existing value between currentTime and targetTime, * this will essentially splice this timeline into any currently * defined ones. */ eraseKeyframes(sequence, startTime, endTime); for (let i = 0; i < keyframes.length; i++) { sequence.push({ value: keyframes[i], at: motionDom.mixNumber(startTime, endTime, offset[i]), easing: motionUtils.getEasingForSegment(easing, i), }); } } /** * Take an array of times that represent repeated keyframes. For instance * if we have original times of [0, 0.5, 1] then our repeated times will * be [0, 0.5, 1, 1, 1.5, 2]. Loop over the times and scale them back * down to a 0-1 scale. */ function normalizeTimes(times, repeat) { for (let i = 0; i < times.length; i++) { times[i] = times[i] / (repeat + 1); } } function compareByTime(a, b) { if (a.at === b.at) { if (a.value === null) return 1; if (b.value === null) return -1; return 0; } else { return a.at - b.at; } } const defaultSegmentEasing = "easeInOut"; const MAX_REPEAT = 20; function createAnimationsFromSequence(sequence, { defaultTransition = {}, ...sequenceTransition } = {}, scope, generators) { const defaultDuration = defaultTransition.duration || 0.3; const animationDefinitions = new Map(); const sequences = new Map(); const elementCache = {}; const timeLabels = new Map(); let prevTime = 0; let currentTime = 0; let totalDuration = 0; /** * Build the timeline by mapping over the sequence array and converting * the definitions into keyframes and offsets with absolute time values. * These will later get converted into relative offsets in a second pass. */ for (let i = 0; i < sequence.length; i++) { const segment = sequence[i]; /** * If this is a timeline label, mark it and skip the rest of this iteration. */ if (typeof segment === "string") { timeLabels.set(segment, currentTime); continue; } else if (!Array.isArray(segment)) { timeLabels.set(segment.name, calcNextTime(currentTime, segment.at, prevTime, timeLabels)); continue; } let [subject, keyframes, transition = {}] = segment; /** * If a relative or absolute time value has been specified we need to resolve * it in relation to the currentTime. */ if (transition.at !== undefined) { currentTime = calcNextTime(currentTime, transition.at, prevTime, timeLabels); } /** * Keep track of the maximum duration in this definition. This will be * applied to currentTime once the definition has been parsed. */ let maxDuration = 0; const resolveValueSequence = (valueKeyframes, valueTransition, valueSequence, elementIndex = 0, numSubjects = 0) => { const valueKeyframesAsList = keyframesAsList(valueKeyframes); const { delay = 0, times = motionDom.defaultOffset(valueKeyframesAsList), type = "keyframes", repeat, repeatType, repeatDelay = 0, ...remainingTransition } = valueTransition; let { ease = defaultTransition.ease || "easeOut", duration } = valueTransition; /** * Resolve stagger() if defined. */ const calculatedDelay = typeof delay === "function" ? delay(elementIndex, numSubjects) : delay; /** * If this animation should and can use a spring, generate a spring easing function. */ const numKeyframes = valueKeyframesAsList.length; const createGenerator = motionDom.isGenerator(type) ? type : generators?.[type || "keyframes"]; if (numKeyframes <= 2 && createGenerator) { /** * As we're creating an easing function from a spring, * ideally we want to generate it using the real distance * between the two keyframes. However this isn't always * possible - in these situations we use 0-100. */ let absoluteDelta = 100; if (numKeyframes === 2 && isNumberKeyframesArray(valueKeyframesAsList)) { const delta = valueKeyframesAsList[1] - valueKeyframesAsList[0]; absoluteDelta = Math.abs(delta); } const springTransition = { ...remainingTransition }; if (duration !== undefined) { springTransition.duration = motionUtils.secondsToMilliseconds(duration); } const springEasing = motionDom.createGeneratorEasing(springTransition, absoluteDelta, createGenerator); ease = springEasing.ease; duration = springEasing.duration; } duration ?? (duration = defaultDuration); const startTime = currentTime + calculatedDelay; /** * If there's only one time offset of 0, fill in a second with length 1 */ if (times.length === 1 && times[0] === 0) { times[1] = 1; } /** * Fill out if offset if fewer offsets than keyframes */ const remainder = times.length - valueKeyframesAsList.length; remainder > 0 && motionDom.fillOffset(times, remainder); /** * If only one value has been set, ie [1], push a null to