framer-motion
Version:
A simple and powerful JavaScript animation library
1 lines • 8.37 kB
Source Map (JSON)
{"version":3,"file":"use-visual-element.mjs","sources":["../../../../src/motion/utils/use-visual-element.ts"],"sourcesContent":["\"use client\"\n\nimport * as React from \"react\"\nimport { useContext, useEffect, useInsertionEffect, useRef } from \"react\"\nimport { optimizedAppearDataAttribute } from \"../../animation/optimized-appear/data-id\"\nimport { LazyContext } from \"../../context/LazyContext\"\nimport { MotionConfigContext } from \"../../context/MotionConfigContext\"\nimport { MotionContext } from \"../../context/MotionContext\"\nimport { PresenceContext } from \"../../context/PresenceContext\"\nimport {\n InitialPromotionConfig,\n SwitchLayoutGroupContext,\n} from \"../../context/SwitchLayoutGroupContext\"\nimport { MotionProps } from \"../../motion/types\"\nimport { IProjectionNode } from \"../../projection/node/types\"\nimport { DOMMotionComponents } from \"../../render/dom/types\"\nimport { HTMLRenderState } from \"../../render/html/types\"\nimport { SVGRenderState } from \"../../render/svg/types\"\nimport { CreateVisualElement } from \"../../render/types\"\nimport type { VisualElement } from \"../../render/VisualElement\"\nimport { isRefObject } from \"../../utils/is-ref-object\"\nimport { useIsomorphicLayoutEffect } from \"../../utils/use-isomorphic-effect\"\nimport { VisualState } from \"./use-visual-state\"\n\nexport function useVisualElement<\n Props,\n TagName extends keyof DOMMotionComponents | string\n>(\n Component: TagName | string | React.ComponentType<Props>,\n visualState:\n | VisualState<SVGElement, SVGRenderState>\n | VisualState<HTMLElement, HTMLRenderState>,\n props: MotionProps & Partial<MotionConfigContext>,\n createVisualElement?: CreateVisualElement<Props, TagName>,\n ProjectionNodeConstructor?: any,\n isSVG?: boolean\n): VisualElement<HTMLElement | SVGElement> | undefined {\n const { visualElement: parent } = useContext(MotionContext)\n const lazyContext = useContext(LazyContext)\n const presenceContext = useContext(PresenceContext)\n const reducedMotionConfig = useContext(MotionConfigContext).reducedMotion\n\n const visualElementRef = useRef<VisualElement<\n HTMLElement | SVGElement\n > | null>(null)\n\n /**\n * If we haven't preloaded a renderer, check to see if we have one lazy-loaded\n */\n createVisualElement =\n createVisualElement ||\n (lazyContext.renderer as CreateVisualElement<Props, TagName>)\n\n if (!visualElementRef.current && createVisualElement) {\n visualElementRef.current = createVisualElement(Component, {\n visualState,\n parent,\n props,\n presenceContext,\n blockInitialAnimation: presenceContext\n ? presenceContext.initial === false\n : false,\n reducedMotionConfig,\n isSVG,\n })\n }\n\n const visualElement = visualElementRef.current\n\n /**\n * Load Motion gesture and animation features. These are rendered as renderless\n * components so each feature can optionally make use of React lifecycle methods.\n */\n const initialLayoutGroupConfig = useContext(SwitchLayoutGroupContext)\n\n if (\n visualElement &&\n !visualElement.projection &&\n ProjectionNodeConstructor &&\n (visualElement.type === \"html\" || visualElement.type === \"svg\")\n ) {\n createProjectionNode(\n visualElementRef.current!,\n props,\n ProjectionNodeConstructor,\n initialLayoutGroupConfig\n )\n }\n\n const isMounted = useRef(false)\n useInsertionEffect(() => {\n /**\n * Check the component has already mounted before calling\n * `update` unnecessarily. This ensures we skip the initial update.\n */\n if (visualElement && isMounted.current) {\n visualElement.update(props, presenceContext)\n }\n })\n\n /**\n * Cache this value as we want to know whether HandoffAppearAnimations\n * was present on initial render - it will be deleted after this.\n */\n const optimisedAppearId =\n props[optimizedAppearDataAttribute as keyof typeof props]\n const wantsHandoff = useRef(\n Boolean(optimisedAppearId) &&\n !window.MotionHandoffIsComplete?.(optimisedAppearId) &&\n window.MotionHasOptimisedAnimation?.(optimisedAppearId)\n )\n\n useIsomorphicLayoutEffect(() => {\n if (!visualElement) return\n\n isMounted.current = true\n window.MotionIsMounted = true\n\n visualElement.updateFeatures()\n visualElement.scheduleRenderMicrotask()\n\n /**\n * Ideally this function would always run in a useEffect.\n *\n * However, if we have optimised appear animations to handoff from,\n * it needs to happen synchronously to ensure there's no flash of\n * incorrect styles in the event of a hydration error.\n *\n * So if we detect a situtation where optimised appear animations\n * are running, we use useLayoutEffect to trigger animations.\n */\n if (wantsHandoff.current && visualElement.animationState) {\n visualElement.animationState.animateChanges()\n }\n })\n\n useEffect(() => {\n if (!visualElement) return\n\n if (!wantsHandoff.current && visualElement.animationState) {\n visualElement.animationState.animateChanges()\n }\n\n if (wantsHandoff.current) {\n // This ensures all future calls to animateChanges() in this component will run in useEffect\n queueMicrotask(() => {\n window.MotionHandoffMarkAsComplete?.(optimisedAppearId)\n })\n\n wantsHandoff.current = false\n }\n\n /**\n * Now we've finished triggering animations for this element we\n * can wipe the enteringChildren set for the next render.\n */\n visualElement.enteringChildren = undefined\n })\n\n return visualElement!\n}\n\nfunction createProjectionNode(\n visualElement: VisualElement<any>,\n props: MotionProps,\n ProjectionNodeConstructor: any,\n initialPromotionConfig?: InitialPromotionConfig\n) {\n const {\n layoutId,\n layout,\n drag,\n dragConstraints,\n layoutScroll,\n layoutRoot,\n layoutCrossfade,\n } = props\n\n visualElement.projection = new ProjectionNodeConstructor(\n visualElement.latestValues,\n props[\"data-framer-portal-id\"]\n ? undefined\n : getClosestProjectingNode(visualElement.parent)\n ) as IProjectionNode\n\n visualElement.projection.setOptions({\n layoutId,\n layout,\n alwaysMeasureLayout:\n Boolean(drag) || (dragConstraints && isRefObject(dragConstraints)),\n visualElement,\n /**\n * TODO: Update options in an effect. This could be tricky as it'll be too late\n * to update by the time layout animations run.\n * We also need to fix this safeToRemove by linking it up to the one returned by usePresence,\n * ensuring it gets called if there's no potential layout animations.\n *\n */\n animationType: typeof layout === \"string\" ? layout : \"both\",\n initialPromotionConfig,\n crossfade: layoutCrossfade,\n layoutScroll,\n layoutRoot,\n })\n}\n\nfunction getClosestProjectingNode(\n visualElement?: VisualElement<\n unknown,\n unknown,\n { allowProjection?: boolean }\n >\n): IProjectionNode | undefined {\n if (!visualElement) return undefined\n\n return visualElement.options.allowProjection !== false\n ? visualElement.projection\n : getClosestProjectingNode(visualElement.parent)\n}\n"],"names":[],"mappings":";;;;;;;;;;;AAwBgB;;AAcZ;AACA;;AAGA;AAIA;;AAEG;;;;AAKH;AACI;;;;;AAKI;AACI;AACA;;;AAGP;;AAGL;AAEA;;;AAGG;AACH;AAEA;;;AAII;;;AAUJ;;AAEI;;;AAGG;AACH;AACI;;AAER;AAEA;;;AAGG;AACH;AAEA;AAEQ;AACA;;AAIJ;;AAEA;AACA;;;AAKA;;;;;;;;;AASG;;AAEC;;AAER;;AAGI;;;AAGI;;AAGJ;;;AAGQ;AACJ;AAEA;;AAGJ;;;AAGG;AACH;AACJ;AAEA;AACJ;AAEA;AAMI;AAUA;AAGQ;;AAIR;;;AAGI;;AAGA;;;;;;AAMG;AACH;;AAEA;;;AAGH;AACL;AAEA;AAOI;AAAoB;AAEpB;;AAEI;AACR;;"}