the start of * the keyframe array. This will let us mark a keyframe at this point * that will later be hydrated with the previous value. */ valueKeyframesAsList.length === 1 && valueKeyframesAsList.unshift(null); /** * Handle repeat options */ if (repeat) { motionUtils.invariant(repeat < MAX_REPEAT, "Repeat count too high, must be less than 20", "repeat-count-high"); duration = calculateRepeatDuration(duration, repeat); const originalKeyframes = [...valueKeyframesAsList]; const originalTimes = [...times]; ease = Array.isArray(ease) ? [...ease] : [ease]; const originalEase = [...ease]; for (let repeatIndex = 0; repeatIndex < repeat; repeatIndex++) { valueKeyframesAsList.push(...originalKeyframes); for (let keyframeIndex = 0; keyframeIndex < originalKeyframes.length; keyframeIndex++) { times.push(originalTimes[keyframeIndex] + (repeatIndex + 1)); ease.push(keyframeIndex === 0 ? "linear" : motionUtils.getEasingForSegment(originalEase, keyframeIndex - 1)); } } normalizeTimes(times, repeat); } const targetTime = startTime + duration; /** * Add keyframes, mapping offsets to absolute time. */ addKeyframes(valueSequence, valueKeyframesAsList, ease, times, startTime, targetTime); maxDuration = Math.max(calculatedDelay + duration, maxDuration); totalDuration = Math.max(targetTime, totalDuration); }; if (motionDom.isMotionValue(subject)) { const subjectSequence = getSubjectSequence(subject, sequences); resolveValueSequence(keyframes, transition, getValueSequence("default", subjectSequence)); } else { const subjects = resolveSubjects(subject, keyframes, scope, elementCache); const numSubjects = subjects.length; /** * For every element in this segment, process the defined values. */ for (let subjectIndex = 0; subjectIndex < numSubjects; subjectIndex++) { /** * Cast necessary, but we know these are of this type */ keyframes = keyframes; transition = transition; const thisSubject = subjects[subjectIndex]; const subjectSequence = getSubjectSequence(thisSubject, sequences); for (const key in keyframes) { resolveValueSequence(keyframes[key], getValueTransition(transition, key), getValueSequence(key, subjectSequence), subjectIndex, numSubjects); } } } prevTime = currentTime; currentTime += maxDuration; } /** * For every element and value combination create a new animation. */ sequences.forEach((valueSequences, element) => { for (const key in valueSequences) { const valueSequence = valueSequences[key]; /** * Arrange all the keyframes in ascending time order. */ valueSequence.sort(compareByTime); const keyframes = []; const valueOffset = []; const valueEasing = []; /** * For each keyframe, translate absolute times into * relative offsets based on the total duration of the timeline. */ for (let i = 0; i < valueSequence.length; i++) { const { at, value, easing } = valueSequence[i]; keyframes.push(value); valueOffset.push(motionUtils.progress(0, totalDuration, at)); valueEasing.push(easing || "easeOut"); } /** * If the first keyframe doesn't land on offset: 0 * provide one by duplicating the initial keyframe. This ensures * it snaps to the first keyframe when the animation starts. */ if (valueOffset[0] !== 0) { valueOffset.unshift(0); keyframes.unshift(keyframes[0]); valueEasing.unshift(defaultSegmentEasing); } /** * If the last keyframe doesn't land on offset: 1 * provide one with a null wildcard value. This will ensure it * stays static until the end of the animation. */ if (valueOffset[valueOffset.length - 1] !== 1) { valueOffset.push(1); keyframes.push(null); } if (!animationDefinitions.has(element)) { animationDefinitions.set(element, { keyframes: {}, transition: {}, }); } const definition = animationDefinitions.get(element); definition.keyframes[key] = keyframes; definition.transition[key] = { ...defaultTransition, duration: totalDuration, ease: valueEasing, times: valueOffset, ...sequenceTransition, }; } }); return animationDefinitions; } function getSubjectSequence(subject, sequences) { !sequences.has(subject) && sequences.set(subject, {}); return sequences.get(subject); } function getValueSequence(name, sequences) { if (!sequences[name]) sequences[name] = []; return sequences[name]; } function keyframesAsList(keyframes) { return Array.isArray(keyframes) ? keyframes : [keyframes]; } function getValueTransition(transition, key) { return transition && transition[key] ? { ...transition, ...transition[key], } : { ...transition }; } const isNumber = (keyframe) => typeof keyframe === "number"; const isNumberKeyframesArray = (keyframes) => keyframes.every(isNumber); function createDOMVisualElement(element) { const options = { presenceContext: null, props: {}, visualState: { renderState: { transform: {}, transformOrigin: {}, style: {}, vars: {}, attrs: {}, }, latestValues: {}, }, }; const node = motionDom.isSVGElement(element) && !motionDom.isSVGSVGElement(element) ? new motionDom.SVGVisualElement(options) : new motionDom.HTMLVisualElement(options); node.mount(element); motionDom.visualElementStore.set(element, node); } function createObjectVisualElement(subject) { const options = { presenceContext: null, props: {}, visualState: { renderState: { output: {}, }, latestValues: {}, }, }; const node = new motionDom.ObjectVisualElement(options); node.mount(subject); motionDom.visualElementStore.set(subject, node); } function isSingleValue(subject, keyframes) { return (motionDom.isMotionValue(subject) || typeof subject === "number" || (typeof subject === "string" && !isDOMKeyframes(keyframes))); } /** * Implementation */ function animateSubject(subject, keyframes, options, scope) { const animations = []; if (isSingleValue(subject, keyframes)) { animations.push(motionDom.animateSingleValue(subject, isDOMKeyframes(keyframes) ? keyframes.default || keyframes : keyframes, options ? options.default || options : options)); } else { const subjects = resolveSubjects(subject, keyframes, scope); const numSubjects = subjects.length; motionUtils.invariant(Boolean(numSubjects), "No valid elements provided.", "no-valid-elements"); for (let i = 0; i < numSubjects; i++) { const thisSubject = subjects[i]; motionUtils.invariant(thisSubject !== null, "You're trying to perform an animation on null. Ensure that selectors are correctly finding elements and refs are correctly hydrated.", "animate-null"); const createVisualElement = thisSubject instanceof Element ? createDOMVisualElement : createObjectVisualElement; if (!motionDom.visualElementStore.has(thisSubject)) { createVisualElement(thisSubject); } const visualElement = motionDom.visualElementStore.get(thisSubject); const transition = { ...options }; /** * Resolve stagger function if provided. */ if ("delay" in transition && typeof transition.delay === "function") { transition.delay = transition.delay(i, numSubjects); } animations.push(...motionDom.animateTarget(visualElement, { ...keyframes, transition }, {})); } } return animations; } function animateSequence(sequence, options, scope) { const animations = []; const animationDefinitions = createAnimationsFromSequence(sequence, options, scope, { spring: motionDom.spring }); animationDefinitions.forEach(({ keyframes, transition }, subject) => { animations.push(...animateSubject(subject, keyframes, transition)); }); return animations; } function isSequence(value) { return Array.isArray(value) && value.some(Array.isArray); } /** * Creates an animation function that is optionally scoped * to a specific element. */ function createScopedAnimate(scope) { /** * Implementation */ function scopedAnimate(subjectOrSequence, optionsOrKeyframes, options) { let animations = []; let animationOnComplete; if (isSequence(subjectOrSequence)) { animations = animateSequence(subjectOrSequence, optionsOrKeyframes, scope); } else { // Extract top-level onComplete so it doesn't get applied per-value const { onComplete, ...rest } = options || {}; if (typeof onComplete === "function") { animationOnComplete = onComplete; } animations = animateSubject(subjectOrSequence, optionsOrKeyframes, rest, scope); } const animation = new motionDom.GroupAnimationWithThen(animations); if (animationOnComplete) { animation.finished.then(animationOnComplete); } if (scope) { scope.animations.push(animation); animation.finished.then(() => { motionUtils.removeItem(scope.animations, animation); }); } return animation; } return scopedAnimate; } const animate = createScopedAnimate(); function animateElements(elementOrSelector, keyframes, options, scope) { const elements = motionDom.resolveElements(elementOrSelector, scope); const numElements = elements.length; motionUtils.invariant(Boolean(numElements), "No valid elements provided.", "no-valid-elements"); /** * WAAPI doesn't support interrupting animations. * * Therefore, starting animations requires a three-step process: * 1. Stop existing animations (write styles to DOM) * 2. Resolve keyframes (read styles from DOM) * 3. Create new animations (write styles to DOM) * * The hybrid `animate()` function uses AsyncAnimation to resolve * keyframes before creating new animations, which removes style * thrashing. Here, we have much stricter filesize constraints. * Therefore we do this in a synchronous way that ensures that * at least within `animate()` calls there is no style thrashing. * * In the motion-native-animate-mini-interrupt benchmark this * was 80% faster than a single loop. */ const animationDefinitions = []; /** * Step 1: Build options and stop existing animations (write) */ for (let i = 0; i < numElements; i++) { const element = elements[i]; const elementTransition = { ...options }; /** * Resolve stagger function if provided. */ if (typeof elementTransition.delay === "function") { elementTransition.delay = elementTransition.delay(i, numElements); } for (const valueName in keyframes) { let valueKeyframes = keyframes[valueName]; if (!Array.isArray(valueKeyframes)) { valueKeyframes = [valueKeyframes]; } const valueOptions = { ...motionDom.getValueTransition(elementTransition, valueName), }; valueOptions.duration && (valueOptions.duration = motionUtils.secondsToMilliseconds(valueOptions.duration)); valueOptions.delay && (valueOptions.delay = motionUtils.secondsToMilliseconds(valueOptions.delay)); /** * If there's an existing animation playing on this element then stop it * before creating a new one. */ const map = motionDom.getAnimationMap(element); const key = motionDom.animationMapKey(valueName, valueOptions.pseudoElement || ""); const currentAnimation = map.get(key); currentAnimation && currentAnimation.stop(); animationDefinitions.push({ map, key, unresolvedKeyframes: valueKeyframes, options: { ...valueOptions, element, name: valueName, allowFlatten: !elementTransition.type && !elementTransition.ease, }, }); } } /** * Step 2: Resolve keyframes (read) */ for (let i = 0; i < animationDefinitions.length; i++) { const { unresolvedKeyframes, options: animationOptions } = animationDefinitions[i]; const { element, name, pseudoElement } = animationOptions; if (!pseudoElement && unresolvedKeyframes[0] === null) { unresolvedKeyframes[0] = motionDom.getComputedStyle(element, name); } motionDom.fillWildcards(unresolvedKeyframes); motionDom.applyPxDefaults(unresolvedKeyframes, name); /** * If we only have one keyframe, explicitly read the initial keyframe * from the computed style. This is to ensure consistency with WAAPI behaviour * for restarting animations, for instance .play() after finish, when it * has one vs two keyframes. */ if (!pseudoElement && unresolvedKeyframes.length < 2) { unresolvedKeyframes.unshift(motionDom.getComputedStyle(element, name)); } animationOptions.keyframes = unresolvedKeyframes; } /** * Step 3: Create new animations (write) */ const animations = []; for (let i = 0; i < animationDefinitions.length; i++) { const { map, key, options: animationOptions } = animationDefinitions[i]; const animation = new motionDom.NativeAnimation(animationOptions); map.set(key, animation); animation.finished.finally(() => map.delete(key)); animations.push(animation); } return animations; } const createScopedWaapiAnimate = (scope) => { function scopedAnimate(elementOrSelector, keyframes, options) { return new motionDom.GroupAnimationWithThen(animateElements(elementOrSelector, keyframes, options, scope)); } return scopedAnimate; }; const animateMini = /*@__PURE__*/ createScopedWaapiAnimate(); /** * A time in milliseconds, beyond which we consider the scroll velocity to be 0. */ const maxElapsed = 50; const createAxisInfo = () => ({ current: 0, offset: [], progress: 0, scrollLength: 0, targetOffset: 0, targetLength: 0, containerLength: 0, velocity: 0, }); const createScrollInfo = () => ({ time: 0, x: createAxisInfo(), y: createAxisInfo(), }); const keys = { x: { length: "Width", position: "Left", }, y: { length: "Height", position: "Top", }, }; function updateAxisInfo(element, axisName, info, time) { const axis = info[axisName]; const { length, position } = keys[axisName]; const prev = axis.current; const prevTime = info.time; axis.current = element[`scroll${position}`]; axis.scrollLength = element[`scroll${length}`] - element[`client${length}`]; axis.offset.length = 0; axis.offset[0] = 0; axis.offset[1] = axis.scrollLength; axis.progress = motionUtils.progress(0, axis.scrollLength, axis.current); const elapsed = time - prevTime; axis.velocity = elapsed > maxElapsed ? 0 : motionUtils.velocityPerSecond(axis.current - prev, elapsed); } function updateScrollInfo(element, info, time) { updateAxisInfo(element, "x", info, time); updateAxisInfo(element, "y", info, time); info.time = time; } function calcInset(element, container) { const inset = { x: 0, y: 0 }; let current = element; while (current && current !== container) { if (motionDom.isHTMLElement(current)) { inset.x += current.offsetLeft; inset.y += current.offsetTop; current = current.offsetParent; } else if (current.tagName === "svg") { /** * This isn't an ideal approach to measuring the offset of <svg /> tags. * It would be preferable, given they behave like HTMLElements in most ways * to use offsetLeft/Top. But these don't exist on <svg />. Likewise we * can't use .getBBox() like most SVG elements as these provide the offset * relative to the SVG itself, which for <svg /> is usually 0x0. */ const svgBoundingBox = current.getBoundingClientRect(); current = current.parentElement; const parentBoundingBox = current.getBoundingClientRect(); inset.x += svgBoundingBox.left - parentBoundingBox.left; inset.y += svgBoundingBox.top - parentBoundingBox.top; } else if (current instanceof SVGGraphicsElement) { const { x, y } = current.getBBox(); inset.x += x; inset.y += y; let svg = null; let parent = current.parentNode; while (!svg) { if (parent.tagName === "svg") { svg = parent; } parent = current.parentNode; } current = svg; } else { break; } } return inset; } const namedEdges = { start: 0, center: 0.5, end: 1, }; function resolveEdge(edge, length, inset = 0) { let delta = 0; /** * If we have this edge defined as a preset, replace the definition * with the numerical value. */ if (edge in namedEdges) { edge = namedEdges[edge]; } /** * Handle unit values */ if (typeof edge === "string") { const asNumber = parseFloat(edge); if (edge.endsWith("px")) { delta = asNumber; } else if (edge.endsWith("%")) { edge = asNumber / 100; } else if (edge.endsWith("vw")) { delta = (asNumber / 100) * document.documentElement.clientWidth; } else if (edge.endsWith("vh")) { delta = (asNumber / 100) * document.documentElement.clientHeight; } else { edge = asNumber; } } /** * If the edge is defined as a number, handle as a progress value. */ if (typeof edge === "number") { delta = length * edge; } return inset + delta; } const defaultOffset = [0, 0]; function resolveOffset(offset, containerLength, targetLength, targetInset) { let offsetDefinition = Array.isArray(offset) ? offset : defaultOffset; let targetPoint = 0; let containerPoint = 0; if (typeof offset === "number") { /** * If we're provided offset: [0, 0.5, 1] then each number x should become * [x, x], so we default to the behaviour of mapping 0 => 0 of both target * and container etc. */ offsetDefinition = [offset, offset]; } else if (typeof offset === "string") { offset = offset.trim(); if (offset.includes(" ")) { offsetDefinition = offset.split(" "); } else { /** * If we're provided a definition like "100px" then we want to apply * that only to the top of the target point, leaving the container at 0. * Whereas a named offset like "end" should be applied to both. */ offsetDefinition = [offset, namedEdges[offset] ? offset : `0`]; } } targetPoint = resolveEdge(offsetDefinition[0], targetLength, targetInset); containerPoint = resolveEdge(offsetDefinition[1], containerLength); return targetPoint - containerPoint; } const ScrollOffset = { Enter: [ [0, 1], [1, 1], ], Exit: [ [0, 0], [1, 0], ], Any: [ [1, 0], [0, 1], ], All: [ [0, 0], [1, 1], ], }; const point = { x: 0, y: 0 }; function getTargetSize(target) { return "getBBox" in target && target.tagName !== "svg" ? target.getBBox() : { width: target.clientWidth, height: target.clientHeight }; } function resolveOffsets(container, info, options) { const { offset: offsetDefinition = ScrollOffset.All } = options; const { target = container, axis = "y" } = options; const lengthLabel = axis === "y" ? "height" : "width"; const inset = target !== container ? calcInset(target, container) : point; /** * Measure the target and container. If they're the same thing then we * use the container's scrollWidth/Height as the target, from there * all other calculations can remain the same. */ const targetSize = target === container ? { width: container.scrollWidth, height: container.scrollHeight } : getTargetSize(target); const containerSize = { width: container.clientWidth, height: container.clientHeight, }; /** * Reset the length of the resolved offset array rather than creating a new one. * TODO: More reusable data structures for targetSize/containerSize would also be good. */ info[axis].offset.length = 0; /** * Populate the offset array by resolving the user's offset definition into * a list of pixel scroll offets. */ let hasChanged = !info[axis].interpolate; const numOffsets = offsetDefinition.length; for (let i = 0; i < numOffsets; i++) { const offset = resolveOffset(offsetDefinition[i], containerSize[lengthLabel], targetSize[lengthLabel], inset[axis]); if (!hasChanged && offset !== info[axis].interpolatorOffsets[i]) { hasChanged = true; } info[axis].offset[i] = offset; } /** * If the pixel scroll offsets have changed, create a new interpolator function * to map scroll value into a progress. */ if (hasChanged) { info[axis].interpolate = motionDom.interpolate(info[axis].offset, motionDom.defaultOffset(offsetDefinition), { clamp: false }); info[axis].interpolatorOffsets = [...info[axis].offset]; } info[axis].progress = motionUtils.clamp(0, 1, info[axis].interpolate(info[axis].current)); } function measure(container, target = container, info) { /** * Find inset of target within scrollable container */ info.x.targetOffset = 0; info.y.targetOffset = 0; if (target !== container) { let node = target; while (node && node !== container) { info.x.targetOffset += node.offsetLeft; info.y.targetOffset += node.offsetTop; node = node.offsetParent; } } info.x.targetLength = target === container ? target.scrollWidth : target.clientWidth; info.y.targetLength = target === container ? target.scrollHeight : target.clientHeight; info.x.containerLength = container.clientWidth; info.y.containerLength = container.clientHeight; /** * In development mode ensure scroll containers aren't position: static as this makes * it difficult to measure their relative positions. */ if (process.env.NODE_ENV !== "production") { if (container && target && target !== container) { motionUtils.warnOnce(getComputedStyle(container).position !== "static", "Please ensure that the container has a non-static position, like 'relative', 'fixed', or 'absolute' to ensure scroll offset is calculated correctly."); } } } function createOnScrollHandler(element, onScroll, info, options = {}) { return { measure: (time) => { measure(element, options.target, info); updateScrollInfo(element, info, time); if (options.offset || options.target) { resolveOffsets(element, info, options); } }, notify: () => onScroll(info), }; } const scrollListeners = new WeakMap(); const resizeListeners = new WeakMap(); const onScrollHandlers = new WeakMap(); const getEventTarget = (element) => element === document.scrollingElement ? window : element; function scrollInfo(onScroll, { container = document.scrollingElement, ...options } = {}) { if (!container) return motionUtils.noop; let containerHandlers = onScrollHandlers.get(container); /** * Get the onScroll handlers for this container. * If one isn't found, create a new one. */ if (!containerHandlers) { containerHandlers = new Set(); onScrollHandlers.set(container, containerHandlers); } /** * Create a new onScroll handler for the provided callback. */ const info = createScrollInfo(); const containerHandler = createOnScrollHandler(container, onScroll, info, options); containerHandlers.add(containerHandler); /** * Check if there's a scroll event listener for this container. * If not, create one. */ if (!scrollListeners.has(container)) { const measureAll = () => { for (const handler of containerHandlers) { handler.measure(motionDom.frameData.timestamp); } motionDom.frame.preUpdate(notifyAll); }; const notifyAll = () => { for (const handler of containerHandlers) { handler.notify(); } }; const listener = () => motionDom.frame.read(measureAll); scrollListeners.set(container, listener); const target = getEventTarget(container); window.addEventListener("resize", listener, { passive: true }); if (container !== document.documentElement) { resizeListeners.set(container, motionDom.resize(container, listener)); } target.addEventListener("scroll", listener, { passive: true }); listener(); } const listener = scrollListeners.get(container); motionDom.frame.read(listener, false, true); return () => { motionDom.cancelFrame(listener); /** * Check if we even have any handlers for this container. */ const currentHandlers = onScrollHandlers.get(container); if (!currentHandlers) return; currentHandlers.delete(containerHandler); if (currentHandlers.size) return; /** * If no more handlers, remove the scroll listener too. */ const scrollListener = scrollListeners.get(container); scrollListeners.delete(container); if (scrollListener) { getEventTarget(container).removeEventListener("scroll", scrollListener); resizeListeners.get(container)?.(); window.removeEventListener("resize", scrollListener); } }; } const timelineCache = new Map(); function scrollTimelineFallback(options) { const currentTime = { value: 0 }; const cancel = scrollInfo((info) => { currentTime.value = info[options.axis].progress * 100; }, options); return { currentTime, cancel }; } function getTimeline({ source, container, ...options }) { const { axis } = options; if (source) container = source; const containerCache = timelineCache.get(container) ?? new Map(); timelineCache.set(container, containerCache); const targetKey = options.target ?? "self"; const targetCache = containerCache.get(targetKey) ?? {}; const axisKey = axis + (options.offset ?? []).join(","); if (!targetCache[axisKey]) { targetCache[axisKey] = !options.target && motionDom.supportsScrollTimeline() ? new ScrollTimeline({ source: container, axis }) : scrollTimelineFallback({ container, ...options }); } return targetCache[axisKey]; } function attachToAnimation(animation, options) { const timeline = getTimeline(options); return animation.attachTimeline({ timeline: options.target ? undefined : timeline, observe: (valueAnimation) => { valueAnimation.pause(); return motionDom.observeTimeline((progress) => { valueAnimation.time = valueAnimation.iterationDuration * progress; }, timeline); }, }); } /** * If the onScroll function has two arguments, it's expecting * more specific information about the scroll from scrollInfo. */ function isOnScrollWithInfo(onScroll) { return onScroll.length === 2; } function attachToFunction(onScroll, options) { if (isOnScrollWithInfo(onScroll)) { return scrollInfo((info) => { onScroll(info[options.axis].progress, info); }, options); } else { return motionDom.observeTimeline(onScroll, getTimeline(options)); } } function scroll(onScroll, { axis = "y", container = document.scrollingElement, ...options } = {}) { if (!container) return motionUtils.noop; const optionsWithDefaults = { axis, container, ...options }; return typeof onScroll === "function" ? attachToFunction(onScroll, optionsWithDefaults) : attachToAnimation(onScroll, optionsWithDefaults); } const thresholds = { some: 0, all: 1, }; function inView(elementOrSelector, onStart, { root, margin: rootMargin, amount = "some" } = {}) { const elements = motionDom.resolveElements(elementOrSelector); const activeIntersections = new WeakMap(); const onIntersectionChange = (entries) => { entries.forEach((entry) => { const onEnd = activeIntersections.get(entry.target); /** * If there's no change to the intersection, we don't need to * do anything here. */ if (entry.isIntersecting === Boolean(onEnd)) return; if (entry.isIntersecting) { const newOnEnd = onStart(entry.target, entry); if (typeof newOnEnd === "function") { activeIntersections.set(entry.target, newOnEnd); } else { observer.unobserve(entry.target); } } else if (typeof onEnd === "function") { onEnd(entry); activeIntersections.delete(entry.target); } }); }; const observer = new IntersectionObserver(onIntersectionChange, { root, rootMargin, threshold: typeof amount === "number" ? amount : thresholds[amount], }); elements.forEach((element) => observer.observe(element)); return () => observer.disconnect(); } const distance = (a, b) => Math.abs(a - b); function distance2D(a, b) { // Multi-dimensional const xDelta = distance(a.x, b.x); const yDelta = distance(a.y, b.y); return Math.sqrt(xDelta ** 2 + yDelta ** 2); } Object.defineProperty(exports, "delay", { enumerable: true, get: function () { return motionDom.delayInSeconds; } }); exports.animate = animate; exports.animateMini = animateMini; exports.createScopedAnimate = createScopedAnimate; exports.distance = distance; exports.distance2D = distance2D; exports.inView = inView; exports.scroll = scroll; exports.scrollInfo = scrollInfo; Object.keys(motionDom).forEach(function (k) { if (k !== 'default' && !Object.prototype.hasOwnProperty.call(exports, k)) Object.defineProperty(exports, k, { enumerable: true, get: function () { return motionDom[k]; } }); }); Object.keys(motionUtils).forEach(function (k) { if (k !== 'default' && !Object.prototype.hasOwnProperty.call(exports, k)) Object.defineProperty(exports, k, { enumerable: true, get: function () { return motionUtils[k]; } }); }); //# sourceMappingURL=dom.js.map